<i>SligStorm</i> feed (en)All the updates made to <i>SligStorm</i>2008-04-01T12:22:49Zhttp://oddworldlibrary.net/toe/SligStorm/updates/?v=enMax the Mughttp://oddworldlibrary.net/Maxmax@oddworldlibrary.net<i>SligStorm</i> (en): Article publishedhttp://oddworldlibrary.net/toe/SligStorm/updates/20080401122249?v=en2008-04-01T12:22:49Z2008-04-01T12:22:49Z<p><b>SligStorm</b> was a title and game idea pitched by Paul O’Connor that never started development.<a href="#referencePaul1" class="ref">1</a> He proposed the game for inclusion on a bonus CD of ‘making of’ features that would accompany an omnibus re‐release of <i>Oddworld: Abe’s Oddysee</i> and <i>Oddworld: Abe’s Exoddus</i> for the PlayStation.<a href="#referencePaul2" class="ref">2</a></p>
<p>The game would have been built using the A.L.I.V.E. game engine, slightly adapted from the version used in <i>Abe’s Exoddus</i>, probably so that there would not be infinite lives, and would have been roughly 50–100 screens in size, with perhaps two minutes of FMVs to provide the story.<a href="#referencePaul2" class="ref">2</a> The player would have controlled an albino Slig grub trying to escape from a <a href="/toe/Sligs" title="Sligs">Slig</a> birthing complex,<a href="#referencePaul2" class="ref">2</a> where because of his abnormality he would be expected to be eaten by his mother, the Slig Queen Skillya.<a href="#referenceVenks" class="ref">3:3</a></p>
<p>However, Oddworld’s publishers at the time didn’t want to invest in a game starring Sligs, fearing that they were too ugly to appeal gamers.<a href="#referenceVenks" class="ref">3:6</a> By the time Oddworld Inhabitants had starting full production on <span class="title">Munch’s Oddysee</span> and <span class="title">The Hand of Odd</span>, the company’s infrastructure no longer supported the 2D A.L.I.V.E. game engine.<a href="#referencePaul2" class="ref">2</a> Paul said we might yet see Slig grubs and the birthing complex in <span class="title">Munch’s Exoddus</span>,<a href="#referencePaul3" class="ref">4</a> which was going to show Sligs in a way never before seen.<a href="#referencePaulDD" class="ref">5</a> Production on <span class="title">Munch’s Exoddus</span> started,<a href="#referenceMEprod" class="ref">6</a> but the game’s development gave way to that of <span class="title">Oddworld Stranger’s Wrath</span>.</p>
<p>Nonetheless, Oddworld Inhabitants haven’t forgotten <i>SligStorm</i>,<a href="#referenceVenks" class="ref">3:6</a> and the ideas for it may yet be seen in some form in the future.<a href="#referenceAlf3" class="ref">7</a></p>
<div class="referencey">
<h2 id="References">References</h2>
<ol>
<li id="Paul1">O’Connor, Paul (13/03/2000). ‘<a href="http://games.groups.yahoo.com/group/Oddworld/message/78">Re: no list moderator...</a>’. The Oddworld Group. eGroups.com.</li>
<li id="Paul2">O’Connor, Paul (19/04/2000). ‘<a href="http://games.groups.yahoo.com/group/Oddworld/message/165">Re: Huh?</a>’. The Oddworld Group. eGroups.com.</li>
<li id="Venks">Lee, Matt (09/07/2007). <a href="http://www.oddworldforums.net/showthread.php?p=312418#post312418">Email to Venks</a>. Post №14 in ‘Your oddworld e-mails’. Oddworld Forums.</li>
<li id="Paul3">O’Connor, Paul (22/05/2000). ‘<a href="http://games.groups.yahoo.com/group/Oddworld/message/246">Re: Other oddworld titles</a>’. The Oddworld Group. eGroups.com.</li>
<li id="PaulDD">O’Connor, Paul (16/11/2000). ‘<a href="http://oddworldlibrary.net/archives/scriptures/diaries/Munch_videogames.com/The_Year_in_Review">The Year in Review</a>’. Entry №13 in <span class="title">Oddworld: Munch’s Oddysee Designer Diary</span>. Videogames.com.</li>
<li id="MEprod">Lanning, Lorne (14/11/2000). ‘<a href="http://planetxbox.com/features/chats/oddworld/">Oddworld Inhabitants Developer Chat</a>’ online chat on GameSpy Arcade. PlanetXbox.</li>
<li id="Alf3">Alf (04/12/2000). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf03.shtml"><i>Dear Alf</i> 03</a>, question 4. Alf’s Rehab & Tea. Oddworld.com.</li>
</ol>
</div>Max