Gorman Disenza feed (en)All the updates made to Gorman Disenza2008-08-15T03:19:06Zhttp://oddworldlibrary.net/toe/Gorman_Disenza/updates/?v=enMax the Mughttp://oddworldlibrary.net/Maxmax@oddworldlibrary.netGorman Disenza (en): Updated new info from Nate’s interview with Lornehttp://oddworldlibrary.net/toe/Gorman_Disenza/updates/20080815031906?v=en2008-08-15T03:19:06Z2008-08-15T03:19:06Z<p><span class="term">Gorman Disenza</span> is a disease on Oddworld that affects the extremely rich. For several years, fans questioned whether it was a canonical condition, but in 2008 Lorne explained that Gorman Disenza has an important part to play in <i>Oddworld: Squeek’s Oddysee</i>.<a href="#referenceLorne" class="ref">1</a></p>
<h2 id="Biology">Biology</h2>
<p>Gorman Disenza is a viral<a href="#referenceDD15" class="ref">2</a> disease that only affects the extremely rich, such as financial elitists and powerful businesspeople. It is fatal, but its progression can be completely halted by cryogenically freezing the sufferer. The cure for Gorman Disenza is not yet known, but it is thought that it will emerge from <a href="/toe/Gabbits" title="Gabbits">Gabbit</a> blood. There are various research associations devoted to Gabbit experimentation in the hope of discovering the cure, many of which are funded by Lady Margaret’s grandmother, a sufferer of the disease who has been kept cryogenically frozen for more than a hundred years.<a href="#referenceLorne" class="ref">1</a></p>
<h2 id="Production_history">Production history</h2>
<p>Several ideas came together to inspire Gorman Disenza. One was Lorne’s observations of inheritance down rich families, where people would withhold their inheritance from their children and use it to fund research into curing a disease of which they’re dying, in an attempt to buy a longer life. Another was his being aware that many disease research organizations end up contributing only a small proportion of their income to actual research. Lorne then decided he wanted to create a disease that affected only the extremely rich, because he liked the idea of a disease that targeted behaviour over genetics or condition, feeling it to be more archetypal.<a href="#referenceLorne" class="ref">1</a></p>
<p>The solution was Gorman Disenza, co‐created by Lorne and Paul O’Connor. Lorne took the word ‘gormandize’—​meaning to gorge—​then with Paul looked through names of diseases. They found ‘influenza’, and decided that ‘Gorman Disenza’ sounded suitably like it would be a disease.<a href="#referenceLorne" class="ref">1</a></p>
<p>For several years, fans questioned whether it was a canonical condition, or one just made up as an example,<span class="ref"><a href="#referenceDebate1">3</a>, <a href="#referenceDebate2">4</a></span> because until Lorne confirmed the existence of the disease in a 2008 fan interview,<a href="#referenceLorne" class="ref">1</a> the only reference to Gorman Disenza was by Paul O’Connor in his final <span class="title">Oddworld: Munch’s Oddysee Designer Diary</span> entry. Whilst giving an example of a game flow diagram, Paul casually described the virus rendering Munch unconscious:</p>
<blockquote><p>Thus, if Munch has succumbed to the Gorman Disenza virus in the movie preceding a region, we know that the region needs to open with Munch unconscious and the player in control of Abe.<a href="#referenceDD15" class="ref">2</a></p></blockquote>
<h2 id="Fandom">Fandom</h2>
<p>Since the start of 2007,<a href="#referenceNate1" class="ref">5</a> the Gorman Disenza Virus has been available as a failsafe for moderators of the Oddworld Forums to deal with phoney members such as spambots and multis.<a href="#referenceAlcar" class="ref">6</a> It is a 437‐point infraction (changed from 15‐point in May 2008)<a href="#referenceFour37" class="ref">7</a> with no set expiry. Consequently, the term ‘Gorman Disenza’ has been used as a verb, although with uncertain conjugation:</p>
<dl>
<dt>As a present participal:</dt>
<ul>
<li>Gorman Disenza<a href="#referenceBanGD" class="ref">8</a></li>
<li>GDV<a href="#referenceBanGDV" class="ref">9</a></li>
</ul>
<dt>As a past participal and adjective:</dt>
<ul>
<li>Gorman Disenza’ed<a href="#referenceBanGDapd" class="ref">10</a></li>
<li>Gorman Disenzaed<a href="#referenceBanGDd" class="ref">11</a></li>
<li>infected with the Gorman Disenza virus<a href="#referenceBaninfected" class="ref">12</a></li>
<li>Gormanned<a href="#referenceBanGormanned" class="ref">13</a></li>
<li>Gormandized<a href="#referenceBanGormandized" class="ref">14</a></li>
<li>Gormaned<a href="#referenceBanGormaned" class="ref">15</a></li>
</ul>
</dl>
<div class="referencey">
<h2 id="References">References</h2>
<ol>
<li id="referenceLorne">Lanning, Lorne (15/08/2008). ‘<a href="http://oddworldlibrary.net/oddblog/specials/Nate_interview_Lorne_Lanning#Glukkon_history">Part 5: Glukkon history</a>’ of ‘Nate interviews Lorne Lanning’. <i>OddBlog</i>. The Oddworld Library.</li>
<li id="referenceDD15">O’Connor, Paul (18/01/2001). ‘<a href="http://oddworldlibrary.net/archives/scriptures/diaries/Munch_videogames.com/Designing_a_Region">Designing a Region</a>’. Entry №15 in <span class="title">Oddworld: Munch’s Oddysee Designer Diary</span>. <i>Videogames.com</i>.</li>
<li id="referenceDebate1">Nate (09–11/05/2004). Posts <a href="http://www.oddworldforums.net/showthread.php?p=152521#post152521">№11</a>, 25, and 29 in ‘Oddworld Questions & Answers III’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceDebate2">Nate & Max the Mug (11/11/2006). Posts <a href="http://www.oddworldforums.net/showthread.php?p=276204#post276204">№12</a>, 16, and 17 in ‘What about Squeek???’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceNate1">Nate (15/01/2007). <a href="http://www.oddworldforums.net/showthread.php?p=286112#post286112">Post №409</a> in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceAlcar">Alcar (18/02/2007). <a href="http://www.oddworldforums.net/showthread.php?p=290655#post290655">Post №30</a> in ‘New Infractions System’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceFour37">Nate (30/05/2008). <a href="http://www.oddworldforums.net/showthread.php?p=351549#post351549">Post №239</a> in ‘General Business’. Employee Loung. Oddworld Forums.</li>
<li id="referenceBanGD">Nate. Posts <a href="http://www.oddworldforums.net/showthread.php?p=320645#post320645">№571</a> (11/09/2007) & <a href="http://www.oddworldforums.net/showthread.php?p=350492#post350492">734</a> (23/05/2008) in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceBanGDV">Mojo (02/05/2008). <a href="http://www.oddworldforums.net/showthread.php?p=347288#post347288">Post №714</a> in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceBanGDapd">Nate. Posts <a href="http://www.oddworldforums.net/showthread.php?p=317674#post317674">№553</a> (17/08/2007), <a href="http://www.oddworldforums.net/showthread.php?p=326265#post326265">618</a> (28/10/2007), <a href="http://www.oddworldforums.net/showthread.php?p=339688#post339688">685</a> (15/02/2008), <a href="http://www.oddworldforums.net/showthread.php?p=340997#post340997">691</a> (24/02/2008) & <a href="http://www.oddworldforums.net/showthread.php?p=343199#post343199">695</a> (25/03/2008); and Max the Mug (01/07/2008). <a href="http://www.oddworldforums.net/showthread.php?p=354799#post354799">Post №755</a> in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceBanGDd">Nate. Posts <a href="http://www.oddworldforums.net/showthread.php?p=321567#post321567">№588</a> (20/09/2007) & <a href="http://www.oddworldforums.net/showthread.php?p=326289#post326289">620</a> (29/09/2007); and Max the Mug (07/07/2008). <a href="http://www.oddworldforums.net/showthread.php?p=355198#post355198">Post №763</a> in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceBaninfected">Bullet Magnet (20/05/2008). <a href="http://www.oddworldforums.net/showthread.php?p=355028#post350028">Post №718</a> in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceBanGormanned">Nate (22/05/2008). <a href="http://www.oddworldforums.net/showthread.php?p=350289#post350289">Post №725</a> in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceBanGormandized">Nate. Posts <a href="http://www.oddworldforums.net/showthread.php?p=351509#post351509">№737</a> (30/05/2008), <a href="http://www.oddworldforums.net/showthread.php?p=354488#post354488">743</a> (27/06/2008), <a href="http://www.oddworldforums.net/showthread.php?p=354627#post354627">746</a> (29/06/2008) & <a href="http://www.oddworldforums.net/showthread.php?p=354648#post354648">750</a> (29/06/2008); and Alcar. Posts <a href="http://www.oddworldforums.net/showthread.php?p=351953#post351953">№740</a> (02/06/2008) &am.; <a href="http://www.oddworldforums.net/showthread.php?p=352022#post352022">741</a> (03/06/2008) in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceBanGormaned">Nate (01/07/2008). <a href="http://www.oddworldforums.net/showthread.php?p=354781#post354781">Post №754</a> in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
</ol>
</div>MaxGorman Disenza virus (en): Added links to Employee Lounge and fixed one datehttp://oddworldlibrary.net/toe/Gorman_Disenza/updates/20080402090924?v=en2008-04-02T09:09:24Z2008-04-02T09:09:24Z<p>The <span class="term">Gorman Disenza virus</span> is a disease referred to only once, by Paul O’Connor in his final <span class="title">Oddworld: Munch’s Oddysee Designer Diary</span> entry. Whilst giving an example of a game flow diagram, Paul casually described the virus rendering <a href="/toe/Munch" title="Munch">Munch</a> unconscious:</p>
<blockquote><p>Thus, if Munch has succumbed to the Gorman Disenza virus in the movie preceding a region, we know that the region needs to open with Munch unconscious and the player in control of <a href="/toe/Abe" title="Abe">Abe</a>.<a href="#referenceDD15" class="ref">1</a></p></blockquote>
<p>The question has arisen over whether the Gorman Disenza virus was ever intended as a genuine, if minor, plot element in <span class="title">Munch’s Oddysee</span>, or just a spontaneous example used by Paul to illustrate the function of a game flow diagram.<span class="ref"><a href="#referenceDebate1">2</a>, <a href="#referenceDebate2">3</a></span> However, it has been made known that Munch would indeed have suffered a condition in <span class="title">Munch’s Oddysee</span>, had Oddworld Inhabitants had the time to implement it into the gameplay, in which, as a result of being experimented upon with adrenal steroids, Munch would transform into a hulking monster when angered.<span class="ref"><a href="#referencePolygon">4</a>, <a href="#referenceAOWI">5</a></p>
<p>Since the start of 2007,<a href="#referenceNate1" class="ref">6</a> the Gorman Disenza Virus has been available as a failsafe for moderators of the Oddworld Forums to deal with phoney members such as a person or bot posting advertising spam.<a href="#referenceAlcar" class="ref">7</a> It is a fifteen‐point infraction with no set expiry. Consequently, the term ‘Gorman Disenza’ has been used as a verb, mostly in the passive past tense (‘has been Gorman Disenza’ed’ or ‘has been Gorman Disenzaed’).<a href="#referenceNatePosts" class="ref">8</a></p>
<div class="referencey">
<h2 id="References">References</h2>
<ol>
<li id="referenceDD15">O’Connor, Paul (18/01/2001). ‘<a href="http://oddworldlibrary.net/archives/scriptures/diaries/Munch_videogames.com/Designing_a_Region">Designing a Region</a>’. Entry №15 in <span class="title">Oddworld: Munch’s Oddysee Designer Diary</span>. Videogames.com.</li>
<li id="referenceDebate1">Nate (09–11/05/2004). <a href="http://www.oddworldforums.net/showthread.php?p=152521#post152521">Posts №11</a>, 25, and 29 in ‘Oddworld Questions & Answers III’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceDebate2">Nate; Bunce‐Edwards, William (11/11/2006). <a href="http://www.oddworldforums.net/showthread.php?p=276204#post276204">Posts №12</a>, 16, and 17 in ‘What about Squeek???’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referencePolygon">Sinclair, Brendon (01/03/2004). ‘Uncommon Threads’. <span class="title">Polygon</span> (9): 38. Knoxville, Tennessee: Deviation.</li>
<li id="referenceAOWI">Johnson, Cathy & Wade, Daniel (eds) (15/09/2004). ‘Munch’, p. 170. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing.</li>
<li id="referenceNate1">Nate (15/01/2007). <a href="http://www.oddworldforums.net/showthread.php?p=286112#post286112">Post №409</a> in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceAlcar">Alcar (18/02/2007). <a href="http://www.oddworldforums.net/showthread.php?p=290655#post290655">Post №30</a> in ‘New Infractions System’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceNatePosts">Nate. <a href="http://www.oddworldforums.net/showthread.php?p=317674#post317674">Posts №533</a> (17/08/2007), <a href="http://www.oddworldforums.net/showthread.php?p=320645#post320645">571</a> (11/09/2007), <a href="http://www.oddworldforums.net/showthread.php?p=321567#post321567">588</a> (20/09/2007), <a href="http://www.oddworldforums.net/showthread.php?p=326265#post326265">618</a> (28/10/2007), <a href="http://www.oddworldforums.net/showthread.php?p=326289#post326289">620</a> (29/10/2007), <a href="http://www.oddworldforums.net/showthread.php?p=339688#post339688">685</a> (15/02/2008), <a href="http://www.oddworldforums.net/showthread.php?p=340997#post340997">691</a> (24/02/2008), and <a href="http://www.oddworldforums.net/showthread.php?p=343199#post343199">695</a> (25/03/2008) in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
</ol>MaxGorman Disenza virus (en): Article publishedhttp://oddworldlibrary.net/toe/Gorman_Disenza/updates/20080401122249?v=en2008-04-01T12:22:49Z2008-04-01T12:22:49Z<p>The <span class="term">Gorman Disenza virus</span> is a disease referred to only once, by Paul O’Connor in his final <span class="title">Oddworld: Munch’s Oddysee Designer Diary</span> entry. Whilst giving an example of a game flow diagram, Paul casually described the virus rendering <a href="/toe/Munch" title="Munch">Munch</a> unconscious:</p>
<blockquote><p>Thus, if Munch has succumbed to the Gorman Disenza virus in the movie preceding a region, we know that the region needs to open with Munch unconscious and the player in control of <a href="/toe/Abe" title="Abe">Abe</a>.<a href="#referenceDD15" class="ref">1</a></p></blockquote>
<p>The question has arisen over whether the Gorman Disenza virus was ever intended as a genuine, if minor, plot element in <span class="title">Munch’s Oddysee</span>, or just a spontaneous example used by Paul to illustrate the function of a game flow diagram.<span class="ref"><a href="#referenceDebate1">2</a>, <a href="#referenceDebate2">3</a></span> However, it has been made known that Munch would indeed have suffered a condition in <span class="title">Munch’s Oddysee</span>, had Oddworld Inhabitants had the time to implement it into the gameplay, in which, as a result of being experimented upon with adrenal steroids, Munch would transform into a hulking monster when angered.<span class="ref"><a href="#referencePolygon">4</a>, <a href="#referenceAOWI">5</a></p>
<p>Since the start of 2007,<a href="#referenceNate1" class="ref">6</a> the Gorman Disenza Virus has been available as a failsafe for moderators of the Oddworld Forums to deal with phoney members such as a person or bot posting advertising spam.<a href="#referenceAlcar" class="ref">7</a> It is a fifteen‐point infraction with no set expiry. Consequently, the term ‘Gorman Disenza’ has been used as a verb, mostly in the passive past tense (‘has been Gorman Disenza’ed’ or ‘has been Gorman Disenzaed’).<a href="#referenceNatePosts" class="ref">8</a></p>
<div class="referencey">
<h2 id="References">References</h2>
<ol>
<li id="referenceDD15">O’Connor, Paul (18/01/2001). ‘<a href="http://oddworldlibrary.net/archives/scriptures/diaries/Munch_videogames.com/Designing_a_Region">Designing a Region</a>’. Entry №15 in <span class="title">Oddworld: Munch’s Oddysee Designer Diary</span>. Videogames.com.</li>
<li id="referenceDebate1">Nate (09–11/05/2004). <a href="http://www.oddworldforums.net/showthread.php?p=152521#post152521">Posts №11</a>, 25, and 29 in ‘Oddworld Questions & Answers III’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referenceDebate2">Nate; Bunce‐Edwards, William (11/11/2006). <a href="http://www.oddworldforums.net/showthread.php?p=276204#post276204">Posts №12</a>, 16, and 17 in ‘What about Squeek???’. Oddworld Discussion. Oddworld Forums.</li>
<li id="referencePolygon">Sinclair, Brendon (01/03/2004). ‘Uncommon Threads’. <span class="title">Polygon</span> (9): 38. Knoxville, Tennessee: Deviation.</li>
<li id="referenceAOWI">Johnson, Cathy & Wade, Daniel (eds) (15/09/2004). ‘Munch’, p. 170. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994–2004</span>. Mylor: Ballistic Publishing.</li>
<li id="referenceNate1">Nate (15/01/2007). Post №409 in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceAlcar">Alcar (18/02/2007). Post №30 in ‘New Infractions System’. Employee Lounge. Oddworld Forums.</li>
<li id="referenceNatePosts">Nate. Posts №533 (17/08/2007), 571 (11/09/2007), 588 (20/09/2007), 618 (28/10/2007), 620 (29/09/2007), 685 (15/02/2008), 691 (24/02/2008), and 695 (25/03/2008) in ‘Warning Reports’. Employee Lounge. Oddworld Forums.</li>
</ol>
</div>Max