TOE feed (en)All the updates made to TOE2008-08-25T05:57:13Zhttp://oddworldlibrary.net/toe/Greeters/updates/?v=enMax the Mughttp://oddworldlibrary.net/Maxmax@oddworldlibrary.netGreeters (en): No new content; updated code onlyhttp://oddworldlibrary.net/toe/Greeters/updates/20080825055713?v=en2008-08-25T05:57:13Z2008-08-25T05:57:13Z<p><b>Greeters</b> are appliances used by <a href="/toe/Glukkons" title="Glukkons">Glukkons</a> as combined vending machines,<a href="#referenceOcInsInh" class="ref">1</a> marketing and P.R. salesmen,<a href="#referenceAEManual" class="ref">2</a> security guards, and company greeters,<a href="#referenceAOWI128" class="ref">3</a> and can be found patrolling the walkways of Magog Cartel factories and facilities. They appeared in <i>Abe’s Exoddus</i> gameplay as an enemy that would attack <a href="/toe/Abe" title="Abe">Abe</a> and other <a href="/toe/Mudokons" title="Mudokons">Mudokons</a> if their sensors detected their motion.</p>
<h2 id="Manufacture">Manufacture</h2>
<p><a href="/toe/Vykkers" title="Vykkers">Vykkers</a> originally designed Greeters for the Magog Cartel to be aggressive, self‐promoting <a href="/toe/SoulStorm_Brew" title="SoulStorm Brew">SoulStorm Brew</a> vending machines<a href="#referenceOcInsInh" class="ref">1</a> that would follow Mudokons around, giving them the SoulStorm sales pitch and selling them Brew. They were to double as automated greeters, welcoming business associates to Glukkon workplaces, while also despatching anyone not recognized as an official employee with a quick electrocution.<a href="#referenceAOWI128" class="ref">3</a></p>
<p>To fulfil these multiple roles, Greeters were fitted with motion detectors meant to be able to distinguish between official employees and trespassers. Unfortunately, a programming error caused Greeters to attack Mudokons indiscriminately. Aghast,<a href="#referenceAEManual" class="ref">2</a> but unable to fix the bug themselves, the Glukkons decided that, retrofitted,<a href="#referenceAOWI128" class="ref">3</a> they would make far better security devices.<a href="#referenceOcInsInh" class="ref">1</a> Workers are told that as long as they remain motionless in the Greeters’ infrared beam, they will be safe.<a href="#referenceStoneGreeters" class="ref">4</a></p>
<h2 id="Construction">Construction</h2>
<p>A Greeter unit is essentially a four‐foot<a href="#referenceOcInsInh" class="ref">1</a> (1·2 m) tin can built out of junkyard scrap metal,<a href="#referenceAOWI128" class="ref">3</a> with a control box, exhaust pipe, and steam whistle (or ‘horn’<a href="#referenceOcGreeters" class="ref">5</a>) attached to the rear; a large, cheesy grin fixed to the front in a crude attempt to mask its more sinister nature,<a href="#referenceAOWI128" class="ref">3</a> which lip syncs to the speech the unit produces; and a ring of sensors and lightning dispensers at the bottom.<a href="#referenceFarzad" class="ref">6</a></p>
<p>This cylindrical unit is balanced efficiently<a href="#referenceAlf6" class="ref">7</a> on a single, invariably squeaky wheel that brings the Greeter’s height to 5 feet 8 inches (1·7 m), ignoring the horn.<span class="ref"><a href="#referenceFarzad">6</a>, <a href="#referenceOcInsInhAbe">8</a></span> It is also fitted with a voicebox<a href="#referenceOcGreeters" class="ref">5</a> that originally gave the SoulStorm Brew sales pitch,<a href="#referenceAOWI128" class="ref">3</a> but was changed to common <a href="/toe/Slig" title="Slig">Slig</a> phrases after their change of function.</p>
<h2 id="Gameplay">Gameplay</h2>
<p>Greeters are a novel form of security device in <i>Abe’s Exoddus</i>, appearing in ‘FeeCo Depot’, the ‘Slig Barracks’ and ‘SoulStorm Brewery’. They will not detect Abe unless he upsets their motion detectors. The movement of these beams is harder to predict than regular motion detectors because of the Greeters’ travel across the screen. However, the beams can be seen to encircle the Greeter at a steady rate, just seen in 2D.</p>
<p>A glitch occurs when the player has activated or unlocked <a href="/toe/Oddworld:_Abe's_Exoddus_cheats#Invincibility" title="Invincibility in Oddworld: Abe’s Exoddus">invincibility</a> and is electrocuted by a Greeter. Abe will not die, but will gradually begin to glow more and more with each electrocution.</p>
<h2 id="Production">Production</h2>
<p>Experimental Greeter designs explored several combinations of spherical, conical, and cylindrical shapes, but always with a height equal to Abe’s.<a href="#referenceFarzad" class="ref">6</a> According to concept sketches by Farzad Varahramyan, Greeters should ‘behave like a drunk unicyclist and move & sound like an old tinkertoy.’ The Greeters’ steam horn is basically a scaled down replica Greeter, but with a downturned mouth.</p>
<div class="referencey">
<h2 id="References">References</h2>
<ol>
<li id="referenceOcInsInh">Broderick, Glenn (~02/1999). ‘<a href="/archives/scriptures/website/INsOMNIOUS/Inhabitants.php#Greeters">Name: Greeters</a>’, ‘Inhabitants’. Oddworld.com.</li>
<li id="referenceAEManual">O’Connor, Paul (17/11/1998). ‘Greeters’, ‘The Cast’, p. 27. Game manual for <i>Oddworld: Abe’s Exoddus</i>. GT Interactive. ‘Glukkons were aghast when these marketing and P.R. machines began attacking the customers.’</li></li>
<li id="referenceAOWI128">Johnson, Cathy & Daniel Wade (eds) (15/09/2004). ‘Greeters", ’<i>Oddworld: Abe’s Exoddus</i>"", p. 128. <span class="title">The Art of Oddworld Inhabitiants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing.</li>
<li id="referenceStoneGreeters">Vice‐President Aslik (17/11/1998). ‘Uncle Aslik’s Tourist Tip #9: Greeters Welcome You!’. FeeCo Depot. StoryDwelling Theater. Story stone (FDP02C16), ‘FeeCo Depot’ (FDP02C10). <i>Oddworld: Abe’s Exoddus</i>. GT Interactive. ‘Remember: If you don’t move, they can’t see you!’</li>
<li id="referenceOcGreeters">Oddworld Inhabitants (17/08/2000). ‘<a href="http://oddworld.com/firsttenyears/universe/industrial/characters/ow_greeter.html">Greeters</a>’. Oddworld Universe. Oddworld.com.</li>
<li id="referenceFarzad">Varahramyan, Farzad (24/03/1998). ‘Abe II: Greeters’ concept sketches. In Cathy Johnson & Daniel Wade (eds) (15/09/2004). ‘Greeters’, ‘<i>Oddworld: Abe’s Exoddus</i>’, p. 128. <span class="title">The Art of Oddworld Inhabitiants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing.</li>
<li id="referenceAlf6">Alf (01/03/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf06.shtml"><i>Dear Alf</i> 06</a>, question №31. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceOcInsInhAbe">Broderick, Glenn (~02/1999). ‘<a href="/archives/scriptures/website/INsOMNIOUS/Inhabitants.php#Abe">Name: Abe</a>’, ‘Inhabitants’. Oddworld.com.</li>
</ol>
</div>MaxSlogs (en): No new content; updated code onlyhttp://oddworldlibrary.net/toe/Slogs/updates/20080825044855?v=en2008-08-25T04:48:55Z2008-08-25T04:48:55Z<div class="image">
<a href="/archives/togg/index.php?image=RAAO0021.jpg1">
<img src="/toe/thumbs/Slog.jpg" />
</a>
</div>
<p><b>Slogs</b> are carnivorous animals on Oddworld used as guard animals by the Magog Cartel because of their aggression and viciousness. They are domestic <a href="/toe/Oddworld_species#Industrial_animals" title="Industrial animals">industrial creatures</a>, and given proper training they are obedient to <a href="/toe/Sligs" title="Sligs">Sligs</a>.</p>
<p>Slogs appear in <i>Oddworld: Abe’s Oddysee</i>, <i>Oddworld: Abe’s Exoddus</i>, <span class="title">Oddworld: Munch’s Oddysee</span>, <span class="title">Oddworld Adventures</span>, <span class="title">Oddworld Adventures 2</span>, and <span class="title">Oddworld: Munch’s Oddysee</span> for the Game Boy Advance. Sloggies appear in <i>Abe’s Exoddus</i> and <span class="title">Munch’s Oddysee</span>. Giant Slogs appear only in <span class="title">Munch’s Oddysee</span>. The only game they haven’t appeared in is <span class="title">Oddworld: Stranger’s Wrath</span>, which features the closely related species Slegs.</p>
<h2 id="In_industrial_society">In industrial society</h2>
<p>The Magog Cartel uses Slogs as security guards because of their ferocious temperament. They can be left on their own in remote areas and trusted to attack any trespasser or wayward employee. They will follow Sligs on patrol and obey their commands such as ‘Here boy!’ or ‘Get ’im!’. They are never kept on a leash<a href="#referenceMOManual" class="ref">1</a>, but may be chained to a stake.<a href="#referenceAOWI66" class="ref">2</a> When they’re not sleeping, they’re always alert for anything they can chase,<a href="#referenceOcIns" class="ref">3</a> and they make short work of anything they catch. Large factories like RuptureFarms 1029 and <a href="/toe/SoulStorm_Brew" title="SoulStorm Brew">SoulStorm Brew</a>ery 401 have kennels housing hundreds of Slogs.</p>
<p>Slogs undergo intensive training to become as ruthless as they are. They are starved<a href="#referenceAlf12" class="ref">4: 6</a> and regularly beaten from an early age to foster an aggressive attitude,<a href="#referenceOWU" class="ref">5</a> while training them to fear/respect and be obedient to Sligs. Sloghuts are used exclusively for the training of Slogs, and the untrained Slogs inside may happily attack Sligs. It is said that a Slog is a Slig’s best friend<a href="#referenceAOManual" class="ref">6</a> and that there is nothing more wholesome than the relationship between them,<a href="#referenceOWU" class="ref">5</a> but even though Sligs naturally love any kind of power over other creatures<a href="#referenceVenks" class="ref">7</a>, they only work with Slogs because they are paid to.<a href="#referenceAlf12" class="ref">4: 6</a></p>
<p><a href="/toe/Wolvarks" title="Wolvarks">Wolvarks</a> also use Slogs as security animals. Specially trained Sloghandlers keep large numbers of the creatures in an oversized backpack,<a href="#referenceSilvio1" class="ref">8</a> and unlike Sligs will take Slogs on a leash.<a href="#referenceSilvio2" class="ref">9</a> Slogs are used by the <a href="/toe/Vykkers_Conglomerate" title="Vykkers Conglomerate">Vykkers Conglomerate</a> as laboratory animals. The <a href="/toe/Vykkers" title="Vykkers">Vykkers</a> were conducting experiments into sensory deprivation on Slogs in the sewers of Vykkers Labs 13.<a href="#referenceStoneSewerSlogs" class="ref">10</a></p>
<p>Alf supposed that if Slogs are a super species, the queen or queens would be kept locked up by the <a href="/toe/Glukkons" title="Glukkons">Glukkons</a>.<a href="#referenceAlf10" class="ref">11</a></p>
<h2 id="Physiology">Physiology</h2>
<p>Slogs are red‐skinned, typically weigh 80 pounds (35 kg) and stand 2–3 feet (60–90 cm) tall when fully grown,<a href="#referenceOcIns" class="ref">3</a> although exceptionally large Slogs, as tall as 6 foot (180 cm), have been seen in underground caves.<a href="#referenceHerderVillage" class="ref">12</a> All have two hind legs but no forelimbs, yet appear to have no problems with balance whether they are standing, walking, running, pouncing, jumping, or even sleeping (which they do on their feet). Infant Slogs, or <b>Sloggies</b>, are much smaller, run more slowly, and can’t jump as high, but in every other way they are just as deadly as adult Slogs.</p>
<p>Slogs have large mouths lined with sharp incisors (12 maxillary, 10 mandibular). Their lower jaw is fused, while their hinged upper jaw’s pivot point must raise vertically for their mouths to open, giving them a gaping appearance.<a href="#referenceOlds28" class="ref">13</a> Their head is fringed by a kind of bony crest or crown that grows upwards from the back of their neck. They also have a stubby tail.</p>
<p>Slogs do not have any direct vision, making it easy to lure them into minefields,<a href="#referenceAlf12" class="ref">4: 5</a> but are known to have senses of smell<a href="#referenceOcIns" class="ref">3</a> and hearing despite having no visible nostrils or ears. They also drool.</p>
<h2 id="Behaviour">Behaviour</h2>
<p>Slogs are described as pathologically temperamental,<a href="#referenceOcIns" class="ref">3</a> a condition that seems to emerge because of the brutal way they are raised by Sligs. Given the right conditions, they will attack anything, although they only ever turn on each other in self defence (for example, if <a href="/toe/Abe" title="Abe">Abe</a> possesses one and attacks another). They normally ignore working <a href="/toe/Mudokons" title="Mudokons">Mudokons</a> unless they are intstructed to ‘Get ’im!’ by a Slig, possibly because they are trained not to kill workers wherever possible. However, Mudokon that so much as stands up will instantly be turned upon. Worker Sligs are normally safe from attack, unless a Slog is ordered by another Slig to attack it. Slogs readily attack Glukkons,<a href="#referenceBonewerkzEnder" class="ref">14</a> Meep,<a href="#referenceHerderVillage" class="ref">12</a> Flying Sligs (which they confuse for frisbees),<a href="#referenceOcIns" class="ref">3</a> and <a href="/toe/Gabbits" title="Gabbits">Gabbits</a>.</p>
<p>Slogs will stand patiently, always with their mouth open, if they are not given any orders or things to chase. Sometimes they will be tetchy, barking and growling, but they are always ready to attack. Sometimes they will display signs of aggression before they actually give chase, such as barking and snapping towards the provoker. Sometimes they will stand having rocks or verbal taunts thrown at them before they give chase, or wait until their prey is very close, but once they start chasing there is little that will stop them. They will often run right into land mines, electric walls, meat saws, and deadly drops when they are focused on giving chase. If their prey is up on a higher platform they can’t reach, they will will leap up at it snapping their jaws at the air. If it’s on a lower level they can’t get down to, they will run back and forth on the floor above the prey.</p>
<p>Slogs can be distracted by only two things. If they hear a Slig ordering ‘Here boy!’, they will give up chasing or eating and walk alongside the Slig. If a bone is thrown to a place they can get to it, they will up to it and eat it before resuming their attack. The only time this isn’t true is when the Slogs are emerging from a Slog hut, when they will attack the nearest thing to them.</p>
<p>While Slogs are not upset by Mudokon chanting, they do whimper in fear or pain when a spirit ring passes them.</p>
<h2 id="In_native_society">In native society</h2>
<p>Slogs were once kept as loyal pets by the Mulletokon tribe of southern Mudos. When this Mudokon tribe was wiped out by the Glukkons, their Slogs went unfed and became malnourished. <span class="title">The Daily Deception Online</span> reports that it is hypothesized that this is the cause of Slogs’ modern temperament, possibly to mislead readers from suspecting the brutal ways Slogs are raised.<a href="#referenceDD2" class="ref">15</a> Mudokons do not currently use Slogs, although Abe can possess them.</p>
<h2 id="Breeds">Breeds</h2>
<p>There are several breeds of Slog, including the Bird Slog, the Hot Slog, the Hound Slog, the Muddish Setter, and the Snoop Sloggy.<a href="#referenceAlfJune04" class="ref">16</a> The Vykkers Conglomerate has conducted experiments into sensory deprivation on Slogs in the sewers of Vykkers Labs 13, resulting in a variety of Sewer Slog. These have developed acute senses and are much more vicious than regular Slogs.<a href="#referenceStoneSewerSlogs" class="ref">10</a></p>
<div class="referencey">
<h2 id="References">References</h2>
<ol>
<li id="referenceMOManual">Cirillo, Keith (14/11/2001). ‘Slogs’, ‘The Industrial World’, p. 15. <a href="http://download.microsoft.com/download/f/d/9/fd90191d‐8010‐4bc8‐818c‐a5d668ba796f/Munch_Manual_EN.pdf">Game manual</a> for <span class="title">Oddworld: Munch’s Oddysee</span>. Microsoft Game Studios.</li>
<li id="referenceAOWI66">Johnson, Cathy & Daniel Wade (eds) (15/09/2004). ‘Sligs and Slogs’, ‘<i>Oddworld: Abe’s Oddysee</i>’, p. 66. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing.</li>
<li id="referenceOcIns">Broderick, Glenn (~02/1999). ‘<a href="/archives/scriptures/website/INsOMNIOUS/Inhabitants.php#Slogs">Name: Slogs</a>’, ‘Inhabitants’. Oddworld.com.</li>
<li id="referenceAlf12">Alf (03/09/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf12.shtml"><i>Dear Alf</i> 12</a>. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceOWU">Oddworld Inhabitants (17/08/2000). ‘<a href="http://oddworld.com/firsttenyears/universe/industrial/characters/ow_slogs.html">Slogs</a>’. Oddworld Universe. Oddworld.com.</li>
<li id="referenceAOManual">Stoeber, Vera (19/09/1997). ‘Slogs’, ‘Cast of Inhabitants’. Game manual for <i>Oddworld: Abe’s Oddysee</i>, p. 18 (PlayStation) or 8 (Windows). GT Interactive. <a href="http://cheatcc.com/psx/manuals/oddworl.txt">Transcript</a> by Cheat Code Central.</li>
<li id="referenceVenks">Lee, Matt (10/07/2007). <a href="http://www.oddworldforums.net/showthread.php?p=312418#post312418">Email to Venks</a>, question 7. Post №14 in ‘Your oddworld e-mails’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceSilvio1">Aebischer, Silvio (19/07/2005). <a href="http://oddworldlibrary.net/archives/togg/index.php?image=CASW0191.jpg7">Wolvark Sloghandler painting</a>. ‘Characters I’. <a href="http://silvioaebischer.com">Silvio Aebischer.com</a></li>
<li id="referenceSilvio2">Aebischer, Silvio (19/07/2005). <a href="http://oddworldlibrary.net/archives/togg/CA/SW/thumb/CASW0202.gif">Wolvarks</a>. ‘Illustration’. <a href="http://silvioaebischer.com">Silvio Aebischer.com</a></li>
<li id="referenceStoneSewerSlogs">Oddworld Inhabitants (14/11/2001). ‘Bad Sloggie!’ Story Stone, ‘Hydroponic Vats’. <span class="title">Oddworld: Munch’s Oddysee</span>. Microsoft Game Studios. ‘By sensory deprivation and poor sanitation the Vykkers have created a breed of hyper‐vicious Sewer Slogs.’</li></li>
<li id="referenceAlf10">Alf (02/07/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf10.shtml"><i>Dear Alf</i> 10</a>, question 6. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceHerderVillage">Oddworld Inhabitants (14/11/2001). ‘Meep Herder Village’. <span class="title">Oddworld: Munch’s Oddysee</span>. Microsoft Game Studios.</li>
<li id="referenceOlds28">Olds, Steven (28/08/1995). ‘<a href="http://oddworldlibrary.net/archives/togg/index.php?image=CAAO0030.jpg1">K‐9 Guard</a>’ concept sketches. As ‘<a href="http://oddworld.com/firsttenyears/universe/industrial/characters/slogs_assets/prod_assets/scroll_prod04.html">Skeleton</a>’ in Oddworld Inhabitants (17/08/2000). ‘<a href="http://oddworld.com/firsttenyears/universe/industrial/characters/ow_slogs_design.html">Production Design</a>’, ‘Slogs’. Oddworld Universe. Oddworld.com. Also in Cathy Johnson & Daniel Wade (eds) (15/09/2004). ‘Sligs and Slogs’, ‘<i>Oddworld: Abe’s Oddysee</i>’, p. 67. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing. ‘Lower jaw is fixed/stationary to skull. Maxilla/upper jaw is hinged: to achieve gaping effect pivot point of jaw must be able to move vertical from position (A) to (B)’.</li>
<li id="referenceBonewerkzEnder">Oddworld Inhabitants (17/11/1998). ‘Bonewerks Ender’. <i>Oddworld: Abe’s Oddysee</i>. GT Interactive.</li>
<li id="referenceDD2">FUD (01/10/2002). ‘Oddworld Pic of the Day’. <a href="http://oddworld.com/firsttenyears/archives/daily_deception3.html"><span class="title">The Daily Deception Online</span> 3</a>. Oddworld.com.</li>
<li id="referenceAlfJune04">Alf (01/06/2004). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf06_04.shtml"><i>Dear Alf</i> June 2004</a>, question №16. Alf’s Rehab & Tea. Oddworld.com.</li>
</ol>
</div>MaxMudokons (en): No new content; updated code; removed ‘Portal’http://oddworldlibrary.net/toe/Mudokons/updates/20080824130000?v=en2008-08-24T13:00:00Z2008-08-24T13:00:00Z<p>Mudokons are the main race in Mudos. Once a proud, spiritual people who lived off the land, their legacy has become lost because of exploitation by industrial forces. They are the primary slave labour of the Magog Cartel.</p>
<h2 id="Role_in_Industrial_Society">Role in Industrial Society</h2>
<p>When they are enslaved by the Magog Cartel, Mudokons are forced to perform menial and undesirable tasks such as waxing floors, removing graffiti, felling trees, farming, butchering livestock, pulling levers and picking up <a href="/toe/Slogs" title="Slogs">Slog</a> poo. In <a href="/toe/Necrum#Necrum_Mines" title="Necrum Mines">Necrum Mines</a> they are blinded and made to dig up the bones of their ancestors. Military organisations test bullets and grenades on Mudokons. They are employed more sparingly by the <a href="/toe/Vykkers_Conglomerate" title="Vykkers Conglomerate">Vykkers Conglomerate</a> for cleaning, and much more likely used to test toxins and diets.</p>
<p>As well as providing slave labour, they are also a resource of sorts: Small security outposts are powered by Mudokons in a running wheel. <a href="/toe/SoulStorm_Brew" title="SoulStorm Brew">SoulStorm Brew</a>’s main ingredient is mined from Mudokon burial grounds, and the secret ingredient is extracted by suspending Mudokons upside down and repeatedly electrocuting them when they stop producing tears. Plans have also been made to use Mudokon meat in the latest Tasty Treat products, although <a href="/toe/Glukkons" title="Glukkons">Glukkons</a> with a more exuberant palette are suspected to eat Mudokons already.</p>
<p>They are viewed by industrial society generally as being savage barbarians, as they are branded by Glukkon propaganda. Although some live the full consumer lifestyle in Mudos’s big cities, Mudokons are much more usually used as disposable fodder such as in the successful TV gameshow <i>Name That Trauma</i> and the popular sport Mudokon Tossing. <a href="/toe/Sligs" title="Sligs">Sligs</a> love to exercise their sadistic tendencies by beating Mudokons with the butt of their rifle.</p>
<h3 id="Employment">Employment</h3>
<p>Mudokons are helpful and obedient and will follow the instructions of others without any care for their existing duties and responsibilities. This makes them prime targets for Magog Cartel employment, as they will forget the traditions they otherwise preserve with dedication when forced to work. They are also gullible and have addictive personalities, so they easily fall into Glukkon traps. One common tactic is to introduce natives to SoulStorm Brew or other addictive products and then satisfy their dependency only if they sign up for employment.</p>
<h2 id="Native_Society">Native Society</h2>
<p>The few remaining native Mudokons are a dying breed. They live their lives peacefully and in tune with nature and meditate in the hopes of reaching enlightenment. Their primary interest, however, is to strongly defend and protect what traditions and culture still remain in Mudokon society. Liberated workers, by contrast, are more happy to enjoy their freedom chatting, eating, and playing games such as Meep Tossing, SpooceBall and hackey sack. Beyond everyday tasks such as herding Meep and fishing for food, they put little effort into exploring deeper spiritual matters.</p>
<p>This dysfunctional relationship means that native Mudokons do not take kindly to escaped slaves. City folk are treated, in <a href="/toe/Monsaic_Lines" title="Monsaic Lines">Monsaic Lines</a> at least, with trepidation and are required to repeat password whistles to move about freely. However, with the help of <a href="/toe/Abe" title="Abe">Abe</a>, the Mudokons have slowly been coming together to fight their common cause.</p>
<p>Native and liberated Mudokons now have to devote a lot of their time to defence against Slig security and ever‐approaching Glukkon forces, and to repairing the environmental damage left in the industrialists’ wake: regrowing trees, watering the land and nurturing growth. They fulfil sustainable subsistence roles such as fishing, hunting, stewarding animals, undertaking, and caring for the health of the land in order to proudly preserve their heritage.</p>
<p>The Mudokon mother tongue is a harmonious musical language comprising various whistled tunes. Their love of music, typical of all of Oddworld’s native races, is expressed in statues such as the Song Engine, which welcomes friends and wards off enemies with its mystic music. Mudokons perform ritualistic dances around fires to the highly rhythmic beating of huge drums.</p>
<p>Mudokon hideouts are scattered throughout Mudos, found in subterranean vaults and dense swamps, awaiting a true leader to bring together the strengths and dedication of all the Mudokon sub‐cultures. Forgotten temples and shrines on the fringes of Mudos contain accounts of the Mudokons’ mysterious past.</p>
<h2 id="Physiology">Physiology</h2>
<p>Mudokons are very agile but very clumsy. Their paws and feet are very large and cumbersome, and they have only three fingers per paw. Typically, they are somewhat emaciated in the wild and in captivity, though cases of obesity are recorded. Mudokons evolved from birds and retain many anatomical features from their ancestry, such as their lightweight and possibly‐hollow bones, which give Mudokons their famous fragility, in particular their skulls. Their hair stems from a single point on the crown of their head and is remarkably feather‐like. They have evolved teeth, but in addition have a kind of gizzard for additional mechanical digestion.</p>
<p>Mudokons are green‐skinned except for the Messiah Abe, but are chameleonic and have the ability to change the pigmentation of their skill to better express their mood—​angry Mudokons turn red; happy and wired Mudokons turn more vividly green, even yellow; depressed and suicidal Muds become deep shades of blue; blind Mudokons become pale‐skinned, though this is most likely just a reaction to lack of sunlight. Mudokons live for around 40 years.</p>
<h2 id="Status">Status</h2>
<dl>
<dt>Scrubs</dt>
<dd>Employed Worker Class Mudokons are the lowliest of the lowly. They are dressed in black‐and‐white‐striped loincloths and caps and their ponytails are tied back or cut off before they are forced to perform slave labour, though other suitable outfits are available for workers in specialised professions, such as hardhats for deforesters and red‐and‐yellow‐striped clothes for those working in the service sector. Sometimes their lips are stitched together to prevent them talking, or their eyes are stapled closed so they are not aware of what they are doing.</dd>
<dt>Flakes</dt>
<dd>Freed Worker Class Mudokons are not greeted with open arms by native Mudokons, but the relationship between the two subcultures in growing. Flakes are generally plain in appearance, but are rediscovering traditional fashions such as topknots and body paint.</dd>
<dt>Posers</dt>
<dd>The lowest of the native status ranks, Posers untie their ponytails to let their feather‐like hair bush out from their heads. They also wear moderate body paints.</dd>
<dt>Big Kahonees</dt>
<dd>These Muds have impressive hairstyles of flowing feathers.</dd>
<dt>Shamans</dt>
<dd>The most spiritually‐awakened Mudokons have hair that reaches the ground and are covered from head to toe in body paint. They spend their time meditating, preserving the cultural iconography of their ancestors, and occasionally assisting other Mudokons in their search for greater spirituality.</dd>
<dt>Tomahawkers</dt>
<dd>Tomahawkers carry gem‐encrusted tomahawks to defend their settlements.</dd>
<dt>Mudarchers</dt>
<dd>Mudarchers wear gem‐firing, Spooce‐powered crossbows on their wrists.</dd></dl>
<h2 id="History">History</h2>
<p>Mudokons evolved in the forests of Mudos. Millennia ago, they and the Glukkons lived side by side peacefully until the appearance of what today is called Abe’s Moon. The Mudokons were quick to point out this was an omen stating their status as the Chosen Race, but this upset the Glukkons who formed their own closed society until they joined Oddworld’s industrial races and began employing Mudokons. However, this relationship degenerated into the one seen in modern times.</p>
<p>Little is known of Mudokon history before this scism, stories of their great deeds and accomplishments gone untold for so many generations. One legend that has survived tells of how <a href="/toe/Necrum" title="Necrum">Necrum</a> was defended against invaders by creatures known as Guardians. Age‐old walkways and towering temples stand proud across Mudos, telling of the Mudokons’ once‐famed engineering skill, while historic rockart and giant sculptures standing in Monsaic Lines and <a href="/toe/Scrabania" title="Scrabania">Scrabania</a> stand as testaments to their ancestors’ artistry. The poems and prophecies of ancient Mudokons can still be read, foretelling the coming of Abe the Messiah, and these are highly revered and believed.</p>
<p>Along with this forgotten achievement is a lack of knowledge of some of the more questionable activities performed by their ancestors. While not warlike themselves, many Mudokons were skilled in the art and tactics of warfare and freely advised races how best to battle one another.</p>
<p>In escaping from RuptureFarms and fulfilling ancient prophecies, the Mudokon Abe sparked a new hope for his race by shutting down Glukkon factories such as his former workplace and SoulStorm Brewery, saving the sacred dead from being disturbed and trapped, and rescuing the Mudokon queen Sam from the <a href="/toe/Vykkers" title="Vykkers">Vykkers</a>.</p>
<h2 id="Tribes">Tribes</h2>
<p>Mudokons were once a tribal people, each tribe having its own distinct culture. Individual identity was propagated through the now‐lost arts of body manipulation and tattoos, though these customs are now being rediscovered following the exodus of Scrubs from Magog Cartel facilities.</p>
<h3 id="Mudomo">Mudomo</h3>
<p>The Mudomo lived in the forests and were a constructive people who built great structures and statues. They took up the <a href="/toe/Paramites" title="Paramites">Paramites</a> as a symbol of their peacefulness and put them in their vaults below Necrum to guard their bones.</p>
<h3 id="Mudanchee">Mudanchee</h3>
<p>The Mudanchee were the second tribe of Necrum, famed for their adeptness at warfare. Accordingly, they assumed the symbol of the mighty <a href="/toe/Scrabs" title="Scrabs">Scrab</a>. It is thought these are the origins of today’s worship of Scrabs and Paramites.</p>
<h3 id="Mudmeechee/Mudoncho">Mudmeechee/Mudoncho</h3>
<p>It is suspected by some that there was a lost, black sheep of the Necrum tribes that worshipped the <a href="/toe/Meeches" title="Meeches">Meech</a>, though such rumours are vehemently denied.</p>
<h3 id="Mulletokon">Mulletokon</h3>
<p>In Mudos’s deep south, the fashion‐ and party‐oriented Mulletokon styled their hair with berries to be short at the front and long at the back. They kept <a href="/toe/Slogs" title="Slogs">Slogs</a>, but were unhinged by their legendary Brew addiction, leaving the Slogs unfed and uncared for. It is suggested that this is the source of all Slogs’ temperaments today.</p>
<h2 id="Architecture">Architecture</h2>
<p>Mudokons a highly skilled craftsmen even today, when their engineering lacks anywhere near the ability it had in the distant past. They established and controlled an intricate and complex system of transport fashioned from naturally‐occurring wells and built towering temples perfectly adapted to their purpose. All Mudokon structures are built from renewable resources such as wood, rock, vines and skins and powered by renewable energy sources like the sun, wind and water. Muscle power and spiritual energy are also used a lot.</p>
<p>Nowadays, Mudokon architecture is simple and practical, and designed to reintegrate with nature when Mudokons are forced to migrate because of encroaching industrial activity. Common buildings found in modern Mudokon villages include:</p>
<dl>
<dt>Huts</dt>
<dd>Mudokon housing is small and basic, constructed of wood and bound with twine. It is not intended as permanent housing.
<dt>Windmills</dt>
<dd>All villages have a windmill or two for the storage of grains and other supplies. Activated windmills will have smoke drifting from the top. Their shells are made from several layers of wood, and their sails are stretched animal skins. The interiors feature finely detailed woodwork.
<dt>Grain silos</dt>
<dt>Lookout towers</dt>
<dd>Watchtowers allow Mudokons to survey the land and watch out for Slig security. Pillboxes are supported on tall towers of wooden spires, or built into cliff faces or fortresses. Access is through wells, allowing the control of who enters the towers.</dd>
<dt>Fortresses</dt>
<dd>These forts were built more as a resting place for weary travellers to be welcomed to and cared for at and a meeting place for natives, though as the lands surrounding the Big Well were occupied by Slig security and Glukkon factories, they offered defence against their invasion, though not for long.</dd>
<dt>Zap Henges</dt>
<dd>Zap Henges intensify Mudokons’ Spooce mojo allowing great movements and activations to be performed. Several Mudokons chant around the circle and their energy is channelled into lightning.</dd>
<dt>Resurrection Totems</dt>
<dd>Though Mudokons have far from attained enlightenment, they are so in tune with nature that the very‐recently deceased can be brought back into being by giving Spooce to Resurrection Totems</dd>
<dt>Transformation Shrines</dt>
<dd>Abe can upgrade the power of his Marching Mudokons by bringing them to Transformation Shrines and giving Spooce. Ten Spooce are needed to upgrade an unarmed native to a Tomahawker and again to a Mudarcher.</dd>
<dt>Storm Circles</dt>
<dd>Storm Circles channel Mudokons’ spiritual energy to produce lightning and rain clouds. Usually this is to restore the health of the land, but reflecting devices can be held aloft above the circles by Meetles to direct the energy at industrial factories.</dd>
<dt>Regeneration wells</dt>
<dd>Injured Mudokons can immerse themselves in these wells to be healed and rejuvenated.</dd>
<dt>Story stones</dt>
<dd>Though not so much a construction as a device, story stones litter the lands of the Mudokons dispensing valuable information to travellers. Large amounts of Mudokon literature are placed on these spiritual parchments, such as the prophecies that foretold the coming of Abe.</dd>
</dl>
<h2 id="Religion">Religion</h2>
<p>Currently, the Mudokons worship the land and the animals that live on it (especially the <a href="/toe/Paramites" title="Paramites">Paramites</a> and <a href="/toe/Scrabs" title="Scrabs">Scrabs</a>, though they would still regard Meeches as sacred were they not extinct). Discovered Mudokon temples include the <a href="/toe/Paramonian_Temple" title="Paramonian Temple">Paramonian Temple</a>, Scrabanian Temple, Necrum Temple, Temple of Life and Windmill Temple. <a href="/toe/Monsaic_Lines" title="Monsaic Lines">Monsaic Lines</a> are the Mudokons’ holy caves where they explore their spirituality.</p>
<p>Over time they will discover that true enlightenment will come when their search their own souls, which will allow them to empower themselves and eventually overcome death.</p>
<h2 id="See_Also">See Also</h2>
<p><a href="/toe/Abe" title="Abe">Abraham Lure</a><br />
<a href="/toe/Monsaic_Lines" title="Monsaic Lines">Monsaic Lines</a><br />
<a href="/toe/Paramonian_Temple" title="Paramonian Temple">Paramonian Temple</a></p>MaxArticles listed by publication date (en): Added link to new article ‘The Brutal Ballad of Fangus Klot’http://oddworldlibrary.net/toe/Articles_listed_by_publication_date/updates/20080822033613?v=en2008-08-22T03:36:13Z2008-08-22T03:36:13Z<table class="credits">
<tr>
<th class="left">First published</th>
<th class="right">Article</th>
</tr>
<tr>
<td class="left">24/06/2003</td>
<td class="right"><a href="/toe/FAQ" title="FAQ">F.A.Q.</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Contents" title="Contents">Contents</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Clakkerz" title="Clakkerz">Clakkerz</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Gabbits" title="Gabbits">Gabbits</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Grubbs" title="Grubbs">Grubbs</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Mudokons" title="Mudokons">Mudokons</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Outlaws" title="Outlaws">Outlaws</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Paramites" title="Paramites">Paramites</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Scrabs" title="Scrabs">Scrabs</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Sligs" title="Sligs">Sligs</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Vykkers" title="Vykkers">Vykkers</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Abe" title="Abe">Abe</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Munch" title="Munch">Munch</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Sekto" title="Sekto">Sekto</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Stranger" title="Stranger">Stranger</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Vykkers_Conglomerate" title="Vykkers Conglomerate">Vykkers Conglomerate</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Paramonia" title="Paramonia">Paramonia</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Scrabania" title="Scrabania">Scrabania</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Monsaic_Lines" title="Monsaic Lines">Monsaic Lines</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Paramonian_Temple" title="Paramonian Temple">Paramonian Temple</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Fleeches" title="Fleeches">Fleeches</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Fuzzles" title="Fuzzles">Fuzzles</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Glukkons" title="Glukkons">Glukkons</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Interns" title="Interns">Interns</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Meeches" title="Meeches">Meeches</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Slogs" title="Slogs">Slogs</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Slurgs" title="Slurgs">Slurgs</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Wolvarks" title="Wolvarks">Wolvarks</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Lulu" title="Lulu">Lulu</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Molluck" title="Molluck">Molluck</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Humphrey" title="Humphrey">Humphrey</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Irwin" title="Irwin">Irwin</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Shrykull" title="Shrykull">Shrykull</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/SoulStorm_Brew" title="SoulStorm Brew">SoulStorm Brew</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Wilderness_Region" title="Wilderness Region">Wilderness Region</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Necrum" title="Necrum">Necrum</a></td>
</tr>
<tr>
<td class="left">09/12/2007</td>
<td class="right"><a href="/toe/Citizen_Siege" title="Citizen Siege">Citizen Siege</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Chroniclers" title="Chroniclers">Chroniclers</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe//Oddworld:_Abe's_Oddysee_cheats" title="/Oddworld:_Abe's_Oddysee_cheats"><span class=\"title\">Oddworld: Abe’s Oddysee</span> cheats</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Oddworld:_Abe's_Exoddus_cheats" title="Oddworld:_Abe's_Exoddus_cheats"><span class=\"title\">Oddworld: Abe’s Exoddus</span> cheats</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Oddworld:_Abe's_Oddysee_credits" title="Oddworld:_Abe's_Oddysee_credits"><span class=\"title\">Oddworld: Abe’s Oddysee</span> credits</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Oddworld_species" title="Oddworld species">Oddworld species</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Greeters" title="Greeters">Greeters</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><i><a href="/toe/SligStorm" title="SligStorm">SligStorm</a></i></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Alphabetical_list_of_articles" title="Alphabetical list of articles">Alphabetical list of articles</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Articles_listed_by_publication_date" title="Articles listed by publication date">Articles listed by publication date</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Oddworld:_Abe's_Exoddus_credits" title="Oddworld:_Abe's_Exoddus_credits"><span class=\"title\">Oddworld: Abe’s Exoddus</span> credits</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Gorman_Disenza" title="Gorman Disenza">Gorman Disenza</a></td>
<tr>
<td class="left">21/07/2008</td>
<td class="right"><a href="/toe/Kintos" title="Kintos">Kintos</a></td>
</tr>
<tr>
<td class="left">24/07/2008</td>
<td class="right"><a href="/toe/Sea_Rexes" title="Sea Rexes">Sea Rexes</a></td>
</tr>
<tr>
<td class="left">13/08/2008</td>
<td class="right"><a href="/toe/Sam" title="Sam">Sam</a></td>
</tr>
<tr>
<td class="left">22/08/2008</td>
<td class="right"><span class="title"><a href="/toe/The_Brutal_Ballad_of_Fangus_Klot" title="The Brutal Ballad of Fangus Klot">The Brutal Ballad of Fangus Klot</a></span></td>
</tr>
</table>MaxAlphabetical list of articles (en): Added link to new article ‘The Brutal Ballad of Fangus Klot’http://oddworldlibrary.net/toe/Alphabetical_list_of_articles/updates/20080822033251?v=en2008-08-22T03:32:51Z2008-08-22T03:32:51Z<ul>
<li><a href="/toe/Abe" title="Abe">Abe</a></li>
<li><a href="/toe/Alphabetical_list_of_articles" title="Alphabetical list of articles">Alphabetical list of articles</a></li>
<li><a href="/toe/Articles_listed_by_publication_date" title="Articles listed by publication date">Articles listed by publication date</a></li>
<li><span class="title"><a href="/toe/The_Brutal_Ballad_of_Fangus_Klot" title="The Brutal Ballad of Fangus Klot">The Brutal Ballad of Fangus Klot</a></span></li>
<li><a href="/toe/Chroniclers" title="Chroniclers">Chroniclers</a></li>
<li><a href="/toe/Citizen_Siege" title="Citizen Siege">Citizen Siege</a></li>
<li><a href="/toe/Clakkerz" title="Clakkerz">Clakkerz</a></li>
<li><a href="/toe/Contents" title="Contents">Contents</a></li>
<li><a href="/toe/F.A.Q." title="F.A.Q.">F.A.Q.</a></li>
<li><a href="/toe/Fleeches" title="Fleeches">Fleeches</a></li>
<li><a href="/toe/Fuzzles" title="Fuzzles">Fuzzles</a></li>
<li><a href="/toe/Gabbits" title="Gabbits">Gabbits</a></li>
<li><a href="/toe/Glukkons" title="Glukkons">Glukkons</a></li>
<li><a href="/toe/Gorman_Disenza" title="Gorman Disenza">Gorman Disenza</a></li>
<li><a href="/toe/Greeters" title="Greeters">Greeters</a></li>
<li><a href="/toe/Grubbs" title="Grubbs">Grubbs</a></li>
<li><a href="/toe/Humphrey" title="Humphrey">Humphrey</a></li>
<li><a href="/toe/Interns" title="Interns">Interns</a></li>
<li><a href="/toe/Irwin" title="Irwin">Irwin</a></li>
<li><a href="/toe/Kintos" title="Kintos">Kintos</a></li>
<li><a href="/toe/Lulu" title="Lulu">Lulu</a></li>
<li><a href="/toe/Meeches" title="Meeches">Meeches</a></li>
<li><a href="/toe/Molluck" title="Molluck">Molluck</a></li>
<li><a href="/toe/Monsaic_Lines" title="Monsaic Lines">Monsaic Lines</a></li>
<li><a href="/toe/Mudokons" title="Mudokons">Mudokons</a></li>
<li><a href="/toe/Munch" title="Munch">Munch</a></li>
<li><a href="/toe/Necrum" title="Necrum">Necrum</a></li>
<li><a href="/toe/Oddworld:_Abe's_Exoddus_cheats" title="Oddworld:_Abe's_Exoddus_cheats"><span class=\"title\">Oddworld: Abe’s Exoddus</span> cheats</a></li>
<li><a href="/toe/Oddworld:_Abe's_Exoddus_credits" title="Oddworld:_Abe's_Exoddus_credits"><span class=\"title\">Oddworld: Abe’s Exoddus</span> credits</a></li>
<li><a href="/toe/Oddworld:_Abe's_Oddysee_cheats" title="Oddworld:_Abe's_Oddysee_cheats"><span class=\"title\">Oddworld: Abe’s Oddysee</span> cheats</a></li>
<li><a href="/toe/Oddworld:_Abe's_Oddysee_credits" title="Oddworld:_Abe's_Oddysee_credits"><span class=\"title\">Oddworld: Abe’s Oddysee</span> credits</a></li>
<li><a href="/toe/Oddworld_species" title="Oddworld species">Oddworld species</a></li>
<li><a href="/toe/Outlaws" title="Outlaws">Outlaws</a></li>
<li><a href="/toe/Paramites" title="Paramites">Paramites</a></li>
<li><a href="/toe/Paramonia" title="Paramonia">Paramonia</a></li>
<li><a href="/toe/Paramonian_Temple" title="Paramonian Temple">Paramonian Temple</a></li>
<li><a href="/toe/Sam" title="Sam">Sam</a></li>
<li><a href="/toe/Sea_Rexes" title="Sea Rexes">Sea Rexes</a></li>
<li><a href="/toe/Scrabania" title="Scrabania">Scrabania</a></li>
<li><a href="/toe/Scrabs" title="Scrabs">Scrabs</a></li>
<li><a href="/toe/Sekto" title="Sekto">Sekto</a></li>
<li><a href="/toe/Shrykull" title="Shrykull">Shrykull</a></li>
<li><a href="/toe/Sligs" title="Sligs">Sligs</a></li>
<li><i><a href="/toe/SligStorm" title="SligStorm">SligStorm</a></i></li>
<li><a href="/toe/Slogs" title="Slogs">Slogs</a></li>
<li><a href="/toe/Slurgs" title="Slurgs">Slurgs</a></li>
<li><a href="/toe/SoulStorm_Brew" title="SoulStorm Brew">SoulStorm Brew</a></li>
<li><a href="/toe/Stranger" title="Stranger">Stranger</a></li>
<li><a href="/toe/Vykkers" title="Vykkers">Vykkers</a></li>
<li><a href="/toe/Vykkers_Conglomerate" title="Vykkers Conglomerate">Vykkers Conglomerate</a></li>
<li><a href="/toe/Wilderness_Region" title="Wilderness Region">Wilderness Region</a></li>
<li><a href="/toe/Wolvarks" title="Wolvarks">Wolvarks</a></li>
</ul>MaxContents (en): Added link to new article ‘The Brutal Ballad of Fangus Klot’http://oddworldlibrary.net/toe/Contents/updates/20080822032325?v=en2008-08-22T03:23:25Z2008-08-22T03:23:25Z<p>Welcome to the Oddworld Encyclopædia, also known as TOE. This unofficial (but hopefully authoritative) compendium of Oddworld knowledge hopes eventually to become an unrivalled guide to the fictional Oddworld universe, the games and films that feature it, its creators, and even its own fan base, as well as covering the other intellectual properties of Lorne Lanning’s, such as the up‐and‐coming Citizen Siege games and feature film.</p>
<p>TOE currently comprises 51 interlinked articles, which are listed <a href="/toe/Alphabetical_list_of_articles" title="Alphabetical list of articles">alphabetically</a>, <a href="/toe/Articles_listed_by_publication_date" title="Articles listed by publication date">by publication date</a>, or by category below. Many more articles will be added to the Encyclopædia in the near future; keep an eye on the new <a href="/toe/updates/" title="Updates">updates page</a> for all the latest additions and revisions to TOE. Of special note is TOE’s <a href="/toe/FAQ" title="FAQ">Unofficial Oddworld F.A.Q.</a> that answers the most common questions you might have.</p>
<h2 id="Oddworld">Oddworld</h2>
<h3 id="Canon">Canon</h3>
<h4><a href="/toe/Oddworld_species" title="Oddworld species">Species</a></h4>
<ul class="simple">
<li><a href="/toe/Chroniclers" title="Chroniclers">Chroniclers</a></li>
<li><a href="/toe/Clakkerz" title="Clakkerz">Clakkerz</a></li>
<li><a href="/toe/Fleeches" title="Fleeches">Fleeches</a></li>
<li><a href="/toe/Fuzzles" title="Fuzzles">Fuzzles</a></li>
<li><a href="/toe/Gabbits" title="Gabbits">Gabbits</a></li>
<li><a href="/toe/Glukkons" title="Glukkons">Glukkons</a></li>
<li><a href="/toe/Grubbs" title="Grubbs">Grubbs</a></li>
<li><a href="/toe/Interns" title="Interns">Interns</a></li>
<li><a href="/toe/Kintos" title="Kintos">Kintos</a></li>
<li><a href="/toe/Meeches" title="Meeches">Meeches</a></li>
<li><a href="/toe/Mudokons" title="Mudokons">Mudokons</a></li>
<li><a href="/toe/Outlaws" title="Outlaws">Outlaws</a></li>
<li><a href="/toe/Paramites" title="Paramites">Paramites</a></li>
<li><a href="/toe/Sea_Rexes" title="Sea Rexes">Sea Rexes</a></li>
<li><a href="/toe/Scrabs" title="Scrabs">Scrabs</a></li>
<li><a href="/toe/Sligs" title="Sligs">Sligs</a></li>
<li><a href="/toe/Slogs" title="Slogs">Slogs</a></li>
<li><a href="/toe/Slurgs" title="Slurgs">Slurgs</a></li>
<li><a href="/toe/Vykkers" title="Vykkers">Vykkers</a></li>
<li><a href="/toe/Wolvarks" title="Wolvarks">Wolvarks</a></li>
</ul>
<h4 id="Characters">Characters</h4>
<ul class="simple">
<li><a href="/toe/Abe" title="Abe">Abe</a></li>
<li><a href="/toe/Humphrey" title="Humphrey">Humphrey</a></li>
<li><a href="/toe/Irwin" title="Irwin">Irwin</a></li>
<li><a href="/toe/Lulu" title="Lulu">Lulu</a></li>
<li><a href="/toe/Molluck" title="Molluck">Molluck</a></li>
<li><a href="/toe/Munch" title="Munch">Munch</a></li>
<li><a href="/toe/Sam" title="Sam">Sam</a></li>
<li><a href="/toe/Sekto" title="Sekto">Sekto</a></li>
<li><a href="/toe/Shrykull" title="Shrykull">Shrykull</a></li>
<li><a href="/toe/Stranger" title="Stranger">Stranger</a></li>
<li><a href="/toe/Vykkers_Conglomerate" title="Vykkers Conglomerate">Vykkers Conglomerate</a></li>
</ul>
<h4 id="Locations">Locations</h4>
<ul class="simple">
<li><a href="/toe/Monsaic_Lines" title="Monsaic Lines">Monsaic Lines</a></li>
<li><a href="/toe/Necrum" title="Necrum">Necrum</a></li>
<li><a href="/toe/Paramonia" title="Paramonia">Paramonia</a></li>
<li><a href="/toe/Paramonian_Temple" title="Paramonian Temple">Paramonian Temple</a></li>
<li><a href="/toe/Scrabania" title="Scrabania">Scrabania</a></li>
<li><a href="/toe/Wilderness_Region" title="Wilderness Region">Wilderness Region</a></li>
</ul>
<h4 id="Resources,_products,_technology,_and_medicine">Resources, products, technology, and medicine</h4>
<ul class="simple">
<li><a href="/toe/Gorman_Disenza" title="Gorman Disenza">Gorman Disenza</a></li>
<li><a href="/toe/Greeters" title="Greeters">Greeters</a></li>
<li><a href="/toe/SoulStorm_Brew" title="SoulStorm Brew">SoulStorm Brew</a></li>
</ul>
<h3>Publications</h3>
<ul class="simple">
<li><i>Oddworld: Abe’s Oddysee</i>
<ul class="simple">
<li><a href="/toe/Oddworld:_Abe's_Oddysee_cheats" title="Oddworld:_Abe's_Oddysee_cheats"><span class=\"title\">Oddworld: Abe’s Oddysee</span> cheats</a></li>
<li><a href="/toe/Oddworld:_Abe's_Oddysee_credits" title="Oddworld:_Abe's_Oddysee_credits"><span class=\"title\">Oddworld: Abe’s Oddysee</span> credits</a></li>
</ul>
</li>
<li><i>Oddworld: Abe’s Exoddus</i>
<ul class="simple">
<li><a href="/toe/Oddworld:_Abe's_Exoddus_cheats" title="Oddworld:_Abe's_Exoddus_cheats"><span class=\"title\">Oddworld: Abe’s Exoddus</span> cheats</a></li>
<li><a href="/toe/Oddworld:_Abe's_Exoddus_credits" title="Oddworld:_Abe's_Exoddus_credits"><span class=\"title\">Oddworld: Abe’s Exoddus</span> credits</a></li>
</ul>
</li>
<li><i><a href="/toe/SligStorm" title="SligStorm">SligStorm</a></i></li>
<li><span class="title"><a href="/toe/The_Brutal_Ballad_of_Fangus_Klot" title="The Brutal Ballad of Fangus Klot">The Brutal Ballad of Fangus Klot</a></span></li>
</ul>
<h3 id="Fandom">Fandom</h3>
<ul class="simple">
<li><a href="/toe/FAQ" title="FAQ">Frequently Asked Questions (F.A.Q.)</a></li>
</ul>
<h2 id="Citizen_Siege">Citizen Siege</h2>
<ul class="simple">
<li><a href="/toe/Citizen_Siege" title="Citizen Siege">Citizen Siege</a></li>
</ul>Max<span class="title">The Brutal Ballad of Fangus Klot</span> (en): http://oddworldlibrary.net/toe/The_Brutal_Ballad_of_Fangus_Klot/updates/20080822032017?v=en2008-08-22T03:20:17Z2008-08-22T03:20:17Z<p><span class="title term">The Brutal Ballad of Fangus Klot</span> is a cancelled video game that Oddworld Inhabitants started developing for Microsoft’s Xbox. It would have featured the same mix of first‐ and third‐person action and combat as <span class="title">Stranger’s Wrath</span>, but with a more muscle‐bound and human character wielding guns in a darker and more political setting.
</p>
<h2 id="Story">Story</h2>
<p>In <span class="title">Fangus</span>, the various sapient races evolved from felines and canines. The game takes place in an area that is like where Eastern Europe meets Russia. The inhabitants of Fangustan (a culture based on Afghanistan) are descended from bulldogs, but their lands are invaded by Vamps, the cat‐like Mafia of another country (comparable to Russia). These feline Mafiosi begin to oust the native shepherds and build factories and refineries to produce hardcore drugs.<span class="ref"><a href="#referenceOddBlog">1</a>, <a href="#referenceNate">2</a></span></p>
<p>Amongst the shepherds is Fangus Klot, who is taken from his familiar forested hills and popberry fields<a href="#referenceGameInformer" class="ref">3</a> and enslaved as a pitfighter.<span class="ref"><a href="#referenceRaymond">4</a>, <a href="#referenceOddBlog">1</a></span> Fangus then engages in a series of fights with increasingly powerful opponents, culminating in a huge and rabid fighter who bites Fangus—​infecting him with rabies—​and destroys enough of the arena to allow Fangus to escape.<a href="#referenceOddBlog" class="ref">1</a> With the help of his rabid flock, Fangus must then free Fangustan before he succumbs to his rabies.<span class="ref"><a href="#referenceGameInformer">3</a>, <a href="#referenceRaymond">4</a></span></p>
<h2 id="Production_history">Production history</h2>
<p>Lorne Lanning was having talks with EA Games about a sequel to <span class="title">Oddworld Stranger’s Wrath</span> the year before the game’s release,<a href="#referenceCVG" class="ref">5</a> but eventually OWI settled on Majesco Entertainment to publish their next title, possibly because EA did not want to publish a game the ESRB would likely give an M‐rating.<a href="#referenceGameInformer" class="ref">3</a> The game was going to use the Stranger engine, which Oddworld Inhabitants were very proud of and wanted maximise their use of,<span class="ref"><a href="#referenceOddBlog">1</a>, <a href="#referenceNate">2</a>, <a href="#referenceBloom">6</a></span> to tell the story of an Inhabitant ‘so intense he makes Stranger look like Munch in terms of intensity’<a href="#referenceIntense" class="ref">7</a> from a part of Oddworld ‘like where Eastern Europe meets Russia’ that Lorne and Raymond Swanland were interested in developing.<a href="#referenceNate" class="ref">2</a></p>
<p>Production started on <span class="title">The Brutal Ballad of Fangus Klot</span>, including concept art<a href="#referenceSilvio" class="ref">8</a>, level design,<a href="#referenceDurall" class="ref">9</a> and realtime animation (with over 100 animations outsourced to Alcazar Entertainment).<span class="ref"><a href="#referenceAlcazar">10</a>, <a href="#referenceWinkelman">11</a></span> Originally, Lorne had set out to create a game with a much more intense and politically shocking atmosphere,<a href="#referenceEGM" class="ref">12</a> even giving it a title of a different ilk to past <i>Oddworld</i> games’,<a href="#referenceNate" class="ref">2</a> but keeping the setting on Oddworld, albeit a different part of it. However, having given the production team more control over the project, he saw that they shifted the design into something much more realistic and human,<span class="ref"><a href="#referenceNate">2</a>, <a href="#referenceRadio">13</a></span> and eventually Lorne lost interest, letting the game’s development continue but saying it would not be set on Oddworld at all.<a href="#referenceNate" class="ref">2</a></p>
<p><span class="title">The Brutal Ballad of Fangus Klot</span> was announced in the April 2005 issue of <span class="title">Game Informer</span>,<a href="#referenceGameInformer" class="ref">3</a> previewed for fans on the Oddworld Forums by member LawnChairFire, but receiving some suspicion that it was an April Fools’ joke.<a href="#referenceLawnChairFire" class="ref">14</a> Unfortunately, by the time the magazine had reached news stands Oddworld Inhabitants were already shutting down the game development studio.<a href="#referenceGameSpy" class="ref">15</a></p>
<p>The game was cancelled when publishers Majesco Entertainment tried to change the deal with Oddworld Inhabitants, which OWI rejected.<a href="#referenceNate" class="ref">2</a> Feeling that an original Xbox title with no Live play would not succeed at a time when press and gamer attention was focused on the Xbox 360<a href="#referenceNoFangus" class="ref">16</a>, and receiving no more technical support from Microsoft,<a href="#referenceOddBlog" class="ref">1</a> Lorne and Sherry decided it was best to shelve the game and all future in‐house game development. However, <span class="title">The Brutal Ballad of Fangus Klot</span> remains a story Lorne would like to tell one day.<a href="#referenceNate" class="ref">2</a></p>
<div class="referencey">
<h2 id="References">References</h2>
<ol>
<li id="referenceOddBlog">Max the Mug (08/11/2006). ‘<a href="http://oddworldlibrary.net/oddblog/specials/Meeting_Lorne_and_Sherry">Meeting Lorne & Sherry</a>’. <i>OddBlog Specials</i>. The Oddworld Library.</li>
<li id="referenceNate">Lanning, Lorne (16/04/2008). ‘<a href="http://oddworldlibrary.net/oddblog/specials/Nate_interviews_Lorne_Lanning#Fangus_and_Stranger">Part 6: Fangus and Stranger</a>’ of ‘Nate interviews Lorne Lanning’. Published by Max the Mug (22/08/2008). <i>OddBlog Specials</i>. The Oddworld Library.</li>
<li id="referenceGameInformer">Game Informer (?01/04/2005). ‘The Brutal Ballad of Fangus’, ‘Connect’, p. 24. <span class="title">Game Informer</span> Apri 2005. Bloomington: IN: Sunrise Publications. <a href="http://www.oddworldforums.net/showthread.php?p=194710#post194710">Transcription</a> by LawnChairFire (17/03/2005). Post №32 in ‘New Oddworld game published by Majesco!’. Oddworld Discussion. Oddworld Forums. <a href="http://oddworldlibrary.net/archives/togg/index.php?image=OTBB0001.jpg1">Scan</a> by LawnChairFire (18/03/2005). Post №108 in ‘New Oddworld game published by Majesco!’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceRaymond">Swanland, Raymond. <a href="http://www.ballisticpublishing.com/bsw/bigImage.php?image=32131">Description of image</a> submitted to Ballistic Publishing.</li>
<li id="referenceCVG">Daultry, Stephen (03/09/2005). ‘<a href="http://computerandvideogames.com/article.php?id=108803">EGN 2004: Stranger get your guns: Oddworld sequel planned</a>’. <span class="title">ComputerAndVideoGames.com</span>.</li>
<li id="referenceBloom">Bloom, Charles (30/03/2005). <a href="http://cbloom.com/oldrants.html">Old Rants</a>. cbloom.com.</li>
<li id="referenceIntense">Lanning, Lorne (20/12/2004). ‘<a href="http://computerandvideogames.com/article.php?id=113375">Interview: Enter the Oddworld of Lorne Lanning</a>’, interview by Graeme Boyd. <span class="title">ComputerAndVideoGames.com</span>.</li>
<li id="referenceSilvio">Aebischer, Silvio (19/07/2005). Various images in his <a href="http://silvioaebischer.com/">online portfolio</a>.</li>
<li id="referenceDurall">Durall, Jameson (?03/04/2005). ‘<a href="http://web.archive.org/web/20051215073838/http://jamesondurall.com/Pages/designprocess.html">Oddworld: Design Process</a>’.</li>
<li id="referenceAlcazar">Alcazar Entertainment (?13/01/2007). ‘Animation’, ‘Games’. <a href="http://alcazar‐entertainment.com/">Alcazar Entertainment website</a>.</li>
<li id="referenceWinkelman">Winkelman, Kyle (24/06/2007). ‘<a href="http://superwinkel.com/Winkelman_Anim_Games.html">Game Cycles</a>’, ‘Animation’. Kyle Winkelman’s website.</li>
<li id="referenceEGM">UnforgivingEdges (22/03/2005). <a href="http://www.oddworldforums.net/showthread.php?p=195657#post195657">Post №299</a> in ‘New Oddworld game published by Majesco!’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceRadio">Aebischer, Silvio (10/03/2005). Interview by Jason, 22·03. Broadcast by Jason (06/04/2005). <i>Press Start</i>. KCPR. <a href="http://www.oddworldforums.net/showthread.php?p=199628#post199628">Transcription</a> by UnforgivingEdges (07/04/2005). Post №21 in ‘Date set for my Oddworld show!’. Oddworld Discussion. Oddworld Forums. Made downloadable by Max the Mug (05/06/2005). ‘<a href="http://oddworldlibrary.net/oddblog/2005/06/UnforgivingEdges'_Oddworld_radio_programme_downloadable">UnforgivingEdges’ Oddworld radio programme dowloadable</a>’. <i>OddBlog</i>. The Oddworld Library.</li>
<li id="referenceLawnChairFire">Oddworld Forums members (17/03/2005). ‘<a href="http://www.oddworldforums.net/showthread.php?t=11756">New Oddworld game published by Majesco!</a>’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceGameSpy">Padilla, Raymond M. (29/03/2005). ‘<a href="http://gamespy.com/articles/599/599811p1.html">The End of Oddworld?</a>’. <i>GameSpy</i>.</li>
<li id="referenceNoFangus">Lanning, Lorne (27/04/2005). ‘<a href="http://computerandvideogames.com/article.php?id=117845">A brave new Oddworld: Lanning speaks out</a>’, interview by Graeme Boyd. <span class="title">ComputerAndVideoGames.com</span>.</li>
</ol>
</div>MaxParamites (en): Significant updates and referencinghttp://oddworldlibrary.net/toe/Paramites/updates/20080820041732?v=en2008-08-20T04:17:32Z2008-08-20T04:17:32Z<p><b>Paramites</b> are terrestrial predators that normally live in Oddworld’s forests and caves, and are known for their social nature, which includes pack hunting and <a href="/toe/#Communication" title="Paramite communication">vocal communication</a>. The Magog Cartel hunts them for their meat, but they are sacred creatures to the <a href="/toe/Mudokons" title="Mudokons">Mudokons</a>, who in turn are amongst the natural prey of Paramites.</p>
<p>Paramites have appeared in the first three <i>Oddworld</i> games, with diminishing roles in each, but maintain a high profile and popularity amongst fans.</p>
<h2 id="Biology_and_behaviour">Biology and behaviour</h2>
<h3 id="Distribution_and_habitat">Distribution and habitat</h3>
<p>Paramites are native to the <a href="/toe/Paramonia" title="Paramonia">Paramonian Forest</a> of Mudos, where they are now locally virtually extinct because of over‐hunting and habitat loss to industrial deforestation. Wild Paramites can still be found living in large herds across the rest of Mudos. They are particularly successful in areas that have both forests and caves, such as the <a href="/toe/Wilderness_Region" title="Wilderness Region">Wilderness Region</a>, as they are nocturnal creatures that sleep in caves during the day.<span class="ref"><a href="#referenceLorneIGN">1</a>, <a href="#referenceParherd">2</a>, <a href="#referenceOWcInh">3</a></span></p>
<p>Within Paramonia there is a sheltered population of Paramites that nest in the <a href="/toe/Paramonian_Temple" title="Paramonian Temple">Paramonian Temple</a>. Their survival here shows that industrial forces have only had limited success in penetrating the temple’s defences, despite no current Mudokon habitation. Another protected population was recently discovered when the excavation of <a href="/toe/Necrum#Necrum_Mines" title="Necrum#Necrum_Mines">Necrum Mines</a> reached the Mudomo Vault.<a href="#referenceOWcMines" class="ref">4</a></p>
<h3 id="Physiology">Physiology</h3>
<p>Paramites are moderate‐sized creatures, standing 3 feet (1{ }m) tall<a href="#referenceHeight" class="ref">5</a> and 4 feet (1·5{ }m) long, and weighing 50?pounds (20{ }kg).<a href="#referenceOWcInh" class="ref">3</a> They are tetrapods with muscular forearms that provide power for running, leaping, and climbing webs,<a href="#referenceAOWI79" class="ref">6</a> and smaller, stabilizing hind legs that also act as spinners. Paramites are very agile, able to run up and down vertical rock surfaces<span class="ref"><a href="#referenceParherd">2</a>, <a href="#referenceParRun">7</a></span> and webbing, leap long distances, and jump upwards. Paramites can spin webs from their rear end, creating ropes they can nimbly ascend and descend.</p>
<p>The most distinguishing feature of a Paramite, is the array of six bony, finger‐like appendages surrounding their mouth, like pedipalps, which give it a unique profile. Paramites thrash them to kill prey and defend themselves against predators, doing damage either by bludgeoing or impalement. This attack is enough to kill a Mudokon or shred a Fleech.<a href="#referenceExoddus" class="ref">8: PVP7C8&9 & P11C02&4</a> They are also used to grasp objects such as ring pulls, to draw food into their mouth, and as visual gestures.</p>
<h4 id="Senses">Senses</h4>
<p>Paramites have no eyes, but sense other creatures by electroreception with their brain’s glands.<a href="#referenceXboxChat" class="ref">9</a> In <i>Abe’s Oddysee</i> and <i>Abe’s Exoddus</i> they can be heard sniffing whenever at rest, indicating they rely on a sense of smell. They also communicate verbally, implying they can hear. Interestingly, Paramites do not attack <a href="/toe/Abe" title="Abe">Abe</a> when he is granted invisibility by Mudokon spirits, but they do react to his motion by rearing their heads as though confused or irritated.<a href="#referenceExoddus" class="ref">8: PVP10C5&6 & P12C3&4</a></p>
<p>Paramites are made greatly uncomfortable by Mudokon chanting, respending by tensing up and hissing loudly, but it is not known whether they are reacting to changes in electromagnetic fields that can be theorized to be associated with chanting, or just the sound of the chant.</p>
<p>If you scratch a Paramite in just the right place, it will kick with its hind leg before killing you.<a href="#referenceCute" class="ref">10</a></p>
<h3 id="Group_behaviour">Group behaviour</h3>
<p>Paramites are very social and cooperative amongst themselves, able to graze,<a href="#referenceParRun" class="ref">7</a> hunt, and travel<a href="#referenceParherd" class="ref">2</a> in large herds or smaller packs. There is little evidence of specialization or hierarchy within a herd, allowing it to operate no matter its membership. One nocturnal herd observed in the Wilderness Region was seen to have a kind of lookout, who hollered as the rest of the pack passed it.<a href="#referenceParherd" class="ref">2</a></p>
<h4 id="Communication">Communication</h4>
<p>Paramites have a complex system of audible communication, called <b>ParamiteSpeak</b>. The vocal sounds they can make include hissing, howling, rasping, squealing, and a kind of scraping squeak. They also grunt when grazing and gasp audibly when excited. These sounds are not only used to reinforce group sociality, but are part of an apparent vocabulary that allows Paramites to give instructions to each other, such as ‘Follow me’, ‘Wait’, ‘Work’, or ‘Attack’. They can also make a clicking noise by rubbing their facial fingers together, which is used as a greeting. ParamiteSpeak is indicative of Paramites’ social nature and problem‐solving skills.
Paramites also use their facial fingers to provide visual gestures. When frightened, they will draw their fingers close to their body, but as a show of aggression they will also flare them greatly, possibly to increase their apparent size.</p>
<h3 id="Diet_and_hunting">Diet and hunting</h3>
<p>Paramites are pack hunters, and in aggregations of two or greater they will readily chase and attack prey, including Mudokons and <a href="/toe/Gabbits" title="Gabbits">Gabbits</a>.<a href="#referenceParRun" class="ref">7</a> Nearby Paramites will participate in such hunts without instruction. Paramites are such enthusiastic hunters that they are known to run into walls<a href="#referenceExoddus" class="ref">8: PVP10C3</a> and land mines<a href="#referenceParRun" class="ref">7</a> and off cliffs<a href="#referenceExoddus" class="ref">8: PVP13C7</a> when in persuit of prey.</p>
<p>However, when a Paramite is on its own it will not initiate an attack, and may even seem docile and curious. It will follow a traveller, such as a Mudokon, cautiously maintaining a short distance. A lone Paramite will only attack a Mudokon if it is backed up against a wall or cliff top. However, if the traveller follows the Paramite, it will find itself being led into a trap: a concealed Paramite aggregation, falling objects, rolling boulders, or swarming bees.</p>
<p>Dead, old meat seems to be much preferred by Paramites over fresh kill, and they will abandon a chase and run right past a Mudokon just to get to the smallest scrap of meat. Even holding a piece of meat aloft is enough to grab the attention of nearby Paramites, which will cause them to gasp audibly. Mudokons often use this to their advantage, to get past Paramites that would otherwise kill them. They placed hanging meat sacks throughout the Paramonian Temple and Mudomo Vault to aid travellers.</p>
<p>Paramite will eat <a href="/toe/Slurgs" title="Slurgs">Slurgs</a>, doing so without bursting the Slurgs noisily.<a href="#referenceExoddus" class="ref">8: PVP1C3 & P9C2</a> They have also been seen rummaging in the grass of the Wilderness Region, whether combing for small animals or grazing the grass.<a href="#referenceParRun" class="ref">7</a></p>
<h3 id="Interspecific_predatory_relationships">Interspecific predatory relationships</h3>
<p>Paramites generally avoid other predator species of Mudos, namely <a href="/toe/Fleeches" title="Fleeches">Fleeches</a> and <a href="/toe/Scrabs" title="Scrabs">Scrabs</a>. Although Fleeches inhabit many of the same forests and caves as Paramites and may be active at the same time, the two creatures will not normally attack each other, as they both pose a risk to each other. Fleeches will only attack Paramites if they are cornered; Paramites will only attack Fleeches if told to by another Paramite.<a href="#referenceExoddus" class="ref">8: PVP7C8&9 & P11C2&4</a></p>
<p>Paramite and Scrabs herds will battle each other if they come into contact,<a href="#referenceHoedown" class="ref">11</a> but this is normally prevented by the species inhabiting different environments (Scrabs deserts, Paramites forests) or, in shared territory like the Wilderness Region, being active during different times—​Scrabs are diurnal, Paramites are nocturnal.</p>
<h3 id="Reproduction">Reproduction</h3>
<p>Paramites are a super species, the entire race’s reproduction being done by specialized queens, which have not yet been observed.<a href="#referenceQueens" class="ref">12</a> If they are similar to Oddworld’s other super species, then all Paramites seen so far are asexual workers. Paramites build nests, which they line with webbing and are fiercely protective of, but it is not known whether their purpose is to incubate eggs, rear infants, or neither of these.</p>
<h2 id="Evolution">Evolution</h2>
<p>Despite any similarity between Paramites’ facial fingers and Sligs’ tentacles, the two species are evolutionarily unrelated.<a href="#referenceSligs" class="ref">13</a></p>
<h2 id="Paramites_in_other_societies">Paramites in other societies</h2>
<h3 id="Paramites_in_native_society">Paramites in native society</h3>
<p>Ancient <a href="/toe/Mudokons" title="Mudokons">Mudokon</a> temples, rock paintings, and cults are dedicated to Paramites, who were once seen as sacred animals for their power and beauty, their place in the food chain,<a href="#referenceAlf" class="ref">14</a> and their connection to the spirit world. The <a href="/toe/Paramonian_Temple" title="Paramonian Temple">Paramonian Temple</a> was built to honour the creatures, and today shelters the last remaining wild Paramites in <a href="/toe/Paramonia" title="Paramonia">Paramonia</a>. This belief may have begun with the Mudomo tribe, who adopted Paramites as their emblem and introduced the creatures to the Mudomo Vault below <a href="/toe/Necrum" title="Necrum">Necrum</a> to protect the bones of the noble deceased.</p>
<p>Mudokons rescued from slavery are rediscovering the reverence of Paramites, kept alive by holy natives, but will ultimately find that the religious attitude to the animals used by ancient cults will not satisfy their spiritual needs.</p>
<p>All the same, Paramites are a natural predator of Mudokons, who have developed practices for avoiding predation in their villages. The deadliness of Paramites is used as a rite of passage: Prophecy foretold that the Mudokon who survived the creatures’ nesting grounds in the Paramonian Temple would be the saviour of his people.<a href="#referenceStoryStone" class="ref">15</a></p>
<h3 id="Paramites_in_developed_society">Paramites in developed society</h3>
<p>Paramites are little more than a source of meat to the industrial races. RuptureFarms hunts Paramites, driving them into box cars<a href="#referenceBoxCars" class="ref">16</a> to take to their abattoirs where they are processed into <b>Paramite Pies</b>, a popular item in the Tasty Treats line of novelty meat snacks. Paramite Pie adverts feature a green cartoon Paramite, ironically promoting the consumption of its own flesh. RuptureFarms 1029 has driven Paramites to virtual extinction in the Paramonian Forest, but <a href="/toe/Glukkons" title="Glukkons">Glukkons</a> only lament this as an inconvenience to their profits.<a href="#referenceThisIsRF" class="ref">17</a></p>
<p><a href="/toe/Sligs" title="Sligs">Sligs</a> use Paramite skin as parchment.<a href="#referenceParchment" class="ref">18</a></p>
<h2 id="Production_history">Production history</h2>
<p>Paramites are inspired by a number of different animals and animal issues. As they are used by the Glukkons for food, they are inspired by creatures facing the threat of extinction because they are treated like an expendable natural resource, their storage and slaughter as livestock touching upon issues of animal welfare. Their appearance on Paramite Pie adverts is inspired by food mascots like Charlie the Tuna and Happy Meals: before he first came up with Oddworld, Lorne noted the absurdity of these mascots that apparently wanted to be eaten.<a href="#referenceAppetite" class="ref">19</a> Their relationship with Mudokons is inspired by real‐world native cultures that worship wildlife, particularly in the belief that that wildlife has a natural connection with the spirit world that the natives themselves have lost.</p>
<p>More biologically, the social and hunting behaviour of Paramites is modelled on pack hunters like hyænae, while their morphology is based off of spiders: their face fingers function as pedipalps but have a quality like spiders’ legs. They also spin webs. Unlike spiders, they live in eusocial groups with all reproduction handled by specialized queens, just like bees, termites, and mole rats. Paramites rub their facial fingers together to make noises: this stridulation is most commonly associated with crickets and grasshoppers, but is also performed by goliath tarantulae.</p>
<p>‘Paramite’ is a portmanteau of ‘parasite’ and ‘mite’, but during pre‐production, Paramites were called ‘<span class="term">Arachnid Jr.</span>’. The creatures were designed by Steven Olds, then physically sculpted by the Shiflett Brothers, Brandon and Jarod. This maquette was scanned and digitized to create the 3D computer models used for <i>Abe’s Oddysee</i> and <i>Abe’s Exoddus</i>.</p>
<div class="referencey">
<h2 id="References">References</h2>
<ol>
<li id="referenceLorneIGN">Lanning, Lorne (02/05/2000). ‘<a href="http://pc.ign.com/articles/078/078812p1.html"><span class="title">Oddworld: Munch’s Oddysee</span> Interview</a>’ by Vincent Lopez, question №9. <i>IGNPC</i>.</li>
<li id="referenceParherd">Oddworld Inhabitants (04/05/2000). ‘<a href="/archives/cinema/MO06.htm">Paramite Herd</a>’ <span class="title">Munch’s Oddysee</span> gameplay visualization. Published with Douglass C. Perry (10/08/2000). ‘<span class="title"><a href="http://web.archive.org/web/20000815214047/ps2.ign.com/previews/14007.html">Oddworld: Munch’s Oddysee</a></span>’ preview. <i>IGNPS2</i>.</li>
<li id="referenceOWcInh">Oddworld Inhabitants (~02/1999). ‘<a href="/archives/scriptures/website/INsOMNIOUS/Inhabitants.php#Paramites">Name: Paramites</a>’, ‘Inhabitants’. Oddworld.com.</li>
<li id="referenceOWcMines">Oddworld Inhabitants (31/07/2000). ‘<a href="http://oddworld.com/firsttenyears/universe/industrial/environments/ow_mines.html">Necrum Mines</a>’, ‘Industrial Environments’. Oddworld Universe. Oddworld.com.</li>
<li id="referenceHeight"></li>
<li id="referenceAOWI79">Johnson, Cathy & Daniel Wade (eds) (14/11/2004). ‘Paramites’, ‘<i>Oddworld: Abe’s Oddysee</i>’, p. 79. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing.</li>
<li id="referenceParRun">Oddworld Inhabitants (14/11/2001). ‘Paramite Run’. <span class="title">Oddworld: Munch’s Oddysee</span>. Microsoft Game Studios.</li>
<li id="referenceExoddus">Oddworld Inhabitants (17/11/1998). ‘Mudomo Vault’ & ‘Mudomo Vault Ender’. <i>Oddworld: Abe’s Exoddus</i>. GT Interactive.</li>
<li id="referenceXboxChat">Lanning, Lorne (14/11/2000). ‘<a href="http://planetxbox.com/features/chats/oddworld/">Oddworld Inhabitants Developer Chat</a>’ online chat, question №49. GameSpy Arcade. <span class="title">PlanetXbox</span>.</li>
<li id="referenceCute">Alf (04/06/20001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf09.shtml"><i>Dear Alf</i> 09</a>, question №15. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceHoedown">Alf (01/02/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf05.shtml"><i>Dear Alf</i> 05</a>, question №17. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceQueens">Lee, Matt (07/07/2007). Email to Zerox. ‘<a href="http://www.oddworldforums.net/showthread.php?p=311996#post311996">HOLY C*APF*CK! SERIOUSLY!</a>’. Post №33 in ‘HOLY C*APF*CK! MEECHES OMG!’. (originally ‘HOLY C*APF*CK! SERIOUSLY!’). Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceSligs">Lee, Matt (10/07/2007). <a href="http://www.oddworldforums.net/showthread.php?p=312418#post312418">Email to Venks</a>. Post №14 in ‘Your oddworld e-mails’, question №5. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceAlf">Alf (01/07/2004). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf07_04.shtml"><i>Dear Alf</i> July 2004</a>, question №15. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceStoryStone">Oddworld Inhabitants (19/09/1997). Story stones (L1P01C18 & L1P01C21) in ‘Monsaic Lines’ (L1P01C01 & L1P01C07). <i>Oddworld: Abe’s Oddysee</i>. GT Interactive.</li>
<li id="referenceBoxCars">Oddworld Inhabitants (31/07/2000). ‘<a href="http://oddworld.com/firsttenyears/universe/wildlife/environments/ow_forest.html">Forest</a>’, ‘Wildlife Environments’. Oddworld Universe. Oddworld.com.</li>
<li id="referenceThisIsRF">Oddworld Inhabitants (19/09/1997). ‘This Is RuptureFarms’. <i>Oddworld: Abe’s Oddysee</i>. GT Interactive.</li>
<li id="referenceParchment">Crig (02/10/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf13.shtml"><i>Dear Alf</i> 13</a>, question №26. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceAppetite">Lanning, Lorne (28/10/2006). ‘The Appetite for Escape: Sleepwalking Giants, the Sacrificed Message, and the Quest for Modern Myth’. BAFTA Vision Statement 2006. GameCity keynote speech. Broadway Cinema. Nottingham, U.K.</li>
</ol>
</div>MaxGorman Disenza (en): Updated new info from Nate’s interview with Lornehttp://oddworldlibrary.net/toe/Gorman_Disenza/updates/20080815031906?v=en2008-08-15T03:19:06Z2008-08-15T03:19:06Z<p><span class="term">Gorman Disenza</span> is a disease on Oddworld that affects the extremely rich. For several years, fans questioned whether it was a canonical condition, but in 2008 Lorne explained that Gorman Disenza has an important part to play in <i>Oddworld: Squeek’s Oddysee</i>.<a href="#referenceLorne" class="ref">1</a></p>
<h2 id="Biology">Biology</h2>
<p>Gorman Disenza is a viral<a href="#referenceDD15" class="ref">2</a> disease that only affects the extremely rich, such as financial elitists and powerful businesspeople. It is fatal, but its progression can be completely halted by cryogenically freezing the sufferer. The cure for Gorman Disenza is not yet known, but it is thought that it will emerge from <a href="/toe/Gabbits" title="Gabbits">Gabbit</a> blood. There are various research associations devoted to Gabbit experimentation in the hope of discovering the cure, many of which are funded by Lady Margaret’s grandmother, a sufferer of the disease who has been kept cryogenically frozen for more than a hundred years.<a href="#referenceLorne" class="ref">1</a></p>
<h2 id="Production_history">Production history</h2>
<p>Several ideas came together to inspire Gorman Disenza. One was Lorne’s observations of inheritance down rich families, where people would withhold their inheritance from their children and use it to fund research into curing a disease of which they’re dying, in an attempt to buy a longer life. Another was his being aware that many disease research organizations end up contributing only a small proportion of their income to actual research. Lorne then decided he wanted to create a disease that affected only the extremely rich, because he liked the idea of a disease that targeted behaviour over genetics or condition, feeling it to be more archetypal.<a href="#referenceLorne" class="ref">1</a></p>
<p>The solution was Gorman Disenza, co‐created by Lorne and Paul O’Connor. Lorne took the word ‘gormandize’—​meaning to gorge—​then with Paul looked through names of diseases. They found ‘influenza’, and decided that ‘Gorman Disenza’ sounded suitably like it would be a disease.<a href="#referenceLorne" class="ref">1</a></p>
<p>For several years, fans questioned whether it was a canonical condition, or one just made up as an example,<span class="ref"><a href="#referenceDebate1">3</a>, <a href="#referenceDebate2">4</a></span> because until Lorne confirmed the existence of the disease in a 2008 fan interview,<a href="#referenceLorne" class="ref">1</a> the only reference to Gorman Disenza was by Paul O’Connor in his final <span class="title">Oddworld: Munch’s Oddysee Designer Diary</span> entry. Whilst giving an example of a game flow diagram, Paul casually described the virus rendering Munch unconscious:</p>
<blockquote><p>Thus, if Munch has succumbed to the Gorman Disenza virus in the movie preceding a region, we know that the region needs to open with Munch unconscious and the player in control of Abe.<a href="#referenceDD15" class="ref">2</a></p></blockquote>
<h2 id="Fandom">Fandom</h2>
<p>Since the start of 2007,<a href="#referenceNate1" class="ref">5</a> the Gorman Disenza Virus has been available as a failsafe for moderators of the Oddworld Forums to deal with phoney members such as spambots and multis.<a href="#referenceAlcar" class="ref">6</a> It is a 437‐point infraction (changed from 15‐point in May 2008)<a href="#referenceFour37" class="ref">7</a> with no set expiry. Consequently, the term ‘Gorman Disenza’ has been used as a verb, although with uncertain conjugation:</p>
<dl>
<dt>As a present participal:</dt>
<ul>
<li>Gorman Disenza<a href="#referenceBanGD" class="ref">8</a></li>
<li>GDV<a href="#referenceBanGDV" class="ref">9</a></li>
</ul>
<dt>As a past participal and adjective:</dt>
<ul>
<li>Gorman Disenza’ed<a href="#referenceBanGDapd" class="ref">10</a></li>
<li>Gorman Disenzaed<a href="#referenceBanGDd" class="ref">11</a></li>
<li>infected with the Gorman Disenza virus<a href="#referenceBaninfected" class="ref">12</a></li>
<li>Gormanned<a href="#referenceBanGormanned" class="ref">13</a></li>
<li>Gormandized<a href="#referenceBanGormandized" class="ref">14</a></li>
<li>Gormaned<a href="#referenceBanGormaned" class="ref">15</a></li>
</ul>
</dl>
<div class="referencey">
<h2 id="References">References</h2>
<ol>
<li id="referenceLorne">Lanning, Lorne (15/08/2008). ‘<a href="http://oddworldlibrary.net/oddblog/specials/Nate_interview_Lorne_Lanning#Glukkon_history">Part 5: Glukkon history</a>’ of ‘Nate interviews Lorne Lanning’. <i>OddBlog</i>. The Oddworld Library.</li>
<li id="referenceDD15">O’Connor, Paul (18/01/2001). ‘<a href="http://oddworldlibrary.net/archives/scriptures/diaries/Munch_videogames.com/Designing_a_Region">Designing a Region</a>’. Entry №15 in <span class="title">Oddworld: Munch’s Oddysee Designer Diary</span>. <i>Videogames.com</i>.</li>
<li id="referenceDebate1">Nate (09–11/05/2004). Posts <a href="http://www.oddworldforums.net/showthread.php?p=152521#post152521">№11</a>, 25, and 29 in ‘Oddworld Questions & Answers III’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceDebate2">Nate & Max the Mug (11/11/2006). Posts <a href="http://www.oddworldforums.net/showthread.php?p=276204#post276204">№12</a>, 16, and 17 in ‘What about Squeek???’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceNate1">Nate (15/01/2007). <a href="http://www.oddworldforums.net/showthread.php?p=286112#post286112">Post №409</a> in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceAlcar">Alcar (18/02/2007). <a href="http://www.oddworldforums.net/showthread.php?p=290655#post290655">Post №30</a> in ‘New Infractions System’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceFour37">Nate (30/05/2008). <a href="http://www.oddworldforums.net/showthread.php?p=351549#post351549">Post №239</a> in ‘General Business’. Employee Loung. Oddworld Forums.</li>
<li id="referenceBanGD">Nate. Posts <a href="http://www.oddworldforums.net/showthread.php?p=320645#post320645">№571</a> (11/09/2007) & <a href="http://www.oddworldforums.net/showthread.php?p=350492#post350492">734</a> (23/05/2008) in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceBanGDV">Mojo (02/05/2008). <a href="http://www.oddworldforums.net/showthread.php?p=347288#post347288">Post №714</a> in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceBanGDapd">Nate. Posts <a href="http://www.oddworldforums.net/showthread.php?p=317674#post317674">№553</a> (17/08/2007), <a href="http://www.oddworldforums.net/showthread.php?p=326265#post326265">618</a> (28/10/2007), <a href="http://www.oddworldforums.net/showthread.php?p=339688#post339688">685</a> (15/02/2008), <a href="http://www.oddworldforums.net/showthread.php?p=340997#post340997">691</a> (24/02/2008) & <a href="http://www.oddworldforums.net/showthread.php?p=343199#post343199">695</a> (25/03/2008); and Max the Mug (01/07/2008). <a href="http://www.oddworldforums.net/showthread.php?p=354799#post354799">Post №755</a> in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceBanGDd">Nate. Posts <a href="http://www.oddworldforums.net/showthread.php?p=321567#post321567">№588</a> (20/09/2007) & <a href="http://www.oddworldforums.net/showthread.php?p=326289#post326289">620</a> (29/09/2007); and Max the Mug (07/07/2008). <a href="http://www.oddworldforums.net/showthread.php?p=355198#post355198">Post №763</a> in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceBaninfected">Bullet Magnet (20/05/2008). <a href="http://www.oddworldforums.net/showthread.php?p=355028#post350028">Post №718</a> in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceBanGormanned">Nate (22/05/2008). <a href="http://www.oddworldforums.net/showthread.php?p=350289#post350289">Post №725</a> in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceBanGormandized">Nate. Posts <a href="http://www.oddworldforums.net/showthread.php?p=351509#post351509">№737</a> (30/05/2008), <a href="http://www.oddworldforums.net/showthread.php?p=354488#post354488">743</a> (27/06/2008), <a href="http://www.oddworldforums.net/showthread.php?p=354627#post354627">746</a> (29/06/2008) & <a href="http://www.oddworldforums.net/showthread.php?p=354648#post354648">750</a> (29/06/2008); and Alcar. Posts <a href="http://www.oddworldforums.net/showthread.php?p=351953#post351953">№740</a> (02/06/2008) &am.; <a href="http://www.oddworldforums.net/showthread.php?p=352022#post352022">741</a> (03/06/2008) in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceBanGormaned">Nate (01/07/2008). <a href="http://www.oddworldforums.net/showthread.php?p=354781#post354781">Post №754</a> in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
</ol>
</div>MaxMeeches (en): Added linkshttp://oddworldlibrary.net/toe/Meeches/updates/20080814030326?v=en2008-08-14T03:03:26Z2008-08-14T03:03:26Z<div class="image">
<a href="/archives/togg/index.php?image=CAAO0137.jpg5">
<img src="/toe/thumbs/Meech.jpg" />
</a>
<p>Meech sketch by Steven Olds</p>
</div>
<p><b>Meeches</b> are an extinct species of pack hunter<a href="#referencePacks" class="ref">1</a> endemic to Mudos. Mentioned only in passing at the start of <i>Oddworld: Abe’s Oddysee</i><a href="#referenceThisisRF" class="ref">2</a> and in fan relations material, it was intended for them to been seen later in the <span class="title">Oddworld Quintology</span>.<a href="#referenceLorne" class="ref">3</a></p>
<h2 id="Population">Population</h2>
<p>The environmental conditions required by Meeches were much more fragile than those of most creatures; subsequently, Meeches were endemic to the immediate area around where RuptureFarms 1029 was built<a href="#referenceHabitat" class="ref">4</a>—​thought to be open fields and plains, possibly savannah<span class="ref"><a href="#referenceFields">5</a>, <a href="#referenceOWFitat">6</a></span>—​where they hunted Elums in huge packs.<a href="#referenceLorne" class="ref">3</a> Their confined distribution ensured that the habitat loss and hunting of Meeches lead to such a rapid decline in their population and inevitable extinction.<a href="#referenceHabitat" class="ref">4</a> This extinction has not been officially admitted by RuptureFarms.<a href="#referenceMunchiesAd" class="ref">7</a></p>
<p>It was once rumoured that a population of Meeches was discovered atop a plateau, but the <a href="/toe/Glukkons" title="Glukkons">Glukkons</a> immediately relocated them to one of their hunting preserves.<a href="#referencePlateau" class="ref">8</a> Alf’s friend Buddy lost huge amounts of weight on the <b>South Meech Diet</b>, but offered no proof that it was truly Meech he was eating.<a href="#referenceMeechDiet" class="ref">9</a> Alf has repeatedly tried to suggest that there may still be free Meeches.<span class="ref"><a href="#referencePlateau">8</a>, <a href="#referenceAlf6">10</a>, <a href="#referenceAlf19">11</a></span></p>
<h2 id="Physiology">Physiology</h2>
<p>Not much has ever been seen of Meeches, and their appearance detailed here has been deduced from one colourless concept sketch by Steven Olds and descriptions by Lorne Lanning and fan liaison Matt Lee. Meeches were brown,<a href="#referenceColours" class="ref">12</a> and stood about 3·5–4 feet (1–1·2 m) tall<a href="#referencePacks" class="ref">1</a> on two three‐toed legs.<a href="#referenceSketch" class="ref">13</a> Red stripes<a href="#referenceColours" class="ref">12</a> ran across their armour‐plated back, which had large spikes running down their spine.<a href="#referenceSketch" class="ref">13</a> Their mouth was <a href="/toe/Scrab" title="Scrab">Scrab</a>‐like<a href="#referenceSketch" class="ref">13</a>, but they had four jaws.<a href="#referenceLorne" class="ref">3</a> Their foreclaws (two per hand) were tiny and attached to their body by no visible arm.<a href="#referenceSketch" class="ref">13</a></p>
<h2 id="In_other_societies">In other societies</h2>
<h3 id="In_industrial_society">In industrial society</h3>
<p>Meech meat is eaten by consumers.<a href="#referenceThisisRF" class="ref">2</a> Because Meeches could only be found in the area in which RuptureFarms was built, there was never a very big population of them, so their meat was rarer than other kinds (like Scrab and <a href="/toe/Paramites" title="Paramites">Paramite</a>), and subsequently rather more expensive; some even considered Meech meat a delicacy.<a href="#referenceHabitat" class="ref">4</a> RuptureFarms 1029 was built in their natural environment, causing habitat loss, while it hunted Meeches for their meat to be made into the novelty meat snack <span class="term">Meech Munchies</span>.<a href="#referenceThisisRF" class="ref">2</a> However, these combined made short work of the Meeches, who are now thought completely extinct, although there is evidence that RuptureFarms have never admitted this.<a href="#referenceMunchiesAd" class="ref">7</a></p>
<h3 id="In_native_society">In native society</h3>
<p><a href="/toe/Mudokons" title="Mudokons">Mudokons</a> revere Meeches in the same way they do all wildlife, but it has been questioned whether they worship them in the same way they do Scrabs and Paramites. No temple or tribe dedicated to Meeches has ever been explored, although Alf has admitted (quite how truthfully we can’t say) that had Meeches remained extant for <a href="/toe/Abe" title="Abe">Abe</a>’s Temple Trials, he would have had to endure a third adventure in what the questioner named Meecharnia and the Meecharnian Temple;<a href="#referenceTrial" class="ref">14</a> Alf later referred to ‘the Meechonian temple of the Mudmeechee lines’,<a href="#referenceMudmeechee" class="ref">15</a> almost certainly as a joke.</p>
<h2 id="Production_design">Production design</h2>
<p>Meeches were always drawn and painted in concept art as being fairly green, but when they were modelled, animated, and actually running around in large packs in the <i>Abe’s Oddysee</i> game engine, they were made brown with red stripes running across their back.<span class="ref"><a href="#referencePacks">1</a>, <a href="#referenceColours">12</a></span> No images or videos of these were archived before they were removed from the game. The data still exists, but won’t be taken from storage for a long time.<a href="#referencePacks" class="ref">1</a></p>
<p>The reasons why Meeches were removed from <i>Abe’s Oddysee</i> are not known, but although their only appearance in the games so far has been a fleeting mention by Abe in ‘This is RuptureFarms’ and the Meech Munchies poster, Lorne Lanning intended for Meeches to be seen later in the <span class="title">Oddworld Quintology</span> so they could be brought back from extinction.<a href="#referenceLorne" class="ref">3</a> At one point, <span class="title">Oddworld: The Hand of Odd</span> was going to set before Abe’s birth,<a href="#referenceHandofOdd" class="ref">16</a> when Meeches still existed in the wild, and might have featured in the game.</p>
<p>Meech social structure is based on that of wolves<a href="#referencePacks" class="ref">1</a> or hyænae,<a href="#referenceLorne" class="ref">3</a> while their body is reminiscent of dinosaurs: their weedy hands seem based off of those of tyrannosaurus rex, while their red striping is inspired by velociraptors.<a href="#referenceColours" class="ref">12</a></p>
<div class="referencey">
<h2 id="References">References</h2>
<ol>
<li id="referencePacks">Lee, Matt (07/07/2007). Email to Zerox. ‘<a href="http://www.oddworldforums.net/showthread.php?p=311996#post311996">HOLY C*APF*CK! SERIOUSLY!</a>’. Post №33 in ‘HOLY C*APF*CK! MEECHES OMG!’ (originally ‘HOLY C*APF*CK! SERIOUSLY!’). Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceThisisRF">Oddworld Inhabitants (19/09/1997). ‘This is RuptureFarms’, 1·28. <i>Oddworld: Abe’s Oddysee</i>. GT Interactive. Abe: ‘We used to make Meech Munchies/Until the Meeches were through.’</li>
<li id="referenceLorne">Lanning, Lorne (05/05/2000). ‘<a href="/archives/scriptures/interviews/2000/05/You_want_INSIDE_info_How’s_this…">You want INSIDE info? How’s this…</a>’ interview by souljah_73 and the Exoddus Club, question №5. The Exoddus Club. Yahoo! Clubs.</li>
<li id="referenceHabitat">Lee, Matt (10/07/2007). <a href="http://www.oddworldforums.net/showthread.php?p=312449#post312449">Email to Jordan</a>. Post №17 in ‘Your oddworld e-mails’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceFields">Alf (30/04/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf08.shtml"><i>Dear Alf</i> 08</a>, question №2. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceOWFitat">Oddworld Forums members (26/04/2008–12/05/2008). Posts <a href="http://www.oddworldforums.net/showthread.php?t=16911">№1</a> & <a href="http://www.oddworldforums.net/showthread.php?t=16911&page=2">31–36</a> in ‘Meech Environment’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceMunchiesAd">Olds, Steven (a) & Cathy Johnson (c) (19/09/1997). RuptureFarms Meech Munchies advertisement. In Cathy Johnson & Daniel Wade (eds) (15/09/2004). ‘<i>Oddworld: Abe’s Oddysee</i>’, p. 57. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing.</li>
<li id="referencePlateau">Alf (01/11/2000). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf02.shtml"><i>Dear Alf</i> 02</a>, question №13. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceMeechDiet">Crig (01/12/2003). ‘The South Meech Diet’. <a href="http://oddworld.com/firsttenyears/archives/daily_deception1203.html"><span class="title">The Daily Deception Online</span> December 2003</a>. Oddworld.com.</li>
<li id="referenceAlf6">Alf (01/03/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf06.shtml"><i>Dear Alf</i> 06</a>, questions №13 & 22. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceAlf19">Alf (01/06/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf19.shtml"><i>Dear Alf</i> 19</a>, question №6. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceColours">Lee, Matt (02/07/2007). <a href="http://www.oddworldforums.net/showthread.php?t=15742">Email to Zerox</a>. Post №1 in ‘HOLY C*APF*CK! MEECHES OMG!’ (originally ‘Meech colours revealed!’). Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceSketch">Olds, Steven (c. 1995). <a href="/archives/togg/index.php?image=CAAO0137.jpg5">Meech concept sketch</a>. From Oddworld Inhabitants (31/07/2000). ‘<a href="http://oddworld.com/firsttenyears/universe/wildlife/characters/ow_meeches.html">Meeches</a>’. Oddworld Universe. Oddworld.com.</li>
<li id="referenceTrial">Alf (07/2004). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf07_04.shtml"><i>Dear Alf</i> July 2004</a>, question №12. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceMudmeechee">Alf (08/2004). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf08_04.shtml"><i>Dear Alf</i> August 2004</a>, question №15. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceHandofOdd">Alf (01/03/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf06.shtml"><i>Dear Alf</i> 06</a>, question №16. Alf’s Rehab & Tea. Oddworld.com.</li>
</ol>
</div>MaxMeeches (en): No new content; updated code and picturehttp://oddworldlibrary.net/toe/Meeches/updates/20080813160208?v=en2008-08-13T16:02:08Z2008-08-13T16:02:08Z<div class="image">
<a href="/archives/togg/index.php?image=CAAO0137.jpg5">
<img src="/toe/thumbs/Meech.jpg" />
</a>
<p>Meech sketch by Steven Olds</p>
</div>
<p><b>Meeches</b> are an extinct species of pack hunter<a href="#referencePacks" class="ref">1</a> endemic to Mudos. Mentioned only in passing at the start of <i>Oddworld: Abe’s Oddysee</i><a href="#referenceThisisRF" class="ref">2</a> and in fan relations material, it was intended for them to been seen later in the <span class="title">Oddworld Quintology</span>.<a href="#referenceLorne" class="ref">3</a></p>
<h2 id="Population">Population</h2>
<p>The environmental conditions required by Meeches were much more fragile than those of most creatures; subsequently, Meeches were endemic to the immediate area around where RuptureFarms 1029 was built<a href="#referenceHabitat" class="ref">4</a>—​thought to be open fields and plains, possibly savannah<span class="ref"><a href="#referenceFields">5</a>, <a href="#referenceOWFitat">6</a></span>—​where they hunted Elums in huge packs.<a href="#referenceLorne" class="ref">3</a> Their confined distribution ensured that the habitat loss and hunting of Meeches lead to such a rapid decline in their population and inevitable extinction.<a href="#referenceHabitat" class="ref">4</a> This extinction has not been officially admitted by RuptureFarms.<a href="#referenceMunchiesAd" class="ref">7</a></p>
<p>It was once rumoured that a population of Meeches was discovered atop a plateau, but the Glukkons immediately relocated them to one of their hunting preserves.<a href="#referencePlateau" class="ref">8</a> Alf’s friend Buddy lost huge amounts of weight on the <b>South Meech Diet</b>, but offered no proof that it was truly Meech he was eating.<a href="#referenceMeechDiet" class="ref">9</a> Alf has repeatedly tried to suggest that there may still be free Meeches.<span class="ref"><a href="#referencePlateau">8</a>, <a href="#referenceAlf6">10</a>, <a href="#referenceAlf19">11</a></span></p>
<h2 id="Physiology">Physiology</h2>
<p>Not much has ever been seen of Meeches, and their appearance detailed here has been deduced from one colourless concept sketch by Steven Olds and descriptions by Lorne Lanning and fan liaison Matt Lee. Meeches were brown,<a href="#referenceColours" class="ref">12</a> and stood about 3·5–4 feet (1–1·2 m) tall<a href="#referencePacks" class="ref">1</a> on two three‐toed legs.<a href="#referenceSketch" class="ref">13</a> Red stripes<a href="#referenceColours" class="ref">12</a> ran across their armour‐plated back, which had large spikes running down their spine.<a href="#referenceSketch" class="ref">13</a> Their mouth was Scrab‐like<a href="#referenceSketch" class="ref">13</a>, but they had four jaws.<a href="#referenceLorne" class="ref">3</a> Their foreclaws (two per hand) were tiny and attached to their body by no visible arm.<a href="#referenceSketch" class="ref">13</a></p>
<h2 id="In_other_societies">In other societies</h2>
<h3 id="In_industrial_society">In industrial society</h3>
<p>Meech meat is eaten by consumers.<a href="#referenceThisisRF" class="ref">2</a> Because Meeches could only be found in the area in which RuptureFarms was built, there was never a very big population of them, so their meat was rarer than other kinds (like Scrab and Paramite), and subsequently rather more expensive; some even considered Meech meat a delicacy.<a href="#referenceHabitat" class="ref">4</a> RuptureFarms 1029 was built in their natural environment, causing habitat loss, while it hunted Meeches for their meat to be made into the novelty meat snack <span class="term">Meech Munchies</span>.<a href="#referenceThisisRF" class="ref">2</a> However, these combined made short work of the Meeches, who are now thought completely extinct, although there is evidence that RuptureFarms have never admitted this.<a href="#referenceMunchiesAd" class="ref">7</a></p>
<h3 id="In_native_society">In native society</h3>
<p>Mudokons revere Meeches in the same way they do all wildlife, but it has been questioned whether they worship them in the same way they do Scrabs and Paramites. No temple or tribe dedicated to Meeches has ever been explored, although Alf has admitted (quite how truthfully we can’t say) that had Meeches remained extant for Abe’s Temple Trials, he would have had to endure a third adventure in what the questioner named Meecharnia and the Meecharnian Temple;<a href="#referenceTrial" class="ref">14</a> Alf later referred to ‘the Meechonian temple of the Mudmeechee lines’,<a href="#referenceMudmeechee" class="ref">15</a> almost certainly as a joke.</p>
<h2 id="Production_design">Production design</h2>
<p>Meeches were always drawn and painted in concept art as being fairly green, but when they were modelled, animated, and actually running around in large packs in the <i>Abe’s Oddysee</i> game engine, they were made brown with red stripes running across their back.<span class="ref"><a href="#referencePacks">1</a>, <a href="#referenceColours">12</a></span> No images or videos of these were archived before they were removed from the game. The data still exists, but won’t be taken from storage for a long time.<a href="#referencePacks" class="ref">1</a></p>
<p>The reasons why Meeches were removed from <i>Abe’s Oddysee</i> are not known, but although their only appearance in the games so far has been a fleeting mention by Abe in ‘This is RuptureFarms’ and the Meech Munchies poster, Lorne Lanning intended for Meeches to be seen later in the <span class="title">Oddworld Quintology</span> so they could be brought back from extinction.<a href="#referenceLorne" class="ref">3</a> At one point, <span class="title">Oddworld: The Hand of Odd</span> was going to set before Abe’s birth,<a href="#referenceHandofOdd" class="ref">16</a> when Meeches still existed in the wild, and might have featured in the game.</p>
<p>Meech social structure is based on that of wolves<a href="#referencePacks" class="ref">1</a> or hyænae,<a href="#referenceLorne" class="ref">3</a> while their body is reminiscent of dinosaurs: their weedy hands seem based off of those of tyrannosaurus rex, while their red striping is inspired by velociraptors.<a href="#referenceColours" class="ref">12</a></p>
<div class="referencey">
<h2 id="References">References</h2>
<ol>
<li id="referencePacks">Lee, Matt (07/07/2007). Email to Zerox. ‘<a href="http://www.oddworldforums.net/showthread.php?p=311996#post311996">HOLY C*APF*CK! SERIOUSLY!</a>’. Post №33 in ‘HOLY C*APF*CK! MEECHES OMG!’ (originally ‘HOLY C*APF*CK! SERIOUSLY!’). Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceThisisRF">Oddworld Inhabitants (19/09/1997). ‘This is RuptureFarms’, 1·28. <i>Oddworld: Abe’s Oddysee</i>. GT Interactive. Abe: ‘We used to make Meech Munchies/Until the Meeches were through.’</li>
<li id="referenceLorne">Lanning, Lorne (05/05/2000). ‘<a href="/archives/scriptures/interviews/2000/05/You_want_INSIDE_info_How’s_this…">You want INSIDE info? How’s this…</a>’ interview by souljah_73 and the Exoddus Club, question №5. The Exoddus Club. Yahoo! Clubs.</li>
<li id="referenceHabitat">Lee, Matt (10/07/2007). <a href="http://www.oddworldforums.net/showthread.php?p=312449#post312449">Email to Jordan</a>. Post №17 in ‘Your oddworld e-mails’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceFields">Alf (30/04/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf08.shtml"><i>Dear Alf</i> 08</a>, question №2. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceOWFitat">Oddworld Forums members (26/04/2008–12/05/2008). Posts <a href="http://www.oddworldforums.net/showthread.php?t=16911">№1</a> & <a href="http://www.oddworldforums.net/showthread.php?t=16911&page=2">31–36</a> in ‘Meech Environment’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceMunchiesAd">Olds, Steven (a) & Cathy Johnson (c) (19/09/1997). RuptureFarms Meech Munchies advertisement. In Cathy Johnson & Daniel Wade (eds) (15/09/2004). ‘<i>Oddworld: Abe’s Oddysee</i>’, p. 57. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing.</li>
<li id="referencePlateau">Alf (01/11/2000). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf02.shtml"><i>Dear Alf</i> 02</a>, question №13. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceMeechDiet">Crig (01/12/2003). ‘The South Meech Diet’. <a href="http://oddworld.com/firsttenyears/archives/daily_deception1203.html"><span class="title">The Daily Deception Online</span> December 2003</a>. Oddworld.com.</li>
<li id="referenceAlf6">Alf (01/03/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf06.shtml"><i>Dear Alf</i> 06</a>, questions №13 & 22. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceAlf19">Alf (01/06/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf19.shtml"><i>Dear Alf</i> 19</a>, question №6. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceColours">Lee, Matt (02/07/2007). <a href="http://www.oddworldforums.net/showthread.php?t=15742">Email to Zerox</a>. Post №1 in ‘HOLY C*APF*CK! MEECHES OMG!’ (originally ‘Meech colours revealed!’). Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceSketch">Olds, Steven (c. 1995). <a href="/archives/togg/index.php?image=CAAO0137.jpg5">Meech concept sketch</a>. From Oddworld Inhabitants (31/07/2000). ‘<a href="http://oddworld.com/firsttenyears/universe/wildlife/characters/ow_meeches.html">Meeches</a>’. Oddworld Universe. Oddworld.com.</li>
<li id="referenceTrial">Alf (07/2004). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf07_04.shtml"><i>Dear Alf</i> July 2004</a>, question №12. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceMudmeechee">Alf (08/2004). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf08_04.shtml"><i>Dear Alf</i> August 2004</a>, question №15. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceHandofOdd">Alf (01/03/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf06.shtml"><i>Dear Alf</i> 06</a>, question №16. Alf’s Rehab & Tea. Oddworld.com.</li>
</ol>
</div>MaxKintos (en): No new content; updated code and picturehttp://oddworldlibrary.net/toe/Kintos/updates/20080813150945?v=en2008-08-13T15:09:45Z2008-08-13T15:09:45Z<div class="image">
<a href="/archives/togg/index.php?image=CAMO0080.jpg3">
<img src="/toe/thumbs/Kinto.jpg" />
</a>
<p>Kinto sketch by Farzad</p>
</div>
<p><span class="term">Kintos</span> are a race of Oddworld creatures that was intended to make its début appearance in <span class="title">Oddworld: Munch’s Oddysee</span> as a mindless slave race, but was not included in the final version of the game.</p>
<h2 id="Physiology">Physiology</h2>
<p>In nature, Kintos live on mountains and are agile climbers. They walk on two forelimbs that are incredibly muscular and powerful. Each ends in a single powerful toe that Kintos can jam into any crack in the rocks to scale any rock surface. Their lower legs are completely absent, so their torso end with their pelvis and is suspended above the ground.<a href="#referenceConcept" class="ref">1</a> Kintos’ back muscles must be permanently flexed.<a href="#referenceSkeleton" class="ref">2</a> Their skin is sienna in colour.<span class="ref"><a href="#referenceConcept">1</a>, <a href="#referenceSienna">3</a></span></p>
<p>Kintos have lost any discernible neck, their head simply being the top of their body.<a href="#referenceConcept" class="ref">1</a> Their skull is flat and wide, blurring the distinction between their head and body, and is split along the sagittal and coronal planes into four parts that must be held together by muscle that wraps around it. Their shoulder joints are formed by the clavicle, the acromion process, and long, thin extensions of the skull.<a href="#referenceSkeleton" class="ref">2</a> These extensions also form the upper lip of the mouth, a Kinto’s only real facial feature.<a href="#referenceConcept" class="ref">1</a> Their skeletons show eye sockets,<a href="#referenceSkeleton" class="ref">2</a> but there are no eyes visible on the creature, only two bulbous protrusions where they should be.<a href="#referenceConcept" class="ref">1</a></p>
<h2 id="History">History</h2>
<p>Kintos were a peaceful race of agile mountain dwellers with a strange fear of anything being above their head, whether a tree branch, shelter, or hat. The <a href="/toe/Glukkons" title="Glukkons">Glukkons</a> then enslaved the Kintos for their muscle power and began forcing them to work indoors carrying heavy loads on their backs and heads.<a href="#referenceConcept" class="ref">1</a></p>
<p>One particular function of Kinto slaves is to carry the Glukkon Queen, Lady Margaret, in her sedan chair. Each of about twelve Kintos holds an arm of Maggie’s sedan in the groove between their eye bulges, chained to it by their lower lip so they can’t put the chair down.<a href="#referenceSedan" class="ref">4</a> They literally carry the rich on their backs.</p>
<p>According to Alf, the Glukkons gave up on their first attempt to enslave Kintos because of the effort it would take to overcome the creatures’ extreme paranoia of anything being above their heads. He adds that this fear makes it hard to tell whether Kintos are intelligent or not, although it’s more likely enslavement that has turned them into utterly mindless brutes.<a href="#referenceAlf" class="ref">5</a></p>
<h2 id="Production_design">Production design</h2>
<p>Kintos were designed with the idea in mind of body builders that concentrate one part of their body and end up exaggerating it and making their body disproportionate.<a href="#referenceArtbook" class="ref">6</a></p>
<div class="referencey">
<h2 id="References">References</h2>
<ol>
<li id="referenceConcept">Varahramyan, Farzad (23/03/1999). ‘<a href="/archives/togg/index.php?image=CAMO0080.jpg3">Munch: Kinto Slaves</a>’ concept sketch. In Paul O’Connor (19/04/2000). ‘<a href="/archives/scriptures/diaries/Munch_videogames.com/Mo'_Better_Boffo">Mo’ Better Boffo</a>’. Entry №7 in <span class="title">Oddworld: Munch’s Oddysee Designer Diary</span>. <i>Videogames.com</i>. Also in Cathy Johnson & Daniel Wade (eds) (15/09/2004). ‘Kinto Slaves’, ‘<span class="title">Oddworld: Munch’s Oddysee</span>’, p. 229. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing.</li>
<li id="referenceSkeleton">Varahramyan, Farzad (26/05/1999). ‘Kinto Slaves (Carriers): Skeleton and Muscle Structure’ character views. In Cathy Johnson & Daniel Wade (eds) (15/09/2004). ‘Kinto Slaves’, ‘<span class="title">Oddworld: Munch’s Oddysee</span>’, p. 228. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing.</li>
<li id="referenceSienna">Alf (01/05/2003). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf5_03.shtml"><i>Dear Alf</i> May 2003</a>, question 11. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceSedan">Varahramyan, Farzad (18/03/1999). ‘Munch: Maggie on he sedan chair flanked by her personal guard, about to deal with Mullock’. In Cathy Johnson & Daniel Wade (eds) (15/09/2004). ‘Kinto Slaves’, ‘<span class="title">Oddworld: Munch’s Oddysee</span>’, p. 228. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing.</li>
<li id="referenceAlf">Alf (01/07/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf20.shtml"><i>Dear Alf</i> 20</a>, question 1. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceArtbook">Johnson, Cathy & Daniel Wade (eds) (15/09/2004). ‘Kinto Slaves’, ‘<span class="title">Oddworld: Munch’s Oddysee</span>’, p. 228. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing.</li>
</ol>
</div>MaxInterns (en): http://oddworldlibrary.net/toe/Interns/updates/20080813063742?v=en2008-08-13T06:37:42Z2008-08-13T06:37:42Z<p>Interns are the subservient species to the <a href="/toe/Vykkers" title="Vykkers">Vykkers</a>, filling menial administrative tasks such as filing, porting and checking up on experiments. The also act as the security force in <a href="/toe/Vykkers_Conglomerate#facilities" title="Vykkers Conglomerate facilities">Vykkers’ facilities</a>, equipped with the latest consumer goods weaponry.</p>
<p>Interns are loyal lackeys, highly supportive of Vykkers’ work despite the skanky conditions of their servitude, and are every bit as sadistic in their scientific methodology. They are incredibly contemptible and frequently share their dismay at the philosophy and behaviour of other cultures with one another. They are entirely concerned with their own culture, and spend their spare time hunkering for the latest in fashion swimwear and designer pharmaceuticals and listening to their beloved punk rock and techno grooves. Interns steal from Vykkers’ drugs cabinets, pepping themselves up with pilfered pharmaceuticals.</p>
<h2 id="Physiology">Physiology</h2>
<p>Interns have long canoe‐like heads, along which runs a vertical slit of a mouth only ever seen stitched up—​they are surgically prevented from whistling while they work. They have two small, prehensile horns which are used to express feelings. Their spindly arms end with five long spidery fingers that pack a mean slap, and their feet normally appear to be stitched‐up stumps. Due to their long working shifts, most Interns have succumbed to Melted Candle Syndrome. Interns usually adorn themselves with trendy purple‐ and yellow‐striped Speedos with matching reversed baseball caps and their excessively loud headphones.</p>MaxGrubbs (en): No new content; updated code onlyhttp://oddworldlibrary.net/toe/Grubbs/updates/20080813063319?v=en2008-08-13T06:33:19Z2008-08-13T06:33:19Z<p>Grubbs are the peaceful and spiritual native race that inhabits the land around the Mongo River. Evolved from fish, the Grubbs at the height of their civilisation inhabited the Mongo from source to mouth, covering all the tributaries, but industrial activity has displaced and dimished the population.</p>
<h2 id="Victimisation_and_Resistance">Victimisation and Resistance</h2>
<p>The building of <a href="/toe/Sekto" title="Sekto">Sekto</a> Springs Dam dessicated the Mongo River downstream, the lower regions drying up completely. In many areas, Grubbs were unable to feed because there was no river to fish in—​fish are the Grubbs’ staple, and favourite, food—​and fruit harvests withered. Subjected to the Official Grubb Removal and Steal the Aqua Act, the indiginous populations were forcibly ‘removed’—​or shot—​from their settlements, which were bombed to ruins. Survivors were victims of intense trespassing regulations that prevented them from approaching remaining waterways, which the <a href="/toe/Wolvarks" title="Wolvarks">Wolvarks</a> used for shipping. Grubbs caught fishing were impaled on stakes and hung from suspended rope lines.</p>
<p>When the lands revealed by the diminished river were colonised by settlers, the ruins of the Grubbs were scoured by <a href="/toe/Clakkerz" title="Clakkerz">Clakker</a> miners and <a href="/toe/Outlaws" title="Outlaws">Outlaw</a> tomb raiders for native trinkets and artefacts to sell between the two races. Being a highly friendly and generous race, the Grubbs are frequently enslaved and forced to excavate their own holy relics.</p>
<p>The Steef, heralded by the Grubbs as their guardians, were hunted to the brink of extinction. When the <a href="/toe/Stranger" title="Stranger">Stranger</a> was discovered by the natives to be a Steef they mounted a final backlash against the genocidal invaders of the Mongo River, organised by the Native Resistance Leader. After protecting one of the few remaining villages from an attack and fortifying Last Legs armoured only in intricately fashioned water reeds, the Grubbs moved their catapults upstream to fire a devastating volley of flaming rocks at Sekto Springs Dam, toppling it and releasing the water.</p>
<h2 id="Religion">Religion</h2>
<p>The Grubbs believe in the Spirits of Nature, the greatest of which is the Great Spirit. Their personal favourite is the spirit of the river as their lives depend so much on it. To avoid disrupting the water’s flow, their settlements are built in canyons high above the water table. These dwellings grow into the walls of the valley, forming unseen caves and chasms. Grubbs revere the regular journey of <a href="/toe/Gabbits" title="Gabbits">Gabbits</a> upstream to their spawning grounds at Ma’Spa (at the Mongo’s source) as a sacred event, and worship their Steef protecters.</p>
<p>They are viewed by more advanced and narrow‐minded species as being highly superstitious. Although some Clakkerz such as Professor Dimble and Eugene Ius took an interest in their myths and legends, they readily dismiss the Grubbs as being a ‘bunch of silly, superstitious little shits.’ However, these tales of invasion are actually stories told of the privatisation of their lands and the hunting of the Steef.</p>MaxGlukkons (en): No new content; updated code onlyhttp://oddworldlibrary.net/toe/Glukkons/updates/20080813062509?v=en2008-08-13T06:25:09Z2008-08-13T06:25:09Z<p>Glukkons are the ruthless, heartless capitalists that are the management of the Magog Cartel, the achetypal industrial family with a stronghold on Mudos. With no regard for worker rights, native culture or the environment, the Glukkons are singularly concerned with the acquisition of wealth through whatever means possible. For the rural world, this means smoke‐producing factories, exploitation of natural resources, enslavement of indiginous societies and slaughtering the wildlife. For the urban centres of Mudos, this means formulaic entertainment, mass‐produced junk food and corporate propaganda.</p>
<h2 id="Lifestyle">Lifestyle</h2>
<p>All Glukkons are born to Lady Margaret, the Glukkon Queen, in the Hall of Larvae at Nolybab. When they are growing up they keep pets such as <a href="/toe/Fleeches" title="Fleeches">Fleeches</a>. As adults they are responsible for the running of the Magog Cartel. The most prominant and famous Glukkons are the CEOs, the owners of the biggest and most successful companies, such as <a href="/toe/Molluck" title="Molluck">Molluck</a>, the CEO of RuptureFarms and <a href="/toe/SoulStorm_Brew" title="SoulStorm Brew">SoulStorm Brew</a>, but Glukkons occupy all levels of business management from each factory’s board of executives to penniless entrepreneurs.</p>
<p>Outside of work, the social life of a Glukkon is just as reliant on wealth and success. Only the richest Glockstars have membership in the most exclusive clubs, and are considered celebrities in the industrial world’s society. Because Glukkons are physically unable to attack one another, the ultimate insult between Glukkons is spitting. Lower‐class Glukkons freak out if they are spat upon by a higher‐class Gluk. Glukkons enjoy social clubs, casinos and amusement parks.</p>
<h2 id="Psychology">Psychology</h2>
<p>Almost all Glukkons are singularly obsessed with the acquisition of wealth, and most are loyal to the family in every way—​Glukkons love their mum. They are heartless capitalists who won’t let empathy or consideration stand in the way of progress. Once they were a very spiritual race; the Glukkons rejected this interest a long time ago and adopted a cold, logical, scientific view of the world. They are still enclosurists, but still harbour an innate hatred towards the <a href="/toe/Mudokons" title="Mudokons">Mudokon</a> race.</p>
<p>Fashion and dignity and very important in their culture. Though the <a href="/toe/Vykkers" title="Vykkers">Vykkers</a> have considered them for target marketing of mechanical arms, no Glukkon would be seen dead wearing them. Glukkons would rather sell their own organs than beg for Moolah, excepting the most pitiful cases.</p>
<h2 id="Physiology">Physiology</h2>
<p>Glukkons evolved from swamp‐dwelling octopus‐like creatures, and retain many of the features of their ancestors. They have gill slits on the sides of the head and on their lower pallette, and their tongues are covered with suction cups. Having spent generations shut indoors, their eyes are now incapable of dealing with natural light.</p>
<p>Although their clothes suggest otherwise, Glukkons actually have tiny bodies and lifeless, vestigial legs that dangle limply far from the ground. They walk on their hands. Although their arms are long enough to take huge strides, their suits and dignity deny this, and they take tiny steps. Instead of running, they leap.</p>
<h2 id="Status">Status</h2>
<p>Glukkons are promoted in direct proportion to their fortune, but their social standing is dependant on how they invest their Moolah in upping their image. Clothing is the most direct form of display, though using expensive brands, having personal slaves and owning luxuries such as private airships are big boosts to each Glukkon’s status.</p>
<dl>
<dt>Puds</dt>
<dd>Puds are lowly pencil pushers, normally lacking in savvy and fashion sense. These rookie businessgluks must work in the basement. Too poor even to own a suit, they dress in tartan pants and suspenders.</dd>
<dt>Chumps</dt>
<dd>Low ranking managers are only ever in charge of the smallest, most outlying facilities. They still think tartan is stylish.</dd>
<dt>Wanna Bes</dt>
<dd>It takes years for a Glukkon to earn an executive pin, and even then it is worn low on the body. Junior executives form the middle management, but as their egos grow, they set their sights on higher ranks. Their lapelles are small and they smoke ordinary cigarattes.</dd>
<dt>Big Cheeses</dt>
<dd>As they progress up the chain of command, Glukkons’ egos swell, and their clothes become more and more exaggerated. Lapelles and shoulder pads become larger, the executive pin rises up the suit and cigarettes are replaced with more exhuberant smokables such as cigars. Big Cheeses are important enough to wear tailor‐made suits to reflect their personality.</dd>
<dt>Glockstars</dt>
<dd>Glockstars are major celebrities in Mudos, highly revered by their subordinates, but having an intense rivalry amongst each other. Upon promotion, they are invited to work at Vykkers Labs. Glockstar dress goes all out with sequin‐covered suits, wing collars and huge fedoras.</dd>
</dl>
<h2 id="History">History</h2>
<p>The Glukkons were a spiritual race thousands of years ago. Their religion studied the occult and black arts, but they lived in peace with the Mudokons until the appearance of the Mudokon pawprint moon. Humiliated by the Mudokons’ outrageous claims to divinity, the Glukkons began their Age of Alchemy, attempting to disprove the Mudokons. A disasterous accident that nearly wiped them out forced them to abandon their efforts. They become enclosurists, living their lives indoors, refusing to look at the sky and the moon it contained. They also rejected their mystical heritage and entered Oddworld’s industrial society. At first they provided consumers with quality products manufactured by Mudokon employees, but gradually over time the Cartel degenerated into its contemporary condition.</p>MaxGabbits (en): No new content; updated code onlyhttp://oddworldlibrary.net/toe/Gabbits/updates/20080813062023?v=en2008-08-13T06:20:23Z2008-08-13T06:20:23Z<p>Gabbits are peaceful and highly‐sociable aquatic creatures that roam Oddworld’s vast oceans in families known as pods.</p>
<h2 id="Lifecycle">Lifecycle</h2>
<p>Gabbits begin life as Gabbiwogs at Ma’Spa, the source of the Mongo River, and gradually develop new abilities and physical features as they grow. These immature Gabbiwogs must take a dip in the Spawning Springs before they can grow lungs and metamorphose fully into amphibious teenagers. The indiginous cultures that reside around the Mongo River praise the Gabbits as they swim upstream to spawn the next generation at their traditional birthplace.</p>
<h2 id="Culture">Culture</h2>
<p>Gabbits possess no technology or infrastructure, but are playful and acrobatic. Their language is musical, produced by their flute‐like tongues, which give them the ability to mimic other creatures’ noises, in and out of water. They refer to the ocean as the Big Pond. Their favourite food is Worry Fish.</p>
<h2 id="Physiology">Physiology</h2>
<p>A Gabbit has only one leg, which ends in three long toes, but this is powerful enough to propel them at great speeds through the water. This allows Gabbits to leap elegantly out of the water, but gives them only limited mobility on land. While their heads appear heavy and maladapted to aquatic life, they are in fact incredibly streamlined, comparable to torpedoes. Their mouths are lined with two asymmetrical sets of sharp teeth.</p>
<h2 id="Fate">Fate</h2>
<p><a href="/toe/Vykkers" title="Vykkers">Vykkers</a> scoop Gabbits out of the ocean in large nets to be used in a whole range of ways. Gabbit lungs are perfect replacements for Glukkons’ and are the standard when <a href="/toe/Glukkons" title="Glukkons">Glukkons</a> undergo lung transplants. Gabbits’ waterproof skin is used to make hydrophobic luggage, and their bodily oils are used in cosmetics and protein shakes. Raw Gabbit eggs are considered by the Glukkons to be the priceless delicacy Gabbiar, but over‐harvesting has left the seas empty of Gabbits, and now only <a href="/toe/Munch" title="Munch">Latamire Munch</a> and one can of 150 Grade A Gabbiar eggs are thought to remain.</p>MaxFuzzles (en): No new content; updated code onlyhttp://oddworldlibrary.net/toe/Fuzzles/updates/20080813061723?v=en2008-08-13T06:17:23Z2008-08-13T06:17:23Z<p>Fuzzles are standard guinea pigs in the laboratories of <a href="/toe/Vykkers" title="Vykkers">Vykkers</a>, who consider them a commodity species. Drops of acid are easily administered to their conveniently large eyes, and when caged they put up little resistance to experimentation. Still more perish being used as executive stress balls. Fuzzle traps are layed in Oddworld’s wilds to be collected by Vykkers Pods at night. The Magog Cartel is more inclined to capture Fuzzles for <a href="/toe/Slogs" title="Slogs">Slog</a> food, but <a href="/toe/Glukkons" title="Glukkons">Glukkons</a> with an exotic palette are known to enjoy fried Fuzzles. <a href="/toe/Mudokons" title="Mudokons">Mudokons</a> and <a href="/toe/Clakkerz" title="Clakkerz">Clakkerz</a> keep Fuzzles as pets.</p>
<p>In reality, their adorable appearance masks their real viciousness which comes to life when they are threatened or hungry. They open their mouth to reveal a savage collection of teeth. <a href="/toe/Munch" title="Munch">Munch</a> befriends Fuzzles to keep him company by rescuing many of them from Vykkers Labs; in return the Fuzzles aid Munch in his quest to restore the <a href="/toe/Gabbits" title="Gabbits">Gabbit</a> race. <a href="/toe/Stranger" title="Stranger">The Stranger</a>, as a Steef guardian of the Mongo River, has a natural harmony with the nature around him, allowing him to use Fuzzles (even the failed ADD experiments known as Rabid Fuzzles) as Live Ammo that act as living land mines.</p>MaxFleeches (en): No new text; updated code and added imageshttp://oddworldlibrary.net/toe/Fleeches/updates/20080813054242?v=en2008-08-13T05:42:42Z2008-08-13T05:42:42Z<div class="image">
<a href="/archives/togg/index.php?image=RAAE0053.jpg2">
<img src="/toe/thumbs/Fleech.jpg" />
</a>
</div>
<p><b>Fleeches</b> are carnivorous, two‐headed, worm‐like creatures found in Oddworld’s wetlands, forests, underground vaults, and sewers.<a href="#referenceOWU" class="ref">1</a> Although they are natural wildlife,<a href="#referenceAlf9" class="ref">2: 10</a> the Fleeches we see today were originally engineered by <a href="/toe/Vykkers" title="Vykkers">Vykkers</a> to be the perfect <a href="/toe/Glukkons" title="Glukkons">Glukkon</a> pet.<a href="#referenceOcInsInh" class="ref">3</a></p>
<p><a href="/toe/Abe" title="Abe">Abe</a> encountered Fleeches in <a href="/toe/Necrum" title="Necrum">Necrum</a> and the Kennels in <a href="/toe/SoulStorm_Brew" title="SoulStorm Brew">SoulStorm Brew</a>ery. <span class="title">The Daily Deception</span> columnist Crig the Slig lost his right arm to a Fleech after falling into a pit of the creatures.<a href="#referenceAlf9" class="ref">2: 20</a></p>
<h2 id="Creation">Creation</h2>
<p>Vykkers originally engineered Fleeches to be the perfect pets for Glukkons, but accidentally gave them a six‐foot<a href="#referenceOWU" class="ref">1</a> (1·8 m) tongue in each of their two heads. At first they thought the tongues could be used by Glukkons to clean those hard‐to‐reach places. Test markets showed that the young Fleeches more often bit than cleaned their owners, acquiring a taste for their owners, with tragic results as the Fleeches grew from cute babies to vicious adults. They are still sold as pets, but Glukkon children are encouraged to ‘Flush a Fleech’ down the toilet as a rite of passage before they grow too large to cuddle.<span class="ref"><a href="#referenceOcInsInh">3</a>, <a href="#referenceAOWI121">4</a></span></p>
<p>It is theorized that there may be a natural variety of Fleeches, the naturally‐evolved creatures that the Vykkers first used in their genetic engineering.</p>
<h2 id="Ecology">Ecology</h2>
<p>Fleeches survive their flush down the toilet, and have formed huge colonies in Mudos’s sewers and the places they end up: forests, lakes, marshes, and underground caves. They are particularly prosperous in the Necrum oasis and vaults. It is not known how much their behaviour has been changed by their genetic modification or by their brief captivity.</p>
<p>Fleeches have a mutualistic relationship with <a href="/toe/Slurgs" title="Slurgs">Slurgs</a>, in which they are alerted to the presence of predators and prey in return for providing Slurgs with fæces<a href="#referenceOcInsInh" class="ref">3</a> and—​posthumously—​offal<a href="#referenceAEManual" class="ref">5</a> as food. Slurgs emit a high‐pitched squeak when stepped on that can wake a Fleech from its sleep and betray the location of potential food or threat.<span class="ref"><a href="#referenceStoneFleech">6</a>, <a href="#referenceOcInsInhSlurgs">7</a></span></p>
<p>Fleeches are known to eat <a href="/toe/Scrabs" title="Scrabs">Scrabs</a>, <a href="/toe/Paramites" title="Paramites">Paramites</a>, <a href="/toe/Sligs" title="Sligs">Sligs</a>,<a href="#referenceAlf9" class="ref">2: 20</a> and <a href="/toe/Mudokons" title="Mudokons">Mudokons</a>, although the first two they will only attack in self‐defence if they are cornered, as Scrabs and Paramites normally predate Fleechs. A Fleech first subdues its prey by bludgeoning it with either of its long, adhesive tongues, then pulls it into its mouth, compressing it down with a burp.</p>
<h2 id="Physiology">Physiology</h2>
<p>Fleeches are quite unique in that they have two heads, and hence two mouths. Each houses a set of sharp, black teeth (8 external maxillary, 6 internal mandibular),<a href="#referenceFleechCGI" class="ref">8</a> and appears to have a permanent grin. The pivot for both sets of jaws is in the centre of the body, allowing their jaws to open up to a 90 degree angle<a href="#referenceFarzadUnk" class="ref">9</a> and swallow a Scrab whole.</p>
<p>Fleeches move by inching themselves along the ground, using the underside of each head as a foot. The rearward head remains in contact with the ground while the leading head lifts and extends forwards, then in turn remains on the ground as the rearward head lifts and draws up to the leading head. This motion is repeated quickly enough for Fleeches to move at dangerous speeds.</p>
<p>The six‐foot<a href="#referenceOWU" class="ref">1</a> (1·8 m), adhesive tongues of a Fleech are courtesy of the Vykkers’ genetic modifications. As well as being used as an offensive and defensive weapon, Fleeches use one to suspend themselves from a ceiling or overhang when they are sleeping, and to climb up branches and levels. A Fleech’s skin is green, and creased and leathery to permit Fleech feeding and locomotion.</p>
<h2 id="Production_history">Production history</h2>
<p>The appearance and behaviour of Fleeches is drawn from a number of animals. The idea of pets being flushed down the toilet comes from the urban legend of baby alligators, taken from Florida as pets, being flushed down toilets and forming large colonies in the sewers of New York City. Although untrue,<a href="#referenceSnopes" class="ref">10</a> the Oddworld equivalent is a fine example of Glukkon improvidence and throwaway culture. Accordingly, the mouths of a Fleech look like stumpy versions of a gator’s snout. The teeth are placed on the outside of the mouth to give it a cheeky yet threatening expression.</p>
<p>Their name is thought to be a portmanteau of ‘frog’ and ‘leech’, the sticky tongue of the former obviously being the inspiration behind the Fleech’s own. Its ability to stretch open its mouth is inspired by the ability of snakes to unhinge their jaws. Their locomotive cycle is based on that of the inchworm.<a href="#referenceFleechArt2" class="ref">11</a> They have also been compared to sharks<a href="#referenceOWU" class="ref">1</a> and, most obviously, worms.</p>
<div class="image">
<a href="/archives/togg/index.php?image=CAAE0096.jpg4">
<img src="/toe/thumbs/FleechDesign.jpg" />
</a>
<p>An early design for Fleeches</p>
</div>
<p>Fleeches were designed by Farzad Varahramyan for <i>Oddworld: Abe’s Exoddus</i>. Early conceptual iterations show a simple ball‐like animal with no eyes, but a large and expressive mouth, a set of vicious teeth, and some kind of opening on it forehead that can spit out a liquid. The black lips against a pale body was designed to make Fleeches very expressive despite their simple design. According to Farzad’s sketches, Fleeches were capable of emotions including ‘Hmmm?’, ‘Sob!’, ‘Grrr!’, and ‘Eh! Eh!’.<a href="#referenceFleechArt1" class="ref">12</a> These moods, especially the sobbing and snickering, have never been seen in Fleeches.</p>
<p>Fans have noticed that this prototype design looks very similar to a Fuzzle, and have speculated that it may have inspired, or otherwise branched into, the design of Fuzzles.<span class="ref"><a href="#referenceMax1">13</a>, <a href="#referenceKhanz">14</a></span> Some suggest it is the original, unmodified Fleech before it was altered by the Vykkers;<a href="#referenceMax2" class="ref">15</a> that Fleeches and Fuzzles are quite closely related;<a href="#referenceMax2" class="ref">15</a> or that Fuzzles are the creatures that were turned into Fleeches.<a href="#referenceXav" class="ref">16</a> None of this has ever been commented on by Oddworld Inhabitants.</p>
<p>At the start of 2000, Oddworld Inhabitants fully expected Fleeches to be in <span class="title">Munch’s Oddysee</span>.<a href="#referencePaul" class="ref">17</a></p>
<h2 id="Abe's_Exoddus"><i>Abe’s Exoddus</i></h2>
<p>Fleeches make their debut, and sole, appearance in <i>Oddworld: Abe’s Exoddus</i>. They are in the levels ‘Necrum", ’Mudanchee Vault‘, ’Mudomo Vault‘, and—​with the rationalization that they are still being kept as pets in the SoulStorm Kennels–’SoulStorm Brewery"". They are the only threat in the first two games in which Abe has hit points, of a sort. When being attacked by Fleeches’ tongues, Abe can withstand six hits before being eaten with the seventh. If Abe can avoid being hit for a period of time, these hit points reset.</p>
<p>Fleeches are also the only enemy, except for the airborne Flying Sligs, which can still attack Abe if he climbs or descends levels. They use their sticky tongue like a grapple to pull themselves up, and crawl off the edge to fall down.</p>
<div class="referencey">
<h2 id="References">References</h2>
<ol>
<li id="referenceOWU">Oddworld Inhabitants (31/07/2000). <a href="http://oddworld.com/firsttenyears/universe/wildlife/characters/ow_fleeches_bio.html">Fleeches biography</a>. Oddworld Universe. Oddworld.com.</li>
<li id="referenceAlf9">Alf (04/06/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf09.shtml"><i>Dear Alf</i> 9</a>. Alf’s Rehab & Tea. Oddworld.com</li>
<li id="referenceOcInsInh">Broderick, Glenn (~02/1999). ‘Name: Fleeches’, ‘Inhabitants’. Oddworld.com.</li>
<li id="referenceAOWI121">Johnson, Cathy & Daniel Wade (eds) (15/09/2004). ‘<i>Oddworld: Abe’s Exoddus</i>’, p. 121. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing.</li>
<li id="referenceAEManual">O’Connor, Paul (17/11/1998). ‘Slurgs’, ‘The Cast’, p. 26. Game manual for <i>Oddworld: Abe’s Exoddus</i>. GT Interactive. ‘The lowest form of Oddworld life, subsisting on the offal of Fleeches.’</li>
<li id="referenceStoneFleech">Oddworld Inhabitants (17/11/1998). ‘Fleech (phl‐ēē‐chǔh)’. Story Stone (NEP01C06), ‘Necrum’ (NEP01C01). <i>Oddworld: Abe’s Exoddus</i>. GT Interactive. ‘Advice: Don’t stop on the Slurgs—​they’re a dead giveaway.’</li>
<li id="referenceOcInsInhSlurgs">Broderick, Glenn (~02/1999). ‘Name: Slurgs’, ‘Inhabitants’. Oddworld.com.</li>
<li id="referenceFleechCGI">Oddworld Inhabitants (1998). <a href="/archives/togg/index.php?image=RAAE0053.jpg2">CGI Fleech</a>.</li>
<li id="referenceFarzadUnk">Varahramyan, Farzad (~02/1998). <a href="/archives/togg/index.php?image=CAAE0097.jpg4">Fleech sketches</a>.</li>
<li id="referenceSnopes">Mikkelson, Barbara (24/06/2007). ‘<a href="http://snopes.com/critters/lurkers/gator.htm">Gatored Community</a>’, ‘Lethal Lurkers’, ‘Critter Country’. Snopes.</li>
<li id="referenceFleechArt2">Varahramyan, Farzad (24/02/1998). ‘Abe II: Fleech Redesign’ concept sketches. In Cathy Johnson & Daniel Wade (eds) (15/09/2004). ‘<i>Oddworld: Abe’s Exoddus</i>’, p. 121. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing. ‘Fleech locomotive cycle… inchworm style.’ ‘Eating anim. Upper jaw stretches up… extremely much like a snake’s ability to unhinge it jaw to take in large prey.’</li>
<li id="referenceFleechArt1">Varahramyan, Farzad (04/12/19978). ‘Abe II: Fleech’ concept sketches. In Cathy Johnson & Daniel Wade (eds) (15/09/2004). ‘<i>Oddworld: Abe’s Exoddus</i>’, p. 121. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing. ‘Fleech: With a really large mouth, black lips against a light body, with no eyes, no add complexity, you can get a very expressive simple shaped character.’</li>
<li id="referenceMax1">Max the Mug (25/08/2001). <a href="http://www.oddworldforums.net/showthread.php?p=12792#post12792">Post №3</a> in ‘Sketches’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceKhanz">TheKhanzumer (15/10/2002). ‘<a href="http://www.oddworldforums.net/showthread.php?p=90488#post90488">Fleeches --> Fuzzles</a>’. Post №6 in ‘Anyone got a pic of Fleech production art’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceMax2">Max the Mug (21/10/2002). <a href="http://www.oddworldforums.net/showthread.php?p=91321#post91321">Post №22</a> in ‘Anyone got a pic of Fleech production art’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceXav">Xavier (26/10/2002). <a href="http://www.oddworldforums.net/showthread.php?p=91396#post91396">Post №26</a> in ‘Anyone got a pic of Fleech production art’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referencePaul">O’Connor, Paul (21/03/2000). ‘<a href="http://games.groups.yahoo.com/group/Oddworld/message/117">Re: Abe's Exoddus questions</a>’. The Oddworld Group. eGroups.com.</li>
</ol>
</div>MaxChroniclers (en): No new content; updated code and reference formatting onlyhttp://oddworldlibrary.net/toe/Chroniclers/updates/20080813045833?v=en2008-08-13T04:58:33Z2008-08-13T04:58:33Z<div class="image">
<a href="/archives/togg/index.php?image=RAMO0036.jpg2">
<img src="/toe/thumbs/Chronicler.jpg" />
</a>
<p>A Chronicler by Silvio Aebischer</p>
</div>
<p><span class="term">Chroniclers</span> on Oddworld are an industrialized race of accountants and lawyers.<span class="ref"><a href="#referenceSouljah">1</a>, <a href="#referenceBook">2</a></span> They have not yet been seen in any canonical Oddworld publication, although their existence has been confirmed by Oddworld Inhabitants.</p>
<h2 id="Appearance">Appearance</h2>
<p>Our knowledge of Chroniclers’ appearance comes mostly from the colour painting described below. In this image, the Chronicler is a tall and thin yellow‐skinned characters with four arms, one leg, and a long, stoic face, with two small tentacles either side of its mouth. Its thin frame is a result of never getting much exercise, while its extra pair of arms evolved to make Chroniclers more efficient at office work.<a href="#referenceBook" class="ref">2</a> It has been confirmed that despite this image appearing to depict Chroniclers as having a single leg, they do have two.<a href="#referenceMattLee" class="ref">3</a></p>
<p>Its two eyes are deep red in colour. It is dressed entirely in black and red: a stovepipe hat with a red hat band and open crown (through which its head protrudes), a red all‐in‐one forked cape and necktie, black boots with red laces and sock suspenders, and a black skirt. The Chronicler smokes a cigarette and carries a two‐handled stark metal briefcase and a tall staff that is thought by fans to function as an abacus.<a href="#referenceAbacus" class="ref">4</a></p>
<h2 id="Production">Production</h2>
<p>A Chronicler concept sketch by Steven Olds, dated 1994—​the year Oddworld Inhabitants was founded, and three years before the release of <i>Abe’s Oddysee</i>—​was included in an early <span class="title">Munch’s Oddysee</span> press kit released in November 1999, which was acquired from Oddworld Inhabitants by souljah_73 of the Exoddus Club.<a href="#referenceSouljah2" class="ref">5</a> Unfortunately, this image was lost in March 2002, when Yahoo! Clubs, still in the process of merging with eGroups.com, became Yahoo! Groups, and the Exoddus Club’s photo gallery was deleted.<a href="#referenceYahoo" class="ref">6</a> The Steven Olds concept sketch was later published in <span class="title">The Art of Oddworld Inhabitants</span>,<a href="#referenceSketch" class="ref">7</a> although a computer file version has yet to be recovered. The sketch describes the creature as a ‘more evolved relative to the Oldger’ (‘Oldger’ was an early name for Glukkons)<a href="#referenceOldger" class="ref">8</a>, and shows it with a more angular face and a tall crest atop its head.</p>
<p>The colour painting of a Chronicler by Silvio Aebischer was published by IGN in a preview of <span class="title">Munch’s Oddysee</span> in March 2000.<a href="#referenceIGN" class="ref">9</a>. By this time, fans were fully expecting Chroniclers to appear in <span class="title">Munch’s Oddysee</span>, and were somewhat shocked when the final game did not include the character. <span class="title">The Art of Oddworld Inhabitants</span> confirmed that a Chronicler was intended to have a major lawyer role in <span class="title">Munch’s Oddysee</span>,<a href="#referenceBook" class="ref">2</a> probably as part of the storyline following the capture and trial of <a href="/toe/Molluck" title="Molluck">Molluck</a> by Lady Margaret.</p>
<div class="referencey">
<h2 id="References">References</h2>
<ol>
<li id="referenceSouljah">souljah_73 (30/12/1999). ‘Re: That big tall thing’. The Exoddus Club. Yahoo! Groups.</li>
<li id="referenceBook">Johnson, Cathy & Daniel Wade (14/09/2004). ‘<span class="title">Oddworld: Munch’s Oddysee</span>’, p. 230. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing.</li>
<li id="referenceMattLee">Lee, Matt (02/07/2007). <a href="http://www.oddworldforums.net/showthread.php?p=311170#post311170">Email to Zerox</a>. Post №503 in ‘Oddworld Questions & Answers VI’. Oddworld Discussion. Oddworld Forums.</li></li>
<li id="referenceAbacus">Danny; Oddsville; Xavier; Max the Mug; Eibu (14–15/12/2001). <a href="http://www.oddworldforums.net/showthread.php?p=440#post440">Posts №4–11</a> in ‘To Max’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceSouljah2">souljah_73 (10/11/1999). ‘Re: That Munch Pic...’. The Exoddus Club. Yahoo! Groups.</li>
<li id="referenceYahoo">billy_squeek (02/03/2002). ‘Re: Looks keen.’ The Exoddus Club. Yahoo! Groups.</li>
<li id="referenceSketch"></li>
<li id="referenceOldger">Johnson, Cathy & Daniel Wade (14/09/2004). ‘<i>Oddworld: Abe’s Oddysee</i>’, p. 62 <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing.</li>
<li id="referenceIGN">Lopez, Vincent (01/03/2000). ‘<a href="http://pc.ign.com/articles/134/134213p1.html"><span class="title">Oddworld: Munch’s Oddysee</span></a>’ preview. IGN.</li>
</ol>
</div>MaxClakkerz (en): No new content; updated code and title onlyhttp://oddworldlibrary.net/toe/Clakkerz/updates/20080813044330?v=en2008-08-13T04:43:30Z2008-08-13T04:43:30Z<p>The Mongo Valley is populated by colonial Clakkers, neurotic and condescending townsfolk who settled in the area after the river was dammed during their own Expansion Period. Clakkers are perfectly content to lead their humdrum lives in their dusty, insular villages. When not watching their favourite TV programmes and films (<i>E! The True Nolybab Story</i>; <i>Dial S For Scrambled</i>; <span class="title">One Flew Over the Clakker’s Nest</span>), they will shuffle about town searching for banal conversation, stack shelves, resort piles of boxes and find things to compain about. It is not known whether the Clakkers intentionally moved to the Mongo Valley, or whether they just started colonising where their trailers and procreation vehicles broke down.</p>
<p>For leisure, Clakkers like nothing more than to belittle other species. They love to swindle <a href="/toe/Outlaws" title="Outlaws">Outlaws</a> for Moolah and henpeck the <a href="/toe/Grubbs" title="Grubbs">natives</a> with bullhorns. While they are famed for their warm Southern Mudos hospitality, cases of accepting an outsider as part of their society, such as the <a href="/toe/Stranger" title="Stranger">Stranger</a> or <a href="/toe/Vykker" title="Vykker">Vykker</a> Surgeon, are rare, and there is little cultural integration. They are especially loathed by Outlaws, who make it their job to terrorise and extort townsfolk. Not surprisingly, hunting bounties is a high‐demand, high‐paying job opportunity.</p>
<h2 id="Geography">Geography</h2>
<p>The main industries in the Mongo Valley are farming and mining. Opples and corn are the staple diet of the townsfolk, and they are more than content with that, supplementing their diet with homemade cornbread and the popular Pawk N Beenz. The main income for all Clakker settlements, though, is digging for Grubb artefacts and selling them on. Sometimes giant mining and excavation operations develop. However, the most successful settlements are always those that have a valuable ability to trade. New Yolk City is located at the lowest navigable point on the River Mongo, while Gizzard Gulch profits by piping and carting water from their plant to all the nearby villages.</p>MaxArticles listed by publication date (en): Added link to new ‘Sam’ articlehttp://oddworldlibrary.net/toe/Articles_listed_by_publication_date/updates/20080813043602?v=en2008-08-13T04:36:02Z2008-08-13T04:36:02Z<table class="credits">
<tr>
<th class="left">First published</th>
<th class="right">Article</th>
</tr>
<tr>
<td class="left">24/06/2003</td>
<td class="right"><a href="/toe/FAQ" title="FAQ">F.A.Q.</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Contents" title="Contents">Contents</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Clakkerz" title="Clakkerz">Clakkerz</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Gabbits" title="Gabbits">Gabbits</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Grubbs" title="Grubbs">Grubbs</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Mudokons" title="Mudokons">Mudokons</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Outlaws" title="Outlaws">Outlaws</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Paramites" title="Paramites">Paramites</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Scrabs" title="Scrabs">Scrabs</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Sligs" title="Sligs">Sligs</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Vykkers" title="Vykkers">Vykkers</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Abe" title="Abe">Abe</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Munch" title="Munch">Munch</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Sekto" title="Sekto">Sekto</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Stranger" title="Stranger">Stranger</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Vykkers_Conglomerate" title="Vykkers Conglomerate">Vykkers Conglomerate</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Paramonia" title="Paramonia">Paramonia</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Scrabania" title="Scrabania">Scrabania</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Monsaic_Lines" title="Monsaic Lines">Monsaic Lines</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Paramonian_Temple" title="Paramonian Temple">Paramonian Temple</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Fleeches" title="Fleeches">Fleeches</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Fuzzles" title="Fuzzles">Fuzzles</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Glukkons" title="Glukkons">Glukkons</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Interns" title="Interns">Interns</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Meeches" title="Meeches">Meeches</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Slogs" title="Slogs">Slogs</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Slurgs" title="Slurgs">Slurgs</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Wolvarks" title="Wolvarks">Wolvarks</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Lulu" title="Lulu">Lulu</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Molluck" title="Molluck">Molluck</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Humphrey" title="Humphrey">Humphrey</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Irwin" title="Irwin">Irwin</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Shrykull" title="Shrykull">Shrykull</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/SoulStorm_Brew" title="SoulStorm Brew">SoulStorm Brew</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Wilderness_Region" title="Wilderness Region">Wilderness Region</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Necrum" title="Necrum">Necrum</a></td>
</tr>
<tr>
<td class="left">09/12/2007</td>
<td class="right"><a href="/toe/Citizen_Siege" title="Citizen Siege">Citizen Siege</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Chroniclers" title="Chroniclers">Chroniclers</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Oddworld:_Abe's_Oddysee_cheats" title="Oddworld: Abe’s Oddysee cheats"><i>Oddworld: Abe’s Oddysee</i> cheats</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Oddworld:_Abe's_Exoddus_cheats" title="Oddworld: Abe’s Exoddus cheats"><i>Oddworld: Abe’s Exoddus</i> cheats</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Oddworld:_Abe's_Oddysee_credits" title="Oddworld: Abe’s Oddysee credits"><i>Oddworld: Abe’s Oddysee</i> credits</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Oddworld_species" title="Oddworld species">Oddworld species</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Greeters" title="Greeters">Greeters</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/SligStorm" title="SligStorm" class="title">SligStorm</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Alphabetical_list_of_articles" title="Alphabetical list of articles">Alphabetical list of articles</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Articles_listed_by_publication_date" title="Articles listed by publication date">Articles listed by publication date</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Oddworld:_Abe's_Exoddus_credits" title="Oddworld: Abe’s Exoddus credits"><i>Oddworld: Abe’s Exoddus</i> credits</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Gorman_Disenza" title="Gorman Disenza">Gorman Disenza</a></td>
<tr>
<td class="left">21/07/2008</td>
<td class="right"><a href="/toe/Kintos" title="Kintos">Kintos</a></td>
</tr>
<tr>
<td class="left">24/07/2008</td>
<td class="right"><a href="/toe/Sea_Rexes" title="Sea Rexes">Sea Rexes</a></td>
</tr>
<tr>
<td class="left">13/08/2008</td>
<td class="right"><a href="/toe/Sam" title="Sam">Sam</a></td>
</tr>
</table>MaxAlphabetical list of articles (en): Added link to new ‘Sam’ articlehttp://oddworldlibrary.net/toe/Alphabetical_list_of_articles/updates/20080813043026?v=en2008-08-13T04:30:26Z2008-08-13T04:30:26Z<ul>
<li><a href="/toe/Abe" title="Abe">Abe</a></li>
<li><a href="/toe/Alphabetical_list_of_articles" title="Alphabetical list of articles">Alphabetical list of articles</a></li>
<li><a href="/toe/Articles_listed_by_publication_date" title="Articles listed by publication date">Articles listed by publication date</a></li>
<li><a href="/toe/Chroniclers" title="Chroniclers">Chroniclers</a></li>
<li><a href="/toe/Citizen_Siege" title="Citizen Siege">Citizen Siege</a></li>
<li><a href="/toe/Clakkerz" title="Clakkerz">Clakkerz</a></li>
<li><a href="/toe/Contents" title="Contents">Contents</a></li>
<li><a href="/toe/F.A.Q." title="F.A.Q.">F.A.Q.</a></li>
<li><a href="/toe/Fleeches" title="Fleeches">Fleeches</a></li>
<li><a href="/toe/Fuzzles" title="Fuzzles">Fuzzles</a></li>
<li><a href="/toe/Gabbits" title="Gabbits">Gabbits</a></li>
<li><a href="/toe/Glukkons" title="Glukkons">Glukkons</a></li>
<li><a href="/toe/Gorman_Disenza" title="Gorman Disenza">Gorman Disenza</a></li>
<li><a href="/toe/Greeters" title="Greeters">Greeters</a></li>
<li><a href="/toe/Grubbs" title="Grubbs">Grubbs</a></li>
<li><a href="/toe/Humphrey" title="Humphrey">Humphrey</a></li>
<li><a href="/toe/Interns" title="Interns">Interns</a></li>
<li><a href="/toe/Irwin" title="Irwin">Irwin</a></li>
<li><a href="/toe/Kintos" title="Kintos">Kintos</a></li>
<li><a href="/toe/Lulu" title="Lulu">Lulu</a></li>
<li><a href="/toe/Meeches" title="Meeches">Meeches</a></li>
<li><a href="/toe/Molluck" title="Molluck">Molluck</a></li>
<li><a href="/toe/Monsaic_Lines" title="Monsaic Lines">Monsaic Lines</a></li>
<li><a href="/toe/Mudokons" title="Mudokons">Mudokons</a></li>
<li><a href="/toe/Munch" title="Munch">Munch</a></li>
<li><a href="/toe/Necrum" title="Necrum">Necrum</a></li>
<li><a href="/toe/Oddworld:_Abe's_Exoddus_cheats" title="Oddworld: Abe’s Exoddus cheats"><i>Oddworld: Abe’s Exoddus</i> cheats</a></li>
<li><a href="/toe/Oddworld:_Abe's_Exoddus_credits" title="Oddworld: Abe’s Exoddus credits"><i>Oddworld: Abe’s Exoddus</i> credits</a></li>
<li><a href="/toe/Oddworld:_Abe's_Oddysee_cheats" title="Oddworld: Abe’s Oddysee cheats"><i>Oddworld: Abe’s Oddysee</i> cheats</a></li>
<li><a href="/toe/Oddworld:_Abe's_Oddysee_credits" title="Oddworld: Abe’s Oddysee credits"><i>Oddworld: Abe’s Oddysee</i> credits</a></li>
<li><a href="/toe/Oddworld_species" title="Oddworld species">Oddworld species</a></li>
<li><a href="/toe/Outlaws" title="Outlaws">Outlaws</a></li>
<li><a href="/toe/Paramites" title="Paramites">Paramites</a></li>
<li><a href="/toe/Paramonia" title="Paramonia">Paramonia</a></li>
<li><a href="/toe/Paramonian_Temple" title="Paramonian Temple">Paramonian Temple</a></li>
<li><a href="/toe/Sam" title="Sam">Sam</a></li>
<li><a href="/toe/Sea_Rexes" title="Sea Rexes">Sea Rexes</a></li>
<li><a href="/toe/Scrabania" title="Scrabania">Scrabania</a></li>
<li><a href="/toe/Scrabs" title="Scrabs">Scrabs</a></li>
<li><a href="/toe/Sekto" title="Sekto">Sekto</a></li>
<li><a href="/toe/Shrykull" title="Shrykull">Shrykull</a></li>
<li><a href="/toe/Sligs" title="Sligs">Sligs</a></li>
<li><a href="/toe/SligStorm" title="SligStorm" class="title">SligStorm</a></li>
<li><a href="/toe/Slogs" title="Slogs">Slogs</a></li>
<li><a href="/toe/Slurgs" title="Slurgs">Slurgs</a></li>
<li><a href="/toe/SoulStorm_Brew" title="SoulStorm Brew">SoulStorm Brew</a></li>
<li><a href="/toe/Stranger" title="Stranger">Stranger</a></li>
<li><a href="/toe/Vykkers" title="Vykkers">Vykkers</a></li>
<li><a href="/toe/Vykkers_Conglomerate" title="Vykkers Conglomerate">Vykkers Conglomerate</a></li>
<li><a href="/toe/Wilderness_Region" title="Wilderness Region">Wilderness Region</a></li>
<li><a href="/toe/Wolvarks" title="Wolvarks">Wolvarks</a></li>
</ul>MaxContents (en): Added link to new ‘Sam’ articlehttp://oddworldlibrary.net/toe/Contents/updates/20080813042835?v=en2008-08-13T04:28:35Z2008-08-13T04:28:35Z<p>Welcome to the Oddworld Encyclopædia, also known as TOE. This unofficial (but hopefully authoritative) compendium of Oddworld knowledge hopes eventually to become an unrivalled guide to the fictional Oddworld universe, the games and films that feature it, its creators, and even its own fan base, as well as covering the other intellectual properties of Lorne Lanning’s, such as the up‐and‐coming Citizen Siege games and feature film.</p>
<p>TOE currently comprises 51 interlinked articles, which are listed <a href="/toe/Alphabetical_list_of_articles" title="Alphabetical list of articles">alphabetically</a>, <a href="/toe/Articles_listed_by_publication_date" title="Articles listed by publication date">by publication date</a>, or by category below. Many more articles will be added to the Encyclopædia in the near future; keep an eye on the new <a href="/toe/updates/" title="Updates">updates page</a> for all the latest additions and revisions to TOE. Of special note is TOE’s <a href="/toe/FAQ" title="FAQ">Unofficial Oddworld F.A.Q.</a> that answers the most common questions you might have.</p>
<h2 id="Oddworld">Oddworld</h2>
<h3 id="Canon">Canon</h3>
<h4><a href="/toe/Oddworld_species" title="Oddworld species">Species</a></h4>
<ul class="simple">
<li><a href="/toe/Chroniclers" title="Chroniclers">Chroniclers</a></li>
<li><a href="/toe/Clakkerz" title="Clakkerz">Clakkerz</a></li>
<li><a href="/toe/Fleeches" title="Fleeches">Fleeches</a></li>
<li><a href="/toe/Fuzzles" title="Fuzzles">Fuzzles</a></li>
<li><a href="/toe/Gabbits" title="Gabbits">Gabbits</a></li>
<li><a href="/toe/Glukkons" title="Glukkons">Glukkons</a></li>
<li><a href="/toe/Grubbs" title="Grubbs">Grubbs</a></li>
<li><a href="/toe/Interns" title="Interns">Interns</a></li>
<li><a href="/toe/Kintos" title="Kintos">Kintos</a></li>
<li><a href="/toe/Meeches" title="Meeches">Meeches</a></li>
<li><a href="/toe/Mudokons" title="Mudokons">Mudokons</a></li>
<li><a href="/toe/Outlaws" title="Outlaws">Outlaws</a></li>
<li><a href="/toe/Paramites" title="Paramites">Paramites</a></li>
<li><a href="/toe/Sea_Rexes" title="Sea Rexes">Sea Rexes</a></li>
<li><a href="/toe/Scrabs" title="Scrabs">Scrabs</a></li>
<li><a href="/toe/Sligs" title="Sligs">Sligs</a></li>
<li><a href="/toe/Slogs" title="Slogs">Slogs</a></li>
<li><a href="/toe/Slurgs" title="Slurgs">Slurgs</a></li>
<li><a href="/toe/Vykkers" title="Vykkers">Vykkers</a></li>
<li><a href="/toe/Wolvarks" title="Wolvarks">Wolvarks</a></li>
</ul>
<h4 id="Characters">Characters</h4>
<ul class="simple">
<li><a href="/toe/Abe" title="Abe">Abe</a></li>
<li><a href="/toe/Humphrey" title="Humphrey">Humphrey</a></li>
<li><a href="/toe/Irwin" title="Irwin">Irwin</a></li>
<li><a href="/toe/Lulu" title="Lulu">Lulu</a></li>
<li><a href="/toe/Molluck" title="Molluck">Molluck</a></li>
<li><a href="/toe/Munch" title="Munch">Munch</a></li>
<li><a href="/toe/Sam" title="Sam">Sam</a></li>
<li><a href="/toe/Sekto" title="Sekto">Sekto</a></li>
<li><a href="/toe/Shrykull" title="Shrykull">Shrykull</a></li>
<li><a href="/toe/Stranger" title="Stranger">Stranger</a></li>
<li><a href="/toe/Vykkers_Conglomerate" title="Vykkers Conglomerate">Vykkers Conglomerate</a></li>
</ul>
<h4 id="Locations">Locations</h4>
<ul class="simple">
<li><a href="/toe/Monsaic_Lines" title="Monsaic Lines">Monsaic Lines</a></li>
<li><a href="/toe/Necrum" title="Necrum">Necrum</a></li>
<li><a href="/toe/Paramonia" title="Paramonia">Paramonia</a></li>
<li><a href="/toe/Paramonian_Temple" title="Paramonian Temple">Paramonian Temple</a></li>
<li><a href="/toe/Scrabania" title="Scrabania">Scrabania</a></li>
<li><a href="/toe/Wilderness_Region" title="Wilderness Region">Wilderness Region</a></li>
</ul>
<h4 id="Resources,_products,_technology,_and_medicine">Resources, products, technology, and medicine</h4>
<ul class="simple">
<li><a href="/toe/Gorman_Disenza" title="Gorman Disenza">Gorman Disenza</a></li>
<li><a href="/toe/Greeters" title="Greeters">Greeters</a></li>
<li><a href="/toe/SoulStorm_Brew" title="SoulStorm Brew">SoulStorm Brew</a></li>
</ul>
<h3>Publications</h3>
<ul class="simple">
<li><i>Oddworld: Abe’s Oddysee</i>
<ul class="simple">
<li><a href="/toe/Oddworld:_Abe's_Oddysee_cheats" title="Oddworld: Abe’s Oddysee cheats"><span class="title"><i>Oddworld: Abe’s Oddysee</i> cheats</a></li>
<li><a href="/toe/Oddworld:_Abe's_Oddysee_credits" title="Oddworld: Abe’s Oddysee credits"><i>Oddworld: Abe’s Oddysee</i> credits</a></li>
</ul>
</li>
<li><i>Oddworld: Abe’s Exoddus</i>
<ul class="simple">
<li><a href="/toe/Oddworld:_Abe's_Exoddus_cheats" title="Oddworld: Abe’s Exoddus cheats"><i>Oddworld: Abe’s Exoddus</i> cheats</a></li>
<li><a href="/toe/Oddworld:_Abe's_Exoddus_credits" title="Oddworld: Abe’s Exoddus credits"><i>Oddworld: Abe’s Exoddus</i> credits</a></li>
</ul>
</li>
<li><i><a href="/toe/SligStorm" title="SligStorm">SligStorm</a></i></a></li>
</ul>
<h3 id="Fandom">Fandom</h3>
<ul class="simple">
<li><a href="/toe/FAQ" title="FAQ">Frequently Asked Questions (F.A.Q.)</a></li>
</ul>
<h2 id="Citizen_Siege">Citizen Siege</h2>
<ul class="simple">
<li><a href="/toe/Citizen_Siege" title="Citizen Siege">Citizen Siege</a></li>
</ul>MaxSam (en): Article publishedhttp://oddworldlibrary.net/toe/Sam/updates/20080813042339?v=en2008-08-13T04:23:39Z2008-08-13T04:23:39Z<div class="image">
<a href="/archives/togg/index.php?image=CAMO0058.jpg2">
<img src="/toe/thumbs/Sam.jpg" />
</a>
</div>
<p><b>Sam</b> is a <a href="/toe/Mudokons" title="Mudokons">Mudokon</a> queen, one of only a few females capable of producing young, and the mother of <a href="/toe/Abe" title="Abe">Abe</a>. It was originally planned for her to appear in <span class="title">Oddworld: Munch’s Oddysee</span>, but she had to be cut from the story during the game’s troubled production.</p>
<h2 id="Appearance">Appearance</h2>
<p>As an adult female Mudokon, Sam is a biological queen who is alone responsible for producing the entire worker population of her colony. Her body is specialized in reproduction: while her head and thorax are just slightly taller than an adult worker Mudokon, her abdomen is many times this in height, length, and width.<a href="#referenceSamPic" class="ref">1</a> Her front end is much like Mudokon worker’s, except with more age, a shorter head, and two huge breasts that spread out across the floor.<span class="ref"><a href="#referenceVideoModel">2</a>, <a href="#referenceBookModel">3</a></span> Her hair is not tied up in a ponytail but in one huge roll.<a href="#referenceBookModel" class="ref">3</a></p>
<h2 id="Captivity">Captivity</h2>
<p>There were once a few Mudokon queens, but once the Magog Cartel started opening factories in Mudos, the <a href="/toe/Glukkons" title="Glukkons">Glukkons</a> began destroying the native culture and the other queens started dying. Scared of the genocide around her, Sam made a deal with the Glukkons, ensuring she and her children would always be given a place to stay, food, and clothing, and that her children would be given jobs.<a href="#referenceNate" class="ref">4</a> When she saw that this deal was really a sell‐out to the industrialized lifestyle and led to the enslavement of the entire Mudokon race, she was driven to terrible drug addiction<span class="ref"><a href="#referenceNate">4</a>, <a href="#referenceAlfDrugs">5</a></span> and bouts of suicidal depression.<a href="#referenceUniShrink" class="ref">6</a></p>
<p>She is now kept on a straw bed in a huge padded lair in some <a href="/toe/Vykkers" title="Vykkers">Vykkers</a> facility (Vykkers Labs 13 in the intended story of <span class="title">Munch’s Oddysee</span>), chained between two security towers, each of which is fitted with gun turrets and spotlights. A ring of lights is suspended above her rear from the walls by metal cables, allowing adequate lighting for her egg laying.<a href="#referenceSamPic" class="ref">1</a> The Mudokon eggs are handled by <a href="/toe/Interns" title="Interns">Interns</a>, whose large hands are perfect for carrying them, but who do not care for the unborn creatures inside.<a href="#referenceBookInterns" class="ref">7</a> Sam is also under the guard of one<a href="#referenceUniShrink" class="ref">6</a> or many<a href="#referenceSamPic" class="ref">1</a> Shrinks, whose job it is to keep her emotionally stable enough for her productivity not to drop below acceptable levels.<a href="#referenceUniShrink" class="ref">6</a></p>
<div class="image">
<a href="/archives/togg/index.php?image=CAMO0113.jpg4">
<img src="/toe/thumbs/LaborEggs.jpg" />
</a>
<p>Sam’s Labor Eggs</p>
</div>
<p>Sam’s Mudokon eggs are now sold as Sam’s Labor Eggs under the Slave Aid label.<a href="#referenceSLElogo" class="ref">8</a> Paul O’Connor has mentioned that Sam is part of a secret experiment,<a href="#referenceExperiment" class="ref">9</a> but this may be a piece of misinformation.<a href="#referenceMisinformation" class="ref">10</a></p>
<p>Sam is responsible for sewing baby Abe’s lips together to prevent him from crying and disturbing livestock. She did this knowing that unless she shut him up first, he would be hurt until he shut one one way or another.<span class="ref"><a href="#referenceNate">4</a>, <a href="#referenceAlfCry">11</a>, <a href="#referenceOddguy">12</a>, <a href="#referenceG4">13</a></span></p>
<p>According to the story intended for <span class="title">Munch’s Oddysee</span>, <a href="/toe/Munch" title="Munch">Munch</a> befriends Sam during his initial escape from Vykkers Labs.<a href="#referenceMunchMeetsSam" class="ref">14</a> She sees the SkullJack on his head and comments ‘They did that to ya didn’t they? Doesn’t surprise me. You’d be amazed at what they can do.’ Munch then watches as she yells furiously at Interns who are taking her eggs away, then as she downs several vials and jars of drugs.<a href="#referenceStoryboards" class="ref">15</a></p>
<h2 id="Psychology">Psychology</h2>
<p>Sam made a deal with the Glukkons to provide her children with food and jobs, as an act of love to ensure that the marginalization and cultural genocide that was taking place all across newly industrialized Mudos would not befall her own children.<a href="#referenceNate" class="ref">4</a> Having seen that this led to their being treated as slave labour and a natural resource, she has developed severe drug addictions<span class="ref"><a href="#referenceNate">4</a>, <a href="#referenceAlfDrugs">5</a></span> and wild, rapid mood swings<a href="#referenceUniShrink" class="ref">6</a> that take her between fury at the industrial races,<a href="#referenceStoryboards" class="ref">15</a> nurturing love of her children,<span class="ref"><a href="#referenceSamPic">1</a>, <a href="#referenceBookSam">16</a></span> and suicidal depression.<a href="#referenceUniShrink" class="ref">6</a> She can be almost grandmotherly<a href="#referenceBookSam" class="ref">16</a>, but she can also be a pill‐popping bitch.<a href="#referencePresentation" class="ref">17</a> The Shrink that looks after her knows that, ultimately, she is on her way out.<a href="#referenceUniShrink" class="ref">6</a></p>
<h2 id="Production_history">Production history</h2>
<h3 id="Inspiration">Inspiration</h3>
<p>The concept of eusocial sapient races on Oddworld was inspired by Lorne’s interest in the eusocial species of Earth: bees, ants, termites, and naked mole rats—​one of Lorne’s personal favourites.<a href="#referenceOWW" class="ref">18</a> Lorne wanted to use this as the reproductive model of developed cultures to explore ideas of inheritance,<a href="#referenceNate5" class="ref">19</a> sexuality,<a href="#referenceSexuality" class="ref">20</a> idolization,<a href="#referenceExperiment" class="ref">9</a> and parenting.</p>
<p>Sam in particular was inspired by Lorne’s own mother, who he always saw as a tragic figure ‘caught in the consumer mechanics of our modern world,’ albeit in a greatly exaggerated way. According to him, she married a man she did not love because she was worried about raising two children alone, and was addicted to painkillers from a young age due to back problems. Lorne felt the idea of having to make a horrific decision that would affect a family’s history was a powerful one he could use to make Sam a sympathetic character,<a href="#referenceNate" class="ref">4</a> but with an Oddworld ‘tell’—​an unexpected aspect to her that conflicts with her dominant personality.<a href="#referencePresentation" class="ref">17</a></p>
<p>Lorne also compares the deal Sam made with the Glukkons to deals made between Native Americans and the expanding United States.<a href="#referenceNate" class="ref">4</a></p>
<h3 id="Munch's_Oddysee"><span class="title">Munch’s Oddysee</span></h3>
<div class="image">
<img src="/toe/thumbs/SamModel.jpg" />
<p>Sam’s front end modelled by Farzad</p>
</div>
<p>Sam was originally supposed to appear in <span class="title">Oddworld: Munch’s Oddysee</span>,<span class="ref"><a href="#referenceExperiment">9</a>, <a href="#referenceOWW">18</a>, <a href="#referencePaulStillSam">21</a>, <a href="#referenceAlfStillSam">22</a></span> with Abe’s goal being to rescue her from Vykkers Labs.<span class="ref"><a href="#referenceMunchMeetsSam">14</a>, <a href="#referenceStatus">23</a></span> Sam was designed,<a href="#referenceSamPic" class="ref">1</a> sculpted by Farzad<a href="#referenceFarzadModel" class="ref">24</a> to be laser scanned and turened into a digital model,<a href="#referenceVideoModelLorne" class="ref">25</a> and included in FMV storyboards.<a href="#referenceStoryboards" class="ref">15</a> Her inclusion in the game was reported to the press as late as July 2001,<a href="#referenceMunchMeetsSam" class="ref">14</a> but in September Microsoft announced via GameSpot that Sam was removed from the game’s story.<a href="#referenceNoSam" class="ref">26</a> Her removal, along with that of other gameplay and storyline elements, was due to <span class="title">Munch</span>’s troubled developmental process<a href="#referenceSamPress" class="ref">27</a> and, ultimately, having to deliver the game as a launch title for Microsoft’s Xbox.<a href="#referencePolygon" class="ref">28</a>. The only reference to Sam in the final game is a sign for Sam’s Labor Eggs.<span class="ref"><a href="#referenceBookSam">16</a>, <a href="#referenceSLEMO">29</a>, <a href="#referenceSLElogo">8</a></span></p>
<p>Sam’s appearance was put back in the pipeline,<span class="ref"><a href="#referenceAlfNotYet1">30</a>, <a href="#referenceAlfNotYet2">31</a></span>, possibly rescheduled to appear in <span class="title">Munch’s Exoddus</span>, whose script was drafted and which entered full production right after <span class="title">Munch’s Oddysee</span> delivered,<a href="#referenceLorneChat" class="ref">32</a> but put to one side for <span class="title">Stranger’s Wrath</span>. When Oddworld Inhabitants shut down its internal game development studio, Lorne hoped reveal Sam in films.<a href="#referenceNate" class="ref">4</a></p>
<div class="referencey">
<h2 id="References">References</h2>
<ol>
<li id="referenceSamPic">Varahramyan, Farzad, c. Raymond Swanland (30/05/1997). ‘<a href="http://oddworldlibrary.net/archives/togg/index.php?image=CAMO0058.jpg2">Sam’s Lair</a>’. <i>IGN</i> (15/02/2000). Also in Cathy Johnson & Daniel Wade (15/09/2004). ‘<span class="title">Oddworld: Munch’s Oddysee</span>’, p. 231. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing.</li>
<li id="referenceVideoModel">Model of Sam. Film broadcast on ‘<a href="/archives/cinema/MO01.htm">Gamepower@Oddworld: Office Tour</a>’ (12/12/2001), 1·51. <i>Gamepower</i>. Jim.</li>
<li id="referenceBookModel">Model of Sam. Photograph published in Cathy Johnson & Daniel Wade (15/09/2004). ‘<span class="title">Oddworld: Munch’s Oddysee</span>’, p. 231. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing.</li>
<li id="referenceNate">Lanning, Lorne (14/04/2008). ‘<a href="/oddblog/specials/Nate_interviews_Lorne_Lanning#The_relationship_between_Abe_and_Sam">Part 4: The relationship between Abe and Sam</a>’ (08/08/2008) of ‘Nate interviews Lorne Lanning’. <i>OddBlog</i>. The Oddworld Library.</li>
<li id="referenceAlfDrugs">Alf (04/09/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf21.shtml"><i>Dear Alf</i> 21</a>, question 13. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceUniShrink">Oddworld Inhabitants (31/07/2000). <a href="http://oddworld.com/firsttenyears/universe/industrial/characters/ow_shrink_stats.html">Shrink stats</a> (commented out text), Industrial characters. Oddworld Universe. Oddworld.com.</li>
<li id="referenceBookInterns">Johnson, Cathy & Daniel Wade (15/09/2004). ‘Interns’, ‘<span class="title">Oddworld: Munch’s Oddysee</span>’, p. 181. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing.</li>
<li id="referenceSLElogo">Oddworld Inhabitants. <a href="/archives/togg/index.php?image=CAMO0113.jpg4">‘Sam’s Labor Eggs’ sign</a> graphic. In Tri Pham, Jeff Barton & Michael Littlefield (21/11/2001). ‘The Loading Dock’, ‘Return to Vykkers Labs’, p. 82. <span class="title">Oddworld: Munch’s Oddysee: Prima’s Official Strategy Guide</span>. Roseville, CA: Prima Games.</li>
<li id="referenceExperiment">O’Connor, Paul (22/12/1999). ‘<a href="/archives/scriptures/diaries/Munch_videogames.com/Family_Secrets">Family Secrets</a>’. Entry №3 in <span class="title">Oddworld: Munch’s Oddysee Designer Diary</span>. <i>Videogames.com</i>.</li>
<li id="referenceMisinformation">O’Connor, Paul (05/05/1998). ‘<a href="/archives/scriptures/diaries/Abe’s_Exoddus/Slog_Days">Slog Days</a>’. Entry №1 in <span class="title">Oddworld: Abe’s Exoddus Designer Diary</span>. <i>Videogames.com</i>.</li>
<li id="referenceAlfCry">Alf (02/12/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf24.shtml"><i>Dear Alf</i></a>, question 7. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceOddguy">oddguy (06/07/2003). <a href="http://www.oddworldforums.net/showthread.php?p=119255#post119255">Post №14</a> in ‘Did Sam know?’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceG4">Lanning, Lorne (21/01/2005). ‘<a href="http://www.tv.com/g4tv.com/when‐titans‐clash/episode/462296/summary.html?tag=ep_list;ep_title;0">When Titans Clash</a>’. G4tv.com. Episode 1, season 4. <a href="http://www.oddworldforums.net/showthread.php?p=232592#post232592">Partial transcript by oddguy</a> (29/12/2005). Post №163 in ‘Oddworld puzzler board! :D’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceMunchMeetsSam">Lanning, Lorne (06/06/2001). ‘<a href="http://web.archive.org/web/20020126074420/www.elecplay.com/feature.html?id=5971&page=3"><span class="title">Munch’s Oddysee</span></a>’ interview by Tood Mowatt, question 5. <span class="title">The Electric Playground</span>.</li>
<li id="referenceStoryboards">Storyboards for <span class="title">Oddworld: Munch’s Oddysee</span>. Photographs published in ‘<a href="http://oddworldlibrary.net/archives/scriptures/interviews/2002/01/Chatting_with_Oddworld">Chatting with Oddworld</a>’ interview (?01/01/2002). <i>XBM</i> issue 2, p. 42. Bristol, U.K.: Paragon Publishing.</li>
<li id="referenceBookSam">Johnson, Cathy & Daniel Wade (15/09/2004). ‘<span class="title">Oddworld: Munch’s Oddysee</span>’, p. 231. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing.</li>
<li id="referencePresentation">O’Connor, Paul, Chris Ulm & Farzad Varahramyan (23/03/2001). ‘Oddfellows: Character Design the Oddworld Way’ slide show presentation. Game Developers Conference 2001.</li>
<li id="referenceOWW">Lanning, Lorne (30/10/2000). ‘<a href="http://oddworld.au.com/site/features/interview‐lorne1.php">Interview with Lorne Lanning</a>’ by Sydney & Abe Babe, question 1. Oddworldian & Oddworld‐Web.</li>
<li id="referenceNate5">Lanning, Lorne (14/04/2008). ‘<a href="/oddblog/specials/Nate_interviews_Lorne_Lanning#Glukkon_history">Part 5: Glukkon history</a>’ (15/08/2008) of ‘Nate interviews Lorne Lanning’. <i>OddBlog</i>. The Oddworld Library.</li>
<li id="referenceSexuality">Lanning, Lorne (23/10/1999). ‘<a href="http://web.archive.org/web/19990901014745/http://www.oddworld.com/abes.exoddus/noshock/features/interview3.htm">Interview with Lorne Lanning</a>’ by GT Marketing Slig (?Glenn Broderick), question 11. Oddworld.com.</li>
<li id="referencePaulStillSam">O’Connor, Paul (16/03/2000). ‘<a href="http://games.groups.yahoo.com/group/Oddworld/message/96">Re: [Oddworld] question about FMV</a>’. The Oddworld Group. eGroups.com.</li>
<li id="referenceAlfStillSam">Alf (30/04/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf08.shtml"><i>Dear Alf</i> 08</a>, question 13. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceStatus">Lanning, Lorne (12/06/2000). ‘<a href="http://web.archive.org/web/20000823113035/http://www.gamersrepublic.com/Allformat/playstation/frontlines/061200/odd.asp">Status and power: Oddworld isn’t so odd anymore</a>’ interview by Edd Fear. <span class="title">Gamers’ Republic Online</span>.</li>
<li id="referenceFarzadModel">Photographs of Farzad modelling Sam (15/02/2000). ‘<a href="http://web.archive.org/web/20000817165310/ps2.ign.com/news/15237.html">What Is It Like to Design With Oddworld?</a>’ interview with Farzad Varahramyan by Douglas C. Perry. <i>IGNPS2</i>.</li>
<li id="referenceVideoModelLorne">Lanning, Lorne (12/12/2001). ‘<a href="/archives/cinema/MO01.htm">Gamepower@Oddworld: Office Tour</a>’, 1·51. <i>Gamepower</i>. Jim.</li>
<li id="referenceNoSam">Satterfield, Shane (05/09/2001). ‘<a href="http://gamespot.com/xbox/action/oddworldmunchsoddysee/news.html?sid=2810255">Plot changes for <span class="title">Munch’s Oddysee</span></a>’. <i>GameSpot</i>.</li>
<li id="referenceSamPress">Brown, Rob (03/05/2002). ‘<a href="http://www.xboxcorp.com/interview1.shtml"><span class="title">Oddworld: Munch’s Oddysee</span> interview</a>’ by Ben & Aurora, question 6. <i>Xbox Corp</i>.</li>
<li id="referencePolygon">Lanning, Lorne, & Maurice Konkle (01/03/2004). ‘Uncommon Threads’ by Brendan Sinclair, pp. 37 & 38. <span class="title">Polygon</span> magazine, issue 9. Knoxville, TN: Deviation.</li>
<li id="referenceSLEMO">Oddworld Inhabitants (14/11/2001). Wall of cargo hold at end of ‘The Loading Dock’. <span class="title">Oddworld: Munch’s Oddysee</span>. Microsoft Game Studios.</li>
<li id="referenceAlfNotYet1">Alf (01/05/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf18.shtml"><i>Dear Alf</i> 18</a>, question 21. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceAlfNotYet2">Alf (19/02/2003). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf2_03.shtml"><i>Dear Alf</i></a>, question 5. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceLorneChat">Lanning, Lorne (14/11/2000) ‘<a href="http://oddworld.au.com/site/features/chat‐lorne.php">Oddworld Inhabitants Developer Chat</a>’ online chat on GameSpy Arcade, question 14. PlanetXbox.</li>
</ol>
</div>MaxArticles listed by publication date (en): Added link to new ‘Sea Rexes’ articlehttp://oddworldlibrary.net/toe/Articles_listed_by_publication_date/updates/20080724064012?v=en2008-07-24T06:40:12Z2008-07-24T06:40:12Z<table class="credits">
<tr>
<th class="left">First published</th>
<th class="right">Article</th>
</tr>
<tr>
<td class="left">24/06/2003</td>
<td class="right"><a href="/toe/F.A.Q." title="F.A.Q.">F.A.Q.</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Contents" title="Contents">Contents</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Clakkerz" title="Clakkerz">Clakkerz</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Gabbits" title="Gabbits">Gabbits</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Grubbs" title="Grubbs">Grubbs</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Mudokons" title="Mudokons">Mudokons</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Outlaws" title="Outlaws">Outlaws</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Paramites" title="Paramites">Paramites</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Scrabs" title="Scrabs">Scrabs</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Sligs" title="Sligs">Sligs</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Vykkers" title="Vykkers">Vykkers</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Abe" title="Abe">Abe</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Munch" title="Munch">Munch</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Sekto" title="Sekto">Sekto</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Stranger" title="Stranger">Stranger</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Vykkers_Conglomerate" title="Vykkers Conglomerate">Vykkers Conglomerate</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Paramonia" title="Paramonia">Paramonia</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Scrabania" title="Scrabania">Scrabania</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Monsaic_Lines" title="Monsaic Lines">Monsaic Lines</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Paramonian_Temple" title="Paramonian Temple">Paramonian Temple</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Fleeches" title="Fleeches">Fleeches</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Fuzzles" title="Fuzzles">Fuzzles</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Glukkons" title="Glukkons">Glukkons</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Interns" title="Interns">Interns</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Meeches" title="Meeches">Meeches</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Slogs" title="Slogs">Slogs</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Slurgs" title="Slurgs">Slurgs</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Wolvarks" title="Wolvarks">Wolvarks</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Lulu" title="Lulu">Lulu</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Molluck" title="Molluck">Molluck</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Humphrey" title="Humphrey">Humphrey</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Irwin" title="Irwin">Irwin</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Shrykull" title="Shrykull">Shrykull</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/SoulStorm_Brew" title="SoulStorm Brew">SoulStorm Brew</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Wilderness_Region" title="Wilderness Region">Wilderness Region</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Necrum" title="Necrum">Necrum</a></td>
</tr>
<tr>
<td class="left">09/12/2007</td>
<td class="right"><a href="/toe/Citizen_Siege" title="Citizen Siege">Citizen Siege</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Chroniclers" title="Chroniclers">Chroniclers</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Oddworld:_Abe's_Oddysee_cheats" title="Oddworld: Abe’s Oddysee cheats"><i>Oddworld: Abe’s Oddysee</i> cheats</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Oddworld:_Abe's_Exoddus_cheats" title="Oddworld: Abe’s Exoddus cheats"><i>Oddworld: Abe’s Exoddus</i> cheats</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Oddworld:_Abe's_Oddysee_credits" title="Oddworld: Abe’s Oddysee credits"><i>Oddworld: Abe’s Oddysee</i> credits</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Oddworld_species" title="Oddworld species">Oddworld species</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Greeters" title="Greeters">Greeters</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/SligStorm" title="SligStorm" class="title">SligStorm</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Alphabetical_list_of_articles" title="Alphabetical list of articles">Alphabetical list of articles</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Articles_listed_by_publication_date" title="Articles listed by publication date">Articles listed by publication date</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Oddworld:_Abe's_Exoddus_credits" title="Oddworld: Abe’s Exoddus credits"><i>Oddworld: Abe’s Exoddus</i> credits</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Gorman_Disenza" title="Gorman Disenza">Gorman Disenza</a></td>
<tr>
<td class="left">21/07/2008</td>
<td class="right"><a href="/toe/Kintos" title="Kintos">Kintos</a></td>
</tr>
<tr>
<td class="left">24/07/2008</td>
<td class="right"><a href="/toe/Sea_Rexes" title="Sea Rexes">Sea Rexes</a></td>
</tr>
</table>MaxAlphabetical list of articles (en): Added link to new ‘Sea Rexes’ articlehttp://oddworldlibrary.net/toe/Alphabetical_list_of_articles/updates/20080724063422?v=en2008-07-24T06:34:22Z2008-07-24T06:34:22Z<ul>
<li><a href="/toe/Abe" title="Abe">Abe</a></li>
<li><a href="/toe/Alphabetical_list_of_articles" title="Alphabetical list of articles">Alphabetical list of articles</a></li>
<li><a href="/toe/Articles_listed_by_publication_date" title="Articles listed by publication date">Articles listed by publication date</a></li>
<li><a href="/toe/Chroniclers" title="Chroniclers">Chroniclers</a></li>
<li><a href="/toe/Citizen_Siege" title="Citizen Siege">Citizen Siege</a></li>
<li><a href="/toe/Clakkerz" title="Clakkerz">Clakkerz</a></li>
<li><a href="/toe/Contents" title="Contents">Contents</a></li>
<li><a href="/toe/F.A.Q." title="F.A.Q.">F.A.Q.</a></li>
<li><a href="/toe/Fleeches" title="Fleeches">Fleeches</a></li>
<li><a href="/toe/Fuzzles" title="Fuzzles">Fuzzles</a></li>
<li><a href="/toe/Gabbits" title="Gabbits">Gabbits</a></li>
<li><a href="/toe/Glukkons" title="Glukkons">Glukkons</a></li>
<li><a href="/toe/Gorman_Disenza" title="Gorman Disenza">Gorman Disenza</a></li>
<li><a href="/toe/Greeters" title="Greeters">Greeters</a></li>
<li><a href="/toe/Grubbs" title="Grubbs">Grubbs</a></li>
<li><a href="/toe/Humphrey" title="Humphrey">Humphrey</a></li>
<li><a href="/toe/Interns" title="Interns">Interns</a></li>
<li><a href="/toe/Irwin" title="Irwin">Irwin</a></li>
<li><a href="/toe/Kintos" title="Kintos">Kintos</a></li>
<li><a href="/toe/Lulu" title="Lulu">Lulu</a></li>
<li><a href="/toe/Meeches" title="Meeches">Meeches</a></li>
<li><a href="/toe/Molluck" title="Molluck">Molluck</a></li>
<li><a href="/toe/Monsaic_Lines" title="Monsaic Lines">Monsaic Lines</a></li>
<li><a href="/toe/Mudokons" title="Mudokons">Mudokons</a></li>
<li><a href="/toe/Munch" title="Munch">Munch</a></li>
<li><a href="/toe/Necrum" title="Necrum">Necrum</a></li>
<li><a href="/toe/Oddworld:_Abe's_Exoddus_cheats" title="Oddworld: Abe’s Exoddus cheats"><i>Oddworld: Abe’s Exoddus</i> cheats</a></li>
<li><a href="/toe/Oddworld:_Abe's_Exoddus_credits" title="Oddworld: Abe’s Exoddus credits"><i>Oddworld: Abe’s Exoddus</i> credits</a></li>
<li><a href="/toe/Oddworld:_Abe's_Oddysee_cheats" title="Oddworld: Abe’s Oddysee cheats"><i>Oddworld: Abe’s Oddysee</i> cheats</a></li>
<li><a href="/toe/Oddworld:_Abe's_Oddysee_credits" title="Oddworld: Abe’s Oddysee credits"><i>Oddworld: Abe’s Oddysee</i> credits</a></li>
<li><a href="/toe/Oddworld_species" title="Oddworld species">Oddworld species</a></li>
<li><a href="/toe/Outlaws" title="Outlaws">Outlaws</a></li>
<li><a href="/toe/Paramites" title="Paramites">Paramites</a></li>
<li><a href="/toe/Paramonia" title="Paramonia">Paramonia</a></li>
<li><a href="/toe/Paramonian_Temple" title="Paramonian Temple">Paramonian Temple</a></li>
<li><a href="/toe/Sea_Rexes" title="Sea Rexes">Sea Rexes</a></li>
<li><a href="/toe/Scrabania" title="Scrabania">Scrabania</a></li>
<li><a href="/toe/Scrabs" title="Scrabs">Scrabs</a></li>
<li><a href="/toe/Sekto" title="Sekto">Sekto</a></li>
<li><a href="/toe/Shrykull" title="Shrykull">Shrykull</a></li>
<li><a href="/toe/Sligs" title="Sligs">Sligs</a></li>
<li><a href="/toe/SligStorm" title="SligStorm" class="title">SligStorm</a></li>
<li><a href="/toe/Slogs" title="Slogs">Slogs</a></li>
<li><a href="/toe/Slurgs" title="Slurgs">Slurgs</a></li>
<li><a href="/toe/SoulStorm_Brew" title="SoulStorm Brew">SoulStorm Brew</a></li>
<li><a href="/toe/Stranger" title="Stranger">Stranger</a></li>
<li><a href="/toe/Vykkers" title="Vykkers">Vykkers</a></li>
<li><a href="/toe/Vykkers_Conglomerate" title="Vykkers Conglomerate">Vykkers Conglomerate</a></li>
<li><a href="/toe/Wilderness_Region" title="Wilderness Region">Wilderness Region</a></li>
<li><a href="/toe/Wolvarks" title="Wolvarks">Wolvarks</a></li>
</ul>MaxContents (en): Added link to new ‘Sea Rexes’ articlehttp://oddworldlibrary.net/toe/Contents/updates/20080724062446?v=en2008-07-24T06:24:46Z2008-07-24T06:24:46Z<p>Welcome to the Oddworld Encyclopædia, also known as TOE. This unofficial (but hopefully authoritative) compendium of Oddworld knowledge hopes eventually to become an unrivalled guide to the fictional Oddworld universe, the games and films that feature it, its creators, and even its own fan base, as well as covering the other intellectual properties of Lorne Lanning’s, such as the up‐and‐coming Citizen Siege games and feature film.</p>
<p>TOE currently comprises 50 interlinked articles, which are listed <a href="/toe/Alphabetical_list_of_articles" title="Alphabetical list of articles">alphabetically</a>, <a href="/toe/Articles_listed_by_publication_date" title="Articles listed by publication date">by publication date</a>, or by category below. Many more articles will be added to the Encyclopædia in the near future; keep an eye on the new <a href="/toe/updates/" title="Updates">updates page</a> for all the latest additions and revisions to TOE. Of special note is TOE’s <a href="FAQ">Unofficial Oddworld F.A.Q.</a> that answers the most common questions you might have.</p>
<h2 id="Oddworld">Oddworld</h2>
<h3 id="Canon">Canon</h3>
<h4><a href="/toe/Oddworld_species" title="Oddworld species">Species</a></h4>
<ul class="simple">
<li><a href="/toe/Chroniclers" title="Chroniclers">Chroniclers</a></li>
<li><a href="/toe/Clakkerz" title="Clakkerz">Clakkerz</a></li>
<li><a href="/toe/Fleeches" title="Fleeches">Fleeches</a></li>
<li><a href="/toe/Fuzzles" title="Fuzzles">Fuzzles</a></li>
<li><a href="/toe/Gabbits" title="Gabbits">Gabbits</a></li>
<li><a href="/toe/Glukkons" title="Glukkons">Glukkons</a></li>
<li><a href="/toe/Grubbs" title="Grubbs">Grubbs</a></li>
<li><a href="/toe/Interns" title="Interns">Interns</a></li>
<li><a href="/toe/Kintos" title="Kintos">Kintos</a></li>
<li><a href="/toe/Meeches" title="Meeches">Meeches</a></li>
<li><a href="/toe/Mudokons" title="Mudokons">Mudokons</a></li>
<li><a href="/toe/Outlaws" title="Outlaws">Outlaws</a></li>
<li><a href="/toe/Paramites" title="Paramites">Paramites</a></li>
<li><a href="/toe/Sea_Rexes" title="Sea Rexes">Sea Rexes</a></li>
<li><a href="/toe/Scrabs" title="Scrabs">Scrabs</a></li>
<li><a href="/toe/Sligs" title="Sligs">Sligs</a></li>
<li><a href="/toe/Slogs" title="Slogs">Slogs</a></li>
<li><a href="/toe/Slurgs" title="Slurgs">Slurgs</a></li>
<li><a href="/toe/Vykkers" title="Vykkers">Vykkers</a></li>
<li><a href="/toe/Wolvarks" title="Wolvarks">Wolvarks</a></li>
</ul>
<h4 id="Characters">Characters</h4>
<ul class="simple">
<li><a href="/toe/Abe" title="Abe">Abe</a></li>
<li><a href="/toe/Humphrey" title="Humphrey">Humphrey</a></li>
<li><a href="/toe/Irwin" title="Irwin">Irwin</a></li>
<li><a href="/toe/Lulu" title="Lulu">Lulu</a></li>
<li><a href="/toe/Molluck" title="Molluck">Molluck</a></li>
<li><a href="/toe/Munch" title="Munch">Munch</a></li>
<li><a href="/toe/Sekto" title="Sekto">Sekto</a></li>
<li><a href="/toe/Shrykull" title="Shrykull">Shrykull</a></li>
<li><a href="/toe/Stranger" title="Stranger">Stranger</a></li>
<li><a href="/toe/Vykkers_Conglomerate" title="Vykkers Conglomerate">Vykkers Conglomerate</a></li>
</ul>
<h4 id="Locations">Locations</h4>
<ul class="simple">
<li><a href="/toe/Monsaic_Lines" title="Monsaic Lines">Monsaic Lines</a></li>
<li><a href="/toe/Necrum" title="Necrum">Necrum</a></li>
<li><a href="/toe/Paramonia" title="Paramonia">Paramonia</a></li>
<li><a href="/toe/Paramonian_Temple" title="Paramonian Temple">Paramonian Temple</a></li>
<li><a href="/toe/Scrabania" title="Scrabania">Scrabania</a></li>
<li><a href="/toe/Wilderness_Region" title="Wilderness Region">Wilderness Region</a></li>
</ul>
<h4 id="Resources,_products,_technology,_and_medicine">Resources, products, technology, and medicine</h4>
<ul class="simple">
<li><a href="/toe/Gorman_Disenza" title="Gorman Disenza">Gorman Disenza</a></li>
<li><a href="/toe/Greeters" title="Greeters">Greeters</a></li>
<li><a href="/toe/SoulStorm_Brew" title="SoulStorm Brew">SoulStorm Brew</a></li>
</ul>
<h3>Publications</h3>
<ul class="simple">
<li><i>Oddworld: Abe’s Oddysee</i>
<ul class="simple">
<li><a href="/toe/Oddworld:_Abe's_Oddysee_cheats" title="Oddworld: Abe’s Oddysee cheats"><span class="title"><i>Oddworld: Abe’s Oddysee</i> cheats</a></li>
<li><a href="/toe/Oddworld:_Abe's_Oddysee_credits" title="Oddworld: Abe’s Oddysee credits"><i>Oddworld: Abe’s Oddysee</i> credits</a></li>
</ul>
</li>
<li><i>Oddworld: Abe’s Exoddus</i>
<ul class="simple">
<li><a href="/toe/Oddworld:_Abe's_Exoddus_cheats" title="Oddworld: Abe’s Exoddus cheats"><i>Oddworld: Abe’s Exoddus</i> cheats</a></li>
<li><a href="/toe/Oddworld:_Abe's_Exoddus_credits" title="Oddworld: Abe’s Exoddus credits"><i>Oddworld: Abe’s Exoddus</i> credits</a></li>
</ul>
</li>
<li><a href="/toe/SligStorm" title="SligStorm"><i>SligStorm</i></a></li>
</ul>
<h3 id="Fandom">Fandom</h3>
<ul class="simple">
<li><a href="FAQ">Frequently Asked Questions (F.A.Q.)</a></li>
</ul>
<h2 id="Citizen_Siege">Citizen Siege</h2>
<ul class="simple">
<li><a href="/toe/Citizen_Siege" title="Citizen Siege">Citizen Siege</a></li>
</ul>MaxSea Rexes (en): New article publishedhttp://oddworldlibrary.net/toe/Sea_Rexes/updates/20080724055125?v=en2008-07-24T05:51:25Z2008-07-24T05:51:25Z<p><b>Sea Rexes</b> are large marine creatures that were built to appear in <span class="title">Oddworld: Munch’s Oddysee</span>, but never did because of technical restraints.<a href="#referenceAOWI" class="ref">1</a></p>
<h2 id="Biology">Biology</h2>
<p>A Sea Rex is a large, limbless, marine carnivore that is always hungry and eats anything in its path; it especially likes Gabbits.<a href="#referenceLorne" class="ref">2</a><a href="#referenceFarzad" class="ref">3</a> Alf describes its size as indeterminable because it is always undulating through the water,<a href="#referenceUndulating" class="ref">4</a> but says it could easily swallow his entire Rehab.<a href="#referenceOneGulp" class="ref">5</a> Alf has said that Sea Rexes are not hunted, either because of their size or because they taste bad.<a href="#referenceUndulating" class="ref">4</a></p>
<h2 id="Production_history">Production history</h2>
<p>The Sea Rex first appeared to fans as a non‐linked image on the ‘Wildlife Characters’ page in Oddworld.com’s new Oddworld Universe section when it was first published in July 2000,<a href="#referenceECOWUni" class="ref">6</a> but days later Paul O’Connor mentioned that the creature might be confined to FMVs,<a href="#referenceGroup" class="ref">7</a> a possibility reiterated the next year by Lorne<a href="#referenceLorne" class="ref">2</a> in an interview published around the same day that the Sea Rex picture was removed from the Oddworld Universe page.<a href="#referenceEliminated" class="ref">8</a></p>
<p>Technical director Matt Aldridge confirmed that the Sea Rex had been ‘built’, but didn’t specify if he meant in realtime.<a href="#referenceAldridge" class="ref">9</a> An FMV featuring a Sea Rex was broadcast on GameSpot TV very early on in <span class="title">Munch’s Oddysee</span>’s promotional campaigns,<a href="#referenceGameSpot" class="ref">10</a> but the Sea Rex was not included even in an FMV in the final game because of technical reasons.<a href="#referenceAOWI" class="ref">1</a> The cut FMV was later included on the <i>Movies of Oddworld</i> bonus DVD.</p>
<p>During the development of <span class="title">Oddworld Stranger’s Wrath</span>, Oddworld Inhabitants considered having small Sea Rexes in the Mongo River disturbing Stranger’s boat in gameplay.</p>
<p>A number of large skeletons seen in concept art, FMVs and gameplay from all four Oddworld games have over the years been theorized as belonging to Sea Rexes by fans on the Oddworld Forums, particularly the two large skeletons that appear in the ‘Paramite Run’ and ‘Brewery to Be’ levels of <span class="title">Munch’s Oddysee</span>.<a href="#referenceOWFthread" class="ref">11</a> Regarding these latter, Alf has speculated that they may belong to a beached Sea Rex,<a href="#referenceAlfRex" class="ref">12</a> but this might be a reference to the fan theories themselves.</p>
<div class="referencey">
<h2 id="References">References</h2>
<ol>
<li id="referenceAOWI">Johnson, Cathy & Daniel Wade (eds) (15/09/2004). ‘<span class="title">Oddworld: Munch’s Oddysee</span>’, p. 226. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing.</li>
<li id="referenceLorne">Lanning, Lorne (11/05/2001). ‘<a href="http://web.archive.org/web/20010630042928/www.xboxaddict.com/interviews/munch/lorne/index_part2.php">Lorne Lanning Interview</a>’, question 9. XboxAddict.com.</li>
<li id="referenceFarzad">Varahramyan, Farzad (06/02/2000). ‘Munch: Sea Rex’ character sketch. In Cathy Johnson & Daniel Wade (eds) (15/09/2004). ‘<span class="title">Oddworld: Munch’s Oddysee</span>’, p. 227. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing.</li>
<li id="referenceUndulating">Alf (01/12/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf24.shtml"><i>Dear Alf</i> 24</a>, question 9 from paramiteabe. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceOneGulp">Alf (15/03/2002). <a href="http://www.oddworld.com/alf/ow_dearalf17.shtml"><i>Dear Alf</i> 17</a>, question 3. Alf’s Rehab & Tea. Oddworld.com.</li>
<li id="referenceECOWUni">Niteowl_ODD (02/08/2000). ‘Re: Munch's Oddysee delayed’. Exoddus Club. Yahoo! Clubs.</li>
<li id="referenceGroup">O’Connor, Paul (07/08/2000). ‘<a href="http://games.groups.yahoo.com/group/Oddworld/message/381">Re: [Oddworld] An Ode to the Nocturnal...</a>’. Oddworld Group. eGroups.com.</li>
<li id="referenceEliminated">Lantra (12/05/2001). <a href="http://www.oddworldforums.net/showthread.php?t=627">Post №1</a> in ‘sea rex picture eliminated’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceAldridge">Aldridge, Matt (23/03/2001). ‘<a href="http://oddworld.au.com/site/features/chat‐oddchat3.php">OddChat CG Team</a>’, question 11. OddChat. Transcription by Abe Babe. Oddworld‐Web.</li>
<li id="referenceGameSpot">Elum (12/05/2008). <a href="http://www.oddworldforums.net/showthread.php?p=7187#post7187">Post №15</a> in ‘very bad news for all us sea rex and rat fans’. Oddworld Discussion. Oddworld Forums.</li>
<li id="reference</li>
<li id="referenceAlfRex">Alf (07/2004). <a href="http://www.oddworld.com/alf/ow_dearalf07_04.shtml"><i>Dear Alf</i> July 2004</a>, question 8. Alf’s Rehab & Tea. Oddworld.com.</li>
</ol>
</div>MaxArticles listed by publication date (en): Added link to new Kintos articlehttp://oddworldlibrary.net/toe/Articles_listed_by_publication_date/updates/20080722021923?v=en2008-07-22T02:19:23Z2008-07-22T02:19:23Z<table class="credits">
<tr>
<th class="left">First published</th>
<th class="right">Article</th>
</tr>
<tr>
<td class="left">24/06/2003</td>
<td class="right"><a href="/toe/FAQ" title="F.A.Q.">F.A.Q.</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Contents" title="Contents">Contents</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Clakkerz" title="Clakkerz">Clakkerz</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Gabbits" title="Gabbits">Gabbits</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Grubbs" title="Grubbs">Grubbs</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Mudokons" title="Mudokons">Mudokons</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Outlaws" title="Outlaws">Outlaws</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Paramites" title="Paramites">Paramites</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Scrabs" title="Scrabs">Scrabs</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Sligs" title="Sligs">Sligs</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Vykkers" title="Vykkers">Vykkers</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Abe" title="Abe">Abe</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Munch" title="Munch">Munch</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Sekto" title="Sekto">Sekto</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Stranger" title="Stranger">Stranger</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Vykkers_Conglomerate" title="Vykkers Conglomerate">Vykkers Conglomerate</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Paramonia" title="Paramonia">Paramonia</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Scrabania" title="Scrabania">Scrabania</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Monsaic_Lines" title="Monsaic Lines">Monsaic Lines</a></td>
</tr>
<tr>
<td class="left">01/04/2006</td>
<td class="right"><a href="/toe/Paramonian_Temple" title="Paramonian Temple">Paramonian Temple</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Fleeches" title="Fleeches">Fleeches</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Fuzzles" title="Fuzzles">Fuzzles</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Glukkons" title="Glukkons">Glukkons</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Interns" title="Interns">Interns</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Meeches" title="Meeches">Meeches</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Slogs" title="Slogs">Slogs</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Slurgs" title="Slurgs">Slurgs</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Wolvarks" title="Wolvarks">Wolvarks</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Lulu" title="Lulu">Lulu</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Molluck" title="Molluck">Molluck</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Humphrey" title="Humphrey">Humphrey</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Irwin" title="Irwin">Irwin</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Shrykull" title="Shrykull">Shrykull</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/SoulStorm_Brew" title="SoulStorm Brew">SoulStorm Brew</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Wilderness_Region" title="Wilderness Region">Wilderness Region</a></td>
</tr>
<tr>
<td class="left">13/04/2006</td>
<td class="right"><a href="/toe/Necrum" title="Necrum">Necrum</a></td>
</tr>
<tr>
<td class="left">09/12/2007</td>
<td class="right"><a href="/toe/Citizen_Siege" title="Citizen Siege">Citizen Siege</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Chroniclers" title="Chroniclers">Chroniclers</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Oddworld:_Abe's_Oddysee_cheats" title="Oddworld: Abe’s Oddysee cheats"><i>Oddworld: Abe’s Oddysee</i> cheats</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Oddworld:_Abe's_Exoddus_cheats" title="Oddworld: Abe’s Exoddus cheats"><i>Oddworld: Abe’s Exoddus</i> cheats</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Oddworld:_Abe's_Oddysee_credits" title="Oddworld: Abe’s Oddysee credits"><i>Oddworld: Abe’s Oddysee</i> credits</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Oddworld_species" title="Oddworld species">Oddworld species</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Greeters" title="Greeters">Greeters</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/SligStorm" title="SligStorm" class="title">SligStorm</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Alphabetical_list_of_articles" title="Alphabetical list of articles">Alphabetical list of articles</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Articles_listed_by_publication_date" title="Articles listed by publication date">Articles listed by publication date</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Oddworld:_Abe's_Exoddus_credits" title="Oddworld: Abe’s Exoddus credits"><i>Oddworld: Abe’s Exoddus</i> credits</a></td>
</tr>
<tr>
<td class="left">01/04/2008</td>
<td class="right"><a href="/toe/Gorman_Disenza_virus" title="Gorman Disenza virus">Gorman Disenza virus</a></td>
<tr>
<td class="left">21/07/2008</td>
<td class="right"><a href="/toe/Kintos" title="Kintos">Kintos</a></td>
</tr>
</table>MaxAlphabetical list of articles (en): Added link to new Kintos articlehttp://oddworldlibrary.net/toe/Alphabetical_list_of_articles/updates/20080722021229?v=en2008-07-22T02:12:29Z2008-07-22T02:12:29Z<ul>
<li><a href="/toe/Abe" title="Abe">Abe</a></li>
<li><a href="/toe/Alphabetical_list_of_articles" title="Alphabetical list of articles">Alphabetical list of articles</a></li>
<li><a href="/toe/Articles_listed_by_publication_date" title="Articles listed by publication date">Articles listed by publication date</a></li>
<li><a href="/toe/Chroniclers" title="Chroniclers">Chroniclers</a></li>
<li><a href="/toe/Citizen_Siege" title="Citizen Siege">Citizen Siege</a></li>
<li><a href="/toe/Clakkerz" title="Clakkerz">Clakkerz</a></li>
<li><a href="/toe/Contents" title="Contents">Contents</a></li>
<li><a href="/toe/FAQ" title="F.A.Q.">F.A.Q.</a></li>
<li><a href="/toe/Fleeches" title="Fleeches">Fleeches</a></li>
<li><a href="/toe/Fuzzles" title="Fuzzles">Fuzzles</a></li>
<li><a href="/toe/Gabbits" title="Gabbits">Gabbits</a></li>
<li><a href="/toe/Glukkons" title="Glukkons">Glukkons</a></li>
<li><a href="/toe/Gorman_Disenza_virus" title="Gorman Disenza virus">Gorman Disenza virus</a></li>
<li><a href="/toe/Greeters" title="Greeters">Greeters</a></li>
<li><a href="/toe/Grubbs" title="Grubbs">Grubbs</a></li>
<li><a href="/toe/Humphrey" title="Humphrey">Humphrey</a></li>
<li><a href="/toe/Interns" title="Interns">Interns</a></li>
<li><a href="/toe/Irwin" title="Irwin">Irwin</a></li>
<li><a href="/toe/Kintos" title="Kintos">Kintos</a></li>
<li><a href="/toe/Lulu" title="Lulu">Lulu</a></li>
<li><a href="/toe/Meeches" title="Meeches">Meeches</a></li>
<li><a href="/toe/Molluck" title="Molluck">Molluck</a></li>
<li><a href="/toe/Monsaic_Lines" title="Monsaic Lines">Monsaic Lines</a></li>
<li><a href="/toe/Mudokons" title="Mudokons">Mudokons</a></li>
<li><a href="/toe/Munch" title="Munch">Munch</a></li>
<li><a href="/toe/Necrum" title="Necrum">Necrum</a></li>
<li><a href="/toe/Oddworld:_Abe's_Exoddus_cheats" title="Oddworld: Abe’s Exoddus cheats"><i>Oddworld: Abe’s Exoddus</i> cheats</a></li>
<li><a href="/toe/Oddworld:_Abe's_Exoddus_credits" title="Oddworld: Abe’s Exoddus credits"><i>Oddworld: Abe’s Exoddus</i> credits</a></li>
<li><a href="/toe/Oddworld:_Abe's_Oddysee_cheats" title="Oddworld: Abe’s Oddysee cheats"><i>Oddworld: Abe’s Oddysee</i> cheats</a></li>
<li><a href="/toe/Oddworld:_Abe's_Oddysee_credits" title="Oddworld: Abe’s Oddysee credits"><i>Oddworld: Abe’s Oddysee</i> credits</a></li>
<li><a href="/toe/Oddworld_species" title="Oddworld species">Oddworld species</a></li>
<li><a href="/toe/Outlaws" title="Outlaws">Outlaws</a></li>
<li><a href="/toe/Paramites" title="Paramites">Paramites</a></li>
<li><a href="/toe/Paramonia" title="Paramonia">Paramonia</a></li>
<li><a href="/toe/Paramonian_Temple" title="Paramonian Temple">Paramonian Temple</a></li>
<li><a href="/toe/Scrabania" title="Scrabania">Scrabania</a></li>
<li><a href="/toe/Scrabs" title="Scrabs">Scrabs</a></li>
<li><a href="/toe/Sekto" title="Sekto">Sekto</a></li>
<li><a href="/toe/Shrykull" title="Shrykull">Shrykull</a></li>
<li><a href="/toe/Sligs" title="Sligs">Sligs</a></li>
<li><a href="/toe/SligStorm" title="SligStorm" class="title">SligStorm</a></li>
<li><a href="/toe/Slogs" title="Slogs">Slogs</a></li>
<li><a href="/toe/Slurgs" title="Slurgs">Slurgs</a></li>
<li><a href="/toe/SoulStorm_Brew" title="SoulStorm Brew">SoulStorm Brew</a></li>
<li><a href="/toe/Stranger" title="Stranger">Stranger</a></li>
<li><a href="/toe/Vykkers" title="Vykkers">Vykkers</a></li>
<li><a href="/toe/Vykkers_Conglomerate" title="Vykkers Conglomerate">Vykkers Conglomerate</a></li>
<li><a href="/toe/Wilderness_Region" title="Wilderness Region">Wilderness Region</a></li>
<li><a href="/toe/Wolvarks" title="Wolvarks">Wolvarks</a></li>
</ul>Max