F.A.Q. feed (en) All the updates made to F.A.Q. 2008-07-19T09:09:08Z http://oddworldlibrary.net/toe/FAQ/updates/?v=en Max the Mug http://oddworldlibrary.net/Max max@oddworldlibrary.net F.A.Q. (en): Added details to Dear Alf and OWF refs http://oddworldlibrary.net/toe/FAQ/updates/20080719090908?v=en 2008-07-19T09:09:08Z 2008-07-19T09:09:08Z <p>The Oddworld Library&rsquo;s unofficial Oddworld F.A.Q. is a list of frequently asked questions about Oddworld, with full answers to each. It exists to pre&#8208;empt these questions being asked again, to reduce the number of occasions when we must repeat the answers. If read through, it also contains many interesting facts about Oddworld.</p> <div id="thefaq"> <h2>Contents</h2> <h3>Oddworld universe questions</h3> <h4 id="Mudokon_questions">Mudokon questions</h4> <ol> <li><p><a href="#Why_did_Mudokons_lose_a_finger_between_Abe's_Oddysee_and_Abe's_Exoddus">Why did Mudokons lose a finger between <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i>?</a></p></li> <li><p><a href="#Why_are_all_Mudokons_male_Are_there_female_Mudokons">Why are all Mudokons male? Are there female Mudokons?</a></p></li> <li><p><a href="#If_worker_Mudokons_are_asexual,_are_there_fertile_male_Mudokon_drones_like_there_are_in_bee,_ant,_and_wasp_colonies">If worker Mudokons are asexual, are there fertile male Mudokon drones like there are in bee, ant, and wasp colonies?</a></p></li> <li><p><a href="#How_are_native_Mudokon_populations_sustained_when_Sam_is_held_captive">How are native Mudokon populations sustained when Sam is held captive?</a></p></li> <li><p><a href="#Why_do_Mudokons_wear_loincloths_if_they_have_no_sexual_organs">Why do Mudokons wear loincloths if they have no sexual organs?</a></p></li> <li><p><a href="#What_is_the_bulge_at_the_back_of_a_Mudokon's_loincloth">What is the bulge at the back of a Mudokon&rsquo;s loincloth?</a></p></li> <li><p><a href="#How_do_Mudokons_pee_without_male_sexual_organs">How do Mudokons pee without male sexual organs?</a></p></li> <li><p><a href="#What_is_the_ponytail_that_Mudokons_have">What is the ponytail that Mudokons have?</a></p></li> <li><p><a href="#What_does_Big_Face_look_like_beneath_his_mask">What does Big Face look like beneath his mask?</a></p></li> <li><p><a href="#Why_hasn't_Big_Face_returned_since_Abe's_Oddysee">Why hasn&rsquo;t Big Face returned since <i>Abe&rsquo;s Oddysee</i>?</a></p></li> <li><p><a href="#Will_we_ever_see_evil_Mudokons">Will we ever see evil Mudokons?</a></p></li> <li><p><a href="#What_is_the_relevance_of_the_birds_in_the_Quintology_games">What is the relevance of the birds in the <span class="title">Quintology</span> games?</a></p></li> </ol> <h4 id="Abe_questions">Abe questions</h4> <ol> <li><p><a href="#Why_is_Abe_blue-skinned_when_most_Mudokons_are_green">Why is Abe blue&#8208;skinned when most Mudokons are green?</a></p></li> <li><p><a href="#Why_are_Abe's_eyes_yellow_when_most_Mudokons'_eyes_are_white">Why are Abe&rsquo;s eyes yellow when most Mudokons&rsquo; eyes are white?</a></p></li> <li><p><a href="#Why_are_Abe's_lips_stitched_together">Why are Abe&rsquo;s lips stitched together?</a></p></li> <li><p><a href="#Why_is_Abe's_ponytail_longer_in_some_concept_art">Why is Abe&rsquo;s ponytail longer in some concept art?</a></p></li> <li><p><a href="#Why_did_Abe's_voice_get_lower_from_Abe's_Oddysee_to_Abe's_Exoddus">Why did Abe&rsquo;s voice get lower from <i>Abe&rsquo;s Oddysee</i> to <i>Abe&rsquo;s Exoddus</i>?</a></p></li> <li><p><a href="#How_has_Abe_become_able_to_possess_more_species">How has Abe become able to possess more species?</a></p></li> <li><p><a href="#Why_must_Abe_use_Spooce_and_a_possession_orb_in_Munch's_Oddysee">Why must Abe use Spooce and a possession orb in <span class="title">Munch&rsquo;s Oddysee</span>?</a></p></li> <li><p><a href="#Why_are_Sligs_oblivious_to_the_possession_of_each_other_in_Munch's_Oddysee">Why are Sligs oblivious to the possession of each other in <span class="title">Munch&rsquo;s Oddysee</span>?</a></p></li> <li><p><a href="#Can_Abe_possess_other_Mudokons">Can Abe possess other Mudokons?</a></p></li> <li><p><a href="#Is_Abe_the_only_Mudokon_capable_of_possession">Is Abe the only Mudokon capable of possession?</a></p></li> <li><p><a href="#Why_did_Abe's_hand_scars_change_from_Abe's_Oddysee_to_Munch's_Oddysee">Why did Abe&rsquo;s hand scars change from <i>Abe&rsquo;s Oddysee</i> to <span class="title">Munch&rsquo;s Oddysee</span>?</a></p></li> </ol> <h4 id="Industrial_questions">Industrial questions</h4> <ol> <li><p><a href="#Why_do_Sligs_wear_masks,_and_what_do_they_look_like_underneath">Why do Sligs wear masks, and what do they look like underneath?</a></p></li> <li><p><a href="#Why_did_Slig_masks_change_between_Abe's_Oddysee_and_Abe's_Exoddus">Why did Slig masks change between <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i>?</a></p></li> <li><p><a href="#Doesn't_the_Flying_Slig_in_the_opening_FMV_of_Abe's_Exoddus_have_wings_rather_than_helicopter_blades">Doesn&rsquo;t the Flying Slig in the opening FMV of <i>Abe&rsquo;s Exoddus</i> have wings rather than helicopter blades?</a></p></li> <li><p><a href="#What_do_Sligs'_'BS'_and_'S'mo_BS'_mean">What do Sligs&rsquo; &lsquo;BS&rsquo; and &lsquo;S&rsquo;mo BS&rsquo; mean?</a></p></li> <li><p><a href="#Why_don't_Sligs_rebel_against_the_Glukkons">Why don&rsquo;t Sligs rebel against the Glukkons?</a></p></li> <li><p><a href="#Is_Molluck_still_alive">Is Molluck still alive?</a></p></li> <li><p><a href="#Why_don't_Glukkons_wear_mechanical_legs">Why don&rsquo;t Glukkons wear mechanical legs?</a></p></li> <li><p><a href="#Why_don't_Interns_rebel_against_the_Vykkers">Why don&rsquo;t Interns rebel against the Vykkers?</a></p></li> <li><p><a href="#Will_we_ever_see_good_industrial_characters">Will we ever see good industrial characters?</a></p></li> </ol> <h4 id="Nature_questions">Nature questions</h4> <ol> <li><p><a href="#How_can_highly_territorial_Scrabs_run_around_in_a_herd_in_Munch's_Oddysee">How can highly territorial Scrabs run around in a herd in <span class="title">Munch&rsquo;s Oddysee</span>?</a></p></li> <li><p><a href="#Do_Scrabs,_Paramites,_Meeches,_Elums,_Slogs,_Fleeches,_Gabbits,_Fuzzles,_Interns,_or_Vykkers_have_a_queen">Do Scrabs/&#8203;Paramites/&#8203;Meeches/&#8203;Elums/&#8203;Slogs/&#8203;Fleeches/&#8203;Gabbits/&#8203;Fuzzles/&#8203;Interns/&#8203;Vykkers/&#8203;Outlaws have queens?</a></p></li> <li><p><a href="#How_do_Scrabs,_Paramites,_Slogs,_Slegs,_and_Fleeches_see">How do Scrabs/&#8203;Paramites/&#8203;Slogs/&#8203;Slegs/&#8203;Fleeches see?</a></p></li> <li><p><a href="#Will_we_ever_see_Meeches_Will_their_extinction_be_reversed">Will we ever see Meeches? Will their extinction be reversed?</a></p></li> <li><p><a href="#Why_hasn't_Elum_been_seen_since_Abe's_Oddysee">Why hasn&rsquo;t Elum been seen since <i>Abe&rsquo;s Oddysee</i>?</a></p></li> <li><p><a href="#What's_the_difference_between_Slogs_and_Slegs">What&rsquo;s the difference between Slogs and Slegs?</a></p></li> <li><p><a href="#How_does_Stranger_justify_killing_the_wildlife_he_uses_as_Live_Ammo_Why_don't_they_attack_Stranger">How does Stranger justify killing the wildlife he uses as Live Ammo? Why don&rsquo;t they attack Stranger?</a></p></li> </ol> <h4 id="Story_questions">Story questions</h4> <ol> <li><p><a href="#What_created_the_rift_between_Mudokons_and_Glukkons">What created the rift between Mudokons and Glukkons?</p></li> <li><p><a href="#How_did_Abe's_Moon_form">How did Abe&rsquo;s Moon form?</p></li> <li><p><a href="#How_would_RuptureFarms_make_profit_turning_just_100_Mudokons_into_Mudokon_Pops_How_would_it_run_without_workers">How would RuptureFarms make profit turning just 100 Mudokons into Mudokons Pops? How would it run without workers?</a></p></li> <li><p><a href="#How_can_Director_Phleg's_voice_be_in_the_'Happy_Ending'_to_Abe's_Oddysee_after_he_was_blown_up">How can Director Phleg&rsquo;s voice be in the &lsquo;Happy Ending&rsquo; to <i>Abe&rsquo;s Exoddus</i> after he was blown up?</a></p></li> <li><p><a href="#Why_did_Lulu_go_to_Vykkers_Labs">Why did Lulu go to Vykkers Labs?</a></p></li> <li><p><a href="#How_were_the_Glukkons_and_Vykkers_able_to_clap_at_the_Gabbiar_Auction">How were the Glukkons and Vykkers able to clap at the Gabbiar Auction?</a></p></li> <li><p><a href="#Why_did_Abe_need_to_possess_Lulu_to_get_the_Gabbiar_How_did_Abe_and_Munch_get_the_Gabbiar_from_Lulu_after_the_auction">Why did Abe need te possess Lulu to get the Gabbiar? How did Abe and Munch get the Gabbiar from Lulu after the auction?</a></p></li> <li><p><a href="#Who_set_the_explosives_in_the_good_ending_for_Munch's_Oddysee">Who set the explosives in the good ending for <span class="title">Munch&rsquo;s Oddysee</span>?</a></p></li> <li><p><a href="#Why_does_Munch_have_his_own_moon_Will_all_heroes_have_their_own_moon_Why_doesn't_Stranger_have_his_own_moon">Why does Munch have his own moon? Will all heroes have their own moon? Why doesn&rsquo;t Stranger have his own moon?</a></p></li> <li><p><a href="#When_and_where_does_Stranger's_Wrath_take_place">When and where does <span class="title">Stranger&rsquo;s Wrath</span> take place?</a></p></li> <li><p><a href="#Is_it_possible_to_get_20_000_Moolah,_and_how_does_Stranger's_Wrath_progress_differently_if_you_do_Is_there_an_alternative_ending">Is it possible to get 20&thinsp;000 Moolah, and how does <span class="title">Stranger&rsquo;s Wrath</span> progress differently if you do? Is there an alternative ending?</a></p></li> <li><p><a href="#What_is_the_operation_Stranger_needs_to_survive">What is the operation Stranger needs to survive?</a></p></li> <li><p><a href="#What_the_heck_happened_at_the_end_of_Stranger's_Wrath">What the heck happenend at the end of <span class="title">Stranger&rsquo;s Wrath</span>?</a></p></li> </ol> <h4 id="Miscellaneous_universe_questions">Miscellaneous universe questions</h4> <ol> <li><p><a href="#How_many_species_of_Outlaw_are_there">How many species of Outlaw are there?</a></p></li> <li><p><a href="#What are Khanzumerz,_Chroniclers,_1percenters,_Sea_Rexes,_Meetles,_Shock_Rockers,_Kintos,_Mudflubs,_Skeeters,_Stangs,_and_Scuba_Toads">What are Khanzumerz/&#8203;Chroniclers/&#8203;1%ers/S&#8203;ea Rexes/&#8203;Meetles/&#8203;Shock Rockers/&#8203;Kintos/&#8203;Mudflubs/&#8203;Skeeters/&#8203;Stangs/&#8203;Scuba Toads?</a></p></li> </ol> <h3 id="Oddworld_catalogue_questions">Oddworld catalogue questions</h3> <h4 id="Abe_game_questions">Abe game questions</h4> <ol> <li><p><a href="#Can_I_play_Abe's_Oddysee_and_Exoddus_on_Windows_XP">How do I get the Abe games to run on Windows XP?</a></p></li> <li><p><a href="#How_do_I_access_Zulag_2_in_Abe's_Oddysee">How do I access Zulag 2?</a></p></li> <li><p><a href="#How_do_I_operate_Slig_and_Glukkon_voice_locks">How do I operate voice locks?</a></p></li> <li><p><a href="#What_is_the_'Guardian_Angel'_video,_and_where_can_I_see_it">What is the Guardian Angel movie? and how do I watch it?</a></p></li> <li><p><a href="#Will_there_ever_be_another_sidescrolling_Abe_game">Will there ever be another Abe game?</a></p></li> </ol> <h4 id="Munch's_Oddysee_questions"><span class="title">Munch&rsquo;s Oddysee</span> questions</h4> <ol> <li><p><a href="#Why_is_Munch's_Oddysee_Xbox_exclusive">Why is <span class="title">Munch&rsquo;s Oddysee</span> an Xbox exclusive?</a></p></li> <li><p><a href="#What's_with_the_SoBe_vendos_in_Munch's_Oddysee">What&rsquo;s with the SoBe vending machines?</a></p></li> <li><p><a href="#How_do_I_get_all_those_Mudokons_through_the_first_Sloghut">How do I get all the Mudokons through the first Sloghut?</a></p></li> <li><p><a href="#What_are_the_large_skeletons_found_in_'This_is_RuptureFarms'_Munch's_Oddysee_and_">What are the large skeletons found in Paramite Run and Brewery To Be?</a></p></li> <li><p><a href="#Wasn't_there_going_to_be_more_in_Munch's_Oddysee">Wasn&rsquo;t there going to be more in <span class="title">Munch&rsquo;s Oddysee</span>?</a></p></li> </ol> <h4 id="Stranger's_Wrath_questions"><span class="title">Stranger&rsquo;s Wrath</span> questions</h4> <ol> <li><p><a href="#Why_did_Oddworld_Inhabitants_make_a_shooter_after_promising_they_never_would">Why did OWI make a shooter after promising they never would?</a></p></li> <li><p><a href="#Why_aren't_Abe_and_Munch_in_Stranger's_Wrath">Why aren&rsquo;t Abe and Munch in <span class="title">Stranger&rsquo;s Wrath</span>?</a></p></li> <li><p><a href="#Why_is_Stranger's_Wrath_a_Western">Why is <span class="title">Stranger&rsquo;s Wrath</span> a Western?</a></p></li> <li><p><a href="#Why_is_Stranger's_Wrath_Xbox_exclusive">Why is <span class="title">Stranger&rsquo;s Wrath</span> Xbox exclusive?</a></p></li> <li><p><a href="#Why_do_Slegs_disappear_when_they_bite_you">Why do Slegs disappear when they bite you?</a></p></li> <li><p><a href="#How_do_I_bounty_Packrat_Palooka">How do I bounty Packrat Palooka?</a></p></li> <li><p><a href="#How_do_I_use_stamina_boosters_and_regenerators">How do I use my stamina boosters/regenerators?</a></p></li> </ol> <h4 id="Miscellaneous_catalogue_questions">Miscellaneous catalogue questions</h4> <ol> <li><p><a href="#Are_we_nearing_the_end_of_the_Oddworld_Quintology">Oddworld Inhabitants have released four games, so are we nearing the end of the Oddworld Quintology?</a></p></li> <li><p><a href="#What_is_SligStorm,_Hand_of_Odd,_Habitales_and_Fearietales,_and_Fangus">What is <i>SligStorm</i>/<span class="title">Hand of Odd</span>/<span class="title">Munch&rsquo;s Exoddus</span>/<i>Squeek&rsquo;s Oddysee</i>/<i>Habitales</i>/<i>Fearietales</i>/<span class="title">The Brutal Ballad of Fangus Klot</span>?</a></p></li> <li><p><a href="#Are_Oddworld_Inhabitants_still_making_games,_or_just_films">Are Oddworld Inhabitants still making games, or just films?</a></p></li> <li><p><a href="#What_are_Oddworld_Inhabitants_currently_working_on">What is Oddworld Inhabitants doing now? When will the Oddworld film be released? When will the official website be updated?</a></p></li> </ol> <h2 id="Oddworld_universe_questions">Oddworld universe questions</h2> <h3 id="Mudokon_questions">Mudokon questions</h3> <ol> <li id="Why_did_Mudokons_lose_a_finger_between_Abe's_Oddysee_and_Abe's_Exoddus"><p class="qu">Why did Mudokons lose a finger between <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i>?</p> <p>In <i>Abe&rsquo;s Oddysee</i>, Mudokons all had four fingers on each hand, but when <i>Abe&rsquo;s Exoddus</i> was released, many people noticed Abe and his brothers now only had three fingers per paw, as they have done ever since. Subsequent copies of <i>Abe&rsquo;s Oddysee</i> were also altered to remove a finger from all Mudokon hands, including the one that appears on Abe&rsquo;s Moon.</p> <p>The reason for this change is that Oddworld Inhabitants were advised that it would be tough to sell four&#8208;fingered characters to the Japanese market,<a href="#referenceA" class="ref">1</a> as they would risk being threatened with legal action by certain liberation groups who do not want four&#8208;fingered humanoid characters to appear in Japan.<a href="#referenceB" class="ref">2</a> They claim it is a derogatory symbol comparable to the yellow badges Jewish people were forced to wear by various authorities throughout history.<a href="#referenceC" class="ref">3</a></p> <p>In Japan there exists a social minority group, who are still discriminated against, know as the &lsquo;burakumin&rsquo;, descendants of an outcast caste called the &lsquo;eta&rsquo;. The eta typically worked in occupations relating to death, such as executioners, undertakers, butchers, and leather and abattoir workers, and Buddhist and Shinto views on killing meant the eta were seen as undesirables.<a href="#referenceD" class="ref">4</a> A four&#8208;fingered gesture came to be an insult for those that worked with animals (Oddworld Inhabitants suggested this because of work&#8208;related accidents,<a href="#referenceC" class="ref">3</a> but more likely it refers to the four legs of animals)<a href="#referenceB" class="ref">2</a>.</p> <p>Oddworld Inhabitants were told that the Walt Disney Company pays five million dollars a year so their characters can keep their original four fingers<a href="#referenceC" class="ref">3</a> (although this appears to be a myth), and were not prepared to pay that money, and instead adapted Abe&rsquo;s image so that Abe would be inoffensive in Japan. However, they take note that permitting characters to be offensive if enough money is paid is a form of extortion, and recognize the irony that although the burakumin liberation groups claim to be stamping out discrimination against descendants of meat workers, they have discriminated against Abe&mdash;&#8203;who happens to be a meat worker.<a href="#referenceC" class="ref">3</a></p> </li> <li id="Why_are_all_Mudokons_male_Are_there_female_Mudokons"><p class="qu">Why are all Mudokons male? Are there female Mudokons?</p> <p>All Mudokons we&rsquo;ve seen so far have been sexless workers with no reproductive organs or behaviour.<a href="#referenceE" class="ref">5: &lsquo;Reproduction Model&rsquo;</a> They are gender neutral,<a href="#referenceF" class="ref">6</a> but they have typically male names and voices that will emphasize the importance of female Mudokons when we eventually see them.<a href="#referenceG" class="ref">7:11</a> The Mudokon race is matriarchal, with a small number of queens doing all the reproducing for the entire species, much like similarly eusocial bee, ant, and wasp colonies on Earth.<a href="#referenceAA" class="ref">8</a> Also, there is currently only one Mudokon queen alive: Sam, who was intended to make her d&eacute;but in <span class="title">Munch&rsquo;s Oddysee</span>.<a href="#referenceH" class="ref">9</a> She is being held captive by the Vykkers and forced to lay Mudokon eggs that are sold as unborn slaves.</p> </li> <li id="If_worker_Mudokons_are_asexual,_are_there_fertile_male_Mudokon_drones_like_there_are_in_bee,_ant,_and_wasp_colonies"><p class="qu">If worker Mudokons are asexual, are there fertile male Mudokon drones like there are in bee, ant, and wasp colonies?</p> <p>Yes.<a href="#reference1I" class="ref">10:7</a></p> </li> <li id="How_are_native_Mudokon_populations_sustained_when_Sam_is_held_captive"><p class="qu">How are native Mudokon populations sustained when Sam is held captive?</p> <p>There are a few Mudokons who have never been enslaved,<a href="#referenceJ" class="ref">11</a> although they are a dying breed.<a href="#referenceK" class="ref">12</a> This suggests that Sam has been held by the industrialists for less than the average Mudokon life expectancy, which is 40 years.<a href="#referenceE" class="ref">5: &lsquo;Average Life Span&rsquo;</a> Villages have only been kept alive by escaped worker class Mudokons and stolen Labor Eggs.</p> </li> <li id="Why_do_Mudokons_wear_loincloths_if_they_have_no_sexual_organs"><p class="qu">Why do Mudokons wear loincloths if they have no sexual organs?</p> <p>Mudokons may not have sexual organs, but they are still modest about their buttocks and crotch (they appear to have equipment typical of males for urination, albeit diminished<span class="ref">[citation needed]</span>), and loincloths are worn for the sake of decency.<a href="#referenceL" class="ref">13</a> They are also practical in that they help keep Mudokons warm,<a href="#referenceL" class="ref">13</a> and help protect this sensitive part of the body (the extent of its fragility can be seen when Abe lands, crotch first, on the tusk of a Guardian statue)<a href="#referenceM" class="ref">14</a>.</p> <p>Loincloths are also worn for fashion.<a href="#referenceL" class="ref">13</a> Different materials and dyes are used for Muds to personalize their loincloth according to their occupation and spirituality.<a href="#referenceN" class="ref">15</a></p> </li> <li id="What_is_the_bulge_at_the_back_of_a_Mudokon's_loincloth"><p class="qu">What is the bulge at the back of a Mudokon&rsquo;s loincloth?</p> <p>It&rsquo;s thought to function as both the knot that keeps the loincloth tied in shape and a pocket. It would be where Abe keeps the grenades, rocks, meat, and bones he carries throughout <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i>.<a href="#referenceM1" class="ref">16</a></p> </li> <li id="How_do_Mudokons_pee_without_male_sexual_organs"><p class="qu">How do Mudokons pee without male sexual organs?</p> <p>Mudokons might still have external equipment typical of human males for the purposes of urination, albeit diminished.<span class="ref">[citation needed]</span></p> </li> <li id="What_is_the_ponytail_that_Mudokons_have"><p class="qu">What is the ponytail that Mudokons have?</p> <p>Mudokons have feather&#8208;like hair that grows from their heads. In some work places, employers shave off Mudokons&rsquo; feathers,<a href="#referenceO" class="ref">17</a> but where they do not Mudokons tie their hair into ponytails for their own safety.<a href="#referenceP" class="ref">18</a> Some native Mudokons also prefer this style, but usually freed worker class Mudokons adopt other traditional styles like buns.<a href="#referenceQ" class="ref">19</a></p> </li> <li id="What_does_Big_Face_look_like_beneath_his_mask"><p class="qu">What does Big Face look like beneath his mask?</p> <p>Big Face wears his mask religiously,<a href="#referenceR" class="ref">20</a> but he most likely looks perfectly normal underneath, despite any jokes Alf might make.<a href="#referenceS" class="ref">21:6</a></p> </li> <li id="Why_hasn't_Big_Face_returned_since_Abe's_Oddysee"><p class="qu">Why hasn&rsquo;t Big Face returned since <i>Abe&rsquo;s Oddysee</i>?</p> <p>Abe has in many ways grown beyond what Big Face can teach him.<a href="#referenceT" class="ref">22:7</a> Big Face has already made a hero out of Abe, showing him his people&rsquo;s past freedom and peaceful ways, and teaching him the prophecies that foretold Abe&rsquo;s deeds. He remains the spiritual leader of the Mudokons, while Abe has become more of a military/revolutionary leader.</p> </li> <li id="Will_we_ever_see_evil_Mudokons"><p class="qu">Will we ever see evil Mudokons?</p> <p>It seems unlikely we&rsquo;ll ever see Mudokons in charge of businesses or industrial operations, but we will definitely see Mudokons in big cities who are living a full&#8208;blown consumer lifestyle,<span class="ref">[citation needed]</span> probably as blue&#8208;collar labourers. Like their enslaved brothers, they don&rsquo;t understand the damage that their lifestyle is causing, and find it hard to give it up when it&rsquo;s the only thing keeping food on their plate. Like all Inhabitants, they are not actually evil, but are just living in a way that maintains their existence.<a href="#referenceG" class="ref">7:2</a></p> </li> <li id="What_is_the_relevance_of_the_birds_in_the_Quintology_games"><p class="qu">What is the relevance of the birds in the <span class="title">Quintology</span> games?</p> <p>Mudokons evolved from birds,<a href="#referenceM2" class="ref">23:25</a> an ancestry that left them with the lightweight bones and feather&#8208;like hair they still have, and may go some way to explaining the apparent spiritual bond between Mudokons and a certain kind of Oddworld bird. Birds are seen when Abe dies, when he receives the power to transform into Shrykull,<a href="#referenceM3" class="ref">24</a> and occasionally when he teleports by spiritual means;<span class="ref"><a href="#referenceM4">25</a>, <a href="#referenceM5">26</a></span> they also form rescue portals. Some fans speculate that birds are the physical manifestation of Mudokons&rsquo; souls, while Alf suggests that it is merely a representation of the spirit world made viewable only to the audience.<a href="#referenceM6" class="ref">27</a></p> </li> </ol> <h3 id="Abe_questions">Abe questions</h3> <ol> <li id="Why_is_Abe_blue-skinned_when_most_Mudokons_are_green"><p class="qu">Why is Abe blue&#8208;skinned when most Mudokons are green?</p> <p>Ancient Mudokon prophecy tells of a Mudokon with blue skin who will save his people form slavery and use as a natural resource.<span class="ref"><a href="#referenceU">28</a>, <a href="#referenceV">29</a></span> Abe&rsquo;s skin colouration fulfils this prophecy, but how it&rsquo;s explained more scientifically is not certain. Mudokons are cham&aelig;leonic in that their skin changes to reflect their mood. Sad Mudokons appear blue, and even though Abe can be happy, underneath he is depressed by the history and potential fate of his kind.<a href="#referenceW" class="ref">30</a></p> <p>Alf teases that it might have something to do with a wager the Mudokons had with Abe when they worked at RuptureFarms, losing a bet that Abe couldn&rsquo;t hold a mouthful of Paramite Juice for ten minutes without swallowing.<a href="#referenceA1" class="ref">31:20</a> He has also joked that the difference may be down to diet.<a href="#referenceA2" class="ref">32:16</a></p> </li> <li id="Why_are_Abe's_eyes_yellow_when_most_Mudokons'_eyes_are_white"><p class="qu">Why are Abe&rsquo;s eyes yellow when most Mudokons&rsquo; eyes are white?</p> <p>Abe&rsquo;s eyes are commonly described as bloodshot, although Alf opts for genetics as the explanation.<a href="#referenceP" class="ref">18</a> Either way, Abe&rsquo;s yellow&#8208;red eyes add to his visual distinctiveness just as his blue skin does.</p> </li> <li id="Why_are_Abe's_lips_stitched_together"><p class="qu">Why are Abe&rsquo;s lips stitched together?</p> <p>There have been several conflicting answers given to explain why Abe&rsquo;s lips are sewn together. In <i>Abe&rsquo;s Oddysee</i> and <i>Exoddus</i>, all Mudokon face symbols used by the Magog Cartel, including both versions of the Mudokon Pops advert, show cartoon Mudokons with their lips stitched together,<span class="ref"><a href="#referenceA4">33</a>, <a href="#referenceA5">34</a>, <a href="#referenceA6">35</a></span> while slaves are prohibited from talking to each other (and are shot if they do).<a href="#referenceA7" class="ref">36</a> This suggests that all Mudokons have their mouths sewn shut to stop them chatting with each other. Obviously, the stitching stretches once it is applied, or else Mudokons would not be able to GameSpeak.</p> <p>Alf has confirmed that Abe is not the only Mudokon to have his mouth stitched;<a href="#referenceA8" class="ref">37:8</a> that the Glukkons&rsquo; lack of quality control means that, over time, the lip stitches get loose enough for the Mudokons to talk;<a href="#referenceA8" class="ref">37:8</a> and the Mudokons have the option of cutting their stitches out,<a href="#referenceA10" class="ref">38:9</a> but Abe keeps his as a reminder of his past.<a href="#referenceP" class="ref">18</a> He has clarified that Abe had his mouth sewn shut as a baby because he was noisy and cried a lot,<a href="#referenceA9" class="ref">39:7</a> but has also said it was an unsuccessfil attempt to stop him from chanting.<a href="#referenceA10" class="ref">38:9</a>.</p> <p>In January 2005, Lorne appeared on <i>G4tv.com</i>, where he explained to the audience that Abe&rsquo;s mother (Sam) sewed Abe&rsquo;s lips together to keep him alive, and stated that there was a bigger reason, too.<a href="#referenceA11" class="ref">40</a> This explanation had also been proposed earlier;<a href="#referenceA12" class="ref">41</a> however, Abe&rsquo;s stats page on Oddworld.com clearly states that he was hatched from an egg within the nursery of RuptureFarms,<a href="#referenceE" class="ref">5: &lsquo;Birthplace&rsquo;</a> while Sam is held captive by the Vykkers (although presumably not in the Vykkers Labs destroyed in <span class="title">Munch&rsquo;s Oddysee</span>, as was the original idea).<a href="#referenceGlockVL" class="ref">42</a></p> </li> <li id="Why_is_Abe's_ponytail_longer_in_some_concept_art"><p class="qu">Why is Abe&rsquo;s ponytail longer in some concept art?</p> <p>Abe&rsquo;s design had a waist&#8208;length ponytail in Steven Old&rsquo;s conceptual drawings from his early iterations to the three&#8208;quarter view that initially &lsquo;nailed the energy and emotional quality of Abe&rsquo; and became the Abe we know today,<span class="ref"><a href="#referenceA13">43</a>, <a href="#referenceA14">44</a></span> and survived to the sculpture of him crafted by the Shiflett Brothers, Brandon and Jarrod.<a href="#referenceA15" class="ref">45</a> For whatever reason, possibly because hair was near&#8208;impossible to animate in the 32 bit era,<a href="#reference32hair" class="ref">46</a> Abe&rsquo;s ponytail was shrunk for <i>Abe&rsquo;s Oddysee</i>, and has remained the same length since.</p> <p>However, in the run up to <span class="title">Munch&rsquo;s Oddysee</span>, concept and promotional images of a long&#8208;ponytailed Abe<span class="ref"><a href="#referenceA16">47</a>, <a href="#referenceA17">48</a></span> began arousing the interest of fans. When asked about it, Lorne described how ponytail length increased with a Mudokon&rsquo;s spiritual development.<a href="#referenceM2" class="ref">23:12</a> While obviously a reference to the abandoned idea of status in <span class="title">Munch&rsquo;s Oddysee</span>, OWI may have considered giving Abe back his long ponytail, now that CG animation technology had improved, to represent the growth of his psychic powers. Alternatively, it may have been a design favourite of one of OWI&rsquo;s artists (other than Steven Olds, who had already left OWI)<a href="#referenceA18" class="ref">49</a>.</p> </li> <li id="Why_did_Abe's_voice_get_lower_from_Abe's_Oddysee_to_Abe's_Exoddus"><p class="qu">Why did Abe&rsquo;s voice get lower from <i>Abe&rsquo;s Oddysee</i> to <i>Abe&rsquo;s Exoddus</i>?</p> <p>Lorne altered the tone of Abe&rsquo;s voice to make it more audible, thinking Abe should have grown as a character following his Oddysee, and this could be reflected by a &lsquo;hardening&rsquo; of his voice. Many fans preferred Abe&rsquo;s voice as it was in <i>Oddysee</i>, and in retrospect Lorne realized Abe&rsquo;s <i>Oddysee</i> voice haad been a part of his essence and charm. For <span class="title">Munch&rsquo;s Oddysee</span>, Lorne made the tone of Abe&rsquo;s voice a mixture of the two but closer to that of <i>Abe&rsquo;s Oddysee</i>.<a href="#referenceA19" class="ref">50</a></p> <p>Paul O&rsquo;Connor independently offered a couple of explanations, suggesting the differenc was down to a different audio compression, or Josh Gabriel&rsquo;s uncredited voice work in <i>Abe&rsquo;s Oddysee</i>.<a href="#referenceA20" class="ref">51</a></p> </li> <li id="How_has_Abe_become_able_to_possess_more_species"><p class="qu">How has Abe become able to possess more species?</p> <p>In <i>Abe&rsquo;s Oddysee</i>, Abe was only able to possess Sligs. By <i>Abe&rsquo;s Exoddus</i> he could also possess Scrabs, Paramites, and Glukkons, and in <span class="title">Munch&rsquo;s Oddysee</span> he added Slogs, Interns, and Vykkers to his repertoire. Broadly speaking, this is explained by Abe&rsquo;s growing spiritual and psychic abilities. To begin with, Abe could only possess the more intelligent species.<a href="#referenceA21" class="ref">52</a> It has never been officially said, but one popular fan theory is that Abe&rsquo;s Scrab and Paramite scars first gave him the power to possess these creatures respectively.<span class="ref">[citation needed]</span> Also, we never see Abe come in contact with Glukkons, Interns, or Vykkers before he first has the chance to possess them without being shot, so his ability to control these races might be inherent.</p> </li> <li id="Why_must_Abe_use_Spooce_and_a_possession_orb_in_Munch's_Oddysee"><p class="qu">Why must Abe use Spooce and a possession orb in <span class="title">Munch&rsquo;s Oddysee</span>?</p> <p>The possession orb was the solution Oddworld Inhabitants chose to handle possession in 3D. An earlier idea was to have Abe automatically target the closest possessable character the player could see, similar to the earlier games, but this appartently didn&rsquo;t work out well enough to survive the production process.<a href="#referenceA22" class="ref">53</a> The Shaman tells Abe the Almighty Raisin has given him the ability to possess characters from a distance.<a href="#referenceA23" class="ref">54</a> Abe can still use his old method of direct possession.<a href="#referenceA24" class="ref">55</a> Spooce isn&rsquo;t necessary for Abe to possess, but it does help,<a href="#referenceA25" class="ref">56:21</a> and may by necessary to form a possession orb.</p> </li> <li id="Why_are_Sligs_oblivious_to_the_possession_of_each_other_in_Munch's_Oddysee"><p class="qu">Why are Sligs oblivious to the possession of each other in <span class="title">Munch&rsquo;s Oddysee</span>?</p> <p>In <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i>, some Sligs would shoot at their possessed colleagues, apparently able to detect that they were not in control of their own body. In <span class="title">Munch&rsquo;s Oddysee</span>, Sligs (and other industrial creatures) will only attack a possessee if they are insulted three times or directly attacked. This is because Abe&rsquo;s skill of possession has improved since the start of the <span class="title">Quintology</span>. At first, the Sligs he controlled would have glassy eyes and stumble around a lot: it was obvious. By <span class="title">Munch&rsquo;s Oddysee</span>, his performance is much more convincing.<a href="#referenceS" class="ref">21</a></p> <p>Oddworld Inhabitants didn&rsquo;t like that Sligs knew when another Slig was possessed, because it lacked the &lsquo;infiltration&rsquo; feeling they wanted, but it made sense for gameplay. They changed this in <span class="title">Munch&rsquo;s Oddysee</span> to heighten the &lsquo;infiltration&rsquo; aspect of gameplay by allowing possessed Sligs to socialize with their colleagues (although the significance of this was massively reduced by the finished game).<a href="#referenceGlockVL" class="ref">42</a></p> </li> <li id="Can_Abe_possess_other_Mudokons"><p class="qu">Can Abe possess other Mudokons?</p> <p>No, that would be too weird.<a href="#referenceGlockVL" class="ref">42</a></p> </li> <li id="Is_Abe_the_only_Mudokon_capable_of_possession"><p class="qu">Is Abe the only Mudokon capable of possession?</p> <p>Abe is the only Mudokon we&rsquo;ve ever seen possess other characters, and it might be assumed that he is the only one capable if it, or that it is an ability open only to Mudokons with great psychic powers, such as Shamans. There is no certain answer, but if Abe is the only Mudokon who can possess others, what psychic powers are Glukkons guarding against by installing chant suppressors in their factories? Also, some Mudokons must already be aware of the power of possession for Abe to be taught it in Monsaic Lines.<a href="referenceMonsPoss" class="ref">57</a></p> </li> <li id="Why_did_Abe's_hand_scars_change_from_Abe's_Oddysee_to_Munch's_Oddysee"><p class="qu">Why did Abe&rsquo;s hand scars change from <i>Abe&rsquo;s Oddysee</i> to <span class="title">Munch&rsquo;s Oddysee</span>?</p> <p>Abe&rsquo;s tattoos seem to have a life of their own because they grow and expand on him over time.<a href="#referenceE" class="ref">5: &lsquo;Physical Traits&rsquo;</a> Apparently, as Abe completed the quests set for him by the Weirdos, his hand scars changed from simple Scrab and Paramite rock art to the Mudanchee and Mudomo symbols respectively.</p> </li> </ol> <h3 id="Industrial_questions">Industrial questions</h3> <ol> <li id="Why_do_Sligs_wear_masks,_and_what_do_they_look_like_underneath"><p class="qu">Why do Sligs wear masks, and what do they look like underneath?</p> <p>Sligs are forced to wear their masks, whether by their employers or their mothers (the Sligs queens)<a href="#referenceI1" class="ref">58</a>, because they are so ugly that Glukkons would refuse to work with them if they could see their faces.<span class="ref"><a href="#referenceI2">59</a>, <a href="#referenceI3">60</a></span> Even Mudokons<a href="#referenceA10" class="ref">38:24</a> and other Sligs<a href="#referenceI4" class="ref">61:22</a> think Sligs are ugly.</p> <p>The masks also have some more practical uses. Sligs have allergies to airborne industrial pollutants, of which there are many in the workplace. They can&rsquo;t afford medication on their Slig salaries, so they purchase masks that filter out the pollutants.<a href="#referenceI5" class="ref">62</a> The masks of Big Bro Sligs may also be hooked up to an air compressor/oxygen pump to help their breathing.<a href="#referenceI6" class="ref">63</a> The masks are installed with infrared vision, accounting for their red glow<a href="#referenceI1" class="ref">58</a> (although not accounting for Sligs&rsquo; inability to see Abe when he&rsquo;s hiding in shadows). Armour can be fixed to the masks of both worker and Big Bro Sligs.</p> <p>Underneath its mask, a Slig has two compound eyes that are dark&#8208;coloured (they do not themselves glow red).<a href="#referenceI1" class="ref">58</a> These eyes do not grow when a Slig is given steroid treatment, so Big Bro Sligs&rsquo; eyes are pathetically small compared to their huge heads.<a href="#referenceI7" class="ref">64</a>.</p> </li> <li id="Why_did_Slig_masks_change_between_Abe's_Oddysee_and_Abe's_Exoddus"><p class="qu">Why did Slig masks change between <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i>?</p> <p>All Sligs in <i>Abe&rsquo;s Oddysee</i>, in gameplay and in FMVs, wore masks with a single visor. In <i>Abe&rsquo;s Exoddus</i>, the Popper Sligs in gameplay kept the same visor masks, but Flying Sligs and Sligs in FMVs wore masks with two separate eye holes. The new mask style was developed and introduced when, following investigation into the soaring numbers of Slig suicides, the visor model was found to have an optical misalignment that resulted in the Sligs&rsquo; vision being doubled, as though they were pulling cross eyes. This caused many accidental falls from high ledges and into heavy machinery.</p> <p>Sligs have great systems admins that keep on top of new technology,<a href="#referenceI8" class="ref">65:9</a> and the Vykkers quickly developed the new masks. By <span class="title">Munch&rsquo;s Oddysee</span> the visor model seems to have been completely replaced by the newer design. Slig suicide rates have fallen accordingly.<a href="#referenceI9" class="ref">66</a></p> <p>From a character design perspective, Oddworld Inhabitants felt that the single&#8208;eyed Sligs weren&rsquo;t capable of enough expression, so they redesigned their faces.<a href="#referenceI10" class="ref">67</a></p> </li> <li id="Doesn't_the_Flying_Slig_in_the_opening_FMV_of_Abe's_Exoddus_have_wings_rather_than_helicopter_blades"><p class="qu">Doesn&rsquo;t the Flying Slig in the opening FMV of <i>Abe&rsquo;s Exoddus</i> have wings rather than helicopter blades?</p> <p>Yes, the Slig who mutters &lsquo;something smells&rsquo; just before Abe lands and gameplay begins was indeed wearing an older flying harness model that used vibrating/flapping wings. What he could smell was actually ozone, generated by the lubrication oil in his wings buring away. This caused the wings to seize up, leading to a fiery crash landing about ten seconds after the Slig went offscrean.</p> <p>The winged model was discontinued after that, not because the rotating propeller model was any safer, but because it was cheaper to manufacture.<a href="#referenceA1" class="ref">31:13</a> Slig flying harnesses are still called &lsquo;wings&rsquo;.<a href="#referenceI11" class="ref">68</a></p> <p>The vibrating wings were an early design for Flying Sligs,<a href="#referenceI12" class="ref">69</a> but were apparently replaced by the rotor design after the &lsquo;Vision&rsquo; FMV was completed, but before gameplay and the &lsquo;Brew&rsquo; FMV were finished.</p> </li> <li id="What_do_Sligs'_'BS'_and_'S'mo_BS'_mean"><p class="qu">What do Sligs&rsquo; &lsquo;BS&rsquo; and &lsquo;S&rsquo;mo BS&rsquo; mean?</p> <p>The abbreviations &lsquo;BS&rsquo; and &lsquo;S&rsquo;mo BS&rsquo; mean, respectively, &lsquo;bullshit&rsquo; and &lsquo;some more bullshit&rsquo;, but mean nothing specifically. They appear to be nonsense sounds, but are used later in both <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i> to use Slig voicelocks.</p> </li> <li id="Why_don't_Sligs_rebel_against_the_Glukkons"><p class="qu">Why don&rsquo;t Sligs rebel against the Glukkons?</p> <p>Some fans think of Sligs as being little more than another species of slave to the Magog Cartel, and wonder why Sligs don&rsquo;t rebel against their taskmasters, especially since Glukkons have no real way to defend themselves. Although Sligs don&rsquo;t really like Glukkons, they love their jobs because the Magog Cartel provides them with all the benefits that appeal to their personality: They get to handle and use weaponry, wear pants and flight suits that give them mobility, and have authority over Mudokon slaves and Slogs.<a href="#referenceA10" class="ref">38</a> Any Slig that attempted to rebel and jeopardized the other guards&rsquo; access to these perks would soon be quietened by its work colleagues.</p> </li> <li id="Is_Molluck_still_alive"><p class="qu">Is Molluck still alive?</p> <p>Molluck is presumed dead after the events of <i>Abe&rsquo;s Oddysee</i>,<a href="#referenceA1" class="ref">31</a> and knowing the Glukkon Queen would punish him for the fall of RuptureFarms 1029 and SoulStorm Brewery 401<a href="#referenceI13" class="ref">70</a> he stayed in hiding<a href="#referenceI21" class="ref">71</a> while the Magog Cartel initiated an exhaustive search for him.<a href="#referenceI14" class="ref">72</a> Molluck was going to reappear in <span class="title">Munch&rsquo;s Oddysee</span> to face trial against Lady Margaret.<a href="#referenceI15" class="ref">73</a></p> </li> <li id="Why_don't_Glukkons_wear_mechanical_legs"><p class="qu">Why don&rsquo;t Glukkons wear mechanical legs?</p> <p>Vykkers have considered producing and marketing prosthetics for Glukkons,<a href="#referenceI16" class="ref">74</a> but no Glukkon would ever be caught wearing mechanical limbs.<a href="#referenceT" class="ref">22:13</a></p> </li> <li id="Why_don't_Interns_rebel_against_the_Vykkers"><p class="qu">Why don&rsquo;t Interns rebel against the Vykkers?</p> <p>Interns are not treated well by the Vykkers, being deprived of sleep and having their lips sewn together to stop them whistling, but they remain loyal to their employers.<a href="#referenceA2" class="ref">32:10</a> Whereas Sligs preserve their employment to handle weaponry, drive vehicles, and abuse Mudokons, Interns love their jobs because it gives them access to designer pharmaceuticals, the Internet,<a href="#referenceA9" class="ref">39:3</a> and Fuzzle cruelty. Any thoughts they might have towards rebellion would be drowned out by apathy, complacency, and the music from their headphones.<a href="#referenceI17" class="ref">75</a></p> </li> <li id="Will_we_ever_see_good_industrial_characters"><p class="qu">Will we ever see good industrial characters?</p> <p>Yes, there will be industrial characters that appear to be &lsquo;goodies&rsquo; to us, although the distinction between good and evil will always be subject to blurring on Oddworld.<a href="#referenceI10" class="ref">38</a> On a small scale, there are a handful of minor and not&#8208;necessarily&#8208;canonical characters that might be considered good. Reporter for <span class="title">The Daily Deception</span>, Crig the Slig seems to work with Alf in answering fan mail; Alf tells how a Slig in RuptureFarms called Wildum was beaten to death with its own arms by its colleagues when they found out it wasn&rsquo;t beating Mudokons;<a href="#referenceI4" class="ref">61:20</a> an Intern in Vykkers Labs was suspended from work when he was caught petting Fuzzles;<a href="#referenceI18" class="ref">76</a> Outlaw informant Scuz shared information with Clakkerz and Stranger in Buzzarton to get his own back on Packrat Palooka. Perhaps most pertinantly, the albino Slig grub from the unrealized story <i>SligStorm</i> would have escaped its birthing complex<a href="#referenceI19" class="ref">77</a> and the emotional deprivation within that leads naturally loving Sligs to become callous and sadistic.<a href="#referenceI20" class="ref">78</a></p> </li> </ol> <h3 id="Nature_questions">Nature questions</h3> <ol> <li id="How_can_highly_territorial_Scrabs_run_around_in_a_herd_in_Munch's_Oddysee"><p class="qu">How can highly territorial Scrabs run around in a herd in <span class="title">Munch&rsquo;s Oddysee</span>?</p> <p>Scrabs were initially seen in <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i> living in solitude, fighting each other one&#8208;on&#8208;one. However, in <span class="title">Munch&rsquo;s Oddysee</span>, a herd of Scrabs is seen. This is clearly an intended change to Scrab behaviour and not a huge oversight, but the idea of Scrab herds in the game was decided upon before Oddworld Inhabitants had come up with an excuse to allow them (and partially retcon the lore of Scrab behaviour).<a href="#referenceN1" class="ref">79</a> No single definitive explanation has been given to account for this, although many have been suggested by Paul O&rsquo;Connor, Alf, and fans.</p> <ol> <li><p>The Scrabs seen prior to <span class="title">Munch&rsquo;s Oddysee</span> are all dominant Alpha Scrabs that are always antagonistic towards one another.<span class="ref"><a href="#referenceA10">38:23</a>, <a href="#referenceN1">79</a>, <a href="#referenceN2">80</a></span></p></li> <li><p>The Scrabs in <i>Abe&rsquo;s Oddysee</i> and <i>Exoddus</i> are ready to mate, accounting for their heightened aggressiveness.<a href="#referenceN1" class="ref">79</a></li> <li>The Scrabs in the Scrabanian Temple and Mudanchee Vault have been trapped for years, making them cranky and half&#8208;mad.<a href="#referenceN1" class="ref">79</a></p></li> <li><p>As the number of Scrabs sharing a vicinity increases, their behaviour changes. When solitary Scrabs encounter each other in twos or threes they will fight to the death. When a large number of Scrabs are together, they cooperate as a herd.<span class="ref"><a href="#referenceN3">81</a>, <a href="#referenceN4">82</a>, <a href="#referenceN5">83:14</a></span></p></li> </ol> </li> <li id="Do_Scrabs,_Paramites,_Meeches,_Elums,_Slogs,_Fleeches,_Gabbits,_Fuzzles,_Interns,_or_Vykkers_have_a_queen"><p class="qu">Do Scrabs/&#8203;Paramites/&#8203;Meeches/&#8203;Elums/&#8203;Slogs/&#8203;Fleeches/&#8203;Gabbits/&#8203;Fuzzles/&#8203;Interns/&#8203;Vykkers/&#8203;Outlaws have queens?</p> <p>Paramites have queens, but Scrabs do not.<a href="#referenceN6" class="ref">84</a> Slog queens<span class="ref"><a href="#referenceA8">37:6</a>, <a href="#referenceI">10:4</a></span> and Fuzzle queens<a href="#referenceN5" class="ref">83:6</a> have been referred to, but never confirmed. Vykkers do not have a queen. They are autogamous: self&#8208;fertilizing hermaphrodites. Gabbit reproduction is an ongoing question among fans, but has never been confirmed either way by Oddworld Inhabitants.<a href="#referenceN7" class="ref">85</a> For other species, there is no particular evidence either way.</p> </li> <li id="How_do_Scrabs,_Paramites,_Slogs,_Slegs,_and_Fleeches_see"><p class="qu">How do Scrabs/&#8203;Paramites/&#8203;Slogs/&#8203;Slegs/&#8203;Fleeches see?</p> <p>Scrabs and Paramites &lsquo;see&rsquo; by electroreception, sensing like sharks the electromagnetic fields that all living things produce.<a href="#referenceI10" class="ref">67</a> Certainly Scrabs, Paramites, Slogs and Fleeches all have a sense of hearing, as they can be involved in GameSpeak or be awoken by loud footsteps and bursting Slurgs. Other possibilities have been discussed by fans; echolocation in Scrabs and ground vibrations and smell in Paramites are popular ideas.</p> </li> <li id="Will_we_ever_see_Meeches_Will_their_extinction_be_reversed"><p class="qu">Will we ever see Meeches? Will their extinction be reversed?</p> <p>Alf has hinted numerous times that there may still be Meeches living in the wild,<a href="#referenceA10" class="ref">38:13</a> having heard a rumour about a pack of Meeches being discovered on a lost plateau and transferred into a Glukkon hunting preserve.<a href="#referenceN8" class="ref">86</a> Meech extinction may only be local to Mudos.<a href="#referenceN9" class="ref">87</a> At one point, <span class="title">The Hand of Odd</span> was going to be set in Oddworld&rsquo;s past, before Abe&rsquo;s birth, allowing for the possibility of wild Meeches being in the game.<a href="#referenceA10" class="ref">38:16</a> Lorne definitely wanted to visit Meeches later in the <span class="title">Quintology</span> to try and bring them back from extinction.<a href="#referenceM2" class="ref">23:5</a></p> </li> <li id="Why_hasn't_Elum_been_seen_since_Abe's_Oddysee"><p class="qu">Why hasn&rsquo;t Elum been seen since <i>Abe&rsquo;s Oddysee</i>?</p> <p>On the A.L.I.V.E. game engine, Elum was a memory&#8208;intensive character whose scenes in <i>Abe&rsquo;s Oddysee</i> were carefully scripted and fairly limited,<span class="ref"><a href="#referenceA2">32:28</a>, <a href="#referenceN10">88</a></span> never appearing with more than Abe and a Slig at any time.<a href="#referenceN2" class="ref">80</a> His animations were hard to fit into the game, and there were many programming issues such as Abe getting shot while mounting Elum, or mounting him backwards.<a href="#referenceN11" class="ref">89</a> Because of RAM cramp, he was excluded from <i>Abe&rsquo;s Exoddus</i><a href="#referenceN10" class="ref">88</a> with the excuse that even Elum was not hardy enough to find food in the Necrum Desert, and so did not cross it with Abe.<span class="ref">[citation needed]</span></p> <p>It was intended that Elum would make a ridable return in <span class="title">Munch&rsquo;s Oddysee</span><span class="ref"><a href="#referenceM2">23:7</a>, <a href="#referenceA2">32:28</a>, <a href="#referenceI10">67</a>, <a href="#referenceN11">89</a>, <a href="#referenceN12">90</a>, <a href="#referenceN13">91</a></span>, possibly even herds of Elums,<a href="#referenceN12" class="ref">90</a> but their only appearance in the final game turned out to be nothing more than vivisected carcasses on the chopping tables in the &lsquo;Vykkers Suites&rsquo; final level.<span class="ref"><a href="#referenceA1">31:18</a>, <a href="#referenceA25">56:13</a></p> <p>Referring specifically to Abe&rsquo;s pet Elum from <i>Abe&rsquo;s Oddysee</i>, Alf has variously said that he stops by his Rehab for honey,<a href="#referenceI8" class="ref">65:10</a> that he is retired,<a href="#referenceA25" class="ref">56:13</a>, and that he was caught and slaughtered in RuptureFarms before Abe shut it down.<a href="#referenceA9" class="ref">39:15</a></p> </li> <li id="What's_the_difference_between_Slogs_and_Slegs"><p class="qu">What&rsquo;s the difference between Slogs and Slegs?</p> <p>Slegs are a separate species from Slogs, but closely related, like wolves or coyotes are to domestic dogs. Whereas Slogs are domesticable, Slegs are undomesticable; their use in <span class="title">Stranger&rsquo;s Wrath</span> as apparently domesticated guard dogs employed by Wolvark Sloghandlers is possibly a mistake or compromise.</p> </li> <li id="How_does_Stranger_justify_killing_the_wildlife_he_uses_as_Live_Ammo_Why_don't_they_attack_Stranger"><p class="qu">How does Stranger justify killing the wildlife he uses as Live Ammo? Why don&rsquo;t they attack Stranger?</p> <p>Most of the Live Ammo Stranger fires survives the experience. Fuzzles, Bolamites, Stunkz, Chippunkz, Stingbees, and Sniper Wasps all go about their business once their job is done.<a href="#referenceAAAmmo" class="ref">92</a> The only creatures that die are Boombats, Bada Boombats, and Riot Slugs. Riot Slugs only live for 24 hours in nature, and are happy to help Stranger.<a href="#referenceSWmanRS" class="ref">92</a> Boombats are similarly short&#8208;lived, and using them as Live Ammo reduces the risk of a whole cave of them exploding in one huge boom.<a href="#referenceAAAmmo" class="ref">92</a>.</p> <p>Live Ammo critters do not attack Stranger because of the natural way he has with nature.<a href="#referenceSWmanLA" class="ref">94</a></p> </li> </ol> <h3 id="Story_questions">Story questions</h3> <ol> <li id="What_created_the_rift_between_Mudokons_and_Glukkons"><p class="qu">What created the rift between Mudokons and Glukkons?</p> <p>Long ago, the Glukkons were a superstitious people that dabbled a lot in sorcery and occultism. The Mudokons believed the Mudokon pawprint moon (today known as Abe&rsquo;s Moon) showed that they were, for lack of a better term, the Chosen People. The Glukkons went to extraordinary lengths lengths during their Alchemy Era to prove that they were the true chosen people, but a disaster of unknown type caused a &lsquo;supernatural meltdown&rsquo; that destroyed the Glukkons&rsquo; ancient culture and nearly wiped them out.</p> <p>As a result, the Glukkons abandoned and outlawed any kind of mysticism in favour of a colder and more logical outlook. They came to understand what they saw as &lsquo;the harsh realities of nature&rsquo; and became adept at business management, but with an almost inbred but completely forgotten hatred of Mudokons for their claims to divinity. They thought they were giving uncultured barbarians civilized employment while purveying cheaper consumer products to the industrialized races.<span class="ref"><a href="#referenceM2">23:21</a>, <a href="#referenceOcHist">95</a></span></p> </li> <li id="How_did_Abe's_Moon_form"><p class="qu">How did Abe&rsquo;s Moon form?</p> <p>In his 1999 interview with The Exoddus Club, Lorne said that we wouldn&rsquo;t find out how Abe&rsquo;s Moon came to be,<a href="#referenceM2" class="ref">23:16</a> but the &lsquo;History&rsquo; essay on the official site gave an account of the origin of the modern relationship between Glukkons and Mudokons millennia ago, in which the Mudokon pawprint moon played a pivotal role.<a href="#referenceOcHist" class="ref">95</a> However, in the premi&egrave;re episode of <span class="title">Icons</span> in 2002, Lorne explained that originally he wanted to show a meteor storm slowly forming the familiar craters as Abe was escaping from RuptureFarms, and that it was only the game&rsquo;s budget that prevented this making it into <i>Abe&rsquo;s Oddysee</i>.<a href="#referenceIcons" class="ref">96: 13&middot;59</a></p> </li> <li id="How_would_RuptureFarms_make_profit_turning_just_100_Mudokons_into_Mudokon_Pops_How_would_it_run_without_workers"><p class="qu">How would RuptureFarms make profit turning just 100 Mudokons into Mudokons Pops? How would it run without workers?</p> <p>Molluck&rsquo;s plan wasn&rsquo;t necessarily to turn the entire workforce into meat products in one go. An L.E.D. screen message says that RuptureFarms has a high number of work&#8208;related accidents,<a href="#referenceLED1236" class="ref">97</a> and although these are probably not all Mudokon fatalities, the impression is that the factory has a high Mudokon turnover anyway, constantly bringing in new slaves to replace the old, the killed, the escaped, and the disabled. It even has its own nursery for hatching Mudokons from Labor Eggs.<a href="#referenceE" class="ref">5: &lsquo;Birthplace&rsquo;</a> Buying unborn Mudokons, raising them as slaves, then giving them &lsquo;early retirement&rsquo; would still turn a net profit. Any reduction in the plant&rsquo;s workforce could be compensated for by mechanization, or working the Mudokons harder: they wouldn&rsquo;t have to last as long, after all!</p> </li> <li id="How_can_Director_Phleg's_voice_be_in_the_'Happy_Ending'_to_Abe's_Oddysee_after_he_was_blown_up"><p class="qu">How can Director Phleg&rsquo;s voice be in the &lsquo;Happy Ending&rsquo; to <i>Abe&rsquo;s Exoddus</i> after he was blown up?</p> <p>Director Phleg definitely died in the &lsquo;Phleg Explodes&rsquo; FMV when Abe depossesses him, but his voice is apparently heard offscreen during the M.O.M. News segment of the &lsquo;Happy Ending&rsquo; yelling &lsquo;I <em>hate</em> that guy!&rsquo; Obviously, this cannot be his voice. It must be the voice of a Glukkon that sounds much like him. In the French&#8208;language version of the game, the offscreen voice is not that of Phleg&rsquo;s.<a href="#referenceFrHEPhleg" class="ref">98</a></p> </li> <li id="Why_did_Lulu_go_to_Vykkers_Labs"><p class="qu">Why did Lulu go to Vykkers Labs?</p> <p>Although it is not made explicit in the game, Glukkons that make it to the status of Glockstar are promoted to Vykkers Labs.<a href="#referenceGlockVL" class="ref">42</a> Since there are Glockstars that don&rsquo;t work for the Vykkers (a competing business to the Glukkons), this is probably an invitation made by the Vykkers Conglomerate that Lulu accepts.</p> </li> <li id="How_were_the_Glukkons_and_Vykkers_able_to_clap_at_the_Gabbiar_Auction"><p class="qu">How were the Glukkons and Vykkers able to clap at the Gabbiar Auction?</p> <p>Glukkons walk on their hands while their vesigal legs have never been seen to be operable. Vykkers have no palms with which to clap. All the same, Alf suggests that they are all capable of clapping (Vykkers with ferocity and two pairs of hands), and speculates that Vykkers have also invented clapping amplifiers to make themselves seem better at it than they really are.<a href="#referenceI8" class="ref">65:5</a></p> </li> <li id="Why_did_Abe_need_to_possess_Lulu_to_get_the_Gabbiar_How_did_Abe_and_Munch_get_the_Gabbiar_from_Lulu_after_the_auction"><p class="qu">Why did Abe need te possess Lulu to get the Gabbiar? How did Abe and Munch get the Gabbiar from Lulu after the auction?</p> <p>Lulu came to Vykkers Labs without any personal security, only the Valet Slig who seems to be unarmed, and might have ditched Lulu anyway after he lost his fortune at the Gabbiar Action. After that, it would have been easy for Abe to possess Lulu and hand the Gabbiar over, or just swipe it without being noticed.<a href="#referenceLuluGab" class="ref">99</a> This is why it&rsquo;s important for Lulu to be the one who acquires the can: any other Glukkon would came with suitable personal Slig security.</p> </li> <li id="Who_set_the_explosives_in_the_good_ending_for_Munch's_Oddysee"><p class="qu">Who set the explosives in the good ending for <span class="title">Munch&rsquo;s Oddysee</span>?</p> <p>The rigged explosives are a collaborative effort between Munch and the Fuzzles. Setting the bombs was the &lsquo;personal business&rsquo;<a href="#referenceVSShaman" class="ref">100</a> Munch was taking care of while Abe was in the Vykkers Suites on his own. Munch himself says it was the Fuzzles&rsquo; plan.<a href="#referenceA24" class="ref">55: 6&middot;12 &lsquo;The Fuzzles got deir own plan.&rsquo;</a> And yet <span class="title">The Daily Deception</span> reported the looting of Vykkers Labs&rsquo; armoury (the source of the explosives) before Abe and Munch separated after clearing Labor Egg Storage.<a href="#referenceDDArmory" class="ref">101</a></p> </li> <li id="Why_does_Munch_have_his_own_moon_Will_all_heroes_have_their_own_moon_Why_doesn't_Stranger_have_his_own_moon"><p class="qu">Why does Munch have his own moon? Will all heroes have their own moon? Why doesn&rsquo;t Stranger have his own moon?</p> <p>Each hero in the <span class="title">Oddworld Quintology</span> will have their own moon.<a href="#referenceM2" class="ref">23:17</a> Since Stranger&rsquo;s story is not part of the <span class="title">Oddworld Quintology</span>, he is not amongst these heroes, and he does not get to have his own moon. The importance of all these moons has yet to be revealed, but there may be spiritual significance in them later in the story.</p> </li> <li id="When_and_where_does_Stranger's_Wrath_take_place"><p class="qu">When and where does <span class="title">Stranger&rsquo;s Wrath</span> take place?</p> <p><span class="title">Stranger&rsquo;s Wrath</span> takes place in Western Mudos shortly following the events of <span class="title">Munch&rsquo;s Oddysee</span>. Mudos is the country Abe and Munch live in, but Stranger is just in a different region.</p> </li> <li id="Is_it_possible_to_get_20_000_Moolah,_and_how_does_Stranger's_Wrath_progress_differently_if_you_do_Is_there_an_alternative_ending"><p class="qu">Is it possible to get 20&thinsp;000 Moolah, and how does <span class="title">Stranger&rsquo;s Wrath</span> progress differently if you do? Is there an alternative ending?</p> <p>By bountying Outlaws alive, searching for their hidden stashes, and not buying everything at the General Stores, Stranger can indeed earn upwards of 20 000 Moolah before he goes to see the Doc. However, since the Vykkers Surgeon is already dead by the time Stranger reaches his Mongo Retreat, the story does not progress any differently. <span class="title">Stranger&rsquo;s Wrath</span> is the first game by Oddworld Inhabitants not to have multiple endings.</p> </li> <li id="What_is_the_operation_Stranger_needs_to_survive"><p class="qu">What is the operation Stranger needs to survive?</p> <p>Stranger wants the number of his legs to be halved so he can continue living and working with the other inhabitants of the Mongo River Valley without ever being recognized as a Steef. As seen in the &lsquo;Captured by Outlaws&rsquo; FMV, his having four legs immediately allowed D. Caste Raider to identify him as a Steef, and Stranger&rsquo;s capture then became a goal of reward&#8208;seeking Outlaws, Clakkerz, and Wolvarks, not to mention Sekto. From the Doc&rsquo;s drawings, it looks like he was planning to combine Stranger&rsquo;s rear and forelegs.</p> </li> <li id="What_the_heck_happened_at_the_end_of_Stranger's_Wrath"><p class="qu">What the heck happenend at the end of <span class="title">Stranger&rsquo;s Wrath</span>?</p> <p>The Stranger spots that the body lying in front of him has hoofed feet, just like Steef do. When the body is turned over, the Grubbs identify it as benig the Olden Steef, their previous protector. Stranger immediately think this Steef is actually Sekto, but when the Steef coughs and asks Stranger if the water is &lsquo;free&rsquo;, it becomes apparent that it hasn&rsquo;t been in control of its body. We learn that Oktigi like Sekto are actually parasitic creatures that control the bodies of others. We see Sekto, really an octopus&#8208;creature, has crawled into the water and swum away.</p> </li> </ol> <h3 id="Miscellaneous_universe_questions">Miscellaneous universe questions</h3> <ol> <li id="How_many_species_of_Outlaw_are_there"><p class="qu">How many species of Outlaw are there?</p> <p>There is only one species of Outlaw, and that is their species&rsquo; name. Outlaws may come in a rich variety of sizes and shapes, but this is just individual variation amongst the race.</p> </li> <li id="What are Khanzumerz,_Chroniclers,_1percenters,_Sea_Rexes,_Meetles,_Shock_Rockers,_Kintos,_Mudflubs,_Skeeters,_Stangs,_and_Scuba_Toads"><p class="qu">What are Khanzumerz/&#8203;Chroniclers/&#8203;1%ers/S&#8203;ea Rexes/&#8203;Meetles/&#8203;Shock Rockers/&#8203;Kintos/&#8203;Mudflubs/&#8203;Skeeters/&#8203;Stangs/&#8203;Scuba Toads?</p> <p><ul> <li><p>Khanzumerz are the consumers of all those Glukkon, Vykkers, and Oktigi products. It is not known whether they are a distinct species, or whether this is just the Oddworld word for &lsquo;consumers&rsquo; that includes many races.</p></li> <li><p>Chroniclers are a race of accountants, lawyers, and beaurocrats.</p></li> <li><p>1%ers were an early concept for Meetles. They are an industrial race of bikers.</p></li> <li><p>Sea Rexes are huge underwater beasts, bigger than any Oddworld creature we&rsquo;ve seen so far. They just swim and eat everything in their path.</p></li> <li><p>Meetles are a wildlife that starts out as a larva and can turn into one of two adult forms depending on its diet. If it eats a herbivorous diet, it becomes peaceful and gentle, and is used by Mudokons. If it eats meat, it becomes an aggressive Mug, used as living tanks by the Glukkons.</p></li> <li><p>Shock Rockers are a class of Interns that carries a cattle prod. They were in the <span class="title">Munch&rsquo;s Oddysee</span> manual but not in the game itself.</p></li> <li><p>Kintos are a peaceful native race that lives in the mountains. They were turned into slaves to carry the Glukkon Queen in her sedan chair.</p></li> <li><p>Mudflubs live at the bottom of rivers. Their blubber is used as a fuel.</p></li> <li><p>Skeeters are flying insects that suck out characters&rsquo; brains.</p></li> <li><p>Stangs are aquatic creatures, like a cross between sharks and jellyfish.</p></li> Scuba Toads are a native race that live with the Grubbs around the Mongo River. They were going to row the Stranger&rsquo;s boat, but they had to be cut from the game because their arms were too short.</p></li> </ul></p> </li> </ol> <h2 id="Oddworld_catalogue_questions">Oddworld catalogue questions</h2> <h3 id="Abe_game_questions">Abe game questions</h3> <ol> <li id="Can_I_play_Abe's_Oddysee_and_Exoddus_on_Windows_XP"><p class="qu">How do I get the Abe games to run on Windows XP?</p> <p>Right-click on the game&rsquo;s run file and select <kbd>Properties</kbd>. In the compatibility tab, find the subtitle <samp>Run in compatibility mode for:</samp>, and in the dropdown menu select <kbd>Windows 95</kbd>. Click on <kbd>Apply</kbd> and <kbd>OK</kbd>, then run the game.</p> <p>With thanks to <a href="http://oddworldforums.net/member.php?u=44">Rich</a> for providing this technique.</p> </li> <li id="How_do_I_access_Zulag_2_in_Abe's_Oddysee"><p class="qu">How do I access Zulag 2?</p> <p>If you can&rsquo;t access Zulag 2 of RuptureFarms, chances are you haven&rsquo;t yet escaped from the factory. There is a door a few screens back you need to go through to escape through RuptureFarms&rsquo; Stockyards.</p> </li> <li id="How_do_I_operate_Slig_and_Glukkon_voice_locks"><p class="qu">How do I operate voice locks?</p> <p>For Slig voice locks, you first need to be in possession of a Slig. Respond to the lock with a &lsquo;hi!&rsquo;, then wait for the sequence to finish before imitating it. In <i>Abe&rsquo;s Exoddus</i>, the code always ends in a laugh.</p> <p>For Glukkon voice locks, use a Glukkon to respond with a &lsquo;hey!&rsquo;, then when asked &lsquo;what?&rsquo;, demand &lsquo;do it!&#2821;</p> </li> <li id="What_is_the_'Guardian_Angel'_video,_and_where_can_I_see_it"><p class="qu">What is the Guardian Angel movie? and how do I watch it?</p> <p>The Guardian Angel movie is a 30 second television advertisement made for <i>Abe&rsquo;s Oddysee</i> that was never broadcast. It was included in the PlayStation game as a bonus, but was not ported to the PC release. It is also included on the <i>Movies of Oddworld</i> DVD.</p> <p>Oddworld.com used to host the movie for download in <code>AVI</code> format, but now cannot be found anywhere else.</p> </li> <li id="Will_there_ever_be_another_sidescrolling_Abe_game"><p class="qu">Will there ever be another Abe game?</p> <blockquote><p>We&rsquo;ve kicked around the idea of a third Abe game a couple times, but for various marketing reasons I don&rsquo;t think it&rsquo;s going to happen. (Paul O&rsquo;Connor, July 1999)</p></blockquote> <p>It is unlikely there will be another game taking place before <span class="title">Munch&rsquo;s Oddysee</span> featuring Abe alone. However, Oddworld Inhabitants are currently creating a feature film based on the Oddworld IP, and a screenplay for a <i>Abe&rsquo;s Oddysee</i> film has existed for a number of years.</p> </li> </ol> <h3 id="Munch's_Oddysee_questions"><span class="title">Munch&rsquo;s Oddysee</span> questions</h3> <ol> <li id="Why_is_Munch's_Oddysee_Xbox_exclusive"><p class="qu">Why is <span class="title">Munch&rsquo;s Oddysee</span> an Xbox exclusive?</p> <p>Oddworld Inhabitants were already growing increasingly frustrated with the difficulty of development and the limited capabilities of the PlayStation 2 when the Xbox&rsquo;s specifications were released. Expecting the <abbr title="Aware Lifeforms in Virtual Entertainment">A.L.I.V.E.</abbr> 2 game engine to power their next few games, OWI wanted to make it the best they could to avoid sub-par limitations, so they moved development to Microsoft&rsquo;s machine.</p> <p>Part of the deal between OWI and Microsoft was that the title remained Xbox exclusive, although Microsoft later licensed production of an Oddworld game for the GameBoy Advance to be published by THQ.</p> </li> <li id="What's_with_the_SoBe_vendos_in_Munch's_Oddysee"><p class="qu">What&rsquo;s with the SoBe vending machines?</p> <p>During the run-up to <span class="title">Munch&rsquo;s Oddysee</span>&rsquo;s release, SoBe aided promotion by giving away a number of Oddworld-decorated goods (including waterbeds and a jet ski). Oddworld Inhabitants returned the favour by replacing a number of Health Up vendos with SoBe dispensers. This was not a business deal, and no money was ever exchanged.</p> <p>However, a number of fans felt OWI had sold out and refused to ever have anything to do with Oddworld again. Still others felt that the presence of an Earth product on Oddworld compromised the atmosphere and escapism of Oddworld. The SoBe machines were removed from the European release.</p> </li> <li id="How_do_I_get_all_those_Mudokons_through_the_first_Sloghut"><p class="qu">How do I get all the Mudokons through the first Sloghut?</p> <p>You need to make use of Abe&rsquo;s new magical ability of picking Mudokons up by the butt and carry them through the gauntlet one by one.</p> </li> <li id="What_are_the_large_skeletons_found_in_'This_is_RuptureFarms'_Munch's_Oddysee_and_"><p class="qu">What are the large skeletons found in Paramite Run and Brewery To Be?</p> <p>Alf confirms only that they are from a creature we had not seen at that point, and further suggests it may be a beached Sea Rex or a decomposing Meetle.</p> </li> <li id="Wasn't_there_going_to_be_more_in_Munch's_Oddysee"><p class="qu">Wasn&rsquo;t there going to be more in <span class="title">Munch&rsquo;s Oddysee</span>?</p> <p>Yes, there were many massive gameplay and story elements planned for <span class="title">Munch&rsquo;s Oddysee</span> that didn&rsquo;t make the final cut. It is normal for creative content to be lost over the course of any video game&rsquo;s development, but Oddworld Inhabitants found themselves forced to deliver the game by the Xbox&rsquo;s launch date, and so a vast quantity of the story had to be cut, while the gameplay had to be simplified because of limited technical capabilities.</p> <p>Please eagerly anticipate The Oddworld Encyclop&aelig;dia&rsquo;s upcoming article on <span class="title">Munch&rsquo;s Oddysee: The Director&rsquo;s Cut</span>.</p> </li> </ol> <h3 id="Stranger's_Wrath_questions"><span class="title">Stranger&rsquo;s Wrath</span> questions</h3> <ol> <li id="Why_did_Oddworld_Inhabitants_make_a_shooter_after_promising_they_never_would"><p class="qu">Why did OWI make a shooter after promising they never would?</p> <p>Following the release of games such as <i>GTA 3</i> and <i>Halo</i>, it became apparent to Oddworld Inhabitants and Lorne that the gaming climate had changed, and that hardcore gamers no longer wanted to be playing as characters such as Munch. In order to make Oddworld appeal to a larger audience, OWI produced a shooter, but infused it with creative, innovative features such as third-person motion and m&ecirc;l&eacute;e combat, Live Ammo and settlements of characters designed to appear to emulate daily life.</p> </li> <li id="Why_aren't_Abe_and_Munch_in_Stranger's_Wrath"><p class="qu">Why aren&rsquo;t Abe and Munch in <span class="title">Stranger&rsquo;s Wrath</span>?</p> <p>Abe and Munch are on vacation following the events of <span class="title">Munch&rsquo;s Oddysee</span> for the GBA. Lorne wanted to move away from the Quintology while he waited for technology to become great enough to birth the creative ideas he wanted. The existing cast was almost completely replaced so as to not worry about fans&rsquo; expectations of known characters.</p> </li> <li id="Why_is_Stranger's_Wrath_a_Western"><p class="qu">Why is <span class="title">Stranger&rsquo;s Wrath</span> a Western?</p> <p>Lorne and many Inhabitants are fans of Westerns and the prologued shootouts of Clint Eastwood&rsquo;s films. While Westerns are only one source of inspiration for the game, the team wanted to create Sergio Leone-style combat to encourage longer-lasting, more thoughtful battle gameplay.</p> </li> <li id="Why_is_Stranger's_Wrath_Xbox_exclusive"><p class="qu">Why is <span class="title">Stranger&rsquo;s Wrath</span> Xbox exclusive?</p> <p>When development of <span class="title">Stranger&rsquo;s Wrath</span> began, Oddworld Inhabitants were still obligated under contract to produce the next three Oddworld titles exclusively to the Microsoft Xbox. However, at this time Ed Fries left Microsoft Games and the company adopted a policy which involved abandoning all games that showed any signs of innovation, including <span class="title">Psychonauts</span> and <span class="title">Stranger</span>.</p> <p>OWI found a publisher in EA Games, who were eager for the game to also be released on the PlayStation 2, but they miscalculated how long it would take an external developer to port the game to PS2. Either the releases would have to be staggered, or the completed <span class="title">Stranger&rsquo;s Wrath</span> would have to remain unreleased until the PS2 port was completed. EA wasn&rsquo;t willing to do either of these, so the PlayStation port was simply dropped.</p> </li> <li id="Why_do_Slegs_disappear_when_they_bite_you"><p class="qu">Why do Slegs disappear when they bite you?</p> <p>No canonical explanation has been given by OWI, but it&rsquo;s likely to be to limit the damage a single Sleg can do to the Stranger.</p> </li> <li id="How_do_I_bounty_Packrat_Palooka"><p class="qu">How do I bounty Packrat Palooka?</p> <p>Once you&rsquo;ve deactivated his shields with Zappflies, you need to get him down from his platform. Try using Boombats and/or Fuzzles, and once he&rsquo;s on the ground try to prevent him from entering either of the doors at the base of his platform. You can punch him repeatedly to slow him down as your crossbow is reloading.</p> </li> <li id="How_do_I_use_stamina_boosters_and_regenerators"><p class="qu">How do I use my stamina boosters/regenerators?</p> <p>These automatically come into effect as soon as you buy them. Boosters give you more stamina, though this doesn&rsquo;t show visually on your HUD. Essentially, your stamina will decease at a slower rate. Regenerators simply make your stamina regenerate more quickly.</p> </li> </ol> <h3 id="Miscellaneous_catalogue_questions">Miscellaneous catalogue questions</h3> <ol> <li id="Are_we_nearing_the_end_of_the_Oddworld_Quintology"><p class="qu">Oddworld Inhabitants have released four games, so are we nearing the end of the Oddworld Quintology?</p> <p>No, we&rsquo;re not even close. <i>Abe&rsquo;s Oddysee</i> was the first title in the Quintology, and was to be followed by <span class="title">Munch&rsquo;s Oddysee</span>. <i>Abe&rsquo;s Exoddus</i> is merely a &lsquo;bonus&rsquo; game designed to fill in the time between the first game and the release of next-generation hardware. Although it is part of the story of the Quintology, it doesn&rsquo;t count as a proper chapter. The third chapter of the series will be the as-yet unglimpsed <i>Squeek&rsquo;s Oddysee</i>. <span class="title">Stranger&rsquo;s Wrath</span> and <span class="title">The Brutal Ballad of Fangus Klot</span> are not part of the Quintology at all, although the first takes place in the same time frame and on the same continent.</p> </li> <li id="What_is_SligStorm,_Hand_of_Odd,_Habitales_and_Fearietales,_and_Fangus"><p class="qu">What is <i>SligStorm</i>/<span class="title">Hand of Odd</span>/<span class="title">Munch&rsquo;s Exoddus</span>/<i>Squeek&rsquo;s Oddysee</i>/<i>Habitales</i>/<i>Fearietales</i>/<span class="title">The Brutal Ballad of Fangus Klot</span>?</p> <p>These are all titles announced or mentioned by Oddworld Inhabitants which, for a variety of reasons, have not yet seen the light of day. For all known information on any of these titles, please eagerly anticipate The Oddworld Encyclop&aelig;dia&rsquo;s upcoming catalogue section.</p> </li> <li id="Are_Oddworld_Inhabitants_still_making_games,_or_just_films"><p class="qu">Are Oddworld Inhabitants still making games, or just films?</p> <p>Oddworld Inhabitants are currently concentrating on showcasing their intellectual property on the big screen, and are not known to be working on any videogame project. They have not abandoned the game medium, but it is likely (though not certain) any games they work on in the future will be financed by publishers looking to release tie-in games to feature films.</p> </li> <li id="What_are_Oddworld_Inhabitantns_currently_working_on"><p class="qu">What is Oddworld Inhabitants doing now? When will the Oddworld film be released? When will the official website be updated?</p> <p>There are numerous misconceptions echoing through the gaming community, so it&rsquo;s important we get this right. Oddworld Inhabitants is no longer a videogame developer: the company employs no game designers, programmers or animators. It is also not a film development company. It is purely a creative core of designers and storytellers creating tales, characters and conceptual artwork that will be brought to life by external development partners to be made into games or films. This is not a rare relationship. Many game franchices are owned by publishers who dictate what develop can make the next game in the series. The difference is that OWI is not a publisher, and Lorne and Sherry will remain the director of his works.</p> <p>The reason for this is so that Oddworld Inhabitants can concentrate on what it does best: creating ideas. Before, Lorne would have to spend a large percentage of his time in administration. He can now leave that responsibility with the developers whose job it is to create the entertainment. It also means Lorne can&mdash;&#8203;instead of splitting his time between ideas, programming, animation, PR, etc.&mdash;&#8203;divide his time between different projects. This means several different project can be worked on at once.</p> <p>The first example of this new business model is the current partnership between Oddworld Inhabitants and Vanguard Animation in the creation of Lorne&rsquo;s first feature film, <span class="title">Citizen Siege</span>. Contrary to popular belief, Lorne has not stopped designing games, and <span class="title">Citizen Siege</span>, like all of his ideas, was conceived as a film and game at the same time. This allows his stories to be created as films and games from the same digital databases, meaning that future releases, including <span class="title">Citizen Siege</span>, are likely to be released as a film and game simultaneously.</p> </li> </ol> </div> <div class="referencey"> <h2 id="References">References</h2> <h3 id="Oddworld_Universe_references">Oddworld Universe references</h3> <h4 id="Mudokon_references">Mudokon references</h4> <ol> <li id="referenceA">O&rsquo;Connor, Paul (30/06/1999). &lsquo;<a href="http://games.groups.yahoo.com/group/Oddworld/message/11">Re: mudokon headgear...</a>&rsquo;. The Oddworld Group. eGroups.com.</li> <li id="referenceB">Edwards, Tom (06/2007). &lsquo;<a href="http://tekom.de/index.de/index_neu.jsp?url=/servlet/ControllerGUI?action=voll&id=2201">Sensitive content issues in Japan</a>&rsquo;. <span class="title">MultiLingual</span> <span class="id">18</span> (4): 29. Sandpoint, Idaho: <a href="http://multilingual.com/">MultiLingual Computing, Inc</a>.</li> <li id="referenceC">Alf (02/10/2000). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf01.shtml"><i>Dear Alf</i> 01</a>, question 6. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceD">Wikipedia contributors (14/11/2007 12&middot;33 UTC). &lsquo;<a href="http://en.wikipedia.org/w/index.php?title=Burakumin&oldid=171420185">Burakumin</a>&rsquo;. <span class="title">Wikipedia, the free encyclopedia</span>. Accessed 07/12/2007 18&middot;01 UTC.</li> <li id="referenceE">Oddworld Inhabitants (17/08/2000). <a href="http://oddworld.com/firsttenyears/universe/native/characters/mudokons/ow_abe_stats.html">Abe stats</a>. Oddworld Universe. Oddworld.com</li> <li id="referenceF">Alf (01/11/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf23.shtml"><i>Dear Alf</i> 23</a>, question 13. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceG">Lanning, Lorne (01/09/1999). &lsquo;<a href="http://web.archive.org/web/19991023075945/http://www.oddworld.com/abes.exoddus/noshock/features/interview.htm">An interview with Lorne Lanning</a>&rsquo; by the GT Marketing Slig. Oddworld.com.</li> <li id="referenceAA">O&rsquo;Connor, Paul (22/12/1999). &lsquo;<a href="http://oddworldlibrary.net/archives/scriptures/diaries/munch_videogames/Family_Secrets">Family Secrets</a>&rsquo;. Entry &#8470;3 in <span class="title">Oddworld: Munch&rsquo;s Oddysee Designer Diary</span>. Videogames.com.</li> <li id="referenceH">Lanning, Lorne (30/10/2000). &lsquo;<a href="http://oddworld.au.com/site/features/interview-lorne1.php">Interview with Lorne Lanning</a>&rsquo; by Killgour, Kristen &amp; Cander, Sydney. Oddworldian &amp; Oddworld&#8208;Web.</li> <li id="referenceI">Alf (02/04/2003). <a href="http://oddworld.com/alf/ow_dearalf4_03.shtml">Dear Alf April 2003</a>. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceJ">Johnson, Cathy &amp; Wade, Daniel (eds) (15/09/2004). &lsquo;Inspiration&rsquo;, p. 24. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994&ndash;2004</span>. Mylor: Ballistic Publishing.</li> <li id="referenceK">Stoeber, Vera (19/09/1997). &lsquo;Cast of Inhabitants&rsquo;, p. 19 (PlayStation) or 9 (PC). Game manual for <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive. <a href="http://cheatcc.com/psx/manuals/oddworl.txt">Transcript</a> by Cheat Code Central.</li> <li id="referenceL">Alf (19/02/2003). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf2_03.shtml"><i>Dear Alf</i></a>, question 1. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceM">Oddworld Inhabitants (17/11/1998). &lsquo;Escape&rsquo;. <i>Oddworld: Abe&rsquo;s Exoddus</i>. GT Interactive.</li> <li id="referenceN">Brown, Robert D. (15/01/2006). &lsquo;<a href="http://robertdbrown.com/art_27.htm">Native Fashion</a>&rsquo;. RobertDBrown.com.</li> <li id="referenceM1">HobbitNinj; Rose, Nathan; mudling; De Coster, Xavier; Bunce&#8208;Edwards, William (22/01/2006). &lsquo;<a href="http://www.oddworldforums.net/showthread.php?p=235739#post235739">What is the thing on the back of a Mudokon loincloth?</a>&rsquo;. Posts &#8470;501&ndash;505 in &lsquo;Oddworld Questions and Answers III&rsquo;. Oddworld Discussion. Oddworld Forums.</li> <li id="referenceO">Cirillo, Keith (14/11/2001). &lsquo;<a href="http://download.microsoft.com/download/f/d/9/fd90191d-8010-4bc8-818c-a5d668ba796f/Munch_Manual_EN.pdf">Perform rescues for good quarma</a>&rsquo;, p. 15. Game manual for <span class="title">Oddworld: Munch&rsquo;s Oddysee</span>. Microsoft.</li> <li id="referenceP">Alf (01/05/2004). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf05_04.shtml"><i>Dear Alf</i> May 2004</a>. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com</li> <li id="referenceQ">Oddworld Inhabitants (01/10/2002). &lsquo;<a href="http://oddworld.com/firsttenyears/archives/daily_deception3.html">Oddworld Pic of the Day</a>&rsquo;. <span class="title">The Daily Deception Online</span>. Oddworld.com.</li> <li id="referenceR">Alf (02/09/2003). <a href="http://oddworld.com/alf/ow_dearalf9_03.shtml"><i>Dear Alf</i> September 2003</a>, question 17. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceS">Alf (01/05/2001). <a href="http://oddworld.com/alf/ow_dearalf08.shtml"><i>Dear Alf</i> 08</a>, question 6. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceT">Alf (02/01/2001). <a href="http://oddworld.com/alf/ow_dearalf04.shtml"><i>Dear Alf</i> 04</a>, question 7. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceM2">Lanning, Lorne (05/05/2000). &lsquo;<a href="http://oddworldlibrary.net/archives/scriptures/interviews/2000/05/You_want_INSIDE_info_How's_this...">You want INSIDE info? How&rsquo;s this&hellip;</a>&rsquo; interview by souljah_73 and the Exoddus Club. The Exoddus Club. Yahoo! Clubs.</li> <li id="referenceM3">Oddworld Inhabitants (19/09/1997). &lsquo;Shrykull Revealed&rsquo;. <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive.</li> <li id="referenceM4">Oddworld Inhabitants (19/09/1997). &lsquo;Good Ending&rsquo;. <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive.</li> <li id="referenceM5">Oddworld Inhabitants (17/11/1998). &lsquo;Happy Ending&rsquo;. <i>Oddworld: Abe&rsquo;s Exoddus</i>. GT Interactive.</li> <li id="referenceM6">Alf (01/07/2002). <a href="http://oddworld.com/alf/ow_dearalf20.shtml"><i>Dear Alf</i> 20</a>, question 4. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <h4 id="Abe_references">Abe references</h4> <li id="referencesU">Oddworld Inhabitants (19/09/1997). Story stone (L1P02C12), &lsquo;Monsaic Awakened&rsquo; (L1P02C10). <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive. &lsquo;Single blue hands/Shall bear the brands/And unleash the power/To destroy false lands.&rsquo;</li> <li id="referenceV">Oddworld Inhabitants (17/11/1998). &lsquo;Prophecy&rsquo;. <i>Oddworld: Abe&rsquo;s Exoddus</i>. GT Interactive. &lsquo;With skin of blue and spirit guides too/Only he can save our bones from Brew&rsquo;</li> <li id="referenceW">Alf (04/12/2000). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf03.shtml"><i>Dear Alf</i> 03</a>, question 7. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceA1">Alf (03/09/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf12.shtml"><i>Dear Alf</i> 12</a>. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceA2">Alf (01/02/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf05.shtml"><i>Dear Alf</i> 05</a>. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceA4">Oddworld Inhabitants. (17/11/1998). &lsquo;<a href="http://oddworldlibrary.net/archives/togg/CA/AE/CAAE0012.jpg">The Mudokon Faces Collection</a>&rsquo;, p. 4. &lsquo;Oddworld Sticker Packs&rsquo;. <span class="title">Oddworld Merchandising Catalog</span>. GT Interactive.</li> <li id="referenceA5">Oddworld Inhabitants (19/09/1997). Mudokon Pops advertisement, &lsquo;This is RuptureFarms&rsquo;. <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive.</li> <li id="referenceA6">Oddworld Inhabitants (17/11/1998). <a href="http://oddworldlibrary.net/archives/togg/index.php?image=CAAO0159.jpg6">Mudokon Pops advertisement</a>, &lsquo;FeeCo&rsquo;. <i>Oddworld: Abe&rsquo;s Exoddus</i>. GT Interactive.</li> <li id="referenceA7">Oddworld Inhabitants (19/09/1997). Background sign, &lsquo;RuptureFarms&rsquo; (R1P15C10). <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive. &lsquo;No talking! to fellow employees&rsquo;</li> <li id="referenceA8">Alf (01/07/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf10.shtml"><i>Dear Alf</i> 10</a>. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceA10">Alf (01/03/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf06.shtml"><i>Dear Alf</i> 06</a>. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceA9">Alf (02/12/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf24.shtml"><i>Dear Alf</i></a>. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceA11">Lanning, Lorne (21/01/2005). &lsquo;<a href="http://www.tv.com/g4tv.com/when-titans-clash/episode/462296/summary.html?tag=ep_list;ep_title;0">When Titans Clash</a>&rsquo;. <i>G4tv.com</i>. Episode 1, season 4. <a href="http://www.oddworldforums.net/showthread.php?p=232592#post232592">Partial transcript by Mattingly, Matthew</a> (29/12/2005). Post &#8470;163 in &lsquo;Oddworld puzzler board! :D&rsquo;. Oddworld Forums.</li> <li id="referenceA12">Mattingly, Matthew (06/07/2003). <a href="http://www.oddworldforums.net/showthread.php?p=119255#post119255">Post &#8470;14</a> in &lsquo;Did Sam know?&rsquo;. Oddworld Discussion. Oddworld Forums.</li> <li id="referenceGlockVL">Lanning, Lorne (12/06/2000). &lsquo;Status and power: Oddworld isn&rsquo;t so odd anymore&rsquo; interview by Fear, Edd. Gamers&rsquo; Republic Online.</li> <li id="referenceA13">Olds, Steven (~29/03/1995). &lsquo;Abraham&rsquo; &amp; &lsquo;Abraham Lure&rsquo;. In Johnson, Cathy &amp; Wade, Daniel (eds) (15/09/2004)<a href="#referenceAOWI" class="ref">96</a>. &lsquo;Abe&rsquo;, p. 36. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994&ndash;2004</span> Mylor: Ballistic Publishing.</li> <li id="referenceA14">Olds, Steven (04/04/1995). <a href="http://oddworldlibrary.net/archives/togg/CA/AO/CAAO0057.jpg">Three&#8208;quarter view of Abe</a>.</li> <li id="referenceA15">Shiflett, Brandon &amp; Jarrod (29/11/2006). <a href="http://i91.photobucket.com/albums/k284/shiflettbrothers/abe.jpg?t=1166483317">Clay model of Abe</a>. Shiflett Brothers Sculpting Forum.</li> <li id="reference32hair">Lanning, Lorne (20/12/2004). &lsquo;<a href="http://computerandvideogames.com/article.php?id=113375">Enter the Oddworld of Lorne Lanning</a>&rsquo; interview by Boyd, Graeme, question 6. <span class="title">ComputerAndVideoGames.com</span>.</li> <li id="referenceA16">Oddworld Inhabitants (20/05/2000). <a href="http://oddworldlibrary.net/archives/togg/index.php?image=RAMO0095.jpg4">Abe, Munch in his wheelchair, and Fuzzles</a>. Oddworld.com.</li> <li id="referenceA17">Oddworld Inhabitants (15/02/2000). <a href="http://oddworldlibrary.net/archives/togg/index.php?image=CAMO0148.jpg5">Abe, Munch in his wheelchair, and the early <span class="title">Munch&rsquo;s Oddysee</span> logo</a>. IGN.</li> <li id="referenceA18">Oddworld Inhabitants (17/11/1998). &lsquo;Credits&rsquo;. <i>Oddworld: Abe&rsquo;s Exoddus</i>. GT Interactive. <a href="http://allgame.com/cg/agg.dll?p=agg&sql=1:14430~T3">Transcript</a> by All Game Guide. All Media Guide.</li> <li id="referenceA19">Lanning, Lorne (07/05/2000). &lsquo;<a href="http://overgame.com/items/8869_oddworld-l-amp-8217interview-de-lorne.html">Oddworld : L&rsquo;interview de Lorne</a>&rsquo; by Fran&ccedil;ois Bliss de la Boissi&egrave;re, question 15. Overgame.com. Translation by De Coster, Xavier (09/02/2008). &lsquo;The Gamespeak needed to be more audible. It&rsquo;s difficult to say afterwards why we made that change. I wanted Abe to &ldquo;harden&rdquo; a bit, you see, because he went through a lot. So I thought his voice had to &ldquo;grow up&rdquo;. Retrospectively I think I like his voice better in <i>Oddysee</i> than in <i>Exoddus</i>. I know lots of fans do too. When you&rsquo;re under the great pressure of production, it&rsquo;s easy to oversee some of the elements that make the essence and the charm of of a character, and you always want to do better. I think both voices were a success but I prefer the first one. In the future, Abe&rsquo;s voice will be a mix of both, closer to <i>Oddysee</i> than <i>Exoddus</i>.&rsquo;</li> <li id="referenceA20">O&rsquo;Connor, Paul (03/04/2000). &lsquo;<a href="http://games.groups.yahoo.com/group/Oddworld/message/140">Re: [Oddworld] Voices</a>&rsquo;. The Oddworld Group. eGroups.com.</li> <li id="referenceA21">O&rsquo;Connor, Paul (22/03/2000). &lsquo;<a href="http://games.groups.yahoo.com/group/Oddworld/message/123">Re: [Oddworld] Abe's Exoddus questions</a>&rsquo;. The Oddworld Group. eGroups.com.</li> <li id="referenceA22">O&rsquo;Connor, Paul (28/07/2000). &lsquo;<a href="http://games.groups.yahoo.com/group/Oddworld/message/345">Re: [Oddworld] More Gameplay Questions!</a>&rsquo;. The Oddworld Group. eGroups.com.</li> <li id="referenceA23">Shaman, the (14/11/2001). &lsquo;ssR0203&rsquo;, &lsquo;Mudokon Pens&rsquo;. <span class="title">Oddworld: Munch&rsquo;s Oddysee</span>. Microsoft Game Studios. &lsquo;The Almighty Raisin has a little something extra for Abe: Possession ability! Now, Abe has the power to possess these industrial punks from a distance.&rsquo;</li> <li id="referenceA24">Oddworld Inhabitants (14/11/2001). &lsquo;The Gabbiar Auction&rsquo;. <span class="title">Oddworld: Munch&rsquo;s Oddysee</span>. Microsoft Game Studios.</li> <li id="referenceA25">Alf (05/02/2004). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf02_04.shtml"><i>Dear Alf</i> February 2004</a>. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="MonsPoss">Oddworld Inhabitants (19/09/1997). Story stone (L1P01C19), &lsquo;Monsaic Awakened&rsquo; (L1P01C03). <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive. &lsquo;Chant until the Slig is yours&rsquo;.</li> <h4 id="Industrial_references">Industrial references</h4> <li id="referenceI1">Lee, Matt (10/07/2007). <a href="http://www.oddworldforums.net/showthread.php?p=312418#post312418">Email to Venks</a>. Post &#8470;14 in &lsquo;Your oddworld e-mails&rsquo;. Oddworld Discussion. Oddworld Forums.</li> <li id="referenceI2">Oddworld Inhabitants (31/07/2000). &lsquo;Physical Traits&rsquo; (commented out). <a href="http://oddworld.com/firsttenyears/universe/industrial/characters/sligs/ow_worker_stats.html">Slig stats</a>. Oddworld Universe. Oddworld.com.</li> <li id="referenceI3">Johnson, Cathy &amp; Wade, Daniel (eds) (15/09/2004). &lsquo;Sligs&rsquo;, &lsquo;<i>Oddworld: Abe&rsquo;s Oddysee</i>&rsquo;, p. 64. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994&ndash;2004</span>. Mylor: Ballistic Publishing.</li> <li id="referenceI4">Alf &amp; Crig (01/08/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf11.shtml"><i>Dear Alf</i> 11</a>. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceI5">Alf (01/04/2004). <a href="http://web.archive.org/web/20040401225240/http://oddworld.com/alf/ow_dearalf.html"><i>Dear Alf</i> April 2004</a>, question 9. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceI6">Varahramyan, Farzad (13/08/1999). &lsquo;<a href="http://oddworldlibrary.net/archives/togg/index.php?image=CAMO0007.jpg1">Munch: Battle Slig (Big Bro)</a>&rsquo; concept sketch. In Johnson, Cathy &amp; Wade, Daniel (eds) (15/09/2004)<a href="#referenceAOWI" class="ref">96</a>. &lsquo;Big Bro Slig&rsquo;, &lsquo;<span class="title">Oddworld: Munch&rsquo;s Oddysee</span>&rsquo;, p. 213. <span class="title">The Art of Oddword Inhabitants: The First Ten Years 1994&ndash;2004</span>. Mylor: Ballistic Publishing.</li> <li id="referenceI7">Varahramyan, Farzad (15/07/1999). &lsquo;Munch: Batle Slig&rsquo; concept sketches. In Johnson, Cathy &amp; Wade, Daniel (eds) (15/09/2004)<a href="#referenceAOWI" class="ref">96</a>. &lsquo;Big Bro Slig&rsquo;, &lsquo;<span class="title">Oddworld: Munch&rsquo;s Oddysee</span>&rsquo;, p. 212. <span class="title">The Art of Oddword Inhabitants: The First Ten Years 1994&ndash;2004</span>. Mylor: Ballistic Publishing.</li> <li id="referenceI8">Alf (01/10/2002). <a href=""><i>Dear Alf</i></a>. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceI9">Alf (04/06/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf09.shtml"><i>Dear Alf</i> 09</a>, question 8. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceI10">Lanning, Lorne (14/11/2000). &lsquo;<a href="http://planetxbox.com/features/chats/oddworld/">Oddworld Inhabitants Developer Chat</a>&rsquo; online chat on GameSpy Arcade. PlanetXbox.</li> <li id="referenceI11">Oddworld Inhabitants (17/11/1998). Sign (BAP07C08), Block 3 &lsquo;Slig Bunks&rsquo;. &lsquo;Slig Barracks&rsquo;. <i>Oddworld: Abe&rsquo;s Exoddus</i>. GT Interactive. &lsquo;Getcha&rsquo; Wings&rsquo;.</li> <li id="referenceI12">Olds, Steven (1995). &lsquo;Order Guards, 1st Brigade (Mudos)&rsquo;. In Johnson, Cathy &amp; Wade, Daniel (eds) (15/09/2004)<a href="#referenceAOWI" class="ref">96</a>. &lsquo;Flying Sligs&rsquo;, &lsquo;<i>Oddworld: Abe&rsquo;s Exoddus</i>&rsquo;, p. 112. <span class="title">The Art of Oddword Inhabitants: The First Ten Years 1994&ndash;2004</span>. Mylor: Ballistic Publishing.</li> <li id="referenceI13">Oddworld Inhabitants (31/07/2000). &lsquo;Psychological traits&rsquo; (commented out). <a href="http://oddworld.com/firsttenyears/universe/industrial/characters/glukkons/ow_molluck_stats.html">Molluck stats</a>. Oddworld Universe. Oddworld.com.</li> <li id="referenceI21">Lee, Matt (10/07/2007). <a href="http://www.oddworldforums.net/showthread.php?p=312449#post312449">Email to Jordan</a>. Post &#8470;17 in &lsquo;Your oddworld e-mails</a>&rsquo;. Oddworld Discussion. Oddworld Forums.</li> <li id="referenceI14">Oddworld Inhabitants (31/07/2000). &lsquo;<a href="http://oddworld.com/firsttenyears/universe/industrial/characters/glukkons/ow_molluck.html">Molluck</a>&rsquo;. Oddworld Universe. Oddworld.com.</li> <li id="referenceI15">Oddworld Inhabitants (15/01/2005). &lsquo;Slig News&rsquo; and &lsquo;Slig News 3&rsquo; deleted FMVs. Extras. &lsquo;Oddworld History&rsquo;. <i>Movies of Oddworld</i>.</li> <li id="referenceI16">Vykkers, Humphrey &amp; Irwin (15/10/2001). &lsquo;<a href="http://xbox.ign.com/articles/098/098802p1.html">IGN vs. The Vykkers</a>&rsquo; interview. IGN Xbox.</li> <li id="referenceI17">Johnson, Cathy &amp; Wade, Daniel (eds) (15/09/2004). &lsquo;Interns&rsquo;, &lsquo;<span class="title">Oddworld: Munch&rsquo;s Oddysee</span>&rsquo;, p. 181. <span class="title">The Art of Oddword Inhabitants: The First Ten Years 1994&ndash;2004</span>. Mylor: Ballistic Publishing.</li> <li id="referenceI18">Crig (01/11/2002). &lsquo;Fuzzle&#8208;Beating Intern&rsquo;s Bizarre Secret Life&rsquo;. <a href="http://oddworld.com/firsttenyears/archives/daily_deception.html"><span class="title">The Daily Deception Online</span> November 2002</a>&rsquo;. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceI19">O&rsquo;Connor, Paul (19/04/2000). &lsquo;<a href="http://games.groups.yahoo.com/group/Oddworld/message/161">Re: [Oddworld] Huh?</a>&rsquo;. The Oddworld Group. eGroups.com.</li> <li id="referenceI20">Oddworld Inhabitants (31/07/2000). &lsquo;Psychological traits&rsquo; (commented out). <a href="http://oddworld.com/firsttenyears/universe/industrial/characters/sligs/ow_worker_stats.html">Slig stats</a>. Oddworld Universe. Oddworld.com.</li> <h4 id="Nature_references">Nature references</h4> <li id="referenceN1">O&rsquo;Connor, Paul (21/01/2000). &lsquo;<a href="http://games.groups.yahoo.com/group/Oddworld/message/55">Re: new designer diary entry</a>&rsquo;. The Oddworld Group. eGroups.com.</li> <li id="referenceN2">O&rsquo;Connor, Paul (21/12/2000). &lsquo;<a href="http://web.archive.org/web/20020428035629/http://www.oddworld.au.com/necrum-mines/features/paul-chat01.htm">OddChat with Paul O&rsquo;Connor</a>&rsquo;. Transcript by Killgour, Kristen. Oddworld&#8208;Web.</li> <li id="referenceN3">Alf (02/08/2003). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf8_03.shtml"><i>Dear Alf</i> August 2003</a>, question 3. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceN4">Alf (12/02/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf16.shtml"><i>Dear Alf</i> 16</a>, question 4. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceN5">Alf (03/09/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf21.shtml"><i>Dear Alf</i> 21</a>. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceN6">Lee, Matt (07/07/2007). <a href="http://www.oddworldforums.net/showthread.php?p=311996#post311996">Email to Zerox</a>. &lsquo;HOLY C*APF*CK! SERIOUSLY!&rsquo;. Post &#8470;33 in &lsquo;HOLY C*APF*CK! MEECHES OMG!&rsquo;. Oddworld Discussion. Oddworld Forums.</li> <li id="referenceN7">Oddworld Forums members (12/02/2008&ndash;&#8203;03/03/2008). &lsquo;<a href="http://www.oddworldforums.net/showthread.php?t=16614">Munch: Male or Female?</a>&rsquo;. Oddworld Discussion. Oddworld Forums.</li> <li id="referenceN8">Alf (01/11/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf02.shtml"><i>Dear Alf</i> 02</a>, question 13. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceN9">Alf (01/06/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf19.shtml"><i>Dear Alf</i> 19</a>, question 6. Alf&rsquo;s Rehab &amp; Tea. Oddworld.com.</li> <li id="referenceN10">O&rsquo;Connor, Paul (21/01/2000). &lsquo;<a href="http://games.groups.yahoo.com/group/Oddworld/message/61">Re: new designer diary entry</a>&rsquo;. The Oddworld Group. eGroups.com.</li> <li id="referenceN11">Yiskis, Erik (20/02/2001). &lsquo;<a href="http://oddworld.au.com/site/features/chat-oddchat2.php">OddChat Programmers</a>&rsquo;. Transcript by Killgour, Kristen. Oddworld&#8208;Web.</li> <li id="referenceN12">Kading, Daniel (10/01/2001). &lsquo;<a href="http://oddworld.au.com/site/features/chat-oddchat1.php">OddChat Development Team</a>&rsquo;. Transcript by Killgour, Kristen. Oddworld&#8208;Web.</li> <li id="referenceN13">O&rsquo;Connor, Paul (13/11/2000). &lsquo;<a href="http://oddworldlibrary.net/archives/scriptures/diaries/Munch_videogames.com/Moving_Targets">Moving Targets</a>&rsquo;. Entry &#8470;12 in <span class="title">Oddworld: Munch&rsquo; Oddysee Designer Diary</span>. Videogames.com.</li> <li id="referenceAAAmmo">Alf&rsquo;s Assistant (19/12/2004). <a href="http://www.oddworldforums.net/showthread.php?p=176403#post176403">Post &#8470;44</a> in &lsquo;Stranger Live Ammo&rsquo;. Oddworld Discussion. Oddworld Forums.</li> <li id="referenceSWmanRS">Davis, Dan (25/01/2005). &lsquo;Riot Slugs&rsquo;, &lsquo;Ammo Upgrades&rsquo;, &lsquo;Live Ammo&rsquo;, p. 8. Game manual for <span class="title">Oddworld: Stranger&rsquo;s Wrath</span>. EA Games. <a href="http://oddworld.au.com/games/stranger/ammo.php">Transcipt</a> by Mattingly, Matthew (24/01/2005). Oddword&#8208;Web.</li> <li id="referenceSWmanLA">Davis, Dan (25/01/2005). &lsquo;Live Ammo&rsquo;, p. 7. Game manual for <span class="title">Oddworld: Stranger&rsquo;s Wrath</span>. EA Games. &lsquo;Fortunately you have a way with natureand the ammo critters leave you alone.&rsquo;</li> <h4 id="Story_references">Story references</h4> <li id="referenceOcHist">Broderick, Glenn (~02/1999). &lsquo;History&rsquo;. Oddworld.com.</li> <li id="referenceIcons">Lanning, Lorne (<a href="http://www.tv.com/g4tv.com/when-titans-clash/episode/462296/summary.html?tag=ep_list;ep_title;0">01/05/2002</a>). &lsquo;Oddworld Inhabitants&rsquo;. <a href="http://oddworldlibrary.net/archives/cinema/MO01.htm"><span class="title">Icons</span></a>. Episode 1, season 1. G4.</li> <li id="referenceLED1236">Oddworld Inhabitants (19/09/1997). LED screen. &lsquo;RuptureFarms&rsquo; (R1P15C08/P16C03/C07/P18C02). <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive. &lsquo;Only 1,236 work related accidents this month. Keep up the good work!&rsquo;.</li> <li id="referenceFrHEPhleg">Oddworld Inhabitants (17/11/1998). 2&middot;09 in &lsquo;Happy Ending&rsquo; (<a href="http://oddworldlibrary.net/archives/cinema/AE/FMVs/French/CD2/">STR0077, disc two</a>). <i>Oddworld: Abe&rsquo;s Exoddus</i>, French&#8208;language. GT Interactive.</li> <li id="referenceLuluGab">Benjamin; Rose, Nathan; Heath, Cullen; Bullet Magnet; Bunce&#8208;Edwards, William; MoxCo. Executive; alf_shall_rise; Luskan; skillyaslig; ziggy (14&ndash19/03/2007). &lsquo;<a href="http://www.oddworldforums.net/showthread.php?p=293858post#293858">How did Abe and Munch get the Gabbiar from Lulu after the auction?</a>&rsquo; Posts &#8470;185&ndash;195 in &lsquo;Oddworld Questions &amp; Answers VI&rsquo;. Oddworld Forums.</li> <li id="referenceVSShaman">Shaman, the (14/11/2001). &lsquo;ssR1301&rsquo;, &lsquo;Vykkers Suites&rsquo;. <span class="title">Oddworld: Munch&rsquo;s Oddysee</span>. Microsoft Game Studios. &lsquo;Now I hope you don&rsquo;t mind, but Munch had some personal business to tend to.&rsquo;</li> <li id="referenceDDArmory">Teuton, Bonnie (14/11/2001). &lsquo;ARMORY LOOTED ! Amphibian Suspected!&rsquo;. <span class="title">The Daily Deception</span>. In Oddworld Inhabitants (14/11/2001). &lsquo;Armory Looted&rsquo; FMV. <span class="title">Oddworld: Munch&rsquo;s Oddysee</span>. Microsoft Game Studios.</li> </ol> </div> Max F.A.Q. (en): Spelling corrected URI anchor &lsquo;loinclothes&rsquo;. http://oddworldlibrary.net/toe/FAQ/updates/20080506160443?v=en 2008-05-06T16:04:43Z 2008-05-06T16:04:43Z <p>The Oddworld Library&rsquo;s unofficial Oddworld F.A.Q. is a list of frequently asked questions about Oddworld, with full answers to each. It exists to pre&#8208;empt these questions being asked again, to reduce the number of occasions when we must repeat the answers. If read through, it also contains many interesting facts about Oddworld.</p> <div id="thefaq"> <h2>Contents</h2> <h3>Oddworld universe questions</h3> <h4 id="Mudokon_questions">Mudokon questions</h4> <ol> <li><p><a href="#Why_did_Mudokons_lose_a_finger_between_Abe's_Oddysee_and_Abe's_Exoddus">Why did Mudokons lose a finger between <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i>?</a></p></li> <li><p><a href="#Why_are_all_Mudokons_male_Are_there_female_Mudokons">Why are all Mudokons male? Are there female Mudokons?</a></p></li> <li><p><a href="#If_worker_Mudokons_are_asexual,_are_there_fertile_male_Mudokon_drones_like_there_are_in_bee,_ant,_and_wasp_colonies">If worker Mudokons are asexual, are there fertile male Mudokon drones like there are in bee, ant, and wasp colonies?</a></p></li> <li><p><a href="#How_are_native_Mudokon_populations_sustained_when_Sam_is_held_captive">How are native Mudokon populations sustained when Sam is held captive?</a></p></li> <li><p><a href="#Why_do_Mudokons_wear_loincloths_if_they_have_no_sexual_organs">Why do Mudokons wear loincloths if they have no sexual organs?</a></p></li> <li><p><a href="#What_is_the_bulge_at_the_back_of_a_Mudokon's_loincloth">What is the bulge at the back of a Mudokon&rsquo;s loincloth?</a></p></li> <li><p><a href="#How_do_Mudokons_pee_without_male_sexual_organs">How do Mudokons pee without male sexual organs?</a></p></li> <li><p><a href="#What_is_the_ponytail_that_Mudokons_have">What is the ponytail that Mudokons have?</a></p></li> <li><p><a href="#What_does_Big_Face_look_like_beneath_his_mask">What does Big Face look like beneath his mask?</a></p></li> <li><p><a href="#Why_hasn't_Big_Face_returned_since_Abe's_Oddysee">Why hasn&rsquo;t Big Face returned since <i>Abe&rsquo;s Oddysee</i>?</a></p></li> <li><p><a href="#Will_we_ever_see_evil_Mudokons">Will we ever see evil Mudokons?</a></p></li> <li><p><a href="#What_is_the_relevance_of_the_birds_in_the_Quintology_games">What is the relevance of the birds in the <span class="title">Quintology</span> games?</a></p></li> </ol> <h4 id="Abe_questions">Abe questions</h4> <ol> <li><p><a href="#Why_is_Abe_blue-skinned_when_most_Mudokons_are_green">Why is Abe blue&#8208;skinned when most Mudokons are green?</a></p></li> <li><p><a href="#Why_are_Abe's_eyes_yellow_when_most_Mudokons'_eyes_are_white">Why are Abe&rsquo;s eyes yellow when most Mudokons&rsquo; eyes are white?</a></p></li> <li><p><a href="#Why_are_Abe's_lips_stitched_together">Why are Abe&rsquo;s lips stitched together?</a></p></li> <li><p><a href="#Why_is_Abe's_ponytail_longer_in_some_concept_art">Why is Abe&rsquo;s ponytail longer in some concept art?</a></p></li> <li><p><a href="#Why_did_Abe's_voice_get_lower_from_Abe's_Oddysee_to_Abe's_Exoddus">Why did Abe&rsquo;s voice get lower from <i>Abe&rsquo;s Oddysee</i> to <i>Abe&rsquo;s Exoddus</i>?</a></p></li> <li><p><a href="#How_has_Abe_become_able_to_possess_more_species">How has Abe become able to possess more species?</a></p></li> <li><p><a href="#Why_must_Abe_use_Spooce_and_a_possession_orb_in_Munch's_Oddysee">Why must Abe use Spooce and a possession orb in <span class="title">Munch&rsquo;s Oddysee</span>?</a></p></li> <li><p><a href="#Why_are_Sligs_oblivious_to_the_possession_of_each_other_in_Munch's_Oddysee">Why are Sligs oblivious to the possession of each other in <span class="title">Munch&rsquo;s Oddysee</span>?</a></p></li> <li><p><a href="#Can_Abe_possess_other_Mudokons">Can Abe possess other Mudokons?</a></p></li> <li><p><a href="#Is_Abe_the_only_Mudokon_capable_of_possession">Is Abe the only Mudokon capable of possession?</a></p></li> <li><p><a href="#Why_did_Abe's_hand_scars_change_from_Abe's_Oddysee_to_Munch's_Oddysee">Why did Abe&rsquo;s hand scars change from <i>Abe&rsquo;s Oddysee</i> to <span class="title">Munch&rsquo;s Oddysee</span>?</a></p></li> </ol> <h4 id="Industrial_questions">Industrial questions</h4> <ol> <li><p><a href="#Why_do_Sligs_wear_masks,_and_what_do_they_look_like_underneath">Why do Sligs wear masks, and what do they look like underneath?</a></p></li> <li><p><a href="#Why_did_Slig_masks_change_between_Abe's_Oddysee_and_Abe's_Exoddus">Why did Slig masks change between <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i>?</a></p></li> <li><p><a href="#Doesn't_the_Flying_Slig_in_the_opening_FMV_of_Abe's_Exoddus_have_wings_rather_than_helicopter_blades">Doesn&rsquo;t the Flying Slig in the opening FMV of <i>Abe&rsquo;s Exoddus</i> have wings rather than helicopter blades?</a></p></li> <li><p><a href="#What_do_Sligs'_'BS'_and_'S'mo_BS'_mean">What do Sligs&rsquo; &lsquo;BS&rsquo; and &lsquo;S&rsquo;mo BS&rsquo; mean?</a></p></li> <li><p><a href="#Why_don't_Sligs_rebel_against_the_Glukkons">Why don&rsquo;t Sligs rebel against the Glukkons?</a></p></li> <li><p><a href="#Is_Molluck_still_alive">Is Molluck still alive?</a></p></li> <li><p><a href="#Why_don't_Glukkons_wear_mechanical_legs">Why don&rsquo;t Glukkons wear mechanical legs?</a></p></li> <li><p><a href="#Why_don't_Interns_rebel_against_the_Vykkers">Why don&rsquo;t Interns rebel against the Vykkers?</a></p></li> <li><p><a href="#Will_we_ever_see_good_industrial_characters">Will we ever see good industrial characters?</a></p></li> </ol> <h4 id="Nature_questions">Nature questions</h4> <ol> <li><p><a href="#How_can_highly_territorial_Scrabs_run_around_in_a_herd_in_Munch's_Oddysee">How can highly territorial Scrabs run around in a herd in <span class="title">Munch&rsquo;s Oddysee</span>?</a></p></li> <li><p><a href="#Do_Scrabs,_Paramites,_Meeches,_Elums,_Slogs,_Fleeches,_Gabbits,_Fuzzles,_Interns,_or_Vykkers_have_a_queen">Do Scrabs/&#8203;Paramites/&#8203;Meeches/&#8203;Elums/&#8203;Slogs/&#8203;Fleeches/&#8203;Gabbits/&#8203;Fuzzles/&#8203;Interns/&#8203;Vykkers/&#8203;Outlaws have queens?</a></p></li> <li><p><a href="#How_do_Scrabs,_Paramites,_Slogs,_Slegs,_and_Fleeches_see">How do Scrabs/&#8203;Paramites/&#8203;Slogs/&#8203;Slegs/&#8203;Fleeches see?</a></p></li> <li><p><a href="#Will_we_ever_see_Meeches_Will_their_extinction_be_reversed">Will we ever see Meeches? Will their extinction be reversed?</a></p></li> <li><p><a href="#Why_hasn't_Elum_been_seen_since_Abe's_Oddysee">Why hasn&rsquo;t Elum been seen since <i>Abe&rsquo;s Oddysee</i>?</a></p></li> <li><p><a href="#What's_the_difference_between_Slogs_and_Slegs">What&rsquo;s the difference between Slogs and Slegs?</a></p></li> <li><p><a href="#How_does_Stranger_justify_killing_the_wildlife_he_uses_as_Live_Ammo_Why_don't_they_attack_Stranger">How does Stranger justify killing the wildlife he uses as Live Ammo? Why don&rsquo;t they attack Stranger?</a></p></li> </ol> <h4 id="Story_questions">Story questions</h4> <ol> <li><p><a href="#What_created_the_rift_between_Mudokons_and_Glukkons">What created the rift between Mudokons and Glukkons?</p></li> <li><p><a href="#How_did_Abe's_Moon_form">How did Abe&rsquo;s Moon form?</p></li> <li><p><a href="#How_would_RuptureFarms_make_profit_turning_just_100_Mudokons_into_Mudokon_Pops_How_would_it_run_without_workers">How would RuptureFarms make profit turning just 100 Mudokons into Mudokons Pops? How would it run without workers?</a></p></li> <li><p><a href="#How_can_Director_Phleg's_voice_be_in_the_'Happy_Ending'_to_Abe's_Oddysee_after_he_was_blown_up">How can Director Phleg&rsquo;s voice be in the &lsquo;Happy Ending&rsquo; to <i>Abe&rsquo;s Exoddus</i> after he was blown up?</a></p></li> <li><p><a href="#Why_did_Lulu_go_to_Vykkers_Labs">Why did Lulu go to Vykkers Labs?</a></p></li> <li><p><a href="#How_were_the_Glukkons_and_Vykkers_able_to_clap_at_the_Gabbiar_Auction">How were the Glukkons and Vykkers able to clap at the Gabbiar Auction?</a></p></li> <li><p><a href="#Why_did_Abe_need_to_possess_Lulu_to_get_the_Gabbiar_How_did_Abe_and_Munch_get_the_Gabbiar_from_Lulu_after_the_auction">Why did Abe need te possess Lulu to get the Gabbiar? How did Abe and Munch get the Gabbiar from Lulu after the auction?</a></p></li> <li><p><a href="#Who_set_the_explosives_in_the_good_ending_for_Munch's_Oddysee">Who set the explosives in the good ending for <span class="title">Munch&rsquo;s Oddysee</span>?</a></p></li> <li><p><a href="#Why_does_Munch_have_his_own_moon_Will_all_heroes_have_their_own_moon_Why_doesn't_Stranger_have_his_own_moon">Why does Munch have his own moon? Will all heroes have their own moon? Why doesn&rsquo;t Stranger have his own moon?</a></p></li> <li><p><a href="#When_and_where_does_Stranger's_Wrath_take_place">When and where does <span class="title">Stranger&rsquo;s Wrath</span> take place?</a></p></li> <li><p><a href="#Is_it_possible_to_get_20_000_Moolah,_and_how_does_Stranger's_Wrath_progress_differently_if_you_do_Is_there_an_alternative_ending">Is it possible to get 20&thinsp;000 Moolah, and how does <span class="title">Stranger&rsquo;s Wrath</span> progress differently if you do? Is there an alternative ending?</a></p></li> <li><p><a href="#What_is_the_operation_Stranger_needs_to_survive">What is the operation Stranger needs to survive?</a></p></li> <li><p><a href="#What_the_heck_happened_at_the_end_of_Stranger's_Wrath">What the heck happenend at the end of <span class="title">Stranger&rsquo;s Wrath</span>?</a></p></li> </ol> <h4 id="Miscellaneous_universe_questions">Miscellaneous universe questions</h4> <ol> <li><p><a href="#How_many_species_of_Outlaw_are_there">How many species of Outlaw are there?</a></p></li> <li><p><a href="#What are Khanzumerz,_Chroniclers,_1percenters,_Sea_Rexes,_Meetles,_Shock_Rockers,_Kintos,_Mudflubs,_Skeeters,_Stangs,_and_Scuba_Toads">What are Khanzumerz/&#8203;Chroniclers/&#8203;1%ers/S&#8203;ea Rexes/&#8203;Meetles/&#8203;Shock Rockers/&#8203;Kintos/&#8203;Mudflubs/&#8203;Skeeters/&#8203;Stangs/&#8203;Scuba Toads?</a></p></li> </ol> <h3 id="Oddworld_catalogue_questions">Oddworld catalogue questions</h3> <h4 id="Abe_game_questions">Abe game questions</h4> <ol> <li><p><a href="#Can_I_play_Abe's_Oddysee_and_Exoddus_on_Windows_XP">How do I get the Abe games to run on Windows XP?</a></p></li> <li><p><a href="#How_do_I_access_Zulag_2_in_Abe's_Oddysee">How do I access Zulag 2?</a></p></li> <li><p><a href="#How_do_I_operate_Slig_and_Glukkon_voice_locks">How do I operate voice locks?</a></p></li> <li><p><a href="#What_is_the_'Guardian_Angel'_video,_and_where_can_I_see_it">What is the Guardian Angel movie? and how do I watch it?</a></p></li> <li><p><a href="#Will_there_ever_be_another_sidescrolling_Abe_game">Will there ever be another Abe game?</a></p></li> </ol> <h4 id="Munch's_Oddysee_questions"><span class="title">Munch&rsquo;s Oddysee</span> questions</h4> <ol> <li><p><a href="#Why_is_Munch's_Oddysee_Xbox_exclusive">Why is <span class="title">Munch&rsquo;s Oddysee</span> an Xbox exclusive?</a></p></li> <li><p><a href="#What's_with_the_SoBe_vendos_in_Munch's_Oddysee">What&rsquo;s with the SoBe vending machines?</a></p></li> <li><p><a href="#How_do_I_get_all_those_Mudokons_through_the_first_Sloghut">How do I get all the Mudokons through the first Sloghut?</a></p></li> <li><p><a href="#What_are_the_large_skeletons_found_in_'This_is_RuptureFarms'_Munch's_Oddysee_and_">What are the large skeletons found in Paramite Run and Brewery To Be?</a></p></li> <li><p><a href="#Wasn't_there_going_to_be_more_in_Munch's_Oddysee">Wasn&rsquo;t there going to be more in <span class="title">Munch&rsquo;s Oddysee</span>?</a></p></li> </ol> <h4 id="Stranger's_Wrath_questions"><span class="title">Stranger&rsquo;s Wrath</span> questions</h4> <ol> <li><p><a href="#Why_did_Oddworld_Inhabitants_make_a_shooter_after_promising_they_never_would">Why did OWI make a shooter after promising they never would?</a></p></li> <li><p><a href="#Why_aren't_Abe_and_Munch_in_Stranger's_Wrath">Why aren&rsquo;t Abe and Munch in <span class="title">Stranger&rsquo;s Wrath</span>?</a></p></li> <li><p><a href="#Why_is_Stranger's_Wrath_a_Western">Why is <span class="title">Stranger&rsquo;s Wrath</span> a Western?</a></p></li> <li><p><a href="#Why_is_Stranger's_Wrath_Xbox_exclusive">Why is <span class="title">Stranger&rsquo;s Wrath</span> Xbox exclusive?</a></p></li> <li><p><a href="#Why_do_Slegs_disappear_when_they_bite_you">Why do Slegs disappear when they bite you?</a></p></li> <li><p><a href="#How_do_I_bounty_Packrat_Palooka">How do I bounty Packrat Palooka?</a></p></li> <li><p><a href="#How_do_I_use_stamina_boosters_and_regenerators">How do I use my stamina boosters/regenerators?</a></p></li> </ol> <h4 id="Miscellaneous_catalogue_questions">Miscellaneous catalogue questions</h4> <ol> <li><p><a href="#Are_we_nearing_the_end_of_the_Oddworld_Quintology">Oddworld Inhabitants have released four games, so are we nearing the end of the Oddworld Quintology?</a></p></li> <li><p><a href="#What_is_SligStorm,_Hand_of_Odd,_Habitales_and_Fearietales,_and_Fangus">What is <i>SligStorm</i>/<span class="title">Hand of Odd</span>/<span class="title">Munch&rsquo;s Exoddus</span>/<i>Squeek&rsquo;s Oddysee</i>/<i>Habitales</i>/<i>Fearietales</i>/<span class="title">The Brutal Ballad of Fangus Klot</span>?</a></p></li> <li><p><a href="#Are_Oddworld_Inhabitants_still_making_games,_or_just_films">Are Oddworld Inhabitants still making games, or just films?</a></p></li> <li><p><a href="#What_are_Oddworld_Inhabitants_currently_working_on">What is Oddworld Inhabitants doing now? When will the Oddworld film be released? When will the official website be updated?</a></p></li> </ol> <h2 id="Oddworld_universe_questions">Oddworld universe questions</h2> <h3 id="Mudokon_questions">Mudokon questions</h3> <ol> <li id="Why_did_Mudokons_lose_a_finger_between_Abe's_Oddysee_and_Abe's_Exoddus"><p class="qu">Why did Mudokons lose a finger between <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i>?</p> <p>In <i>Abe&rsquo;s Oddysee</i>, Mudokons all had four fingers on each hand, but when <i>Abe&rsquo;s Exoddus</i> was released, many people noticed Abe and his brothers now only had three fingers per paw, as they have done ever since. Subsequent copies of <i>Abe&rsquo;s Oddysee</i> were also altered to remove a finger from all Mudokon hands, including the one that appears on Abe&rsquo;s Moon.</p> <p>The reason for this change is that Oddworld Inhabitants were advised that it would be tough to sell four&#8208;fingered characters to the Japanese market,<a href="#referenceA" class="ref">1</a> as they would risk being threatened with legal action by certain liberation groups who do not want four&#8208;fingered humanoid characters to appear in Japan.<a href="#referenceB" class="ref">2</a> They claim it is a derogatory symbol comparable to the yellow badges Jewish people were forced to wear by various authorities throughout history.<a href="#referenceC" class="ref">3</a></p> <p>In Japan there exists a social minority group, who are still discriminated against, know as the &lsquo;burakumin&rsquo;, descendants of an outcast caste called the &lsquo;eta&rsquo;. The eta typically worked in occupations relating to death, such as executioners, undertakers, butchers, and leather and abattoir workers, and Buddhist and Shinto views on killing meant the eta were seen as undesirables.<a href="#referenceD" class="ref">4</a> A four&#8208;fingered gesture came to be an insult for those that worked with animals (Oddworld Inhabitants suggested this because of work&#8208;related accidents,<a href="#referenceC" class="ref">3</a> but more likely it refers to the four legs of animals)<a href="#referenceB" class="ref">2</a>.</p> <p>Oddworld Inhabitants were told that the Walt Disney Company pays five million dollars a year so their characters can keep their original four fingers<a href="#referenceC" class="ref">3</a> (although this appears to be a myth), and were not prepared to pay that money, and instead adapted Abe&rsquo;s image so that Abe would be inoffensive in Japan. However, they take note that permitting characters to be offensive if enough money is paid is a form of extortion, and recognize the irony that although the burakumin liberation groups claim to be stamping out discrimination against descendants of meat workers, they have discriminated against Abe&mdash;&#8203;who happens to be a meat worker.<a href="#referenceC" class="ref">3</a></p> </li> <li id="Why_are_all_Mudokons_male_Are_there_female_Mudokons"><p class="qu">Why are all Mudokons male? Are there female Mudokons?</p> <p>All Mudokons we&rsquo;ve seen so far have been sexless workers with no reproductive organs or behaviour.<a href="#referenceE" class="ref">5: &lsquo;Reproduction Model&rsquo;</a> They are gender neutral,<a href="#referenceF" class="ref">6</a> but they have typically male names and voices that will emphasize the importance of female Mudokons when we eventually see them.<a href="#referenceG" class="ref">7:11</a> The Mudokon race is matriarchal, with a small number of queens doing all the reproducing for the entire species, much like similarly eusocial bee, ant, and wasp colonies on Earth.<a href="#referenceAA" class="ref">8</a> Also, there is currently only one Mudokon queen alive: Sam, who was intended to make her d&eacute;but in <span class="title">Munch&rsquo;s Oddysee</span>.<a href="#referenceH" class="ref">9</a> She is being held captive by the Vykkers and forced to lay Mudokon eggs that are sold as unborn slaves.</p> </li> <li id="If_worker_Mudokons_are_asexual,_are_there_fertile_male_Mudokon_drones_like_there_are_in_bee,_ant,_and_wasp_colonies"><p class="qu">If worker Mudokons are asexual, are there fertile male Mudokon drones like there are in bee, ant, and wasp colonies?</p> <p>Yes.<a href="#reference1I" class="ref">10:7</a></p> </li> <li id="How_are_native_Mudokon_populations_sustained_when_Sam_is_held_captive"><p class="qu">How are native Mudokon populations sustained when Sam is held captive?</p> <p>There are a few Mudokons who have never been enslaved,<a href="#referenceJ" class="ref">11</a> although they are a dying breed.<a href="#referenceK" class="ref">12</a> This suggests that Sam has been held by the industrialists for less than the average Mudokon life expectancy, which is 40 years.<a href="#referenceE" class="ref">5: &lsquo;Average Life Span&rsquo;</a> Villages have only been kept alive by escaped worker class Mudokons and stolen Labor Eggs.</p> </li> <li id="Why_do_Mudokons_wear_loincloths_if_they_have_no_sexual_organs"><p class="qu">Why do Mudokons wear loincloths if they have no sexual organs?</p> <p>Mudokons may not have sexual organs, but they are still modest about their buttocks and crotch (they appear to have equipment typical of males for urination, albeit diminished<span class="ref">[citation needed]</span>), and loincloths are worn for the sake of decency.<a href="#referenceL" class="ref">13</a> They are also practical in that they help keep Mudokons warm,<a href="#referenceL" class="ref">13</a> and help protect this sensitive part of the body (the extent of its fragility can be seen when Abe lands, crotch first, on the tusk of a Guardian statue)<a href="#referenceM" class="ref">14</a>.</p> <p>Loincloths are also worn for fashion.<a href="#referenceL" class="ref">13</a> Different materials and dyes are used for Muds to personalize their loincloth according to their occupation and spirituality.<a href="#referenceN" class="ref">15</a></p> </li> <li id="What_is_the_bulge_at_the_back_of_a_Mudokon's_loincloth"><p class="qu">What is the bulge at the back of a Mudokon&rsquo;s loincloth?</p> <p>It&rsquo;s thought to function as both the knot that keeps the loincloth tied in shape and a pocket. It would be where Abe keeps the grenades, rocks, meat, and bones he carries throughout <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i>.<a href="#referenceM1" class="ref">16</a></p> </li> <li id="How_do_Mudokons_pee_without_male_sexual_organs"><p class="qu">How do Mudokons pee without male sexual organs?</p> <p>Mudokons might still have external equipment typical of human males for the purposes of urination, albeit diminished.<span class="ref">[citation needed]</span></p> </li> <li id="What_is_the_ponytail_that_Mudokons_have"><p class="qu">What is the ponytail that Mudokons have?</p> <p>Mudokons have feather&#8208;like hair that grows from their heads. In some work places, employers shave off Mudokons&rsquo; feathers,<a href="#referenceO" class="ref">17</a> but where they do not Mudokons tie their hair into ponytails for their own safety.<a href="#referenceP" class="ref">18</a> Some native Mudokons also prefer this style, but usually freed worker class Mudokons adopt other traditional styles like buns.<a href="#referenceQ" class="ref">19</a></p> </li> <li id="What_does_Big_Face_look_like_beneath_his_mask"><p class="qu">What does Big Face look like beneath his mask?</p> <p>Big Face wears his mask religiously,<a href="#referenceR" class="ref">20</a> but he most likely looks perfectly normal underneath, despite any jokes Alf might make.<a href="#referenceS" class="ref">21:6</a></p> </li> <li id="Why_hasn't_Big_Face_returned_since_Abe's_Oddysee"><p class="qu">Why hasn&rsquo;t Big Face returned since <i>Abe&rsquo;s Oddysee</i>?</p> <p>Abe has in many ways grown beyond what Big Face can teach him.<a href="#referenceT" class="ref">22:7</a> Big Face has already made a hero out of Abe, showing him his people&rsquo;s past freedom and peaceful ways, and teaching him the prophecies that foretold Abe&rsquo;s deeds. He remains the spiritual leader of the Mudokons, while Abe has become more of a military/revolutionary leader.</p> </li> <li id="Will_we_ever_see_evil_Mudokons"><p class="qu">Will we ever see evil Mudokons?</p> <p>It seems unlikely we&rsquo;ll ever see Mudokons in charge of businesses or industrial operations, but we will definitely see Mudokons in big cities who are living a full&#8208;blown consumer lifestyle,<span class="ref">[citation needed]</span> probably as blue&#8208;collar labourers. Like their enslaved brothers, they don&rsquo;t understand the damage that their lifestyle is causing, and find it hard to give it up when it&rsquo;s the only thing keeping food on their plate. Like all Inhabitants, they are not actually evil, but are just living in a way that maintains their existence.<a href="#referenceG" class="ref">7:2</a></p> </li> <li id="What_is_the_relevance_of_the_birds_in_the_Quintology_games"><p class="qu">What is the relevance of the birds in the <span class="title">Quintology</span> games?</p> <p>Mudokons evolved from birds,<a href="#referenceM2" class="ref">23:25</a> an ancestry that left them with the lightweight bones and feather&#8208;like hair they still have, and may go some way to explaining the apparent spiritual bond between Mudokons and a certain kind of Oddworld bird. Birds are seen when Abe dies, when he receives the power to transform into Shrykull,<a href="#referenceM3" class="ref">24</a> and occasionally when he teleports by spiritual means;<span class="ref"><a href="#referenceM4">25</a>, <a href="#referenceM5">26</a></span> they also form rescue portals. Some fans speculate that birds are the physical manifestation of Mudokons&rsquo; souls, while Alf suggests that it is merely a representation of the spirit world made viewable only to the audience.<a href="#referenceM6" class="ref">27</a></p> </li> </ol> <h3 id="Abe_questions">Abe questions</h3> <ol> <li id="Why_is_Abe_blue-skinned_when_most_Mudokons_are_green"><p class="qu">Why is Abe blue&#8208;skinned when most Mudokons are green?</p> <p>Ancient Mudokon prophecy tells of a Mudokon with blue skin who will save his people form slavery and use as a natural resource.<span class="ref"><a href="#referenceU">28</a>, <a href="#referenceV">29</a></span> Abe&rsquo;s skin colouration fulfils this prophecy, but how it&rsquo;s explained more scientifically is not certain. Mudokons are cham&aelig;leonic in that their skin changes to reflect their mood. Sad Mudokons appear blue, and even though Abe can be happy, underneath he is depressed by the history and potential fate of his kind.<a href="#referenceW" class="ref">30</a></p> <p>Alf teases that it might have something to do with a wager the Mudokons had with Abe when they worked at RuptureFarms, losing a bet that Abe couldn&rsquo;t hold a mouthful of Paramite Juice for ten minutes without swallowing.<a href="#referenceA1" class="ref">31:20</a> He has also joked that the difference may be down to diet.<a href="#referenceA2" class="ref">32:16</a></p> </li> <li id="Why_are_Abe's_eyes_yellow_when_most_Mudokons'_eyes_are_white"><p class="qu">Why are Abe&rsquo;s eyes yellow when most Mudokons&rsquo; eyes are white?</p> <p>Abe&rsquo;s eyes are commonly described as bloodshot, although Alf opts for genetics as the explanation.<a href="#referenceP" class="ref">18</a> Either way, Abe&rsquo;s yellow&#8208;red eyes add to his visual distinctiveness just as his blue skin does.</p> </li> <li id="Why_are_Abe's_lips_stitched_together"><p class="qu">Why are Abe&rsquo;s lips stitched together?</p> <p>There have been several conflicting answers given to explain why Abe&rsquo;s lips are sewn together. In <i>Abe&rsquo;s Oddysee</i> and <i>Exoddus</i>, all Mudokon face symbols used by the Magog Cartel, including both versions of the Mudokon Pops advert, show cartoon Mudokons with their lips stitched together,<span class="ref"><a href="#referenceA4">33</a>, <a href="#referenceA5">34</a>, <a href="#referenceA6">35</a></span> while slaves are prohibited from talking to each other (and are shot if they do).<a href="#referenceA7" class="ref">36</a> This suggests that all Mudokons have their mouths sewn shut to stop them chatting with each other. Obviously, the stitching stretches once it is applied, or else Mudokons would not be able to GameSpeak.</p> <p>Alf has confirmed that Abe is not the only Mudokon to have his mouth stitched;<a href="#referenceA8" class="ref">37:8</a> that the Glukkons&rsquo; lack of quality control means that, over time, the lip stitches get loose enough for the Mudokons to talk;<a href="#referenceA8" class="ref">37:8</a> and the Mudokons have the option of cutting their stitches out,<a href="#referenceA10" class="ref">38:9</a> but Abe keeps his as a reminder of his past.<a href="#referenceP" class="ref">18</a> He has clarified that Abe had his mouth sewn shut as a baby because he was noisy and cried a lot,<a href="#referenceA9" class="ref">39:7</a> but has also said it was an unsuccessfil attempt to stop him from chanting.<a href="#referenceA10" class="ref">38:9</a>.</p> <p>In January 2005, Lorne appeared on <i>G4tv.com</i>, where he explained to the audience that Abe&rsquo;s mother (Sam) sewed Abe&rsquo;s lips together to keep him alive, and stated that there was a bigger reason, too.<a href="#referenceA11" class="ref">40</a> This explanation had also been proposed earlier;<a href="#referenceA12" class="ref">41</a> however, Abe&rsquo;s stats page on Oddworld.com clearly states that he was hatched from an egg within the nursery of RuptureFarms,<a href="#referenceE" class="ref">5: &lsquo;Birthplace&rsquo;</a> while Sam is held captive by the Vykkers (although presumably not in the Vykkers Labs destroyed in <span class="title">Munch&rsquo;s Oddysee</span>, as was the original idea).<a href="#referenceGlockVL" class="ref">42</a></p> </li> <li id="Why_is_Abe's_ponytail_longer_in_some_concept_art"><p class="qu">Why is Abe&rsquo;s ponytail longer in some concept art?</p> <p>Abe&rsquo;s design had a waist&#8208;length ponytail in Steven Old&rsquo;s conceptual drawings from his early iterations to the three&#8208;quarter view that initially &lsquo;nailed the energy and emotional quality of Abe&rsquo; and became the Abe we know today,<span class="ref"><a href="#referenceA13">43</a>, <a href="#referenceA14">44</a></span> and survived to the sculpture of him crafted by the Shiflett Brothers, Brandon and Jarrod.<a href="#referenceA15" class="ref">45</a> For whatever reason, possibly because hair was near&#8208;impossible to animate in the 32 bit era,<a href="#reference32hair" class="ref">46</a> Abe&rsquo;s ponytail was shrunk for <i>Abe&rsquo;s Oddysee</i>, and has remained the same length since.</p> <p>However, in the run up to <span class="title">Munch&rsquo;s Oddysee</span>, concept and promotional images of a long&#8208;ponytailed Abe<span class="ref"><a href="#referenceA16">47</a>, <a href="#referenceA17">48</a></span> began arousing the interest of fans. When asked about it, Lorne described how ponytail length increased with a Mudokon&rsquo;s spiritual development.<a href="#referenceM2" class="ref">23:12</a> While obviously a reference to the abandoned idea of status in <span class="title">Munch&rsquo;s Oddysee</span>, OWI may have considered giving Abe back his long ponytail, now that CG animation technology had improved, to represent the growth of his psychic powers. Alternatively, it may have been a design favourite of one of OWI&rsquo;s artists (other than Steven Olds, who had already left OWI)<a href="#referenceA18" class="ref">49</a>.</p> </li> <li id="Why_did_Abe's_voice_get_lower_from_Abe's_Oddysee_to_Abe's_Exoddus"><p class="qu">Why did Abe&rsquo;s voice get lower from <i>Abe&rsquo;s Oddysee</i> to <i>Abe&rsquo;s Exoddus</i>?</p> <p>Lorne altered the tone of Abe&rsquo;s voice to make it more audible, thinking Abe should have grown as a character following his Oddysee, and this could be reflected by a &lsquo;hardening&rsquo; of his voice. Many fans preferred Abe&rsquo;s voice as it was in <i>Oddysee</i>, and in retrospect Lorne realized Abe&rsquo;s <i>Oddysee</i> voice haad been a part of his essence and charm. For <span class="title">Munch&rsquo;s Oddysee</span>, Lorne made the tone of Abe&rsquo;s voice a mixture of the two but closer to that of <i>Abe&rsquo;s Oddysee</i>.<a href="#referenceA19" class="ref">50</a></p> <p>Paul O&rsquo;Connor independently offered a couple of explanations, suggesting the differenc was down to a different audio compression, or Josh Gabriel&rsquo;s uncredited voice work in <i>Abe&rsquo;s Oddysee</i>.<a href="#referenceA20" class="ref">51</a></p> </li> <li id="How_has_Abe_become_able_to_possess_more_species"><p class="qu">How has Abe become able to possess more species?</p> <p>In <i>Abe&rsquo;s Oddysee</i>, Abe was only able to possess Sligs. By <i>Abe&rsquo;s Exoddus</i> he could also possess Scrabs, Paramites, and Glukkons, and in <span class="title">Munch&rsquo;s Oddysee</span> he added Slogs, Interns, and Vykkers to his repertoire. Broadly speaking, this is explained by Abe&rsquo;s growing spiritual and psychic abilities. To begin with, Abe could only possess the more intelligent species.<a href="#referenceA21" class="ref">52</a> It has never been officially said, but one popular fan theory is that Abe&rsquo;s Scrab and Paramite scars first gave him the power to possess these creatures respectively.<span class="ref">[citation needed]</span> Also, we never see Abe come in contact with Glukkons, Interns, or Vykkers before he first has the chance to possess them without being shot, so his ability to control these races might be inherent.</p> </li> <li id="Why_must_Abe_use_Spooce_and_a_possession_orb_in_Munch's_Oddysee"><p class="qu">Why must Abe use Spooce and a possession orb in <span class="title">Munch&rsquo;s Oddysee</span>?</p> <p>The possession orb was the solution Oddworld Inhabitants chose to handle possession in 3D. An earlier idea was to have Abe automatically target the closest possessable character the player could see, similar to the earlier games, but this appartently didn&rsquo;t work out well enough to survive the production process.<a href="#referenceA22" class="ref">53</a> The Shaman tells Abe the Almighty Raisin has given him the ability to possess characters from a distance.<a href="#referenceA23" class="ref">54</a> Abe can still use his old method of direct possession.<a href="#referenceA24" class="ref">55</a> Spooce isn&rsquo;t necessary for Abe to possess, but it does help,<a href="#referenceA25" class="ref">56:21</a> and may by necessary to form a possession orb.</p> </li> <li id="Why_are_Sligs_oblivious_to_the_possession_of_each_other_in_Munch's_Oddysee"><p class="qu">Why are Sligs oblivious to the possession of each other in <span class="title">Munch&rsquo;s Oddysee</span>?</p> <p>In <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i>, some Sligs would shoot at their possessed colleagues, apparently able to detect that they were not in control of their own body. In <span class="title">Munch&rsquo;s Oddysee</span>, Sligs (and other industrial creatures) will only attack a possessee if they are insulted three times or directly attacked. This is because Abe&rsquo;s skill of possession has improved since the start of the <span class="title">Quintology</span>. At first, the Sligs he controlled would have glassy eyes and stumble around a lot: it was obvious. By <span class="title">Munch&rsquo;s Oddysee</span>, his performance is much more convincing.<a href="#referenceS" class="ref">21</a></p> <p>Oddworld Inhabitants didn&rsquo;t like that Sligs knew when another Slig was possessed, because it lacked the &lsquo;infiltration&rsquo; feeling they wanted, but it made sense for gameplay. They changed this in <span class="title">Munch&rsquo;s Oddysee</span> to heighten the &lsquo;infiltration&rsquo; aspect of gameplay by allowing possessed Sligs to socialize with their colleagues (although the significance of this was massively reduced by the finished game).<a href="#referenceGlockVL" class="ref">42</a></p> </li> <li id="Can_Abe_possess_other_Mudokons"><p class="qu">Can Abe possess other Mudokons?</p> <p>No, that would be too weird.<a href="#referenceGlockVL" class="ref">42</a></p> </li> <li id="Is_Abe_the_only_Mudokon_capable_of_possession"><p class="qu">Is Abe the only Mudokon capable of possession?</p> <p>Abe is the only Mudokon we&rsquo;ve ever seen possess other characters, and it might be assumed that he is the only one capable if it, or that it is an ability open only to Mudokons with great psychic powers, such as Shamans. There is no certain answer, but if Abe is the only Mudokon who can possess others, what psychic powers are Glukkons guarding against by installing chant suppressors in their factories? Also, some Mudokons must already be aware of the power of possession for Abe to be taught it in Monsaic Lines.<a href="referenceMonsPoss" class="ref">57</a></p> </li> <li id="Why_did_Abe's_hand_scars_change_from_Abe's_Oddysee_to_Munch's_Oddysee"><p class="qu">Why did Abe&rsquo;s hand scars change from <i>Abe&rsquo;s Oddysee</i> to <span class="title">Munch&rsquo;s Oddysee</span>?</p> <p>Abe&rsquo;s tattoos seem to have a life of their own because they grow and expand on him over time.<a href="#referenceE" class="ref">5: &lsquo;Physical Traits&rsquo;</a> Apparently, as Abe completed the quests set for him by the Weirdos, his hand scars changed from simple Scrab and Paramite rock art to the Mudanchee and Mudomo symbols respectively.</p> </li> </ol> <h3 id="Industrial_questions">Industrial questions</h3> <ol> <li id="Why_do_Sligs_wear_masks,_and_what_do_they_look_like_underneath"><p class="qu">Why do Sligs wear masks, and what do they look like underneath?</p> <p>Sligs are forced to wear their masks, whether by their employers or their mothers (the Sligs queens)<a href="#referenceI1" class="ref">58</a>, because they are so ugly that Glukkons would refuse to work with them if they could see their faces.<span class="ref"><a href="#referenceI2">59</a>, <a href="#referenceI3">60</a></span> Even Mudokons<a href="#referenceA10" class="ref">38:24</a> and other Sligs<a href="#referenceI4" class="ref">61:22</a> think Sligs are ugly.</p> <p>The masks also have some more practical uses. Sligs have allergies to airborne industrial pollutants, of which there are many in the workplace. They can&rsquo;t afford medication on their Slig salaries, so they purchase masks that filter out the pollutants.<a href="#referenceI5" class="ref">62</a> The masks of Big Bro Sligs may also be hooked up to an air compressor/oxygen pump to help their breathing.<a href="#referenceI6" class="ref">63</a> The masks are installed with infrared vision, accounting for their red glow<a href="#referenceI1" class="ref">58</a> (although not accounting for Sligs&rsquo; inability to see Abe when he&rsquo;s hiding in shadows). Armour can be fixed to the masks of both worker and Big Bro Sligs.</p> <p>Underneath its mask, a Slig has two compound eyes that are dark&#8208;coloured (they do not themselves glow red).<a href="#referenceI1" class="ref">58</a> These eyes do not grow when a Slig is given steroid treatment, so Big Bro Sligs&rsquo; eyes are pathetically small compared to their huge heads.<a href="#referenceI7" class="ref">64</a>.</p> </li> <li id="Why_did_Slig_masks_change_between_Abe's_Oddysee_and_Abe's_Exoddus"><p class="qu">Why did Slig masks change between <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i>?</p> <p>All Sligs in <i>Abe&rsquo;s Oddysee</i>, in gameplay and in FMVs, wore masks with a single visor. In <i>Abe&rsquo;s Exoddus</i>, the Popper Sligs in gameplay kept the same visor masks, but Flying Sligs and Sligs in FMVs wore masks with two separate eye holes. The new mask style was developed and introduced when, following investigation into the soaring numbers of Slig suicides, the visor model was found to have an optical misalignment that resulted in the Sligs&rsquo; vision being doubled, as though they were pulling cross eyes. This caused many accidental falls from high ledges and into heavy machinery.</p> <p>Sligs have great systems admins that keep on top of new technology,<a href="#referenceI8" class="ref">65:9</a> and the Vykkers quickly developed the new masks. By <span class="title">Munch&rsquo;s Oddysee</span> the visor model seems to have been completely replaced by the newer design. Slig suicide rates have fallen accordingly.<a href="#referenceI9" class="ref">66</a></p> <p>From a character design perspective, Oddworld Inhabitants felt that the single&#8208;eyed Sligs weren&rsquo;t capable of enough expression, so they redesigned their faces.<a href="#referenceI10" class="ref">67</a></p> </li> <li id="Doesn't_the_Flying_Slig_in_the_opening_FMV_of_Abe's_Exoddus_have_wings_rather_than_helicopter_blades"><p class="qu">Doesn&rsquo;t the Flying Slig in the opening FMV of <i>Abe&rsquo;s Exoddus</i> have wings rather than helicopter blades?</p> <p>Yes, the Slig who mutters &lsquo;something smells&rsquo; just before Abe lands and gameplay begins was indeed wearing an older flying harness model that used vibrating/flapping wings. What he could smell was actually ozone, generated by the lubrication oil in his wings buring away. This caused the wings to seize up, leading to a fiery crash landing about ten seconds after the Slig went offscrean.</p> <p>The winged model was discontinued after that, not because the rotating propeller model was any safer, but because it was cheaper to manufacture.<a href="#referenceA1" class="ref">31:13</a> Slig flying harnesses are still called &lsquo;wings&rsquo;.<a href="#referenceI11" class="ref">68</a></p> <p>The vibrating wings were an early design for Flying Sligs,<a href="#referenceI12" class="ref">69</a> but were apparently replaced by the rotor design after the &lsquo;Vision&rsquo; FMV was completed, but before gameplay and the &lsquo;Brew&rsquo; FMV were finished.</p> </li> <li id="What_do_Sligs'_'BS'_and_'S'mo_BS'_mean"><p class="qu">What do Sligs&rsquo; &lsquo;BS&rsquo; and &lsquo;S&rsquo;mo BS&rsquo; mean?</p> <p>The abbreviations &lsquo;BS&rsquo; and &lsquo;S&rsquo;mo BS&rsquo; mean, respectively, &lsquo;bullshit&rsquo; and &lsquo;some more bullshit&rsquo;, but mean nothing specifically. They appear to be nonsense sounds, but are used later in both <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i> to use Slig voicelocks.</p> </li> <li id="Why_don't_Sligs_rebel_against_the_Glukkons"><p class="qu">Why don&rsquo;t Sligs rebel against the Glukkons?</p> <p>Some fans think of Sligs as being little more than another species of slave to the Magog Cartel, and wonder why Sligs don&rsquo;t rebel against their taskmasters, especially since Glukkons have no real way to defend themselves. Although Sligs don&rsquo;t really like Glukkons, they love their jobs because the Magog Cartel provides them with all the benefits that appeal to their personality: They get to handle and use weaponry, wear pants and flight suits that give them mobility, and have authority over Mudokon slaves and Slogs.<a href="#referenceA10" class="ref">38</a> Any Slig that attempted to rebel and jeopardized the other guards&rsquo; access to these perks would soon be quietened by its work colleagues.</p> </li> <li id="Is_Molluck_still_alive"><p class="qu">Is Molluck still alive?</p> <p>Molluck is presumed dead after the events of <i>Abe&rsquo;s Oddysee</i>,<a href="#referenceA1" class="ref">31</a> and knowing the Glukkon Queen would punish him for the fall of RuptureFarms 1029 and SoulStorm Brewery 401<a href="#referenceI13" class="ref">70</a> he stayed in hiding<a href="#referenceI21" class="ref">71</a> while the Magog Cartel initiated an exhaustive search for him.<a href="#referenceI14" class="ref">72</a> Molluck was going to reappear in <span class="title">Munch&rsquo;s Oddysee</span> to face trial against Lady Margaret.<a href="#referenceI15" class="ref">73</a></p> </li> <li id="Why_don't_Glukkons_wear_mechanical_legs"><p class="qu">Why don&rsquo;t Glukkons wear mechanical legs?</p> <p>Vykkers have considered producing and marketing prosthetics for Glukkons,<a href="#referenceI16" class="ref">74</a> but no Glukkon would ever be caught wearing mechanical limbs.<a href="#referenceT" class="ref">22:13</a></p> </li> <li id="Why_don't_Interns_rebel_against_the_Vykkers"><p class="qu">Why don&rsquo;t Interns rebel against the Vykkers?</p> <p>Interns are not treated well by the Vykkers, being deprived of sleep and having their lips sewn together to stop them whistling, but they remain loyal to their employers.<a href="#referenceA2" class="ref">32:10</a> Whereas Sligs preserve their employment to handle weaponry, drive vehicles, and abuse Mudokons, Interns love their jobs because it gives them access to designer pharmaceuticals, the Internet,<a href="#referenceA9" class="ref">39:3</a> and Fuzzle cruelty. Any thoughts they might have towards rebellion would be drowned out by apathy, complacency, and the music from their headphones.<a href="#referenceI17" class="ref">75</a></p> </li> <li id="Will_we_ever_see_good_industrial_characters"><p class="qu">Will we ever see good industrial characters?</p> <p>Yes, there will be industrial characters that appear to be &lsquo;goodies&rsquo; to us, although the distinction between good and evil will always be subject to blurring on Oddworld.<a href="#referenceI10" class="ref">38</a> On a small scale, there are a handful of minor and not&#8208;necessarily&#8208;canonical characters that might be considered good. Reporter for <span class="title">The Daily Deception</span>, Crig the Slig seems to work with Alf in answering fan mail; Alf tells how a Slig in RuptureFarms called Wildum was beaten to death with its own arms by its colleagues when they found out it wasn&rsquo;t beating Mudokons;<a href="#referenceI4" class="ref">61:20</a> an Intern in Vykkers Labs was suspended from work when he was caught petting Fuzzles;<a href="#referenceI18" class="ref">76</a> Outlaw informant Scuz shared information with Clakkerz and Stranger in Buzzarton to get his own back on Packrat Palooka. Perhaps most pertinantly, the albino Slig grub from the unrealized story <i>SligStorm</i> would have escaped its birthing complex<a href="#referenceI19" class="ref">77</a> and the emotional deprivation within that leads naturally loving Sligs to become callous and sadistic.<a href="#referenceI20" class="ref">78</a></p> </li> </ol> <h3 id="Nature_questions">Nature questions</h3> <ol> <li id="How_can_highly_territorial_Scrabs_run_around_in_a_herd_in_Munch's_Oddysee"><p class="qu">How can highly territorial Scrabs run around in a herd in <span class="title">Munch&rsquo;s Oddysee</span>?</p> <p>Scrabs were initially seen in <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i> living in solitude, fighting each other one&#8208;on&#8208;one. However, in <span class="title">Munch&rsquo;s Oddysee</span>, a herd of Scrabs is seen. This is clearly an intended change to Scrab behaviour and not a huge oversight, but the idea of Scrab herds in the game was decided upon before Oddworld Inhabitants had come up with an excuse to allow them (and partially retcon the lore of Scrab behaviour).<a href="#referenceN1" class="ref">79</a> No single definitive explanation has been given to account for this, although many have been suggested by Paul O&rsquo;Connor, Alf, and fans.</p> <ol> <li><p>The Scrabs seen prior to <span class="title">Munch&rsquo;s Oddysee</span> are all dominant Alpha Scrabs that are always antagonistic towards one another.<span class="ref"><a href="#referenceA10">38:23</a>, <a href="#referenceN1">79</a>, <a href="#referenceN2">80</a></span></p></li> <li><p>The Scrabs in <i>Abe&rsquo;s Oddysee</i> and <i>Exoddus</i> are ready to mate, accounting for their heightened aggressiveness.<a href="#referenceN1" class="ref">79</a></li> <li>The Scrabs in the Scrabanian Temple and Mudanchee Vault have been trapped for years, making them cranky and half&#8208;mad.<a href="#referenceN1" class="ref">79</a></p></li> <li><p>As the number of Scrabs sharing a vicinity increases, their behaviour changes. When solitary Scrabs encounter each other in twos or threes they will fight to the death. When a large number of Scrabs are together, they cooperate as a herd.<span class="ref"><a href="#referenceN3">81</a>, <a href="#referenceN4">82</a>, <a href="#referenceN5">83:14</a></span></p></li> </ol> </li> <li id="Do_Scrabs,_Paramites,_Meeches,_Elums,_Slogs,_Fleeches,_Gabbits,_Fuzzles,_Interns,_or_Vykkers_have_a_queen"><p class="qu">Do Scrabs/&#8203;Paramites/&#8203;Meeches/&#8203;Elums/&#8203;Slogs/&#8203;Fleeches/&#8203;Gabbits/&#8203;Fuzzles/&#8203;Interns/&#8203;Vykkers/&#8203;Outlaws have queens?</p> <p>Paramites have queens, but Scrabs do not.<a href="#referenceN6" class="ref">84</a> Slog queens<span class="ref"><a href="#referenceA8">37:6</a>, <a href="#referenceI">10:4</a></span> and Fuzzle queens<a href="#referenceN5" class="ref">83:6</a> have been referred to, but never confirmed. Vykkers do not have a queen. They are autogamous: self&#8208;fertilizing hermaphrodites. Gabbit reproduction is an ongoing question among fans, but has never been confirmed either way by Oddworld Inhabitants.<a href="#referenceN7" class="ref">85</a> For other species, there is no particular evidence either way.</p> </li> <li id="How_do_Scrabs,_Paramites,_Slogs,_Slegs,_and_Fleeches_see"><p class="qu">How do Scrabs/&#8203;Paramites/&#8203;Slogs/&#8203;Slegs/&#8203;Fleeches see?</p> <p>Scrabs and Paramites &lsquo;see&rsquo; by electroreception, sensing like sharks the electromagnetic fields that all living things produce.<a href="#referenceI10" class="ref">67</a> Certainly Scrabs, Paramites, Slogs and Fleeches all have a sense of hearing, as they can be involved in GameSpeak or be awoken by loud footsteps and bursting Slurgs. Other possibilities have been discussed by fans; echolocation in Scrabs and ground vibrations and smell in Paramites are popular ideas.</p> </li> <li id="Will_we_ever_see_Meeches_Will_their_extinction_be_reversed"><p class="qu">Will we ever see Meeches? Will their extinction be reversed?</p> <p>Alf has hinted numerous times that there may still be Meeches living in the wild,<a href="#referenceA10" class="ref">38:13</a> having heard a rumour about a pack of Meeches being discovered on a lost plateau and transferred into a Glukkon hunting preserve.<a href="#referenceN8" class="ref">86</a> Meech extinction may only be local to Mudos.<a href="#referenceN9" class="ref">87</a> At one point, <span class="title">The Hand of Odd</span> was going to be set in Oddworld&rsquo;s past, before Abe&rsquo;s birth, allowing for the possibility of wild Meeches being in the game.<a href="#referenceA10" class="ref">38:16</a> Lorne definitely wanted to visit Meeches later in the <span class="title">Quintology</span> to try and bring them back from extinction.<a href="#referenceM2" class="ref">23:5</a></p> </li> <li id="Why_hasn't_Elum_been_seen_since_Abe's_Oddysee"><p class="qu">Why hasn&rsquo;t Elum been seen since <i>Abe&rsquo;s Oddysee</i>?</p> <p>On the A.L.I.V.E. game engine, Elum was a memory&#8208;intensive character whose scenes in <i>Abe&rsquo;s Oddysee</i> were carefully scripted and fairly limited,<span class="ref"><a href="#referenceA2">32:28</a>, <a href="#referenceN10">88</a></span> never appearing with more than Abe and a Slig at any time.<a href="#referenceN2" class="ref">80</a> His animations were hard to fit into the game, and there were many programming issues such as Abe getting shot while mounting Elum, or mounting him backwards.<a href="#referenceN11" class="ref">89</a> Because of RAM cramp, he was excluded from <i>Abe&rsquo;s Exoddus</i><a href="#referenceN10" class="ref">88</a> with the excuse that even Elum was not hardy enough to find food in the Necrum Desert, and so did not cross it with Abe.<span class="ref">[citation needed]</span></p> <p>It was intended that Elum would make a ridable return in <span class="title">Munch&rsquo;s Oddysee</span><span class="ref"><a href="#referenceM2">23:7</a>, <a href="#referenceA2">32:28</a>, <a href="#referenceI10">67</a>, <a href="#referenceN11">89</a>, <a href="#referenceN12">90</a>, <a href="#referenceN13">91</a></span>, possibly even herds of Elums,<a href="#referenceN12" class="ref">90</a> but their only appearance in the final game turned out to be nothing more than vivisected carcasses on the chopping tables in the &lsquo;Vykkers Suites&rsquo; final level.<span class="ref"><a href="#referenceA1">31:18</a>, <a href="#referenceA25">56:13</a></p> <p>Referring specifically to Abe&rsquo;s pet Elum from <i>Abe&rsquo;s Oddysee</i>, Alf has variously said that he stops by his Rehab for honey,<a href="#referenceI8" class="ref">65:10</a> that he is retired,<a href="#referenceA25" class="ref">56:13</a>, and that he was caught and slaughtered in RuptureFarms before Abe shut it down.<a href="#referenceA9" class="ref">39:15</a></p> </li> <li id="What's_the_difference_between_Slogs_and_Slegs"><p class="qu">What&rsquo;s the difference between Slogs and Slegs?</p> <p>Slegs are a separate species from Slogs, but closely related, like wolves or coyotes are to domestic dogs. Whereas Slogs are domesticable, Slegs are undomesticable; their use in <span class="title">Stranger&rsquo;s Wrath</span> as apparently domesticated guard dogs employed by Wolvark Sloghandlers is possibly a mistake or compromise.</p> </li> <li id="How_does_Stranger_justify_killing_the_wildlife_he_uses_as_Live_Ammo_Why_don't_they_attack_Stranger"><p class="qu">How does Stranger justify killing the wildlife he uses as Live Ammo? Why don&rsquo;t they attack Stranger?</p> <p>Most of the Live Ammo Stranger fires survives the experience. Fuzzles, Bolamites, Stunkz, Chippunkz, Stingbees, and Sniper Wasps all go about their business once their job is done.<a href="#referenceAAAmmo" class="ref">92</a> The only creatures that die are Boombats, Bada Boombats, and Riot Slugs. Riot Slugs only live for 24 hours in nature, and are happy to help Stranger.<a href="#referenceSWmanRS" class="ref">92</a> Boombats are similarly short&#8208;lived, and using them as Live Ammo reduces the risk of a whole cave of them exploding in one huge boom.<a href="#referenceAAAmmo" class="ref">92</a>.</p> <p>Live Ammo critters do not attack Stranger because of the natural way he has with nature.<a href="#referenceSWmanLA" class="ref">94</a></p> </li> </ol> <h3 id="Story_questions">Story questions</h3> <ol> <li id="What_created_the_rift_between_Mudokons_and_Glukkons"><p class="qu">What created the rift between Mudokons and Glukkons?</p> <p>Long ago, the Glukkons were a superstitious people that dabbled a lot in sorcery and occultism. The Mudokons believed the Mudokon pawprint moon (today known as Abe&rsquo;s Moon) showed that they were, for lack of a better term, the Chosen People. The Glukkons went to extraordinary lengths lengths during their Alchemy Era to prove that they were the true chosen people, but a disaster of unknown type caused a &lsquo;supernatural meltdown&rsquo; that destroyed the Glukkons&rsquo; ancient culture and nearly wiped them out.</p> <p>As a result, the Glukkons abandoned and outlawed any kind of mysticism in favour of a colder and more logical outlook. They came to understand what they saw as &lsquo;the harsh realities of nature&rsquo; and became adept at business management, but with an almost inbred but completely forgotten hatred of Mudokons for their claims to divinity. They thought they were giving uncultured barbarians civilized employment while purveying cheaper consumer products to the industrialized races.<span class="ref"><a href="#referenceM2">23:21</a>, <a href="#referenceOcHist">95</a></span></p> </li> <li id="How_did_Abe's_Moon_form"><p class="qu">How did Abe&rsquo;s Moon form?</p> <p>In his 1999 interview with The Exoddus Club, Lorne said that we wouldn&rsquo;t find out how Abe&rsquo;s Moon came to be,<a href="#referenceM2" class="ref">23:16</a> but the &lsquo;History&rsquo; essay on the official site gave an account of the origin of the modern relationship between Glukkons and Mudokons millennia ago, in which the Mudokon pawprint moon played a pivotal role.<a href="#referenceOcHist" class="ref">95</a> However, in the premi&egrave;re episode of <span class="title">Icons</span> in 2002, Lorne explained that originally he wanted to show a meteor storm slowly forming the familiar craters as Abe was escaping from RuptureFarms, and that it was only the game&rsquo;s budget that prevented this making it into <i>Abe&rsquo;s Oddysee</i>.<a href="#referenceIcons" class="ref">96: 13&middot;59</a></p> </li> <li id="How_would_RuptureFarms_make_profit_turning_just_100_Mudokons_into_Mudokon_Pops_How_would_it_run_without_workers"><p class="qu">How would RuptureFarms make profit turning just 100 Mudokons into Mudokons Pops? How would it run without workers?</p> <p>Molluck&rsquo;s plan wasn&rsquo;t necessarily to turn the entire workforce into meat products in one go. An L.E.D. screen message says that RuptureFarms has a high number of work&#8208;related accidents,<a href="#referenceLED1236" class="ref">97</a> and although these are probably not all Mudokon fatalities, the impression is that the factory has a high Mudokon turnover anyway, constantly bringing in new slaves to replace the old, the killed, the escaped, and the disabled. It even has its own nursery for hatching Mudokons from Labor Eggs.<a href="#referenceE" class="ref">5: &lsquo;Birthplace&rsquo;</a> Buying unborn Mudokons, raising them as slaves, then giving them &lsquo;early retirement&rsquo; would still turn a net profit. Any reduction in the plant&rsquo;s workforce could be compensated for by mechanization, or working the Mudokons harder: they wouldn&rsquo;t have to last as long, after all!</p> </li> <li id="How_can_Director_Phleg's_voice_be_in_the_'Happy_Ending'_to_Abe's_Oddysee_after_he_was_blown_up"><p class="qu">How can Director Phleg&rsquo;s voice be in the &lsquo;Happy Ending&rsquo; to <i>Abe&rsquo;s Exoddus</i> after he was blown up?</p> <p>Director Phleg definitely died in the &lsquo;Phleg Explodes&rsquo; FMV when Abe depossesses him, but his voice is apparently heard offscreen during the M.O.M. News segment of the &lsquo;Happy Ending&rsquo; yelling &lsquo;I <em>hate</em> that guy!&rsquo; Obviously, this cannot be his voice. It must be the voice of a Glukkon that sounds much like him. In the French&#8208;language version of the game, the offscreen voice is not that of Phleg&rsquo;s.<a href="#referenceFrHEPhleg" class="ref">98</a></p> </li> <li id="Why_did_Lulu_go_to_Vykkers_Labs"><p class="qu">Why did Lulu go to Vykkers Labs?</p> <p>Although it is not made explicit in the game, Glukkons that make it to the status of Glockstar are promoted to Vykkers Labs.<a href="#referenceGlockVL" class="ref">42</a> Since there are Glockstars that don&rsquo;t work for the Vykkers (a competing business to the Glukkons), this is probably an invitation made by the Vykkers Conglomerate that Lulu accepts.</p> </li> <li id="How_were_the_Glukkons_and_Vykkers_able_to_clap_at_the_Gabbiar_Auction"><p class="qu">How were the Glukkons and Vykkers able to clap at the Gabbiar Auction?</p> <p>Glukkons walk on their hands while their vesigal legs have never been seen to be operable. Vykkers have no palms with which to clap. All the same, Alf suggests that they are all capable of clapping (Vykkers with ferocity and two pairs of hands), and speculates that Vykkers have also invented clapping amplifiers to make themselves seem better at it than they really are.<a href="#referenceI8" class="ref">65:5</a></p> </li> <li id="Why_did_Abe_need_to_possess_Lulu_to_get_the_Gabbiar_How_did_Abe_and_Munch_get_the_Gabbiar_from_Lulu_after_the_auction"><p class="qu">Why did Abe need te possess Lulu to get the Gabbiar? How did Abe and Munch get the Gabbiar from Lulu after the auction?</p> <p>Lulu came to Vykkers Labs without any personal security, only the Valet Slig who seems to be unarmed, and might have ditched Lulu anyway after he lost his fortune at the Gabbiar Action. After that, it would have been easy for Abe to possess Lulu and hand the Gabbiar over, or just swipe it without being noticed.<a href="#referenceLuluGab" class="ref">99</a> This is why it&rsquo;s important for Lulu to be the one who acquires the can: any other Glukkon would came with suitable personal Slig security.</p> </li> <li id="Who_set_the_explosives_in_the_good_ending_for_Munch's_Oddysee"><p class="qu">Who set the explosives in the good ending for <span class="title">Munch&rsquo;s Oddysee</span>?</p> <p>The rigged explosives are a collaborative effort between Munch and the Fuzzles. Setting the bombs was the &lsquo;personal business&rsquo;<a href="#referenceVSShaman" class="ref">100</a> Munch was taking care of while Abe was in the Vykkers Suites on his own. Munch himself says it was the Fuzzles&rsquo; plan.<a href="#referenceA24" class="ref">55: 6&middot;12 &lsquo;The Fuzzles got deir own plan.&rsquo;</a> And yet <span class="title">The Daily Deception</span> reported the looting of Vykkers Labs&rsquo; armoury (the source of the explosives) before Abe and Munch separated after clearing Labor Egg Storage.<a href="#referenceDDArmory" class="ref">101</a></p> </li> <li id="Why_does_Munch_have_his_own_moon_Will_all_heroes_have_their_own_moon_Why_doesn't_Stranger_have_his_own_moon"><p class="qu">Why does Munch have his own moon? Will all heroes have their own moon? Why doesn&rsquo;t Stranger have his own moon?</p> <p>Each hero in the <span class="title">Oddworld Quintology</span> will have their own moon.<a href="#referenceM2" class="ref">23:17</a> Since Stranger&rsquo;s story is not part of the <span class="title">Oddworld Quintology</span>, he is not amongst these heroes, and he does not get to have his own moon. The importance of all these moons has yet to be revealed, but there may be spiritual significance in them later in the story.</p> </li> <li id="When_and_where_does_Stranger's_Wrath_take_place"><p class="qu">When and where does <span class="title">Stranger&rsquo;s Wrath</span> take place?</p> <p><span class="title">Stranger&rsquo;s Wrath</span> takes place in Western Mudos shortly following the events of <span class="title">Munch&rsquo;s Oddysee</span>. Mudos is the country Abe and Munch live in, but Stranger is just in a different region.</p> </li> <li id="Is_it_possible_to_get_20_000_Moolah,_and_how_does_Stranger's_Wrath_progress_differently_if_you_do_Is_there_an_alternative_ending"><p class="qu">Is it possible to get 20&thinsp;000 Moolah, and how does <span class="title">Stranger&rsquo;s Wrath</span> progress differently if you do? Is there an alternative ending?</p> <p>By bountying Outlaws alive, searching for their hidden stashes, and not buying everything at the General Stores, Stranger can indeed earn upwards of 20 000 Moolah before he goes to see the Doc. However, since the Vykkers Surgeon is already dead by the time Stranger reaches his Mongo Retreat, the story does not progress any differently. <span class="title">Stranger&rsquo;s Wrath</span> is the first game by Oddworld Inhabitants not to have multiple endings.</p> </li> <li id="What_is_the_operation_Stranger_needs_to_survive"><p class="qu">What is the operation Stranger needs to survive?</p> <p>Stranger wants the number of his legs to be halved so he can continue living and working with the other inhabitants of the Mongo River Valley without ever being recognized as a Steef. As seen in the &lsquo;Captured by Outlaws&rsquo; FMV, his having four legs immediately allowed D. Caste Raider to identify him as a Steef, and Stranger&rsquo;s capture then became a goal of reward&#8208;seeking Outlaws, Clakkerz, and Wolvarks, not to mention Sekto. From the Doc&rsquo;s drawings, it looks like he was planning to combine Stranger&rsquo;s rear and forelegs.</p> </li> <li id="What_the_heck_happened_at_the_end_of_Stranger's_Wrath"><p class="qu">What the heck happenend at the end of <span class="title">Stranger&rsquo;s Wrath</span>?</p> <p>The Stranger spots that the body lying in front of him has hoofed feet, just like Steef do. When the body is turned over, the Grubbs identify it as benig the Olden Steef, their previous protector. Stranger immediately think this Steef is actually Sekto, but when the Steef coughs and asks Stranger if the water is &lsquo;free&rsquo;, it becomes apparent that it hasn&rsquo;t been in control of its body. We learn that Oktigi like Sekto are actually parasitic creatures that control the bodies of others. We see Sekto, really an octopus&#8208;creature, has crawled into the water and swum away.</p> </li> </ol> <h3 id="Miscellaneous_universe_questions">Miscellaneous universe questions</h3> <ol> <li id="How_many_species_of_Outlaw_are_there"><p class="qu">How many species of Outlaw are there?</p> <p>There is only one species of Outlaw, and that is their species&rsquo; name. Outlaws may come in a rich variety of sizes and shapes, but this is just individual variation amongst the race.</p> </li> <li id="What are Khanzumerz,_Chroniclers,_1percenters,_Sea_Rexes,_Meetles,_Shock_Rockers,_Kintos,_Mudflubs,_Skeeters,_Stangs,_and_Scuba_Toads"><p class="qu">What are Khanzumerz/&#8203;Chroniclers/&#8203;1%ers/S&#8203;ea Rexes/&#8203;Meetles/&#8203;Shock Rockers/&#8203;Kintos/&#8203;Mudflubs/&#8203;Skeeters/&#8203;Stangs/&#8203;Scuba Toads?</p> <p><ul> <li><p>Khanzumerz are the consumers of all those Glukkon, Vykkers, and Oktigi products. It is not known whether they are a distinct species, or whether this is just the Oddworld word for &lsquo;consumers&rsquo; that includes many races.</p></li> <li><p>Chroniclers are a race of accountants, lawyers, and beaurocrats.</p></li> <li><p>1%ers were an early concept for Meetles. They are an industrial race of bikers.</p></li> <li><p>Sea Rexes are huge underwater beasts, bigger than any Oddworld creature we&rsquo;ve seen so far. They just swim and eat everything in their path.</p></li> <li><p>Meetles are a wildlife that starts out as a larva and can turn into one of two adult forms depending on its diet. If it eats a herbivorous diet, it becomes peaceful and gentle, and is used by Mudokons. If it eats meat, it becomes an aggressive Mug, used as living tanks by the Glukkons.</p></li> <li><p>Shock Rockers are a class of Interns that carries a cattle prod. They were in the <span class="title">Munch&rsquo;s Oddysee</span> manual but not in the game itself.</p></li> <li><p>Kintos are a peaceful native race that lives in the mountains. They were turned into slaves to carry the Glukkon Queen in her sedan chair.</p></li> <li><p>Mudflubs live at the bottom of rivers. Their blubber is used as a fuel.</p></li> <li><p>Skeeters are flying insects that suck out characters&rsquo; brains.</p></li> <li><p>Stangs are aquatic creatures, like a cross between sharks and jellyfish.</p></li> Scuba Toads are a native race that live with the Grubbs around the Mongo River. They were going to row the Stranger&rsquo;s boat, but they had to be cut from the game because their arms were too short.</p></li> </ul></p> </li> </ol> <h2 id="Oddworld_catalogue_questions">Oddworld catalogue questions</h2> <h3 id="Abe_game_questions">Abe game questions</h3> <ol> <li id="Can_I_play_Abe's_Oddysee_and_Exoddus_on_Windows_XP"><p class="qu">How do I get the Abe games to run on Windows XP?</p> <p>Right-click on the game&rsquo;s run file and select <kbd>Properties</kbd>. In the compatibility tab, find the subtitle <samp>Run in compatibility mode for:</samp>, and in the dropdown menu select <kbd>Windows 95</kbd>. Click on <kbd>Apply</kbd> and <kbd>OK</kbd>, then run the game.</p> <p>With thanks to <a href="http://oddworldforums.net/member.php?u=44">Rich</a> for providing this technique.</p> </li> <li id="How_do_I_access_Zulag_2_in_Abe's_Oddysee"><p class="qu">How do I access Zulag 2?</p> <p>If you can&rsquo;t access Zulag 2 of RuptureFarms, chances are you haven&rsquo;t yet escaped from the factory. There is a door a few screens back you need to go through to escape through RuptureFarms&rsquo; Stockyards.</p> </li> <li id="How_do_I_operate_Slig_and_Glukkon_voice_locks"><p class="qu">How do I operate voice locks?</p> <p>For Slig voice locks, you first need to be in possession of a Slig. Respond to the lock with a &lsquo;hi!&rsquo;, then wait for the sequence to finish before imitating it. In <i>Abe&rsquo;s Exoddus</i>, the code always ends in a laugh.</p> <p>For Glukkon voice locks, use a Glukkon to respond with a &lsquo;hey!&rsquo;, then when asked &lsquo;what?&rsquo;, demand &lsquo;do it!&#2821;</p> </li> <li id="What_is_the_'Guardian_Angel'_video,_and_where_can_I_see_it"><p class="qu">What is the Guardian Angel movie? and how do I watch it?</p> <p>The Guardian Angel movie is a 30 second television advertisement made for <i>Abe&rsquo;s Oddysee</i> that was never broadcast. It was included in the PlayStation game as a bonus, but was not ported to the PC release. It is also included on the <i>Movies of Oddworld</i> DVD.</p> <p>Oddworld.com used to host the movie for download in <code>AVI</code> format, but now cannot be found anywhere else.</p> </li> <li id="Will_there_ever_be_another_sidescrolling_Abe_game"><p class="qu">Will there ever be another Abe game?</p> <blockquote><p>We&rsquo;ve kicked around the idea of a third Abe game a couple times, but for various marketing reasons I don&rsquo;t think it&rsquo;s going to happen. (Paul O&rsquo;Connor, July 1999)</p></blockquote> <p>It is unlikely there will be another game taking place before <span class="title">Munch&rsquo;s Oddysee</span> featuring Abe alone. However, Oddworld Inhabitants are currently creating a feature film based on the Oddworld IP, and a screenplay for a <i>Abe&rsquo;s Oddysee</i> film has existed for a number of years.</p> </li> </ol> <h3 id="Munch's_Oddysee_questions"><span class="title">Munch&rsquo;s Oddysee</span> questions</h3> <ol> <li id="Why_is_Munch's_Oddysee_Xbox_exclusive"><p class="qu">Why is <span class="title">Munch&rsquo;s Oddysee</span> an Xbox exclusive?</p> <p>Oddworld Inhabitants were already growing increasingly frustrated with the difficulty of development and the limited capabilities of the PlayStation 2 when the Xbox&rsquo;s specifications were released. Expecting the <abbr title="Aware Lifeforms in Virtual Entertainment">A.L.I.V.E.</abbr> 2 game engine to power their next few games, OWI wanted to make it the best they could to avoid sub-par limitations, so they moved development to Microsoft&rsquo;s machine.</p> <p>Part of the deal between OWI and Microsoft was that the title remained Xbox exclusive, although Microsoft later licensed production of an Oddworld game for the GameBoy Advance to be published by THQ.</p> </li> <li id="What's_with_the_SoBe_vendos_in_Munch's_Oddysee"><p class="qu">What&rsquo;s with the SoBe vending machines?</p> <p>During the run-up to <span class="title">Munch&rsquo;s Oddysee</span>&rsquo;s release, SoBe aided promotion by giving away a number of Oddworld-decorated goods (including waterbeds and a jet ski). Oddworld Inhabitants returned the favour by replacing a number of Health Up vendos with SoBe dispensers. This was not a business deal, and no money was ever exchanged.</p> <p>However, a number of fans felt OWI had sold out and refused to ever have anything to do with Oddworld again. Still others felt that the presence of an Earth product on Oddworld compromised the atmosphere and escapism of Oddworld. The SoBe machines were removed from the European release.</p> </li> <li id="How_do_I_get_all_those_Mudokons_through_the_first_Sloghut"><p class="qu">How do I get all the Mudokons through the first Sloghut?</p> <p>You need to make use of Abe&rsquo;s new magical ability of picking Mudokons up by the butt and carry them through the gauntlet one by one.</p> </li> <li id="What_are_the_large_skeletons_found_in_'This_is_RuptureFarms'_Munch's_Oddysee_and_"><p class="qu">What are the large skeletons found in Paramite Run and Brewery To Be?</p> <p>Alf confirms only that they are from a creature we had not seen at that point, and further suggests it may be a beached Sea Rex or a decomposing Meetle.</p> </li> <li id="Wasn't_there_going_to_be_more_in_Munch's_Oddysee"><p class="qu">Wasn&rsquo;t there going to be more in <span class="title">Munch&rsquo;s Oddysee</span>?</p> <p>Yes, there were many massive gameplay and story elements planned for <span class="title">Munch&rsquo;s Oddysee</span> that didn&rsquo;t make the final cut. It is normal for creative content to be lost over the course of any video game&rsquo;s development, but Oddworld Inhabitants found themselves forced to deliver the game by the Xbox&rsquo;s launch date, and so a vast quantity of the story had to be cut, while the gameplay had to be simplified because of limited technical capabilities.</p> <p>Please eagerly anticipate The Oddworld Encyclop&aelig;dia&rsquo;s upcoming article on <span class="title">Munch&rsquo;s Oddysee: The Director&rsquo;s Cut</span>.</p> </li> </ol> <h3 id="Stranger's_Wrath_questions"><span class="title">Stranger&rsquo;s Wrath</span> questions</h3> <ol> <li id="Why_did_Oddworld_Inhabitants_make_a_shooter_after_promising_they_never_would"><p class="qu">Why did OWI make a shooter after promising they never would?</p> <p>Following the release of games such as <i>GTA 3</i> and <i>Halo</i>, it became apparent to Oddworld Inhabitants and Lorne that the gaming climate had changed, and that hardcore gamers no longer wanted to be playing as characters such as Munch. In order to make Oddworld appeal to a larger audience, OWI produced a shooter, but infused it with creative, innovative features such as third-person motion and m&ecirc;l&eacute;e combat, Live Ammo and settlements of characters designed to appear to emulate daily life.</p> </li> <li id="Why_aren't_Abe_and_Munch_in_Stranger's_Wrath"><p class="qu">Why aren&rsquo;t Abe and Munch in <span class="title">Stranger&rsquo;s Wrath</span>?</p> <p>Abe and Munch are on vacation following the events of <span class="title">Munch&rsquo;s Oddysee</span> for the GBA. Lorne wanted to move away from the Quintology while he waited for technology to become great enough to birth the creative ideas he wanted. The existing cast was almost completely replaced so as to not worry about fans&rsquo; expectations of known characters.</p> </li> <li id="Why_is_Stranger's_Wrath_a_Western"><p class="qu">Why is <span class="title">Stranger&rsquo;s Wrath</span> a Western?</p> <p>Lorne and many Inhabitants are fans of Westerns and the prologued shootouts of Clint Eastwood&rsquo;s films. While Westerns are only one source of inspiration for the game, the team wanted to create Sergio Leone-style combat to encourage longer-lasting, more thoughtful battle gameplay.</p> </li> <li id="Why_is_Stranger's_Wrath_Xbox_exclusive"><p class="qu">Why is <span class="title">Stranger&rsquo;s Wrath</span> Xbox exclusive?</p> <p>When development of <span class="title">Stranger&rsquo;s Wrath</span> began, Oddworld Inhabitants were still obligated under contract to produce the next three Oddworld titles exclusively to the Microsoft Xbox. However, at this time Ed Fries left Microsoft Games and the company adopted a policy which involved abandoning all games that showed any signs of innovation, including <span class="title">Psychonauts</span> and <span class="title">Stranger</span>.</p> <p>OWI found a publisher in EA Games, who were eager for the game to also be released on the PlayStation 2, but they miscalculated how long it would take an external developer to port the game to PS2. Either the releases would have to be staggered, or the completed <span class="title">Stranger&rsquo;s Wrath</span> would have to remain unreleased until the PS2 port was completed. EA wasn&rsquo;t willing to do either of these, so the PlayStation port was simply dropped.</p> </li> <li id="Why_do_Slegs_disappear_when_they_bite_you"><p class="qu">Why do Slegs disappear when they bite you?</p> <p>No canonical explanation has been given by OWI, but it&rsquo;s likely to be to limit the damage a single Sleg can do to the Stranger.</p> </li> <li id="How_do_I_bounty_Packrat_Palooka"><p class="qu">How do I bounty Packrat Palooka?</p> <p>Once you&rsquo;ve deactivated his shields with Zappflies, you need to get him down from his platform. Try using Boombats and/or Fuzzles, and once he&rsquo;s on the ground try to prevent him from entering either of the doors at the base of his platform. You can punch him repeatedly to slow him down as your crossbow is reloading.</p> </li> <li id="How_do_I_use_stamina_boosters_and_regenerators"><p class="qu">How do I use my stamina boosters/regenerators?</p> <p>These automatically come into effect as soon as you buy them. Boosters give you more stamina, though this doesn&rsquo;t show visually on your HUD. Essentially, your stamina will decease at a slower rate. Regenerators simply make your stamina regenerate more quickly.</p> </li> </ol> <h3 id="Miscellaneous_catalogue_questions">Miscellaneous catalogue questions</h3> <ol> <li id="Are_we_nearing_the_end_of_the_Oddworld_Quintology"><p class="qu">Oddworld Inhabitants have released four games, so are we nearing the end of the Oddworld Quintology?</p> <p>No, we&rsquo;re not even close. <i>Abe&rsquo;s Oddysee</i> was the first title in the Quintology, and was to be followed by <span class="title">Munch&rsquo;s Oddysee</span>. <i>Abe&rsquo;s Exoddus</i> is merely a &lsquo;bonus&rsquo; game designed to fill in the time between the first game and the release of next-generation hardware. Although it is part of the story of the Quintology, it doesn&rsquo;t count as a proper chapter. The third chapter of the series will be the as-yet unglimpsed <i>Squeek&rsquo;s Oddysee</i>. <span class="title">Stranger&rsquo;s Wrath</span> and <span class="title">The Brutal Ballad of Fangus Klot</span> are not part of the Quintology at all, although the first takes place in the same time frame and on the same continent.</p> </li> <li id="What_is_SligStorm,_Hand_of_Odd,_Habitales_and_Fearietales,_and_Fangus"><p class="qu">What is <i>SligStorm</i>/<span class="title">Hand of Odd</span>/<span class="title">Munch&rsquo;s Exoddus</span>/<i>Squeek&rsquo;s Oddysee</i>/<i>Habitales</i>/<i>Fearietales</i>/<span class="title">The Brutal Ballad of Fangus Klot</span>?</p> <p>These are all titles announced or mentioned by Oddworld Inhabitants which, for a variety of reasons, have not yet seen the light of day. For all known information on any of these titles, please eagerly anticipate The Oddworld Encyclop&aelig;dia&rsquo;s upcoming catalogue section.</p> </li> <li id="Are_Oddworld_Inhabitants_still_making_games,_or_just_films"><p class="qu">Are Oddworld Inhabitants still making games, or just films?</p> <p>Oddworld Inhabitants are currently concentrating on showcasing their intellectual property on the big screen, and are not known to be working on any videogame project. They have not abandoned the game medium, but it is likely (though not certain) any games they work on in the future will be financed by publishers looking to release tie-in games to feature films.</p> </li> <li id="What_are_Oddworld_Inhabitantns_currently_working_on"><p class="qu">What is Oddworld Inhabitants doing now? When will the Oddworld film be released? When will the official website be updated?</p> <p>There are numerous misconceptions echoing through the gaming community, so it&rsquo;s important we get this right. Oddworld Inhabitants is no longer a videogame developer: the company employs no game designers, programmers or animators. It is also not a film development company. It is purely a creative core of designers and storytellers creating tales, characters and conceptual artwork that will be brought to life by external development partners to be made into games or films. This is not a rare relationship. Many game franchices are owned by publishers who dictate what develop can make the next game in the series. The difference is that OWI is not a publisher, and Lorne and Sherry will remain the director of his works.</p> <p>The reason for this is so that Oddworld Inhabitants can concentrate on what it does best: creating ideas. Before, Lorne would have to spend a large percentage of his time in administration. He can now leave that responsibility with the developers whose job it is to create the entertainment. It also means Lorne can&mdash;&#8203;instead of splitting his time between ideas, programming, animation, PR, etc.&mdash;&#8203;divide his time between different projects. This means several different project can be worked on at once.</p> <p>The first example of this new business model is the current partnership between Oddworld Inhabitants and Vanguard Animation in the creation of Lorne&rsquo;s first feature film, <span class="title">Citizen Siege</span>. Contrary to popular belief, Lorne has not stopped designing games, and <span class="title">Citizen Siege</span>, like all of his ideas, was conceived as a film and game at the same time. This allows his stories to be created as films and games from the same digital databases, meaning that future releases, including <span class="title">Citizen Siege</span>, are likely to be released as a film and game simultaneously.</p> </li> </ol> </div> <div class="referencey"> <h2 id="References">References</h2> <h3 id="Oddworld_Universe_references">Oddworld Universe references</h3> <h4 id="Mudokon_references">Mudokon references</h4> <ol> <li id="referenceA">O&rsquo;Connor, Paul (30/06/1999). &lsquo;<a href="http://games.groups.yahoo.com/group/Oddworld/message/11">Re: mudokon headgear...</a>&rsquo;. The Oddworld Group. eGroups.com.</li> <li id="referenceB">Edwards, Tom (06/2007). &lsquo;<a href="http://tekom.de/index.de/index_neu.jsp?url=/servlet/ControllerGUI?action=voll&id=2201">Sensitive content issues in Japan</a>&rsquo;. <span class="title">MultiLingual</span> <span class="id">18</span> (4): 29. Sandpoint, Idaho: <a href="http://multilingual.com/">MultiLingual Computing, Inc</a>.</li> <li id="referenceC">Alf (02/10/2000). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf01.shtml"><i>Dear Alf</i> 01</a>, question 6. Oddworld.com.</li> <li id="referenceD">Wikipedia contributors (14/11/2007 12&middot;33 UTC). &lsquo;<a href="http://en.wikipedia.org/w/index.php?title=Burakumin&oldid=171420185">Burakumin</a>&rsquo;. <span class="title">Wikipedia, the free encyclopedia</span>. Accessed 07/12/2007 18&middot;01 UTC.</li> <li id="referenceE">Oddworld Inhabitants (17/08/2000). <a href="http://oddworld.com/firsttenyears/universe/native/characters/mudokons/ow_abe_stats.html">Abe stats</a>. Oddworld Universe. Oddworld.com</li> <li id="referenceF">Alf (01/11/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf23.shtml"><i>Dear Alf</i> 23</a>, question 13. Oddworld.com.</li> <li id="referenceG">Lanning, Lorne (01/09/1999). &lsquo;<a href="http://web.archive.org/web/19991023075945/http://www.oddworld.com/abes.exoddus/noshock/features/interview.htm">An interview with Lorne Lanning</a>&rsquo; by the GT Marketing Slig. Oddworld.com.</li> <li id="referenceAA">O&rsquo;Connor, Paul (22/12/1999). &lsquo;<a href="http://oddworldlibrary.net/archives/scriptures/diaries/munch_videogames/Family_Secrets">Family Secrets</a>&rsquo;. Entry &#8470;3 in <span class="title">Oddworld: Munch&rsquo;s Oddysee Designer Diary</span>. Videogames.com.</li> <li id="referenceH">Lanning, Lorne (30/10/2000). &lsquo;<a href="http://oddworld.au.com/site/features/interview-lorne1.php">Interview with Lorne Lanning</a>&rsquo; by Killgour, Kristen &amp; Cander, Sydney. Oddworldian &amp; Oddworld&#8208;Web.</li> <li id="referenceI">Alf (02/04/2003). <a href="http://oddworld.com/alf/ow_dearalf4_03.shtml">Dear Alf April 2003</a>. Oddworld.com.</li> <li id="referenceJ">Johnson, Cathy &amp; Wade, Daniel (eds) (15/09/2004). &lsquo;Inspiration&rsquo;, p. 24. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994&ndash;2004</span>. Mylor: Ballistic Publishing.</li> <li id="referenceK">Stoeber, Vera (19/09/1997). &lsquo;Cast of Inhabitants&rsquo;, p. 19 (PlayStation) or 9 (PC). Game manual for <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive. <a href="http://cheatcc.com/psx/manuals/oddworl.txt">Transcript</a> by Cheat Code Central.</li> <li id="referenceL">Alf (19/02/2003). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf2_03.shtml"><i>Dear Alf</i></a>, question 1. Oddworld.com.</li> <li id="referenceM">Oddworld Inhabitants (17/11/1998). &lsquo;Escape&rsquo;. <i>Oddworld: Abe&rsquo;s Exoddus</i>. GT Interactive.</li> <li id="referenceN">Brown, Robert D. (15/01/2006). &lsquo;<a href="http://robertdbrown.com/art_27.htm">Native Fashion</a>&rsquo;. RobertDBrown.com.</li> <li id="referenceM1">HobbitNinj; Rose, Nathan; mudling; De Coster, Xavier; Bunce&#8208;Edwards, William (22/01/2006). &lsquo;<a href="http://www.oddworldforums.net/showthread.php?p=235739#post235739">What is the thing on the back of a Mudokon loincloth?</a>&rsquo;. Posts &#8470;501&ndash;505 in &lsquo;Oddworld Questions and Answers III&rsquo;. Oddworld Forums.</li> <li id="referenceO">Cirillo, Keith (14/11/2001). &lsquo;<a href="http://download.microsoft.com/download/f/d/9/fd90191d-8010-4bc8-818c-a5d668ba796f/Munch_Manual_EN.pdf">Perform rescues for good quarma</a>&rsquo;, p. 15. Game manual for <span class="title">Oddworld: Munch&rsquo;s Oddysee</span>. Microsoft.</li> <li id="referenceP">Alf (01/05/2004). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf05_04.shtml"><i>Dear Alf</i> May 2004</a>. Oddworld.com</li> <li id="referenceQ">Oddworld Inhabitants (01/10/2002). &lsquo;<a href="http://oddworld.com/firsttenyears/archives/daily_deception3.html">Oddworld Pic of the Day</a>&rsquo;. The Daily Deception Online. Oddworld.com.</li> <li id="referenceR">Alf (02/09/2003). <a href="http://oddworld.com/alf/ow_dearalf9_03.shtml"><i>Dear Alf</i> September 2003</a>, question 17. Oddworld.com.</li> <li id="referenceS">Alf (01/05/2001). <a href="http://oddworld.com/alf/ow_dearalf08.shtml"><i>Dear Alf</i> 08</a>, question 6. Oddworld.com.</li> <li id="referenceT">Alf (02/01/2001). <a href="http://oddworld.com/alf/ow_dearalf04.shtml"><i>Dear Alf</i> 04</a>, question 7. Oddworld.com.</li> <li id="referenceM2">Lanning, Lorne (05/05/2000). &lsquo;<a href="http://oddworldlibrary.net/archives/scriptures/interviews/2000/05/You_want_INSIDE_info_How's_this...">You want INSIDE info? How&rsquo;s this&hellip;</a>&rsquo; interview by souljah_73 and the Exoddus Club. The Exoddus Club. Yahoo! Clubs.</li> <li id="referenceM3">Oddworld Inhabitants (19/09/1997). &lsquo;Shrykull Revealed&rsquo;. <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive.</li> <li id="referenceM4">Oddworld Inhabitants (19/09/1997). &lsquo;Good Ending&rsquo;. <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive.</li> <li id="referenceM5">Oddworld Inhabitants (17/11/1998). &lsquo;Happy Ending&rsquo;. <i>Oddworld: Abe&rsquo;s Exoddus</i>. GT Interactive.</li> <li id="referenceM6">Alf (01/07/2002). <a href="http://oddworld.com/alf/ow_dearalf20.shtml"><i>Dear Alf</i> 20</a>, question 4. Oddworld.com.</li> <h4 id="Abe_references">Abe references</h4> <li id="referencesU">Oddworld Inhabitants (19/09/1997). Story stone (L1P02C12), &lsquo;Monsaic Awakened&rsquo; (L1P02C10). <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive. &lsquo;Single blue hands/Shall bear the brands/And unleash the power/To destroy false lands.&rsquo;</li> <li id="referenceV">Oddworld Inhabitants (17/11/1998). &lsquo;Prophecy&rsquo;. <i>Oddworld: Abe&rsquo;s Exoddus</i>. GT Interactive. &lsquo;With skin of blue and spirit guides too/Only he can save our bones from Brew&rsquo;</li> <li id="referenceW">Alf (04/12/2000). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf03.shtml"><i>Dear Alf</i> 03</a>, question 7. Oddworld.com.</li> <li id="referenceA1">Alf (03/09/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf12.shtml"><i>Dear Alf</i> 12</a>. Oddworld.com.</li> <li id="referenceA2">Alf (01/02/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf05.shtml"><i>Dear Alf</i> 05</a>. Oddworld.com.</li> <li id="referenceA4">Oddworld Inhabitants. (17/11/1998). &lsquo;<a href="http://oddworldlibrary.net/archives/togg/CA/AE/CAAE0012.jpg">The Mudokon Faces Collection</a>&rsquo;, p. 4. &lsquo;Oddworld Sticker Packs&rsquo;. <span class="title">Oddworld Merchandising Catalog</span>. GT Interactive.</li> <li id="referenceA5">Oddworld Inhabitants (19/09/1997). Mudokon Pops advertisement, &lsquo;This is RuptureFarms&rsquo;. <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive.</li> <li id="referenceA6">Oddworld Inhabitants (17/11/1998). <a href="http://oddworldlibrary.net/archives/togg/index.php?image=CAAO0159.jpg6">Mudokon Pops advertisement</a>, &lsquo;FeeCo&rsquo;. <i>Oddworld: Abe&rsquo;s Exoddus</i>. GT Interactive.</li> <li id="referenceA7">Oddworld Inhabitants (19/09/1997). Background sign, &lsquo;RuptureFarms&rsquo; (R1P15C10). <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive. &lsquo;No talking! to fellow employees&rsquo;</li> <li id="referenceA8">Alf (01/07/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf10.shtml"><i>Dear Alf</i> 10</a>. Oddworld.com.</li> <li id="referenceA10">Alf (01/03/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf06.shtml"><i>Dear Alf</i> 06</a>. Oddworld.com.</li> <li id="referenceA9">Alf (02/12/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf24.shtml"><i>Dear Alf</i></a>. Oddworld.com.</li> <li id="referenceA11">Lanning, Lorne (21/01/2005). &lsquo;<a href="http://www.tv.com/g4tv.com/when-titans-clash/episode/462296/summary.html?tag=ep_list;ep_title;0">When Titans Clash</a>&rsquo;. <i>G4tv.com</i>. Episode 1, season 4. <a href="http://www.oddworldforums.net/showthread.php?p=232592#post232592">Partial transcript by Mattingly, Matthew</a> (29/12/2005). Post &#8470;163 in &lsquo;Oddworld puzzler board! :D&rsquo;. Oddworld Forums.</li> <li id="referenceA12">Mattingly, Matthew (06/07/2003). <a href="http://www.oddworldforums.net/showthread.php?p=119255#post119255">Post &#8470;14</a> in &lsquo;Did Sam know?&rsquo;. Oddworld Forums.</li> <li id="referenceGlockVL">Lanning, Lorne (12/06/2000). &lsquo;Status and power: Oddworld isn&rsquo;t so odd anymore&rsquo; interview by Fear, Edd. Gamers&rsquo; Republic Online.</li> <li id="referenceA13">Olds, Steven (~29/03/1995). &lsquo;Abraham&rsquo; &amp; &lsquo;Abraham Lure&rsquo;. In Johnson, Cathy &amp; Wade, Daniel (eds) (15/09/2004)<a href="#referenceAOWI" class="ref">96</a>. &lsquo;Abe&rsquo;, p. 36. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994&ndash;2004</span> Mylor: Ballistic Publishing.</li> <li id="referenceA14">Olds, Steven (04/04/1995). <a href="http://oddworldlibrary.net/archives/togg/CA/AO/CAAO0057.jpg">Three&#8208;quarter view of Abe</a>.</li> <li id="referenceA15">Shiflett, Brandon &amp; Jarrod (29/11/2006). <a href="http://i91.photobucket.com/albums/k284/shiflettbrothers/abe.jpg?t=1166483317">Clay model of Abe</a>. Shiflett Brothers Sculpting Forum.</li> <li id="reference32hair">Lanning, Lorne (20/12/2004). &lsquo;<a href="http://computerandvideogames.com/article.php?id=113375">Enter the Oddworld of Lorne Lanning</a>&rsquo; interview by Boyd, Graeme, question 6. <span class="title">ComputerAndVideoGames.com</span>.</li> <li id="referenceA16">Oddworld Inhabitants (20/05/2000). <a href="http://oddworldlibrary.net/archives/togg/index.php?image=RAMO0095.jpg4">Abe, Munch in his wheelchair, and Fuzzles</a>. Oddworld.com.</li> <li id="referenceA17">Oddworld Inhabitants (15/02/2000). <a href="http://oddworldlibrary.net/archives/togg/index.php?image=CAMO0148.jpg5">Abe, Munch in his wheelchair, and the early <span class="title">Munch&rsquo;s Oddysee</span> logo</a>. IGN.</li> <li id="referenceA18">Oddworld Inhabitants (17/11/1998). &lsquo;Credits&rsquo;. <i>Oddworld: Abe&rsquo;s Exoddus</i>. GT Interactive. <a href="http://allgame.com/cg/agg.dll?p=agg&sql=1:14430~T3">Transcript</a> by All Game Guide. All Media Guide.</li> <li id="referenceA19">Lanning, Lorne (07/05/2000). &lsquo;<a href="http://overgame.com/items/8869_oddworld-l-amp-8217interview-de-lorne.html">Oddworld : L&rsquo;interview de Lorne</a>&rsquo; by Fran&ccedil;ois Bliss de la Boissi&egrave;re, question 15. Overgame.com. Translation by De Coster, Xavier (09/02/2008). &lsquo;The Gamespeak needed to be more audible. It&rsquo;s difficult to say afterwards why we made that change. I wanted Abe to &ldquo;harden&rdquo; a bit, you see, because he went through a lot. So I thought his voice had to &ldquo;grow up&rdquo;. Retrospectively I think I like his voice better in <i>Oddysee</i> than in <i>Exoddus</i>. I know lots of fans do too. When you&rsquo;re under the great pressure of production, it&rsquo;s easy to oversee some of the elements that make the essence and the charm of of a character, and you always want to do better. I think both voices were a success but I prefer the first one. In the future, Abe&rsquo;s voice will be a mix of both, closer to <i>Oddysee</i> than <i>Exoddus</i>.&rsquo;</li> <li id="referenceA20">O&rsquo;Connor, Paul (03/04/2000). &lsquo;<a href="http://games.groups.yahoo.com/group/Oddworld/message/140">Re: [Oddworld] Voices</a>&rsquo;. The Oddworld Group. eGroups.com.</li> <li id="referenceA21">O&rsquo;Connor, Paul (22/03/2000). &lsquo;<a href="http://games.groups.yahoo.com/group/Oddworld/message/123">Re: [Oddworld] Abe's Exoddus questions</a>&rsquo;. The Oddworld Group. eGroups.com.</li> <li id="referenceA22">O&rsquo;Connor, Paul (28/07/2000). &lsquo;<a href="http://games.groups.yahoo.com/group/Oddworld/message/345">Re: [Oddworld] More Gameplay Questions!</a>&rsquo;. The Oddworld Group. eGroups.com.</li> <li id="referenceA23">Shaman, the (14/11/2001). &lsquo;ssR0203&rsquo;, &lsquo;Mudokon Pens&rsquo;. <span class="title">Oddworld: Munch&rsquo;s Oddysee</span>. Microsoft Game Studios. &lsquo;The Almighty Raisin has a little something extra for Abe: Possession ability! Now, Abe has the power to possess these industrial punks from a distance.&rsquo;</li> <li id="referenceA24">Oddworld Inhabitants (14/11/2001). &lsquo;The Gabbiar Auction&rsquo;. <span class="title">Oddworld: Munch&rsquo;s Oddysee</span>. Microsoft Game Studios.</li> <li id="referenceA25">Alf (05/02/2004). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf02_04.shtml"><i>Dear Alf</i> February 2004</a>. Oddworld.com.</li> <li id="MonsPoss">Oddworld Inhabitants (19/09/1997). Story stone (L1P01C19), &lsquo;Monsaic Awakened&rsquo; (L1P01C03). <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive. &lsquo;Chant until the Slig is yours&rsquo;.</li> <h4 id="Industrial_references">Industrial references</h4> <li id="referenceI1">Lee, Matt (10/07/2007). <a href="http://www.oddworldforums.net/showthread.php?p=312418#post312418">Email to Venks</a>. Post &#8470;14 in &lsquo;Your oddworld e-mails&rsquo;. Oddworld Forums.</li> <li id="referenceI2">Oddworld Inhabitants (31/07/2000). &lsquo;Physical Traits&rsquo; (commented out). <a href="http://oddworld.com/firsttenyears/universe/industrial/characters/sligs/ow_worker_stats.html">Slig stats</a>. Oddworld Universe. Oddworld.com.</li> <li id="referenceI3">Johnson, Cathy &amp; Wade, Daniel (eds) (15/09/2004). &lsquo;Sligs&rsquo;, &lsquo;<i>Oddworld: Abe&rsquo;s Oddysee</i>&rsquo;, p. 64. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994&ndash;2004</span>. Mylor: Ballistic Publishing.</li> <li id="referenceI4">Alf &amp; Crig (01/08/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf11.shtml"><i>Dear Alf</i> 11</a>. Oddworld.com.</li> <li id="referenceI5">Alf (01/04/2004). <a href="http://web.archive.org/web/20040401225240/http://oddworld.com/alf/ow_dearalf.html"><i>Dear Alf</i> April 2004</a>, question 9. Oddworld.com.</li> <li id="referenceI6">Varahramyan, Farzad (13/08/1999). &lsquo;<a href="http://oddworldlibrary.net/archives/togg/index.php?image=CAMO0007.jpg1">Munch: Battle Slig (Big Bro)</a>&rsquo; concept sketch. In Johnson, Cathy &amp; Wade, Daniel (eds) (15/09/2004)<a href="#referenceAOWI" class="ref">96</a>. &lsquo;Big Bro Slig&rsquo;, &lsquo;<span class="title">Oddworld: Munch&rsquo;s Oddysee</span>&rsquo;, p. 213. <span class="title">The Art of Oddword Inhabitants: The First Ten Years 1994&ndash;2004</span>. Mylor: Ballistic Publishing.</li> <li id="referenceI7">Varahramyan, Farzad (15/07/1999). &lsquo;Munch: Batle Slig&rsquo; concept sketches. In Johnson, Cathy &amp; Wade, Daniel (eds) (15/09/2004)<a href="#referenceAOWI" class="ref">96</a>. &lsquo;Big Bro Slig&rsquo;, &lsquo;<span class="title">Oddworld: Munch&rsquo;s Oddysee</span>&rsquo;, p. 212. <span class="title">The Art of Oddword Inhabitants: The First Ten Years 1994&ndash;2004</span>. Mylor: Ballistic Publishing.</li> <li id="referenceI8">Alf (01/10/2002). <a href=""><i>Dear Alf</i></a>. Oddworld.com.</li> <li id="referenceI9">Alf (04/06/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf09.shtml"><i>Dear Alf</i> 09</a>, question 8. Oddworld.com.</li> <li id="referenceI10">Lanning, Lorne (14/11/2000). &lsquo;<a href="http://planetxbox.com/features/chats/oddworld/">Oddworld Inhabitants Developer Chat</a>&rsquo; online chat on GameSpy Arcade. PlanetXbox.</li> <li id="referenceI11">Oddworld Inhabitants (17/11/1998). Sign (BAP07C08), Block 3 &lsquo;Slig Bunks&rsquo;. &lsquo;Slig Barracks&rsquo;. <i>Oddworld: Abe&rsquo;s Exoddus</i>. GT Interactive. &lsquo;Getcha&rsquo; Wings&rsquo;.</li> <li id="referenceI12">Olds, Steven (1995). &lsquo;Order Guards, 1st Brigade (Mudos)&rsquo;. In Johnson, Cathy &amp; Wade, Daniel (eds) (15/09/2004)<a href="#referenceAOWI" class="ref">96</a>. &lsquo;Flying Sligs&rsquo;, &lsquo;<i>Oddworld: Abe&rsquo;s Exoddus</i>&rsquo;, p. 112. <span class="title">The Art of Oddword Inhabitants: The First Ten Years 1994&ndash;2004</span>. Mylor: Ballistic Publishing.</li> <li id="referenceI13">Oddworld Inhabitants (31/07/2000). &lsquo;Psychological traits&rsquo; (commented out). <a href="http://oddworld.com/firsttenyears/universe/industrial/characters/glukkons/ow_molluck_stats.html">Molluck stats</a>. Oddworld Universe. Oddworld.com.</li> <li id="referenceI21">Lee, Matt (10/07/2007). <a href="http://www.oddworldforums.net/showthread.php?p=312449#post312449">Email to Jordan</a>. Post &#8470;17 in &lsquo;Your oddworld e-mails</a>&rsquo;. Oddworld Forums.</li> <li id="referenceI14">Oddworld Inhabitants (31/07/2000). &lsquo;<a href="http://oddworld.com/firsttenyears/universe/industrial/characters/glukkons/ow_molluck.html">Molluck</a>&rsquo;. Oddworld Universe. Oddworld.com.</li> <li id="referenceI15">Oddworld Inhabitants (15/01/2005). &lsquo;Slig News&rsquo; and &lsquo;Slig News 3&rsquo; deleted FMVs. Extras. &lsquo;Oddworld History&rsquo;. <i>Movies of Oddworld</i>.</li> <li id="referenceI16">Vykkers, Humphrey &amp; Irwin (15/10/2001). &lsquo;<a href="http://xbox.ign.com/articles/098/098802p1.html">IGN vs. The Vykkers</a>&rsquo; interview. IGN Xbox.</li> <li id="referenceI17">Johnson, Cathy &amp; Wade, Daniel (eds) (15/09/2004). &lsquo;Interns&rsquo;, &lsquo;<span class="title">Oddworld: Munch&rsquo;s Oddysee</span>&rsquo;, p. 181. <span class="title">The Art of Oddword Inhabitants: The First Ten Years 1994&ndash;2004</span>. Mylor: Ballistic Publishing.</li> <li id="referenceI18">Crig (01/11/2002). &lsquo;Fuzzle&#8208;Beating Intern&rsquo;s Bizarre Secret Life&rsquo;. <a href="http://oddworld.com/firsttenyears/archives/daily_deception.html"><span class="title">The Daily Deception Online</span> November 2002</a>&rsquo;. Oddworld.com.</li> <li id="referenceI19">O&rsquo;Connor, Paul (19/04/2000). &lsquo;<a href="http://games.groups.yahoo.com/group/Oddworld/message/161">Re: [Oddworld] Huh?</a>&rsquo;. The Oddworld Group. eGroups.com.</li> <li id="referenceI20">Oddworld Inhabitants (31/07/2000). &lsquo;Psychological traits&rsquo; (commented out). <a href="http://oddworld.com/firsttenyears/universe/industrial/characters/sligs/ow_worker_stats.html">Slig stats</a>. Oddworld.com.</li> <h4 id="Nature_references">Nature references</h4> <li id="referenceN1">O&rsquo;Connor, Paul (21/01/2000). &lsquo;<a href="http://games.groups.yahoo.com/group/Oddworld/message/55">Re: new designer diary entry</a>&rsquo;. The Oddworld Group. eGroups.com.</li> <li id="referenceN2">O&rsquo;Connor, Paul (21/12/2000). &lsquo;<a href="http://web.archive.org/web/20020428035629/http://www.oddworld.au.com/necrum-mines/features/paul-chat01.htm">OddChat with Paul O&rsquo;Connor</a>&rsquo;. Transcript by Killgour, Kristen. Oddworld&#8208;Web.</li> <li id="referenceN3">Alf (02/08/2003). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf8_03.shtml"><i>Dear Alf</i> August 2003</a>, question 3. Oddworld.com.</li> <li id="referenceN4">Alf (12/02/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf16.shtml"><i>Dear Alf</i> 16</a>, question 4. Oddworld.com.</li> <li id="referenceN5">Alf (03/09/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf21.shtml"><i>Dear Alf</i> 21</a>. Oddworld.com.</li> <li id="referenceN6">Lee, Matt (07/07/2007). <a href="http://www.oddworldforums.net/showthread.php?p=311996#post311996">Email to Zerox</a>. &lsquo;HOLY C*APF*CK! SERIOUSLY!&rsquo;. Post &#8470;33 in &lsquo;HOLY C*APF*CK! MEECHES OMG!&rsquo;. Oddworld Forums.</li> <li id="referenceN7">Oddworld Forums members (12/02/2008&ndash;&#8203;03/03/2008). &lsquo;<a href="http://www.oddworldforums.net/showthread.php?t=16614">Munch: Male or Female?</a>&rsquo;. Oddworld Forums.</li> <li id="referenceN8">Alf (01/11/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf02.shtml"><i>Dear Alf</i> 02</a>, question 13. Oddworld.com.</li> <li id="referenceN9">Alf (01/06/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf19.shtml"><i>Dear Alf</i> 19</a>, question 6. Oddworld.com.</li> <li id="referenceN10">O&rsquo;Connor, Paul (21/01/2000). &lsquo;<a href="http://games.groups.yahoo.com/group/Oddworld/message/61">Re: new designer diary entry</a>&rsquo;. The Oddworld Group. eGroups.com.</li> <li id="referenceN11">Yiskis, Erik (20/02/2001). &lsquo;<a href="http://oddworld.au.com/site/features/chat-oddchat2.php">OddChat Programmers</a>&rsquo;. Transcript by Killgour, Kristen. Oddworld&#8208;Web.</li> <li id="referenceN12">Kading, Daniel (10/01/2001). &lsquo;<a href="http://oddworld.au.com/site/features/chat-oddchat1.php">OddChat Development Team</a>&rsquo;. Transcript by Killgour, Kristen. Oddworld&#8208;Web.</li> <li id="referenceN13">O&rsquo;Connor, Paul (13/11/2000). &lsquo;<a href="http://oddworldlibrary.net/archives/scriptures/diaries/Munch_videogames.com/Moving_Targets">Moving Targets</a>&rsquo;. Entry &#8470;12 in <span class="title">Oddworld: Munch&rsquo; Oddysee Designer Diary</span>. Videogames.com.</li> <li id="referenceAAAmmo">Alf&rsquo;s Assistant (19/12/2004). <a href="http://www.oddworldforums.net/showthread.php?p=176403#post176403">Post &#8470;44</a> in &lsquo;Stranger Live Ammo&rsquo;. Oddworld Forums.</li> <li id="referenceSWmanRS">Davis, Dan (25/01/2005). &lsquo;Riot Slugs&rsquo;, &lsquo;Ammo Upgrades&rsquo;, &lsquo;Live Ammo&rsquo;, p. 8. Game manual for <span class="title">Oddworld: Stranger&rsquo;s Wrath</span>. EA Games. <a href="http://oddworld.au.com/games/stranger/ammo.php">Transcipt</a> by Mattingly, Matthew (24/01/2005). Oddword&#8208;Web.</li> <li id="referenceSWmanLA">Davis, Dan (25/01/2005). &lsquo;Live Ammo&rsquo;, p. 7. Game manual for <span class="title">Oddworld: Stranger&rsquo;s Wrath</span>. EA Games. &lsquo;Fortunately you have a way with natureand the ammo critters leave you alone.&rsquo;</li> <h4 id="Story_references">Story references</h4> <li id="referenceOcHist">Broderick, Glenn (~02/1999). &lsquo;History&rsquo;. Oddworld.com.</li> <li id="referenceIcons">Lanning, Lorne (<a href="http://www.tv.com/g4tv.com/when-titans-clash/episode/462296/summary.html?tag=ep_list;ep_title;0">01/05/2002</a>). &lsquo;Oddworld Inhabitants&rsquo;. <a href="http://oddworldlibrary.net/archives/cinema/MO01.htm"><span class="title">Icons</span></a>. Episode 1, season 1. G4.</li> <li id="referenceLED1236">Oddworld Inhabitants (19/09/1997). LED screen. &lsquo;RuptureFarms&rsquo; (R1P15C08/P16C03/C07/P18C02). <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive. &lsquo;Only 1,236 work related accidents this month. Keep up the good work!&rsquo;.</li> <li id="referenceFrHEPhleg">Oddworld Inhabitants (17/11/1998). 2&middot;09 in &lsquo;Happy Ending&rsquo; (<a href="http://oddworldlibrary.net/archives/cinema/AE/FMVs/French/CD2/">STR0077, disc two</a>). <i>Oddworld: Abe&rsquo;s Exoddus</i>, French&#8208;language. GT Interactive.</li> <li id="referenceLuluGab">Benjamin; Rose, Nathan; Heath, Cullen; Bullet Magnet; Bunce&#8208;Edwards, William; MoxCo. Executive; alf_shall_rise; Luskan; skillyaslig; ziggy (14&ndash19/03/2007). &lsquo;<a href="http://www.oddworldforums.net/showthread.php?p=293858post#293858">How did Abe and Munch get the Gabbiar from Lulu after the auction?</a>&rsquo; Posts &#8470;185&ndash;195 in &lsquo;Oddworld Questions &amp; Answers VI&rsquo;. Oddworld Forums.</li> <li id="referenceVSShaman">Shaman, the (14/11/2001). &lsquo;ssR1301&rsquo;, &lsquo;Vykkers Suites&rsquo;. <span class="title">Oddworld: Munch&rsquo;s Oddysee</span>. Microsoft Game Studios. &lsquo;Now I hope you don&rsquo;t mind, but Munch had some personal business to tend to.&rsquo;</li> <li id="referenceDDArmory">Teuton, Bonnie (14/11/2001). &lsquo;ARMORY LOOTED ! Amphibian Suspected!&rsquo;. <span class="title">The Daily Deception</span>. In Oddworld Inhabitants (14/11/2001). &lsquo;Armory Looted&rsquo; FMV. <span class="title">Oddworld: Munch&rsquo;s Oddysee</span>. Microsoft Game Studios.</li> </ol> </div> Max F.A.Q. (en): Typo corrections and reference updates http://oddworldlibrary.net/toe/FAQ/updates/20080323114438?v=en 2008-03-23T11:44:38Z 2008-03-23T11:44:38Z <table class="oldvnew"> <tr> <th>Previously</th> <th>Now</th> </tr> <tr> <td> <p class="qu" id="Why_are_Abe's_lips_stitched_together">iii. Why are Abe&rsquo;s lips stitched together?</p> <p>In January 2005, Lorne appeared on <i>G4tv.com</i>, where he explained to the audience that Abe&rsquo;s mother (Sam) sewed Abe&rsquo;s lips together to keep him alive, and stated that there was a bigger reason, too.<a href="#referenceA11" class="ref">40</a> This explanation had also been proposed earlier;<a href="#referenceA12" class="ref">41</a> however, Abe&rsquo;s stats page on Oddworld.com clearly states that he was hatched from an egg within the nursery of RuptureFarms,<a href="#referenceE" class="ref">5: &lsquo;Birthplace&rsquo;</a> while Sam is held captive by the Vykkers (although presumably not in the Vykkers Labs destroyed in <span class="title">Munch&rsquo;s Oddysee</span>, as was the original idea).<span class="ref highlight">[citation needed]</span></p> </td> <td> <p class="qu" id="Why_are_Abe's_lips_stitched_together">iii. Why are Abe&rsquo;s lips stitched together?</p> <p>In January 2005, Lorne appeared on <i>G4tv.com</i>, where he explained to the audience that Abe&rsquo;s mother (Sam) sewed Abe&rsquo;s lips together to keep him alive, and stated that there was a bigger reason, too.<a href="#referenceA11" class="ref">40</a> This explanation had also been proposed earlier;<a href="#referenceA12" class="ref">41</a> however, Abe&rsquo;s stats page on Oddworld.com clearly states that he was hatched from an egg within the nursery of RuptureFarms,<a href="#referenceE" class="ref">5: &lsquo;Birthplace&rsquo;</a> while Sam is held captive by the Vykkers (although presumably not in the Vykkers Labs destroyed in <span class="title">Munch&rsquo;s Oddysee</span>, as was the original idea).<a href="#referenceGlockVL" class="ref highlight">42</a></p> </td> </tr> <tr> <td> <p class="qu" id="Why_is_Abe's_ponytail_longer_in_some_concept_art">iv. Why is Abe&rsquo;s ponytail longer in some concept art?</p> <p>Abe&rsquo;s design had a waist&#8208;length ponytail in Steven Old&rsquo;s conceptual drawings from his early iterations to the three&#8208;quarter view that initially &lsquo;nailed the energy and emotional quality of Abe&rsquo; and becam<span class="highlight">o</span> the Abe we know today,<span class="ref"><a href="#referenceA13">43</a>, <a href="#referenceA14">44</a></span> and survived to the sculpture of him crafted by the Shiflett Brothers, Brandon and Jarrod.<a href="#referenceA15" class="ref">45</a> For whatever reason, possibly because hair was near&#8208;impossible to animate in the 32 bit era,<a href="#reference32hair" class="ref">46</a> Abe&rsquo;s ponytail was shrunk for <i>Abe&rsquo;s Oddysee</i>, and has remained the same length since.</p> </td> <td> <p class="qu" id="Why_is_Abe's_ponytail_longer_in_some_concept_art">iv. Why is Abe&rsquo;s ponytail longer in some concept art?</p> <p>Abe&rsquo;s design had a waist&#8208;length ponytail in Steven Old&rsquo;s conceptual drawings from his early iterations to the three&#8208;quarter view that initially &lsquo;nailed the energy and emotional quality of Abe&rsquo; and becam<span class="highlight">e</span> the Abe we know today,<span class="ref"><a href="#referenceA13">43</a>, <a href="#referenceA14">44</a></span> and survived to the sculpture of him crafted by the Shiflett Brothers, Brandon and Jarrod.<a href="#referenceA15" class="ref">45</a> For whatever reason, possibly because hair was near&#8208;impossible to animate in the 32 bit era,<a href="#reference32hair" class="ref">46</a> Abe&rsquo;s ponytail was shrunk for <i>Abe&rsquo;s Oddysee</i>, and has remained the same length since.</p> </td> </tr> <tr> <td> <p class="qu" id="Why_are_Sligs_oblivious_to_the_possession_of_each_other_in_Munch's_Oddysee">viii. Why are Sligs oblivious to the possession of each other in <span class="title">Munch&rsquo;s Oddysee</span>?</p> <p>In <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i>, some Sligs would shoot at their possessed colleagues, apparently able to detect that they were not in control of their own body. In <span class="title">Munch&rsquo;s Oddysee</span>, Sligs (and other industrial creatures) will only attack a possessee if they are insulted three times or directly attacked. This is because Abe&rsquo;s skill of possession has improved since the start of the <span class="title">Quintology</span>. At first, the Sligs he controlled would have glassy eyes and stumble around a lot: it was obvious. By <span class="title">Munch&rsquo;s Oddysee</span>, his performance is much more convincing.<a href="#referenceS" class="ref">21</a></p> </td> <td> <p class="qu" id="Why_are_Sligs_oblivious_to_the_possession_of_each_other_in_Munch's_Oddysee">viii. Why are Sligs oblivious to the possession of each other in <span class="title">Munch&rsquo;s Oddysee</span>?</p> <p>In <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i>, some Sligs would shoot at their possessed colleagues, apparently able to detect that they were not in control of their own body. In <span class="title">Munch&rsquo;s Oddysee</span>, Sligs (and other industrial creatures) will only attack a possessee if they are insulted three times or directly attacked. This is because Abe&rsquo;s skill of possession has improved since the start of the <span class="title">Quintology</span>. At first, the Sligs he controlled would have glassy eyes and stumble around a lot: it was obvious. By <span class="title">Munch&rsquo;s Oddysee</span>, his performance is much more convincing.<a href="#referenceS" class="ref">21</a></p> <p class="highlight">Oddworld Inhabitants didn&rsquo;t like that Sligs knew when another Slig was possessed, because it lacked the &lsquo;infiltration&rsquo; feeling they wanted, but it made sense for gameplay. They changed this in <span class="title">Munch&rsquo;s Oddysee</span> to heighten the &lsquo;infiltration&rsquo; aspect of gameplay by allowing possessed Sligs to socialize with their colleagues (although the significance of this was massively reduced by the finished game).<a href="#referenceGlockVL" class="ref">42</a></p> </td> </tr> <tr> <td> <p class="qu" id="Can_Abe_possess_other_Mudokons">ix. Can Abe possess other Mudokons?</p> <p>No, that would be too weird.<span class="ref highlight">[citation needed]</span></p> </td> <td> <p class="qu" id="Can_Abe_possess_other_Mudokons">ix. Can Abe possess other Mudokons?</p> <p>No, that would be too weird.<a href="#referenceGlockVL" class="ref highlight">42</a></p> </td> </tr> </table> Max F.A.Q. (en): Fully revised Oddworld universe questions http://oddworldlibrary.net/toe/FAQ/updates/20080319141054?v=en 2008-03-19T14:10:54Z 2008-03-19T14:10:54Z <p>The Oddworld Library&rsquo;s unofficial Oddworld F.A.Q. is a list of frequently asked questions about Oddworld, with full answers to each. It exists to pre&#8208;empt these questions being asked again, to reduce the number of occasions when we must repeat the answers. If read through, it also contains many interesting facts about Oddworld.</p> <div id="thefaq"> <h2>Contents</h2> <h3>Oddworld universe questions</h3> <h4 id="Mudokon_questions">Mudokon questions</h4> <ol> <li><p><a href="#Why_did_Mudokons_lose_a_finger_between_Abe's_Oddysee_and_Abe's_Exoddus">Why did Mudokons lose a finger between <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i>?</a></p></li> <li><p><a href="#Why_are_all_Mudokons_male_Are_there_female_Mudokons">Why are all Mudokons male? Are there female Mudokons?</a></p></li> <li><p><a href="#If_worker_Mudokons_are_asexual,_are_there_fertile_male_Mudokon_drones_like_there_are_in_bee,_ant,_and_wasp_colonies">If worker Mudokons are asexual, are there fertile male Mudokon drones like there are in bee, ant, and wasp colonies?</a></p></li> <li><p><a href="#How_are_native_Mudokon_populations_sustained_when_Sam_is_held_captive">How are native Mudokon populations sustained when Sam is held captive?</a></p></li> <li><p><a href="#Why_do_Mudokons_wear_loinclothes_if_they_have_no_sexual_organs">Why do Mudokons wear loincloths if they have no sexual organs?</a></p></li> <li><p><a href="#What_is_the_bulge_at_the_back_of_a_Mudokon's_loincloth">What is the bulge at the back of a Mudokon&rsquo;s loincloth?</a></p></li> <li><p><a href="#How_do_Mudokons_pee_without_male_sexual_organs">How do Mudokons pee without male sexual organs?</a></p></li> <li><p><a href="#What_is_the_ponytail_that_Mudokons_have">What is the ponytail that Mudokons have?</a></p></li> <li><p><a href="#What_does_Big_Face_look_like_beneath_his_mask">What does Big Face look like beneath his mask?</a></p></li> <li><p><a href="#Why_hasn't_Big_Face_returned_since_Abe's_Oddysee">Why hasn&rsquo;t Big Face returned since <i>Abe&rsquo;s Oddysee</i>?</a></p></li> <li><p><a href="#Will_we_ever_see_evil_Mudokons">Will we ever see evil Mudokons?</a></p></li> <li><p><a href="#What_is_the_relevance_of_the_birds_in_the_Quintology_games">What is the relevance of the birds in the <span class="title">Quintology</span> games?</a></p></li> </ol> <h4 id="Abe_questions">Abe questions</h4> <ol> <li><p><a href="#Why_is_Abe_blue-skinned_when_most_Mudokons_are_green">Why is Abe blue&#8208;skinned when most Mudokons are green?</a></p></li> <li><p><a href="#Why_are_Abe's_eyes_yellow_when_most_Mudokons'_eyes_are_white">Why are Abe&rsquo;s eyes yellow when most Mudokons&rsquo; eyes are white?</a></p></li> <li><p><a href="#Why_are_Abe's_lips_stitched_together">Why are Abe&rsquo;s lips stitched together?</a></p></li> <li><p><a href="#Why_is_Abe's_ponytail_longer_in_some_concept_art">Why is Abe&rsquo;s ponytail longer in some concept art?</a></p></li> <li><p><a href="#Why_did_Abe's_voice_get_lower_from_Abe's_Oddysee_to_Abe's_Exoddus">Why did Abe&rsquo;s voice get lower from <i>Abe&rsquo;s Oddysee</i> to <i>Abe&rsquo;s Exoddus</i>?</a></p></li> <li><p><a href="#How_has_Abe_become_able_to_possess_more_species">How has Abe become able to possess more species?</a></p></li> <li><p><a href="#Why_must_Abe_use_Spooce_and_a_possession_orb_in_Munch's_Oddysee">Why must Abe use Spooce and a possession orb in <span class="title">Munch&rsquo;s Oddysee</span>?</a></p></li> <li><p><a href="#Why_are_Sligs_oblivious_to_the_possession_of_each_other_in_Munch's_Oddysee">Why are Sligs oblivious to the possession of each other in <span class="title">Munch&rsquo;s Oddysee</span>?</a></p></li> <li><p><a href="#Can_Abe_possess_other_Mudokons">Can Abe possess other Mudokons?</a></p></li> <li><p><a href="#Is_Abe_the_only_Mudokon_capable_of_possession">Is Abe the only Mudokon capable of possession?</a></p></li> <li><p><a href="#Why_did_Abe's_hand_scars_change_from_Abe's_Oddysee_to_Munch's_Oddysee">Why did Abe&rsquo;s hand scars change from <i>Abe&rsquo;s Oddysee</i> to <span class="title">Munch&rsquo;s Oddysee</span>?</a></p></li> </ol> <h4 id="Industrial_questions">Industrial questions</h4> <ol> <li><p><a href="#Why_do_Sligs_wear_masks,_and_what_do_they_look_like_underneath">Why do Sligs wear masks, and what do they look like underneath?</a></p></li> <li><p><a href="#Why_did_Slig_masks_change_between_Abe's_Oddysee_and_Abe's_Exoddus">Why did Slig masks change between <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i>?</a></p></li> <li><p><a href="#Doesn't_the_Flying_Slig_in_the_opening_FMV_of_Abe's_Exoddus_have_wings_rather_than_helicopter_blades">Doesn&rsquo;t the Flying Slig in the opening FMV of <i>Abe&rsquo;s Exoddus</i> have wings rather than helicopter blades?</a></p></li> <li><p><a href="#What_do_Sligs'_'BS'_and_'S'mo_BS'_mean">What do Sligs&rsquo; &lsquo;BS&rsquo; and &lsquo;S&rsquo;mo BS&rsquo; mean?</a></p></li> <li><p><a href="#Why_don't_Sligs_rebel_against_the_Glukkons">Why don&rsquo;t Sligs rebel against the Glukkons?</a></p></li> <li><p><a href="#Is_Molluck_still_alive">Is Molluck still alive?</a></p></li> <li><p><a href="#Why_don't_Glukkons_wear_mechanical_legs">Why don&rsquo;t Glukkons wear mechanical legs?</a></p></li> <li><p><a href="#Why_don't_Interns_rebel_against_the_Vykkers">Why don&rsquo;t Interns rebel against the Vykkers?</a></p></li> <li><p><a href="#Will_we_ever_see_good_industrial_characters">Will we ever see good industrial characters?</a></p></li> </ol> <h4 id="Nature_questions">Nature questions</h4> <ol> <li><p><a href="#How_can_highly_territorial_Scrabs_run_around_in_a_herd_in_Munch's_Oddysee">How can highly territorial Scrabs run around in a herd in <span class="title">Munch&rsquo;s Oddysee</span>?</a></p></li> <li><p><a href="#Do_Scrabs,_Paramites,_Meeches,_Elums,_Slogs,_Fleeches,_Gabbits,_Fuzzles,_Interns,_or_Vykkers_have_a_queen">Do Scrabs/&#8203;Paramites/&#8203;Meeches/&#8203;Elums/&#8203;Slogs/&#8203;Fleeches/&#8203;Gabbits/&#8203;Fuzzles/&#8203;Interns/&#8203;Vykkers/&#8203;Outlaws have queens?</a></p></li> <li><p><a href="#How_do_Scrabs,_Paramites,_Slogs,_Slegs,_and_Fleeches_see">How do Scrabs/&#8203;Paramites/&#8203;Slogs/&#8203;Slegs/&#8203;Fleeches see?</a></p></li> <li><p><a href="#Will_we_ever_see_Meeches_Will_their_extinction_be_reversed">Will we ever see Meeches? Will their extinction be reversed?</a></p></li> <li><p><a href="#Why_hasn't_Elum_been_seen_since_Abe's_Oddysee">Why hasn&rsquo;t Elum been seen since <i>Abe&rsquo;s Oddysee</i>?</a></p></li> <li><p><a href="#What's_the_difference_between_Slogs_and_Slegs">What&rsquo;s the difference between Slogs and Slegs?</a></p></li> <li><p><a href="#How_does_Stranger_justify_killing_the_wildlife_he_uses_as_Live_Ammo_Why_don't_they_attack_Stranger">How does Stranger justify killing the wildlife he uses as Live Ammo? Why don&rsquo;t they attack Stranger?</a></p></li> </ol> <h4 id="Story_questions">Story questions</h4> <ol> <li><p><a href="#What_created_the_rift_between_Mudokons_and_Glukkons">What created the rift between Mudokons and Glukkons?</p></li> <li><p><a href="#How_did_Abe's_Moon_form">How did Abe&rsquo;s Moon form?</p></li> <li><p><a href="#How_would_RuptureFarms_make_profit_turning_just_100_Mudokons_into_Mudokon_Pops_How_would_it_run_without_workers">How would RuptureFarms make profit turning just 100 Mudokons into Mudokons Pops? How would it run without workers?</a></p></li> <li><p><a href="#How_can_Director_Phleg's_voice_be_in_the_'Happy_Ending'_to_Abe's_Oddysee_after_he_was_blown_up">How can Director Phleg&rsquo;s voice be in the &lsquo;Happy Ending&rsquo; to <i>Abe&rsquo;s Exoddus</i> after he was blown up?</a></p></li> <li><p><a href="#Why_did_Lulu_go_to_Vykkers_Labs">Why did Lulu go to Vykkers Labs?</a></p></li> <li><p><a href="#How_were_the_Glukkons_and_Vykkers_able_to_clap_at_the_Gabbiar_Auction">How were the Glukkons and Vykkers able to clap at the Gabbiar Auction?</a></p></li> <li><p><a href="#Why_did_Abe_need_to_possess_Lulu_to_get_the_Gabbiar_How_did_Abe_and_Munch_get_the_Gabbiar_from_Lulu_after_the_auction">Why did Abe need te possess Lulu to get the Gabbiar? How did Abe and Munch get the Gabbiar from Lulu after the auction?</a></p></li> <li><p><a href="#Who_set_the_explosives_in_the_good_ending_for_Munch's_Oddysee">Who set the explosives in the good ending for <span class="title">Munch&rsquo;s Oddysee</span>?</a></p></li> <li><p><a href="#Why_does_Munch_have_his_own_moon_Will_all_heroes_have_their_own_moon_Why_doesn't_Stranger_have_his_own_moon">Why does Munch have his own moon? Will all heroes have their own moon? Why doesn&rsquo;t Stranger have his own moon?</a></p></li> <li><p><a href="#When_and_where_does_Stranger's_Wrath_take_place">When and where does <span class="title">Stranger&rsquo;s Wrath</span> take place?</a></p></li> <li><p><a href="#Is_it_possible_to_get_20_000_Moolah,_and_how_does_Stranger's_Wrath_progress_differently_if_you_do_Is_there_an_alternative_ending">Is it possible to get 20&thinsp;000 Moolah, and how does <span class="title">Stranger&rsquo;s Wrath</span> progress differently if you do? Is there an alternative ending?</a></p></li> <li><p><a href="#What_is_the_operation_Stranger_needs_to_survive">What is the operation Stranger needs to survive?</a></p></li> <li><p><a href="#What_the_heck_happened_at_the_end_of_Stranger's_Wrath">What the heck happenend at the end of <span class="title">Stranger&rsquo;s Wrath</span>?</a></p></li> </ol> <h4 id="Miscellaneous_universe_questions">Miscellaneous universe questions</h4> <ol> <li><p><a href="#How_many_species_of_Outlaw_are_there">How many species of Outlaw are there?</a></p></li> <li><p><a href="#What are Khanzumerz,_Chroniclers,_1percenters,_Sea_Rexes,_Meetles,_Shock_Rockers,_Kintos,_Mudflubs,_Skeeters,_Stangs,_and_Scuba_Toads">What are Khanzumerz/&#8203;Chroniclers/&#8203;1%ers/S&#8203;ea Rexes/&#8203;Meetles/&#8203;Shock Rockers/&#8203;Kintos/&#8203;Mudflubs/&#8203;Skeeters/&#8203;Stangs/&#8203;Scuba Toads?</a></p></li> </ol> <h3 id="Oddworld_catalogue_questions">Oddworld catalogue questions</h3> <h4 id="Abe_game_questions">Abe game questions</h4> <ol> <li><p><a href="#Can_I_play_Abe's_Oddysee_and_Exoddus_on_Windows_XP">How do I get the Abe games to run on Windows XP?</a></p></li> <li><p><a href="#How_do_I_access_Zulag_2_in_Abe's_Oddysee">How do I access Zulag 2?</a></p></li> <li><p><a href="#How_do_I_operate_Slig_and_Glukkon_voice_locks">How do I operate voice locks?</a></p></li> <li><p><a href="#What_is_the_'Guardian_Angel'_video,_and_where_can_I_see_it">What is the Guardian Angel movie? and how do I watch it?</a></p></li> <li><p><a href="#Will_there_ever_be_another_sidescrolling_Abe_game">Will there ever be another Abe game?</a></p></li> </ol> <h4 id="Munch's_Oddysee_questions"><span class="title">Munch&rsquo;s Oddysee</span> questions</h4> <ol> <li><p><a href="#Why_is_Munch's_Oddysee_Xbox_exclusive">Why is <span class="title">Munch&rsquo;s Oddysee</span> an Xbox exclusive?</a></p></li> <li><p><a href="#What's_with_the_SoBe_vendos_in_Munch's_Oddysee">What&rsquo;s with the SoBe vending machines?</a></p></li> <li><p><a href="#How_do_I_get_all_those_Mudokons_through_the_first_Sloghut">How do I get all the Mudokons through the first Sloghut?</a></p></li> <li><p><a href="#What_are_the_large_skeletons_found_in_'This_is_RuptureFarms'_Munch's_Oddysee_and_">What are the large skeletons found in Paramite Run and Brewery To Be?</a></p></li> <li><p><a href="#Wasn't_there_going_to_be_more_in_Munch's_Oddysee">Wasn&rsquo;t there going to be more in <span class="title">Munch&rsquo;s Oddysee</span>?</a></p></li> </ol> <h4 id="Stranger's_Wrath_questions"><span class="title">Stranger&rsquo;s Wrath</span> questions</h4> <ol> <li><p><a href="#Why_did_Oddworld_Inhabitants_make_a_shooter_after_promising_they_never_would">Why did OWI make a shooter after promising they never would?</a></p></li> <li><p><a href="#Why_aren't_Abe_and_Munch_in_Stranger's_Wrath">Why aren&rsquo;t Abe and Munch in <span class="title">Stranger&rsquo;s Wrath</span>?</a></p></li> <li><p><a href="#Why_is_Stranger's_Wrath_a_Western">Why is <span class="title">Stranger&rsquo;s Wrath</span> a Western?</a></p></li> <li><p><a href="#Why_is_Stranger's_Wrath_Xbox_exclusive">Why is <span class="title">Stranger&rsquo;s Wrath</span> Xbox exclusive?</a></p></li> <li><p><a href="#Why_do_Slegs_disappear_when_they_bite_you">Why do Slegs disappear when they bite you?</a></p></li> <li><p><a href="#How_do_I_bounty_Packrat_Palooka">How do I bounty Packrat Palooka?</a></p></li> <li><p><a href="#How_do_I_use_stamina_boosters_and_regenerators">How do I use my stamina boosters/regenerators?</a></p></li> </ol> <h4 id="Miscellaneous_catalogue_questions">Miscellaneous catalogue questions</h4> <ol> <li><p><a href="#Are_we_nearing_the_end_of_the_Oddworld_Quintology">Oddworld Inhabitants have released four games, so are we nearing the end of the Oddworld Quintology?</a></p></li> <li><p><a href="#What_is_SligStorm,_Hand_of_Odd,_Habitales_and_Fearietales,_and_Fangus">What is <i>SligStorm</i>/<span class="title">Hand of Odd</span>/<span class="title">Munch&rsquo;s Exoddus</span>/<i>Squeek&rsquo;s Oddysee</i>/<i>Habitales</i>/<i>Fearietales</i>/<span class="title">The Brutal Ballad of Fangus Klot</span>?</a></p></li> <li><p><a href="#Are_Oddworld_Inhabitants_still_making_games,_or_just_films">Are Oddworld Inhabitants still making games, or just films?</a></p></li> <li><p><a href="#What_are_Oddworld_Inhabitantns_currently_working_on">What is Oddworld Inhabitants doing now? When will the Oddworld film be released? When will the official website be updated?</a></p></li> </ol> <h2 id="Oddworld_universe_questions">Oddworld universe questions</h2> <h3 id="Mudokon_questions">Mudokon questions</h3> <ol> <li id="Why_did_Mudokons_lose_a_finger_between_Abe's_Oddysee_and_Abe's_Exoddus"><p class="qu">Why did Mudokons lose a finger between <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i>?</p> <p>In <i>Abe&rsquo;s Oddysee</i>, Mudokons all had four fingers on each hand, but when <i>Abe&rsquo;s Exoddus</i> was released, many people noticed Abe and his brothers now only had three fingers per paw, as they have done ever since. Subsequent copies of <i>Abe&rsquo;s Oddysee</i> were also altered to remove a finger from all Mudokon hands, including the one that appears on Abe&rsquo;s Moon.</p> <p>The reason for this change is that Oddworld Inhabitants were advised that it would be tough to sell four&#8208;fingered characters to the Japanese market,<a href="#referenceA" class="ref">1</a> as they would risk being threatened with legal action by certain liberation groups who do not want four&#8208;fingered humanoid characters to appear in Japan.<a href="#referenceB" class="ref">2</a> They claim it is a derogatory symbol comparable to the yellow badges Jewish people were forced to wear by various authorities throughout history.<a href="#referenceC" class="ref">3</a></p> <p>In Japan there exists a social minority group, who are still discriminated against, know as the &lsquo;burakumin&rsquo;, descendants of an outcast caste called the &lsquo;eta&rsquo;. The eta typically worked in occupations relating to death, such as executioners, undertakers, butchers, and leather and abattoir workers, and Buddhist and Shinto views on killing meant the eta were seen as undesirables.<a href="#referenceD" class="ref">4</a> A four&#8208;fingered gesture came to be an insult for those that worked with animals (Oddworld Inhabitants suggested this because of work&#8208;related accidents,<a href="#referenceC" class="ref">3</a> but more likely it refers to the four legs of animals)<a href="#referenceB" class="ref">2</a>.</p> <p>Oddworld Inhabitants were told that the Walt Disney Company pays five million dollars a year so their characters can keep their original four fingers<a href="#referenceC" class="ref">3</a> (although this appears to be a myth), and were not prepared to pay that money, and instead adapted Abe&rsquo;s image so that Abe would be inoffensive in Japan. However, they take note that permitting characters to be offensive if enough money is paid is a form of extortion, and recognize the irony that although the burakumin liberation groups claim to be stamping out discrimination against descendants of meat workers, they have discriminated against Abe&mdash;&#8203;who happens to be a meat worker.<a href="#referenceC" class="ref">3</a></p> </li> <li id="Why_are_all_Mudokons_male_Are_there_female_Mudokons"><p class="qu">Why are all Mudokons male? Are there female Mudokons?</p> <p>All Mudokons we&rsquo;ve seen so far have been sexless workers with no reproductive organs or behaviour.<a href="#referenceE" class="ref">5: &lsquo;Reproduction Model&rsquo;</a> They are gender neutral,<a href="#referenceF" class="ref">6</a> but they have typically male names and voices that will emphasize the importance of female Mudokons when we eventually see them.<a href="#referenceG" class="ref">7:11</a> The Mudokon race is matriarchal, with a small number of queens doing all the reproducing for the entire species, much like similarly eusocial bee, ant, and wasp colonies on Earth.<a href="#referenceAA" class="ref">8</a> Also, there is currently only one Mudokon queen alive: Sam, who was intended to make her d&eacute;but in <span class="title">Munch&rsquo;s Oddysee</span>.<a href="#referenceH" class="ref">9</a> She is being held captive by the Vykkers and forced to lay Mudokon eggs that are sold as unborn slaves.</p> </li> <li id="If_worker_Mudokons_are_asexual,_are_there_fertile_male_Mudokon_drones_like_there_are_in_bee,_ant,_and_wasp_colonies"><p class="qu">If worker Mudokons are asexual, are there fertile male Mudokon drones like there are in bee, ant, and wasp colonies?</p> <p>Yes.<a href="#reference1I" class="ref">10:7</a></p> </li> <li id="How_are_native_Mudokon_populations_sustained_when_Sam_is_held_captive"><p class="qu">How are native Mudokon populations sustained when Sam is held captive?</p> <p>There are a few Mudokons who have never been enslaved,<a href="#referenceJ" class="ref">11</a> although they are a dying breed.<a href="#referenceK" class="ref">12</a> This suggests that Sam has been held by the industrialists for less than the average Mudokon life expectancy, which is 40 years.<a href="#referenceE" class="ref">5: &lsquo;Average Life Span&rsquo;</a> Villages have only been kept alive by escaped worker class Mudokons and stolen Labor Eggs.</p> </li> <li id="Why_do_Mudokons_wear_loinclothes_if_they_have_no_sexual_organs"><p class="qu">Why do Mudokons wear loincloths if they have no sexual organs?</p> <p>Mudokons may not have sexual organs, but they are still modest about their buttocks and crotch (they appear to have equipment typical of males for urination, albeit diminished<span class="ref">[citation needed]</span>), and loincloths are worn for the sake of decency.<a href="#referenceL" class="ref">13</a> They are also practical in that they help keep Mudokons warm,<a href="#referenceL" class="ref">13</a> and help protect this sensitive part of the body (the extent of its fragility can be seen when Abe lands, crotch first, on the tusk of a Guardian statue)<a href="#referenceM" class="ref">14</a>.</p> <p>Loincloths are also worn for fashion.<a href="#referenceL" class="ref">13</a> Different materials and dyes are used for Muds to personalize their loincloth according to their occupation and spirituality.<a href="#referenceN" class="ref">15</a></p> </li> <li id="What_is_the_bulge_at_the_back_of_a_Mudokon's_loincloth"><p class="qu">What is the bulge at the back of a Mudokon&rsquo;s loincloth?</p> <p>It&rsquo;s thought to function as both the knot that keeps the loincloth tied in shape and a pocket. It would be where Abe keeps the grenades, rocks, meat, and bones he carries throughout <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i>.<a href="#referenceM1" class="ref">16</a></p> </li> <li id="How_do_Mudokons_pee_without_male_sexual_organs"><p class="qu">How do Mudokons pee without male sexual organs?</p> <p>Mudokons might still have external equipment typical of human males for the purposes of urination, albeit diminished.<span class="ref">[citation needed]</span></p> </li> <li id="What_is_the_ponytail_that_Mudokons_have"><p class="qu">What is the ponytail that Mudokons have?</p> <p>Mudokons have feather&#8208;like hair that grows from their heads. In some work places, employers shave off Mudokons&rsquo; feathers,<a href="#referenceO" class="ref">17</a> but where they do not Mudokons tie their hair into ponytails for their own safety.<a href="#referenceP" class="ref">18</a> Some native Mudokons also prefer this style, but usually freed worker class Mudokons adopt other traditional styles like buns.<a href="#referenceQ" class="ref">19</a></p> </li> <li id="What_does_Big_Face_look_like_beneath_his_mask"><p class="qu">What does Big Face look like beneath his mask?</p> <p>Big Face wears his mask religiously,<a href="#referenceR" class="ref">20</a> but he most likely looks perfectly normal underneath, despite any jokes Alf might make.<a href="#referenceS" class="ref">21:6</a></p> </li> <li id="Why_hasn't_Big_Face_returned_since_Abe's_Oddysee"><p class="qu">Why hasn&rsquo;t Big Face returned since <i>Abe&rsquo;s Oddysee</i>?</p> <p>Abe has in many ways grown beyond what Big Face can teach him.<a href="#referenceT" class="ref">22:7</a> Big Face has already made a hero out of Abe, showing him his people&rsquo;s past freedom and peaceful ways, and teaching him the prophecies that foretold Abe&rsquo;s deeds. He remains the spiritual leader of the Mudokons, while Abe has become more of a military/revolutionary leader.</p> </li> <li id="Will_we_ever_see_evil_Mudokons"><p class="qu">Will we ever see evil Mudokons?</p> <p>It seems unlikely we&rsquo;ll ever see Mudokons in charge of businesses or industrial operations, but we will definitely see Mudokons in big cities who are living a full&#8208;blown consumer lifestyle,<span class="ref">[citation needed]</span> probably as blue&#8208;collar labourers. Like their enslaved brothers, they don&rsquo;t understand the damage that their lifestyle is causing, and find it hard to give it up when it&rsquo;s the only thing keeping food on their plate. Like all Inhabitants, they are not actually evil, but are just living in a way that maintains their existence.<a href="#referenceG" class="ref">7:2</a></p> </li> <li id="What_is_the_relevance_of_the_birds_in_the_Quintology_games"><p class="qu">What is the relevance of the birds in the <span class="title">Quintology</span> games?</p> <p>Mudokons evolved from birds,<a href="#referenceM2" class="ref">23:25</a> an ancestry that left them with the lightweight bones and feather&#8208;like hair they still have, and may go some way to explaining the apparent spiritual bond between Mudokons and a certain kind of Oddworld bird. Birds are seen when Abe dies, when he receives the power to transform into Shrykull,<a href="#referenceM3" class="ref">24</a> and occasionally when he teleports by spiritual means;<span class="ref"><a href="#referenceM4">25</a>, <a href="#referenceM5">26</a></span> they also form rescue portals. Some fans speculate that birds are the physical manifestation of Mudokons&rsquo; souls, while Alf suggests that it is merely a representation of the spirit world made viewable only to the audience.<a href="#referenceM6" class="ref">27</a></p> </li> </ol> <h3 id="Abe_questions">Abe questions</h3> <ol> <li id="Why_is_Abe_blue-skinned_when_most_Mudokons_are_green"><p class="qu">Why is Abe blue&#8208;skinned when most Mudokons are green?</p> <p>Ancient Mudokon prophecy tells of a Mudokon with blue skin who will save his people form slavery and use as a natural resource.<span class="ref"><a href="#referenceU">28</a>, <a href="#referenceV">29</a></span> Abe&rsquo;s skin colouration fulfils this prophecy, but how it&rsquo;s explained more scientifically is not certain. Mudokons are cham&aelig;leonic in that their skin changes to reflect their mood. Sad Mudokons appear blue, and even though Abe can be happy, underneath he is depressed by the history and potential fate of his kind.<a href="#referenceW" class="ref">30</a></p> <p>Alf teases that it might have something to do with a wager the Mudokons had with Abe when they worked at RuptureFarms, losing a bet that Abe couldn&rsquo;t hold a mouthful of Paramite Juice for ten minutes without swallowing.<a href="#referenceA1" class="ref">31:20</a> He has also joked that the difference may be down to diet.<a href="#referenceA2" class="ref">32:16</a></p> </li> <li id="Why_are_Abe's_eyes_yellow_when_most_Mudokons'_eyes_are_white"><p class="qu">Why are Abe&rsquo;s eyes yellow when most Mudokons&rsquo; eyes are white?</p> <p>Abe&rsquo;s eyes are commonly described as bloodshot, although Alf opts for genetics as the explanation.<a href="#referenceP" class="ref">18</a> Either way, Abe&rsquo;s yellow&#8208;red eyes add to his visual distinctiveness just as his blue skin does.</p> </li> <li id="Why_are_Abe's_lips_stitched_together"><p class="qu">Why are Abe&rsquo;s lips stitched together?</p> <p>There have been several conflicting answers given to explain why Abe&rsquo;s lips are sewn together. In <i>Abe&rsquo;s Oddysee</i> and <i>Exoddus</i>, all Mudokon face symbols used by the Magog Cartel, including both versions of the Mudokon Pops advert, show cartoon Mudokons with their lips stitched together,<span class="ref"><a href="#referenceA4">33</a>, <a href="#referenceA5">34</a>, <a href="#referenceA6">35</a></span> while slaves are prohibited from talking to each other (and are shot if they do).<a href="#referenceA7" class="ref">36</a> This suggests that all Mudokons have their mouths sewn shut to stop them chatting with each other. Obviously, the stitching stretches once it is applied, or else Mudokons would not be able to GameSpeak.</p> <p>Alf has confirmed that Abe is not the only Mudokon to have his mouth stitched;<a href="#referenceA8" class="ref">37:8</a> that the Glukkons&rsquo; lack of quality control means that, over time, the lip stitches get loose enough for the Mudokons to talk;<a href="#referenceA8" class="ref">37:8</a> and the Mudokons have the option of cutting their stitches out,<a href="#referenceA10" class="ref">38:9</a> but Abe keeps his as a reminder of his past.<a href="#referenceP" class="ref">18</a> He has clarified that Abe had his mouth sewn shut as a baby because he was noisy and cried a lot,<a href="#referenceA9" class="ref">39:7</a> but has also said it was an unsuccessfil attempt to stop him from chanting.<a href="#referenceA10" class="ref">38:9</a>.</p> <p>In January 2005, Lorne appeared on <i>G4tv.com</i>, where he explained to the audience that Abe&rsquo;s mother (Sam) sewed Abe&rsquo;s lips together to keep him alive, and stated that there was a bigger reason, too.<a href="#referenceA11" class="ref">40</a> This explanation had also been proposed earlier;<a href="#referenceA12" class="ref">41</a> however, Abe&rsquo;s stats page on Oddworld.com clearly states that he was hatched from an egg within the nursery of RuptureFarms,<a href="#referenceE" class="ref">5: &lsquo;Birthplace&rsquo;</a> while Sam is held captive by the Vykkers (although presumably not in the Vykkers Labs destroyed in <span class="title">Munch&rsquo;s Oddysee</span>, as was the original idea).<span class="ref">[citation needed]</a></p> </li> <li id="Why_is_Abe's_ponytail_longer_in_some_concept_art"><p class="qu">Why is Abe&rsquo;s ponytail longer in some concept art?</p> <p>Abe&rsquo;s design had a waist&#8208;length ponytail in Steven Old&rsquo;s conceptual drawings from his early iterations to the three&#8208;quarter view that initially &lsquo;nailed the energy and emotional quality of Abe&rsquo; and becamo the Abe we know today,<span class="ref"><a href="#referenceA13">42</a>, <a href="#referenceA14">43</a></span> and survived to the sculpture of him crafted by the Shiflett Brothers, Brandon and Jarrod.<a href="#referenceA15" class="ref">44</a> For whatever reason, possibly because hair was near&#8208;impossible to animate in the 32 bit era,<a href="#reference32hair" class="ref">45</a> Abe&rsquo;s ponytail was shrunk for <i>Abe&rsquo;s Oddysee</i>, and has remained the same length since.</p> <p>However, in the run up to <span class="title">Munch&rsquo;s Oddysee</span>, concept and promotional images of a long&#8208;ponytailed Abe<span class="ref"><a href="#referenceA16">46</a>, <a href="#referenceA17">47</a></span> began arousing the interest of fans. When asked about it, Lorne described how ponytail length increased with a Mudokon&rsquo;s spiritual development.<a href="#referenceM2" class="ref">23:12</a> While obviously a reference to the abandoned idea of status in <span class="title">Munch&rsquo;s Oddysee</span>, OWI may have considered giving Abe back his long ponytail, now that CG animation technology had improved, to represent the growth of his psychic powers. Alternatively, it may have been a design favourite of one of OWI&rsquo;s artists (other than Steven Olds, who had already left OWI)<a href="#referenceA18" class="ref">48</a>.</p> </li> <li id="Why_did_Abe's_voice_get_lower_from_Abe's_Oddysee_to_Abe's_Exoddus"><p class="qu">Why did Abe&rsquo;s voice get lower from <i>Abe&rsquo;s Oddysee</i> to <i>Abe&rsquo;s Exoddus</i>?</p> <p>Lorne altered the tone of Abe&rsquo;s voice to make it more audible, thinking Abe should have grown as a character following his Oddysee, and this could be reflected by a &lsquo;hardening&rsquo; of his voice. Many fans preferred Abe&rsquo;s voice as it was in <i>Oddysee</i>, and in retrospect Lorne realized Abe&rsquo;s <i>Oddysee</i> voice haad been a part of his essence and charm. For <span class="title">Munch&rsquo;s Oddysee</span>, Lorne made the tone of Abe&rsquo;s voice a mixture of the two but closer to that of <i>Abe&rsquo;s Oddysee</i>.<a href="#referenceA19" class="ref">49</a></p> <p>Paul O&rsquo;Connor independently offered a couple of explanations, suggesting the differenc was down to a different audio compression, or Josh Gabriel&rsquo;s uncredited voice work in <i>Abe&rsquo;s Oddysee</i>.<a href="#referenceA20" class="ref">50</a></p> </li> <li id="How_has_Abe_become_able_to_possess_more_species"><p class="qu">How has Abe become able to possess more species?</p> <p>In <i>Abe&rsquo;s Oddysee</i>, Abe was only able to possess Sligs. By <i>Abe&rsquo;s Exoddus</i> he could also possess Scrabs, Paramites, and Glukkons, and in <span class="title">Munch&rsquo;s Oddysee</span> he added Slogs, Interns, and Vykkers to his repertoire. Broadly speaking, this is explained by Abe&rsquo;s growing spiritual and psychic abilities. To begin with, Abe could only possess the more intelligent species.<a href="#referenceA21" class="ref">51</a> It has never been officially said, but one popular fan theory is that Abe&rsquo;s Scrab and Paramite scars first gave him the power to possess these creatures respectively.<span class="ref">[citation needed]</span> Also, we never see Abe come in contact with Glukkons, Interns, or Vykkers before he first has the chance to possess them without being shot, so his ability to control these races might be inherent.</p> </li> <li id="Why_must_Abe_use_Spooce_and_a_possession_orb_in_Munch's_Oddysee"><p class="qu">Why must Abe use Spooce and a possession orb in <span class="title">Munch&rsquo;s Oddysee</span>?</p> <p>The possession orb was the solution Oddworld Inhabitants chose to handle possession in 3D. An earlier idea was to have Abe automatically target the closest possessable character the player could see, similar to the earlier games, but this appartently didn&rsquo;t work out well enough to survive the production process.<a href="#referenceA22" class="ref">52</a> The Shaman tells Abe the Almighty Raisin has given him the ability to possess characters from a distance.<a href="#referenceA23" class="ref">53</a> Abe can still use his old method of direct possession.<a href="#referenceA24" class="ref">54</a> Spooce isn&rsquo;t necessary for Abe to possess, but it does help,<a href="#referenceA25" class="ref">55:21</a> and may by necessary to form a possession orb.</p> </li> <li id="Why_are_Sligs_oblivious_to_the_possession_of_each_other_in_Munch's_Oddysee"><p class="qu">Why are Sligs oblivious to the possession of each other in <span class="title">Munch&rsquo;s Oddysee</span>?</p> <p>In <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i>, some Sligs would shoot at their possessed colleagues, apparently able to detect that they were not in control of their own body. In <span class="title">Munch&rsquo;s Oddysee</span>, Sligs (and other industrial creatures) will only attack a possessee if they are insulted three times or directly attacked. This is because Abe&rsquo;s skill of possession has improved since the start of the <span class="title">Quintology</span>. At first, the Sligs he controlled would have glassy eyes and stumble around a lot: it was obvious. By <span class="title">Munch&rsquo;s Oddysee</span>, his performance is much more convincing.<a href="#referenceS" class="ref">21</a></p> </li> <li id="Can_Abe_possess_other_Mudokons"><p class="qu">Can Abe possess other Mudokons?</p> <p>No, that would be too weird.<span class="ref">[citation needed]</span></p> </li> <li id="Is_Abe_the_only_Mudokon_capable_of_possession"><p class="qu">Is Abe the only Mudokon capable of possession?</p> <p>Abe is the only Mudokon we&rsquo;ve ever seen possess other characters, and it might be assumed that he is the only one capable if it, or that it is an ability open only to Mudokons with great psychic powers, such as Shamans. There is no certain answer, but if Abe is the only Mudokon who can possess others, what psychic powers are Glukkons guarding against by installing chant suppressors in their factories? Also, some Mudokons must already be aware of the power of possession for Abe to be taught it in Monsaic Lines.<a href="referenceMonsPoss" class="ref">56</a></p> </li> <li id="Why_did_Abe's_hand_scars_change_from_Abe's_Oddysee_to_Munch's_Oddysee"><p class="qu">Why did Abe&rsquo;s hand scars change from <i>Abe&rsquo;s Oddysee</i> to <span class="title">Munch&rsquo;s Oddysee</span>?</p> <p>Abe&rsquo;s tattoos seem to have a life of their own because they grow and expand on him over time.<a href="#referenceE" class="ref">5: &lsquo;Physical Traits&rsquo;</a> Apparently, as Abe completed the quests set for him by the Weirdos, his hand scars changed from simple Scrab and Paramite rock art to the Mudanchee and Mudomo symbols respectively.</p> </li> </ol> <h3 id="Industrial_questions">Industrial questions</h3> <ol> <li id="Why_do_Sligs_wear_masks,_and_what_do_they_look_like_underneath"><p class="qu">Why do Sligs wear masks, and what do they look like underneath?</p> <p>Sligs are forced to wear their masks, whether by their employers or their mothers (the Sligs queens)<a href="#referenceI1" class="ref">57</a>, because they are so ugly that Glukkons would refuse to work with them if they could see their faces.<span class="ref"><a href="#referenceI2">58</a>, <a href="#referenceI3">59</a></span> Even Mudokons<a href="#referenceA10" class="ref">38:24</a> and other Sligs<a href="#referenceI4" class="ref">60:22</a> think Sligs are ugly.</p> <p>The masks also have some more practical uses. Sligs have allergies to airborne industrial pollutants, of which there are many in the workplace. They can&rsquo;t afford medication on their Slig salaries, so they purchase masks that filter out the pollutants.<a href="#referenceI5" class="ref">61</a> The masks of Big Bro Sligs may also be hooked up to an air compressor/oxygen pump to help their breathing.<a href="#referenceI6" class="ref">62</a> The masks are installed with infrared vision, accounting for their red glow<a href="#referenceI1" class="ref">57</a> (although not accounting for Sligs&rsquo; inability to see Abe when he&rsquo;s hiding in shadows). Armour can be fixed to the masks of both worker and Big Bro Sligs.</p> <p>Underneath its mask, a Slig has two compound eyes that are dark&#8208;coloured (they do not themselves glow red).<a href="#referenceI1" class="ref">57</a> These eyes do not grow when a Slig is given steroid treatment, so Big Bro Sligs&rsquo; eyes are pathetically small compared to their huge heads.<a href="#referenceI7" class="ref">63</a>.</p> </li> <li id="Why_did_Slig_masks_change_between_Abe's_Oddysee_and_Abe's_Exoddus"><p class="qu">Why did Slig masks change between <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i>?</p> <p>All Sligs in <i>Abe&rsquo;s Oddysee</i>, in gameplay and in FMVs, wore masks with a single visor. In <i>Abe&rsquo;s Exoddus</i>, the Popper Sligs in gameplay kept the same visor masks, but Flying Sligs and Sligs in FMVs wore masks with two separate eye holes. The new mask style was developed and introduced when, following investigation into the soaring numbers of Slig suicides, the visor model was found to have an optical misalignment that resulted in the Sligs&rsquo; vision being doubled, as though they were pulling cross eyes. This caused many accidental falls from high ledges and into heavy machinery.</p> <p>Sligs have great systems admins that keep on top of new technology,<a href="#referenceI8" class="ref">64:9</a> and the Vykkers quickly developed the new masks. By <span class="title">Munch&rsquo;s Oddysee</span> the visor model seems to have been completely replaced by the newer design. Slig suicide rates have fallen accordingly.<a href="#referenceI9" class="ref">65</a></p> <p>From a character design perspective, Oddworld Inhabitants felt that the single&#8208;eyed Sligs weren&rsquo;t capable of enough expression, so they redesigned their faces.<a href="#referenceI10" class="ref">66</a></p> </li> <li id="Doesn't_the_Flying_Slig_in_the_opening_FMV_of_Abe's_Exoddus_have_wings_rather_than_helicopter_blades"><p class="qu">Doesn&rsquo;t the Flying Slig in the opening FMV of <i>Abe&rsquo;s Exoddus</i> have wings rather than helicopter blades?</p> <p>Yes, the Slig who mutters &lsquo;something smells&rsquo; just before Abe lands and gameplay begins was indeed wearing an older flying harness model that used vibrating/flapping wings. What he could smell was actually ozone, generated by the lubrication oil in his wings buring away. This caused the wings to seize up, leading to a fiery crash landing about ten seconds after the Slig went offscrean.</p> <p>The winged model was discontinued after that, not because the rotating propeller model was any safer, but because it was cheaper to manufacture.<a href="#referenceA1" class="ref">31:13</a> Slig flying harnesses are still called &lsquo;wings&rsquo;.<a href="#referenceI11" class="ref">67</a></p> <p>The vibrating wings were an early design for Flying Sligs,<a href="#referenceI12" class="ref">68</a> but were apparently replaced by the rotor design after the &lsquo;Vision&rsquo; FMV was completed, but before gameplay and the &lsquo;Brew&rsquo; FMV were finished.</p> </li> <li id="What_do_Sligs'_'BS'_and_'S'mo_BS'_mean"><p class="qu">What do Sligs&rsquo; &lsquo;BS&rsquo; and &lsquo;S&rsquo;mo BS&rsquo; mean?</p> <p>The abbreviations &lsquo;BS&rsquo; and &lsquo;S&rsquo;mo BS&rsquo; mean, respectively, &lsquo;bullshit&rsquo; and &lsquo;some more bullshit&rsquo;, but mean nothing specifically. They appear to be nonsense sounds, but are used later in both <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i> to use Slig voicelocks.</p> </li> <li id="Why_don't_Sligs_rebel_against_the_Glukkons"><p class="qu">Why don&rsquo;t Sligs rebel against the Glukkons?</p> <p>Some fans think of Sligs as being little more than another species of slave to the Magog Cartel, and wonder why Sligs don&rsquo;t rebel against their taskmasters, especially since Glukkons have no real way to defend themselves. Although Sligs don&rsquo;t really like Glukkons, they love their jobs because the Magog Cartel provides them with all the benefits that appeal to their personality: They get to handle and use weaponry, wear pants and flight suits that give them mobility, and have authority over Mudokon slaves and Slogs.<a href="#referenceA10" class="ref">38</a> Any Slig that attempted to rebel and jeopardized the other guards&rsquo; access to these perks would soon be quietened by its work colleagues.</p> </li> <li id="Is_Molluck_still_alive"><p class="qu">Is Molluck still alive?</p> <p>Molluck is presumed dead after the events of <i>Abe&rsquo;s Oddysee</i>,<a href="#referenceA1" class="ref">31</a> and knowing the Glukkon Queen would punish him for the fall of RuptureFarms 1029 and SoulStorm Brewery 401<a href="#referenceI13" class="ref">69</a> he stayed in hiding<a href="#referenceI21" class="ref">70</a> while the Magog Cartel initiated an exhaustive search for him.<a href="#referenceI14" class="ref">71</a> Molluck was going to reappear in <span class="title">Munch&rsquo;s Oddysee</span> to face trial against Lady Margaret.<a href="#referenceI15" class="ref">72</a></p> </li> <li id="Why_don't_Glukkons_wear_mechanical_legs"><p class="qu">Why don&rsquo;t Glukkons wear mechanical legs?</p> <p>Vykkers have considered producing and marketing prosthetics for Glukkons,<a href="#referenceI16" class="ref">73</a> but no Glukkon would ever be caught wearing mechanical limbs.<a href="#referenceT" class="ref">22:13</a></p> </li> <li id="Why_don't_Interns_rebel_against_the_Vykkers"><p class="qu">Why don&rsquo;t Interns rebel against the Vykkers?</p> <p>Interns are not treated well by the Vykkers, being deprived of sleep and having their lips sewn together to stop them whistling, but they remain loyal to their employers.<a href="#referenceA2" class="ref">32:10</a> Whereas Sligs preserve their employment to handle weaponry, drive vehicles, and abuse Mudokons, Interns love their jobs because it gives them access to designer pharmaceuticals, the Internet,<a href="#referenceA9" class="ref">39:3</a> and Fuzzle cruelty. Any thoughts they might have towards rebellion would be drowned out by apathy, complacency, and the music from their headphones.<a href="#referenceI17" class="ref">74</a></p> </li> <li id="Will_we_ever_see_good_industrial_characters"><p class="qu">Will we ever see good industrial characters?</p> <p>Yes, there will be industrial characters that appear to be &lsquo;goodies&rsquo; to us, although the distinction between good and evil will always be subject to blurring on Oddworld.<a href="#referenceI10" class="ref">38</a> On a small scale, there are a handful of minor and not&#8208;necessarily&#8208;canonical characters that might be considered good. Reporter for <span class="title">The Daily Deception</span>, Crig the Slig seems to work with Alf in answering fan mail; Alf tells how a Slig in RuptureFarms called Wildum was beaten to death with its own arms by its colleagues when they found out it wasn&rsquo;t beating Mudokons;<a href="#referenceI4" class="ref">60:20</a> an Intern in Vykkers Labs was suspended from work when he was caught petting Fuzzles;<a href="#referenceI18" class="ref">75</a> Outlaw informant Scuz shared information with Clakkerz and Stranger in Buzzarton to get his own back on Packrat Palooka. Perhaps most pertinantly, the albino Slig grub from the unrealized story <i>SligStorm</i> would have escaped its birthing complex<a href="#referenceI19" class="ref">76</a> and the emotional deprivation within that leads naturally loving Sligs to become callous and sadistic.<a href="#referenceI20" class="ref">77</a></p> </li> </ol> <h3 id="Nature_questions">Nature questions</h3> <ol> <li id="How_can_highly_territorial_Scrabs_run_around_in_a_herd_in_Munch's_Oddysee"><p class="qu">How can highly territorial Scrabs run around in a herd in <span class="title">Munch&rsquo;s Oddysee</span>?</p> <p>Scrabs were initially seen in <i>Abe&rsquo;s Oddysee</i> and <i>Abe&rsquo;s Exoddus</i> living in solitude, fighting each other one&#8208;on&#8208;one. However, in <span class="title">Munch&rsquo;s Oddysee</span>, a herd of Scrabs is seen. This is clearly an intended change to Scrab behaviour and not a huge oversight, but the idea of Scrab herds in the game was decided upon before Oddworld Inhabitants had come up with an excuse to allow them (and partially retcon the lore of Scrab behaviour).<a href="#referenceN1" class="ref">78</a> No single definitive explanation has been given to account for this, although many have been suggested by Paul O&rsquo;Connor, Alf, and fans.</p> <ol> <li><p>The Scrabs seen prior to <span class="title">Munch&rsquo;s Oddysee</span> are all dominant Alpha Scrabs that are always antagonistic towards one another.<span class="ref"><a href="#referenceA10">38:23</a>, <a href="#referenceN1">78</a>, <a href="#referenceN2">79</a></span></p></li> <li><p>The Scrabs in <i>Abe&rsquo;s Oddysee</i> and <i>Exoddus</i> are ready to mate, accounting for their heightened aggressiveness.<a href="#referenceN1" class="ref">78</a></li> <li>The Scrabs in the Scrabanian Temple and Mudanchee Vault have been trapped for years, making them cranky and half&#8208;mad.<a href="#referenceN1" class="ref">78</a></p></li> <li><p>As the number of Scrabs sharing a vicinity increases, their behaviour changes. When solitary Scrabs encounter each other in twos or threes they will fight to the death. When a large number of Scrabs are together, they cooperate as a herd.<span class="ref"><a href="#referenceN3">80</a>, <a href="#referenceN4">81</a>, <a href="#referenceN5">82:14</a></span></p></li> </ol> </li> <li id="Do_Scrabs,_Paramites,_Meeches,_Elums,_Slogs,_Fleeches,_Gabbits,_Fuzzles,_Interns,_or_Vykkers_have_a_queen"><p class="qu">Do Scrabs/&#8203;Paramites/&#8203;Meeches/&#8203;Elums/&#8203;Slogs/&#8203;Fleeches/&#8203;Gabbits/&#8203;Fuzzles/&#8203;Interns/&#8203;Vykkers/&#8203;Outlaws have queens?</p> <p>Paramites have queens, but Scrabs do not.<a href="#referenceN6" class="ref">83</a> Slog queens<span class="ref"><a href="#referenceA8">37:6</a>, <a href="#referenceI">10:4</a></span> and Fuzzle queens<a href="#referenceN5" class="ref">82:6</a> have been referred to, but never confirmed. Vykkers do not have a queen. They are autogamous: self&#8208;fertilizing hermaphrodites. Gabbit reproduction is an ongoing question among fans, but has never been confirmed either way by Oddworld Inhabitants.<a href="#referenceN7" class="ref">84</a> For other species, there is no particular evidence either way.</p> </li> <li id="How_do_Scrabs,_Paramites,_Slogs,_Slegs,_and_Fleeches_see"><p class="qu">How do Scrabs/&#8203;Paramites/&#8203;Slogs/&#8203;Slegs/&#8203;Fleeches see?</p> <p>Scrabs and Paramites &lsquo;see&rsquo; by electroreception, sensing like sharks the electromagnetic fields that all living things produce.<a href="#referenceI10" class="ref">66</a> Certainly Scrabs, Paramites, Slogs and Fleeches all have a sense of hearing, as they can be involved in GameSpeak or be awoken by loud footsteps and bursting Slurgs. Other possibilities have been discussed by fans; echolocation in Scrabs and ground vibrations and smell in Paramites are popular ideas.</p> </li> <li id="Will_we_ever_see_Meeches_Will_their_extinction_be_reversed"><p class="qu">Will we ever see Meeches? Will their extinction be reversed?</p> <p>Alf has hinted numerous times that there may still be Meeches living in the wild,<a href="#referenceA10" class="ref">38:13</a> having heard a rumour about a pack of Meeches being discovered on a lost plateau and transferred into a Glukkon hunting preserve.<a href="#referenceN8" class="ref">85</a> Meech extinction may only be local to Mudos.<a href="#referenceN9" class="ref">86</a> At one point, <span class="title">The Hand of Odd</span> was going to be set in Oddworld&rsquo;s past, before Abe&rsquo;s birth, allowing for the possibility of wild Meeches being in the game.<a href="#referenceA10" class="ref">38:16</a> Lorne definitely wanted to visit Meeches later in the <span class="title">Quintology</span> to try and bring them back from extinction.<a href="#referenceM2" class="ref">23:5</a></p> </li> <li id="Why_hasn't_Elum_been_seen_since_Abe's_Oddysee"><p class="qu">Why hasn&rsquo;t Elum been seen since <i>Abe&rsquo;s Oddysee</i>?</p> <p>On the A.L.I.V.E. game engine, Elum was a memory&#8208;intensive character whose scenes in <i>Abe&rsquo;s Oddysee</i> were carefully scripted and fairly limited,<span class="ref"><a href="#referenceA2">32:28</a>, <a href="#referenceN10">87</a></span> never appearing with more than Abe and a Slig at any time.<a href="#referenceN2" class="ref">79</a> His animations were hard to fit into the game, and there were many programming issues such as Abe getting shot while mounting Elum, or mounting him backwards.<a href="#referenceN11" class="ref">88</a> Because of RAM cramp, he was excluded from <i>Abe&rsquo;s Exoddus</i><a href="#referenceN10" class="ref">87</a> with the excuse that even Elum was not hardy enough to find food in the Necrum Desert, and so did not cross it with Abe.<span class="ref">[citation needed]</span></p> <p>It was intended that Elum would make a ridable return in <span class="title">Munch&rsquo;s Oddysee</span><span class="ref"><a href="#referenceM2">23:7</a>, <a href="#referenceA2">32:28</a>, <a href="#referenceI10">66</a>, <a href="#referenceN11">88</a>, <a href="#referenceN12">89</a>, <a href="#referenceN13">90</a></span>, possibly even herds of Elums,<a href="#referenceN12" class="ref">89</a> but their only appearance in the final game turned out to be nothing more than vivisected carcasses on the chopping tables in the &lsquo;Vykkers Suites&rsquo; final level.<span class="ref"><a href="#referenceA1">31:18</a>, <a href="#referenceA25">55:13</a></p> <p>Referring specifically to Abe&rsquo;s pet Elum from <i>Abe&rsquo;s Oddysee</i>, Alf has variously said that he stops by his Rehab for honey,<a href="#referenceI8" class="ref">64:10</a> that he is retired,<a href="#referenceA25" class="ref">55:13</a>, and that he was caught and slaughtered in RuptureFarms before Abe shut it down.<a href="#referenceA9" class="ref">39:15</a></p> </li> <li id="What's_the_difference_between_Slogs_and_Slegs"><p class="qu">What&rsquo;s the difference between Slogs and Slegs?</p> <p>Slegs are a separate species from Slogs, but closely related, like wolves or coyotes are to domestic dogs. Whereas Slogs are domesticable, Slegs are undomesticable; their use in <span class="title">Stranger&rsquo;s Wrath</span> as apparently domesticated guard dogs employed by Wolvark Sloghandlers is possibly a mistake or compromise.</p> </li> <li id="How_does_Stranger_justify_killing_the_wildlife_he_uses_as_Live_Ammo_Why_don't_they_attack_Stranger"><p class="qu">How does Stranger justify killing the wildlife he uses as Live Ammo? Why don&rsquo;t they attack Stranger?</p> <p>Most of the Live Ammo Stranger fires survives the experience. Fuzzles, Bolamites, Stunkz, Chippunkz, Stingbees, and Sniper Wasps all go about their business once their job is done.<a href="#referenceAAAmmo" class="ref">91</a> The only creatures that die are Boombats, Bada Boombats, and Riot Slugs. Riot Slugs only live for 24 hours in nature, and are happy to help Stranger.<a href="#referenceSWmanRS" class="ref">92</a> Boombats are similarly short&#8208;lived, and using them as Live Ammo reduces the risk of a whole cave of them exploding in one huge boom.<a href="#referenceAAAmmo" class="ref">91</a>.</p> <p>Live Ammo critters do not attack Stranger because of the natural way he has with nature.<a href="#referenceSWmanLA" class="ref">93</a></p> </li> </ol> <h3 id="Story_questions">Story questions</h3> <ol> <li id="What_created_the_rift_between_Mudokons_and_Glukkons"><p class="qu">What created the rift between Mudokons and Glukkons?</p> <p>Long ago, the Glukkons were a superstitious people that dabbled a lot in sorcery and occultism. The Mudokons believed the Mudokon pawprint moon (today known as Abe&rsquo;s Moon) showed that they were, for lack of a better term, the Chosen People. The Glukkons went to extraordinary lengths lengths during their Alchemy Era to prove that they were the true chosen people, but a disaster of unknown type caused a &lsquo;supernatural meltdown&rsquo; that destroyed the Glukkons&rsquo; ancient culture and nearly wiped them out.</p> <p>As a result, the Glukkons abandoned and outlawed any kind of mysticism in favour of a colder and more logical outlook. They came to understand what they saw as &lsquo;the harsh realities of nature&rsquo; and became adept at business management, but with an almost inbred but completely forgotten hatred of Mudokons for their claims to divinity. They thought they were giving uncultured barbarians civilized employment while purveying cheaper consumer products to the industrialized races.<span class="ref"><a href="#referenceM2">23:21</a>, <a href="#referenceOcHist">94</a></span></p> </li> <li id="How_did_Abe's_Moon_form"><p class="qu">How did Abe&rsquo;s Moon form?</p> <p>In his 1999 interview with The Exoddus Club, Lorne said that we wouldn&rsquo;t find out how Abe&rsquo;s Moon came to be,<a href="#referenceM2" class="ref">23:16</a> but the &lsquo;History&rsquo; essay on the official site gave an account of the origin of the modern relationship between Glukkons and Mudokons millennia ago, in which the Mudokon pawprint moon played a pivotal role.<a href="#referenceOcHist" class="ref">94</a> However, in the premi&egrave;re episode of <span class="title">Icons</span> in 2002, Lorne explained that originally he wanted to show a meteor storm slowly forming the familiar craters as Abe was escaping from RuptureFarms, and that it was only the game&rsquo;s budget that prevented this making it into <i>Abe&rsquo;s Oddysee</i>.<a href="#referenceIcons" class="ref">95: 13&middot;58</a></p> </li> <li id="How_would_RuptureFarms_make_profit_turning_just_100_Mudokons_into_Mudokon_Pops_How_would_it_run_without_workers"><p class="qu">How would RuptureFarms make profit turning just 100 Mudokons into Mudokons Pops? How would it run without workers?</p> <p>Molluck&rsquo;s plan wasn&rsquo;t necessarily to turn the entire workforce into meat products in one go. An L.E.D. screen message says that RuptureFarms has a high number of work&#8208;related accidents,<a href="#referenceLED1236" class="ref">96</a> and although these are probably not all Mudokon fatalities, the impression is that the factory has a high Mudokon turnover anyway, constantly bringing in new slaves to replace the old, the killed, the escaped, and the disabled. It even has its own nursery for hatching Mudokons from Labor Eggs.<a href="#referenceE" class="ref">5: &lsquo;Birthplace&rsquo;</a> Buying unborn Mudokons, raising them as slaves, then giving them &lsquo;early retirement&rsquo; would still turn a net profit. Any reduction in the plant&rsquo;s workforce could be compensated for by mechanization, or working the Mudokons harder: they wouldn&rsquo;t have to last as long, after all!</p> </li> <li id="How_can_Director_Phleg's_voice_be_in_the_'Happy_Ending'_to_Abe's_Oddysee_after_he_was_blown_up"><p class="qu">How can Director Phleg&rsquo;s voice be in the &lsquo;Happy Ending&rsquo; to <i>Abe&rsquo;s Exoddus</i> after he was blown up?</p> <p>Director Phleg definitely died in the &lsquo;Phleg Explodes&rsquo; FMV when Abe depossesses him, but his voice is apparently heard offscreen during the M.O.M. News segment of the &lsquo;Happy Ending&rsquo; yelling &lsquo;I <em>hate</em> that guy!&rsquo; Obviously, this cannot be his voice. It must be the voice of a Glukkon that sounds much like him. In the French&#8208;language version of the game, the offscreen voice is not that of Phleg&rsquo;s.<a href="#referenceFrHEPhleg" class="ref">97</a></p> </li> <li id="Why_did_Lulu_go_to_Vykkers_Labs"><p class="qu">Why did Lulu go to Vykkers Labs?</p> <p>Although it is not made explicit in the game, Glukkons that make it to the status of Glockstar are promoted to Vykkers Labs.<a href="#referenceGlockVL" class="ref">98</a> Since there are Glockstars that don&rsquo;t work for the Vykkers (a competing business to the Glukkons), this is probably an invitation made by the Vykkers Conglomerate that Lulu accepts.</p> </li> <li id="How_were_the_Glukkons_and_Vykkers_able_to_clap_at_the_Gabbiar_Auction"><p class="qu">How were the Glukkons and Vykkers able to clap at the Gabbiar Auction?</p> <p>Glukkons walk on their hands while their vesigal legs have never been seen to be operable. Vykkers have no palms with which to clap. All the same, Alf suggests that they are all capable of clapping (Vykkers with ferocity and two pairs of hands), and speculates that Vykkers have also invented clapping amplifiers to make themselves seem better at it than they really are.<a href="#referenceI8" class="ref">64:5</a></p> </li> <li id="Why_did_Abe_need_to_possess_Lulu_to_get_the_Gabbiar_How_did_Abe_and_Munch_get_the_Gabbiar_from_Lulu_after_the_auction"><p class="qu">Why did Abe need te possess Lulu to get the Gabbiar? How did Abe and Munch get the Gabbiar from Lulu after the auction?</p> <p>Lulu came to Vykkers Labs without any personal security, only the Valet Slig who seems to be unarmed, and might have ditched Lulu anyway after he lost his fortune at the Gabbiar Action. After that, it would have been easy for Abe to possess Lulu and hand the Gabbiar over, or just swipe it without being noticed.<a href="#referenceLuluGab" class="ref">99</a> This is why it&rsquo;s important for Lulu to be the one who acquires the can: any other Glukkon would came with suitable personal Slig security.</p> </li> <li id="Who_set_the_explosives_in_the_good_ending_for_Munch's_Oddysee"><p class="qu">Who set the explosives in the good ending for <span class="title">Munch&rsquo;s Oddysee</span>?</p> <p>The rigged explosives are a collaborative effort between Munch and the Fuzzles. Setting the bombs was the &lsquo;personal business&rsquo;<a href="#referenceVSShaman" class="ref">100</a> Munch was taking care of while Abe was in the Vykkers Suites on his own. Munch himself says it was the Fuzzles&rsquo; plan.<a href="#referenceA24" class="ref">54: 6&middot;12 &lsquo;The Fuzzles got deir own plan.&rsquo;</a> And yet <span class="title">The Daily Deception</span> reported the looting of Vykkers Labs&rsquo; armoury (the source of the explosives) before Abe and Munch separated after clearing Labor Egg Storage.<a href="#referenceDDArmory" class="ref">101</a></p> </li> <li id="Why_does_Munch_have_his_own_moon_Will_all_heroes_have_their_own_moon_Why_doesn't_Stranger_have_his_own_moon"><p class="qu">Why does Munch have his own moon? Will all heroes have their own moon? Why doesn&rsquo;t Stranger have his own moon?</p> <p>Each hero in the <span class="title">Oddworld Quintology</span> will have their own moon.<a href="#referenceM2" class="ref">23:17</a> Since Stranger&rsquo;s story is not part of the <span class="title">Oddworld Quintology</span>, he is not amongst these heroes, and he does not get to have his own moon. The importance of all these moons has yet to be revealed, but there may be spiritual significance in them later in the story.</p> </li> <li id="When_and_where_does_Stranger's_Wrath_take_place"><p class="qu">When and where does <span class="title">Stranger&rsquo;s Wrath</span> take place?</p> <p><span class="title">Stranger&rsquo;s Wrath</span> takes place in Western Mudos shortly following the events of <span class="title">Munch&rsquo;s Oddysee</span>. Mudos is the country Abe and Munch live in, but Stranger is just in a different region.</p> </li> <li id="Is_it_possible_to_get_20_000_Moolah,_and_how_does_Stranger's_Wrath_progress_differently_if_you_do_Is_there_an_alternative_ending"><p class="qu">Is it possible to get 20&thinsp;000 Moolah, and how does <span class="title">Stranger&rsquo;s Wrath</span> progress differently if you do? Is there an alternative ending?</p> <p>By bountying Outlaws alive, searching for their hidden stashes, and not buying everything at the General Stores, Stranger can indeed earn upwards of 20 000 Moolah before he goes to see the Doc. However, since the Vykkers Surgeon is already dead by the time Stranger reaches his Mongo Retreat, the story does not progress any differently. <span class="title">Stranger&rsquo;s Wrath</span> is the first game by Oddworld Inhabitants not to have multiple endings.</p> </li> <li id="What_is_the_operation_Stranger_needs_to_survive"><p class="qu">What is the operation Stranger needs to survive?</p> <p>Stranger wants the number of his legs to be halved so he can continue living and working with the other inhabitants of the Mongo River Valley without ever being recognized as a Steef. As seen in the &lsquo;Captured by Outlaws&rsquo; FMV, his having four legs immediately allowed D. Caste Raider to identify him as a Steef, and Stranger&rsquo;s capture then became a goal of reward&#8208;seeking Outlaws, Clakkerz, and Wolvarks, not to mention Sekto. From the Doc&rsquo;s drawings, it looks like he was planning to combine Stranger&rsquo;s rear and forelegs.</p> </li> <li id="What_the_heck_happened_at_the_end_of_Stranger's_Wrath"><p class="qu">What the heck happenend at the end of <span class="title">Stranger&rsquo;s Wrath</span>?</p> <p>The Stranger spots that the body lying in front of him has hoofed feet, just like Steef do. When the body is turned over, the Grubbs identify it as benig the Olden Steef, their previous protector. Stranger immediately think this Steef is actually Sekto, but when the Steef coughs and asks Stranger if the water is &lsquo;free&rsquo;, it becomes apparent that it hasn&rsquo;t been in control of its body. We learn that Oktigi like Sekto are actually parasitic creatures that control the bodies of others. We see Sekto, really an octopus&#8208;creature, has crawled into the water and swum away.</p> </li> </ol> <h3 id="Miscellaneous_universe_questions">Miscellaneous universe questions</h3> <ol> <li id="How_many_species_of_Outlaw_are_there"><p class="qu">How many species of Outlaw are there?</p> <p>There is only one species of Outlaw, and that is their species&rsquo; name. Outlaws may come in a rich variety of sizes and shapes, but this is just individual variation amongst the race.</p> </li> <li id="What are Khanzumerz,_Chroniclers,_1percenters,_Sea_Rexes,_Meetles,_Shock_Rockers,_Kintos,_Mudflubs,_Skeeters,_Stangs,_and_Scuba_Toads"><p class="qu">What are Khanzumerz/&#8203;Chroniclers/&#8203;1%ers/S&#8203;ea Rexes/&#8203;Meetles/&#8203;Shock Rockers/&#8203;Kintos/&#8203;Mudflubs/&#8203;Skeeters/&#8203;Stangs/&#8203;Scuba Toads?</p> <p><ul> <li><p>Khanzumerz are the consumers of all those Glukkon, Vykkers, and Oktigi products. It is not known whether they are a distinct species, or whether this is just the Oddworld word for &lsquo;consumers&rsquo; that includes many races.</p></li> <li><p>Chroniclers are a race of accountants, lawyers, and beaurocrats.</p></li> <li><p>1%ers were an early concept for Meetles. They are an industrial race of bikers.</p></li> <li><p>Sea Rexes are huge underwater beasts, bigger than any Oddworld creature we&rsquo;ve seen so far. They just swim and eat everything in their path.</p></li> <li><p>Meetles are a wildlife that starts out as a larva and can turn into one of two adult forms depending on its diet. If it eats a herbivorous diet, it becomes peaceful and gentle, and is used by Mudokons. If it eats meat, it becomes an aggressive Mug, used as living tanks by the Glukkons.</p></li> <li><p>Shock Rockers are a class of Interns that carries a cattle prod. They were in the <span class="title">Munch&rsquo;s Oddysee</span> manual but not in the game itself.</p></li> <li><p>Kintos are a peaceful native race that lives in the mountains. They were turned into slaves to carry the Glukkon Queen in her sedan chair.</p></li> <li><p>Mudflubs live at the bottom of rivers. Their blubber is used as a fuel.</p></li> <li><p>Skeeters are flying insects that suck out characters&rsquo; brains.</p></li> <li><p>Stangs are aquatic creatures, like a cross between sharks and jellyfish.</p></li> Scuba Toads are a native race that live with the Grubbs around the Mongo River. They were going to row the Stranger&rsquo;s boat, but they had to be cut from the game because their arms were too short.</p></li> </ul></p> </li> </ol> </div> <div id="referencelist"> <h2 id="References">References</h2> <h3 id="Oddworld_Universe_references">Oddworld Universe references</h3> <h4 id="Mudokon_references">Mudokon references</h4> <ol id="ref"> <li id="referenceA">O&rsquo;Connor, Paul (30/06/1999). &lsquo;<a href="http://games.groups.yahoo.com/group/Oddworld/message/11">Re: mudokon headgear...</a>&rsquo;. The Oddworld Group. eGroups.com.</li> <li id="referenceB">Edwards, Tom (06/2007). &lsquo;<a href="http://tekom.de/index.de/index_neu.jsp?url=/servlet/ControllerGUI?action=voll&id=2201">Sensitive content issues in Japan</a>&rsquo;. <span class="title">MultiLingual</span> <span class="id">18</span> (4): 29. Sandpoint, Idaho: <a href="http://multilingual.com/">MultiLingual Computing, Inc</a>.</li> <li id="referenceC">Alf (02/10/2000). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf01.shtml"><i>Dear Alf</i> 01</a>, question 6. Oddworld.com.</li> <li id="referenceD">Wikipedia contributors (14/11/2007 12&middot;33 UTC). &lsquo;<a href="http://en.wikipedia.org/w/index.php?title=Burakumin&oldid=171420185">Burakumin</a>&rsquo;. <span class="title">Wikipedia, the free encyclopedia</span>. Accessed 07/12/2007 18&middot;01 UTC.</li> <li id="referenceE">Oddworld Inhabitants (17/08/2000). <a href="http://oddworld.com/firsttenyears/universe/native/characters/mudokons/ow_abe_stats.html">Abe stats</a>. Oddworld Universe. Oddworld.com</li> <li id="referenceF">Alf (01/11/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf23.shtml"><i>Dear Alf</i> 23</a>, question 13. Oddworld.com.</li> <li id="referenceG">Lanning, Lorne (01/09/1999). &lsquo;<a href="http://web.archive.org/web/19991023075945/http://www.oddworld.com/abes.exoddus/noshock/features/interview.htm">An interview with Lorne Lanning</a>&rsquo; by the GT Marketing Slig. Oddworld.com.</li> <li id="referenceAA">O&rsquo;Connor, Paul (22/12/1999). &lsquo;<a href="http://oddworldlibrary.net/archives/scriptures/diaries/munch_videogames/Family_Secrets">Family Secrets</a>&rsquo;. Entry &#8470;3 in <span class="title">Oddworld: Munch&rsquo;s Oddysee Designer Diary</span>. Videogames.com.</li> <li id="referenceH">Lanning, Lorne (30/10/2000). &lsquo;<a href="http://oddworld.au.com/site/features/interview-lorne1.php">Interview with Lorne Lanning</a>&rsquo; by Killgour, Kristen &amp; Cander, Sydney. Oddworldian &amp; Oddworld&#8208;Web.</li> <li id="referenceI">Alf (02/04/2003). <a href="http://oddworld.com/alf/ow_dearalf4_03.shtml">Dear Alf April 2003</a>. Oddworld.com.</li> <li id="referenceJ">Johnson, Cathy &amp; Wade, Daniel (eds) (15/09/2004). &lsquo;Inspiration&rsquo;, p. 24. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994&ndash;2004</span>. Mylor: Ballistic Publishing.</li> <li id="referenceK">Stoeber, Vera (19/09/1997). &lsquo;Cast of Inhabitants&rsquo;, p. 19 (PlayStation) or 9 (PC). Game manual for <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive. <a href="http://cheatcc.com/psx/manuals/oddworl.txt">Transcript</a> by Cheat Code Central.</li> <li id="referenceL">Alf (19/02/2003). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf2_03.shtml"><i>Dear Alf</i></a>, question 1. Oddworld.com.</li> <li id="referenceM">Oddworld Inhabitants (17/11/1998). &lsquo;Escape&rsquo;. <i>Oddworld: Abe&rsquo;s Exoddus</i>. GT Interactive.</li> <li id="referenceN">Brown, Robert D. (15/01/2006). &lsquo;<a href="http://robertdbrown.com/art_27.htm">Native Fashion</a>&rsquo;. RobertDBrown.com.</li> <li id="referenceM1">HobbitNinj; Rose, Nathan; mudling; De Coster, Xavier; Bunce&#8208;Edwards, William (22/01/2006). &lsquo;<a href="http://www.oddworldforums.net/showthread.php?p=235739#post235739">What is the thing on the back of a Mudokon loincloth?</a>&rsquo;. Posts &#8470;501&ndash;505 in &lsquo;Oddworld Questions and Answers III&rsquo;. Oddworld Forums.</li> <li id="referenceO">Cirillo, Keith (14/11/2001). &lsquo;<a href="http://download.microsoft.com/download/f/d/9/fd90191d-8010-4bc8-818c-a5d668ba796f/Munch_Manual_EN.pdf">Perform rescues for good quarma</a>&rsquo;, p. 15. Game manual for <span class="title">Oddworld: Munch&rsquo;s Oddysee</span>. Microsoft.</li> <li id="referenceP">Alf (01/05/2004). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf05_04.shtml"><i>Dear Alf</i> May 2004</a>. Oddworld.com</li> <li id="referenceQ">Oddworld Inhabitants (01/10/2002). &lsquo;<a href="http://oddworld.com/firsttenyears/archives/daily_deception3.html">Oddworld Pic of the Day</a>&rsquo;. The Daily Deception Online. Oddworld.com.</li> <li id="referenceR">Alf (02/09/2003). <a href="http://oddworld.com/alf/ow_dearalf9_03.shtml"><i>Dear Alf</i> September 2003</a>, question 17. Oddworld.com.</li> <li id="referenceS">Alf (01/05/2001). <a href="http://oddworld.com/alf/ow_dearalf08.shtml"><i>Dear Alf</i> 08</a>, question 6. Oddworld.com.</li> <li id="referenceT">Alf (02/01/2001). <a href="http://oddworld.com/alf/ow_dearalf04.shtml"><i>Dear Alf</i> 04</a>, question 7. Oddworld.com.</li> <li id="referenceM2">Lanning, Lorne (05/05/2000). &lsquo;<a href="http://oddworldlibrary.net/archives/scriptures/interviews/2000/05/You_want_INSIDE_info_How's_this...">You want INSIDE info? How&rsquo;s this&hellip;</a>&rsquo; interview by souljah_73 and the Exoddus Club. The Exoddus Club. Yahoo! Clubs.</li> <li id="referenceM3">Oddworld Inhabitants (19/09/1997). &lsquo;Shrykull Revealed&rsquo;. <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive.</li> <li id="referenceM4">Oddworld Inhabitants (19/09/1997). &lsquo;Good Ending&rsquo;. <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive.</li> <li id="referenceM5">Oddworld Inhabitants (17/11/1998). &lsquo;Happy Ending&rsquo;. <i>Oddworld: Abe&rsquo;s Exoddus</i>. GT Interactive.</li> <li id="referenceM6">Alf (01/07/2002). <a href="http://oddworld.com/alf/ow_dearalf20.shtml"><i>Dear Alf</i> 20</a>, question 4. Oddworld.com.</li> <h4 id="Abe_references">Abe references</h4> <li id="referencesU">Oddworld Inhabitants (19/096/1997). Story stone (L1P02C12), &lsquo;Monsaic Awakened&rsquo; (L1P02C10). <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive. &lsquo;Single blue hands/Shall bear the brands/And unleash the power/To destroy false lands.&rsquo;</li> <li id="referenceV">Oddworld Inhabitants (17/11/1998). &lsquo;Prophecy&rsquo;. <i>Oddworld: Abe&rsquo;s Exoddus</i>. GT Interactive. &lsquo;With skin of blue and spirit guides too/Only he can save our bones from Brew&rsquo;</li> <li id="referenceW">Alf (04/12/2000). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf03.shtml"><i>Dear Alf</i> 03</a>, question 7. Oddworld.com.</li> <li id="referenceA1">Alf (03/09/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf12.shtml"><i>Dear Alf</i> 12</a>. Oddworld.com.</li> <li id="referenceA2">Alf (01/02/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf05.shtml"><i>Dear Alf</i> 05</a>. Oddworld.com.</li> <li id="referenceA4">Oddworld Inhabitants. (17/11/1998). &lsquo;<a href="http://oddworldlibrary.net/archives/togg/CA/AE/CAAE0012.jpg">The Mudokon Faces Collection</a>&rsquo;, p. 4. &lsquo;Oddworld Sticker Packs&rsquo;. <span class="title">Oddworld Merchandising Catalog</span>. GT Interactive.</li> <li id="referenceA5">Oddworld Inhabitants (19/09/1997). Mudokon Pops advertisement, &lsquo;This is RuptureFarms&rsquo;. <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive.</li> <li id="referenceA6">Oddworld Inhabitants (17/11/1998). <a href="http://oddworldlibrary.net/archives/togg/index.php?image=CAAO0159.jpg6">Mudokon Pops advertisement</a>, &lsquo;FeeCo&rsquo;. <i>Oddworld: Abe&rsquo;s Exoddus</i>. GT Interactive.</li> <li id="referenceA7">Oddworld Inhabitants (19/09/1997). Background sign, &lsquo;RuptureFarms&rsquo; (R1P15C10). <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive. &lsquo;No talking! to fellow employees&rsquo;</li> <li id="referenceA8">Alf (01/07/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf10.shtml"><i>Dear Alf</i> 10</a>. Oddworld.com.</li> <li id="referenceA10">Alf (01/03/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf06.shtml"><i>Dear Alf</i> 06</a>. Oddworld.com.</li> <li id="referenceA9">Alf (02/12/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf24.shtml"><i>Dear Alf</i></a>. Oddworld.com.</li> <li id="referenceA11">Lanning, Lorne (21/01/2005). &lsquo;<a href="http://www.tv.com/g4tv.com/when-titans-clash/episode/462296/summary.html?tag=ep_list;ep_title;0">When Titans Clash</a>&rsquo;. <i>G4tv.com</i>. Episode 1, season 4. <a href="http://www.oddworldforums.net/showthread.php?p=232592#post232592">Partial transcript by Mattingly, Matthew</a> (29/12/2005). Post &#8470;163 in &lsquo;Oddworld puzzler board! :D&rsquo;. Oddworld Forums.</li> <li id="referenceA12">Mattingly, Matthew (06/07/2003). <a href="http://www.oddworldforums.net/showthread.php?p=119255#post119255">Post &#8470;14</a> in &lsquo;Did Sam know?&rsquo;. Oddworld Forums.</li> <li id="referenceA13">Olds, Steven (~29/03/1995). &lsquo;Abraham&rsquo; &amp; &lsquo;Abraham Lure&rsquo;. In Johnson, Cathy &amp; Wade, Daniel (eds) (15/09/2004)<a href="#referenceAOWI" class="ref">96</a>. &lsquo;Abe&rsquo;, p. 36. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994&ndash;2004</span> Mylor: Ballistic Publishing.</li> <li id="referenceA14">Olds, Steven (04/04/1995). <a href="http://oddworldlibrary.net/archives/togg/CA/AO/CAAO0057.jpg">Three&#8208;quarter view of Abe</a>.</li> <li id="referenceA15">Shiflett, Brandon &amp; Jarrod (29/11/2006). <a href="http://i91.photobucket.com/albums/k284/shiflettbrothers/abe.jpg?t=1166483317">Clay model of Abe</a>. Shiflett Brothers Sculpting Forum.</li> <li id="reference32hair">Lanning, Lorne (20/12/2004). &lsquo;<a href="http://computerandvideogames.com/article.php?id=113375">Enter the Oddworld of Lorne Lanning</a>&rsquo; interview by Boyd, Graeme, question 6. <span class="title">ComputerAndVideoGames.com</span>.</li> <li id="referenceA16">Oddworld Inhabitants (20/05/2000). <a href="http://oddworldlibrary.net/archives/togg/index.php?image=RAMO0095.jpg4">Abe, Munch in his wheelchair, and Fuzzles</a>. Oddworld.com.</li> <li id="referenceA17">Oddworld Inhabitants (15/02/2000). <a href="http://oddworldlibrary.net/archives/togg/index.php?image=CAMO0148.jpg5">Abe, Munch in his wheelchair, and the early <span class="title">Munch&rsquo;s Oddysee</span> logo</a>. IGN.</li> <li id="referenceA18">Oddworld Inhabitants (17/11/1998). &lsquo;Credits&rsquo;. <i>Oddworld: Abe&rsquo;s Exoddus</i>. GT Interactive. <a href="http://allgame.com/cg/agg.dll?p=agg&sql=1:14430~T3">Transcript</a> by All Game Guide. All Media Guide.</li> <li id="referenceA19">Lanning, Lorne (07/05/2000). &lsquo;<a href="http://overgame.com/items/8869_oddworld-l-amp-8217interview-de-lorne.html">Oddworld : L&rsquo;interview de Lorne</a>&rsquo; by Fran&ccedil;ois Bliss de la Boissi&egrave;re, question 15. Overgame.com. Translation by De Coster, Xavier (09/02/2008). &lsquo;The Gamespeak needed to be more audible. It&rsquo;s difficult to say afterwards why we made that change. I wanted Abe to &ldquo;harden&rdquo; a bit, you see, because he went through a lot. So I thought his voice had to &ldquo;grow up&rdquo;. Retrospectively I think I like his voice better in <i>Oddysee</i> than in <i>Exoddus</i>. I know lots of fans do too. When you&rsquo;re under the great pressure of production, it&rsquo;s easy to oversee some of the elements that make the essence and the charm of of a character, and you always want to do better. I think both voices were a success but I prefer the first one. In the future, Abe&rsquo;s voice will be a mix of both, closer to <i>Oddysee</i> than <i>Exoddus</i>.&rsquo;</li> <li id="referenceA20">O&rsquo;Connor, Paul (03/04/2000). &lsquo;<a href="http://games.groups.yahoo.com/group/Oddworld/message/140">Re: [Oddworld] Voices</a>&rsquo;. The Oddworld Group. eGroups.com.</li> <li id="referenceA21">O&rsquo;Connor, Paul (22/03/2000). &lsquo;<a href="http://games.groups.yahoo.com/group/Oddworld/message/123">Re: [Oddworld] Abe's Exoddus questions</a>&rsquo;. The Oddworld Group. eGroups.com.</li> <li id="referenceA22">O&rsquo;Connor, Paul (28/07/2000). &lsquo;<a href="http://games.groups.yahoo.com/group/Oddworld/message/345">Re: [Oddworld] More Gameplay Questions!</a>&rsquo;. The Oddworld Group. eGroups.com.</li> <li id="referenceA23">Shaman, the (14/11/2001). &lsquo;ssR0203&rsquo;, &lsquo;Mudokon Pens&rsquo;. <span class="title">Oddworld: Munch&rsquo;s Oddysee</span>. Microsoft Game Studios. &lsquo;The Almighty Raisin has a little something extra for Abe: Possession ability! Now, Abe has the power to possess these industrial punks from a distance.&rsquo;</li> <li id="referenceA24">Oddworld Inhabitants (14/11/2001). &lsquo;The Gabbiar Auction&rsquo;. <span class="title">Oddworld: Munch&rsquo;s Oddysee</span>. Microsoft Game Studios.</li> <li id="referenceA25">Alf (05/02/2004). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf02_04.shtml"><i>Dear Alf</i> February 2004</a>. Oddworld.com.</li> <li id="MonsPoss">Oddworld Inhabitants (19/09/1997). Story stone (L1P01C19), &lsquo;Monsaic Awakened&rsquo; (L1P01C03). <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive. &lsquo;Chant until the Slig is yours&rsquo;.</li> <h4 id="Industrial_references">Industrial references</h4> <li id="referenceI1">Lee, Matt (10/07/2007). <a href="http://www.oddworldforums.net/showthread.php?p=312418#post312418">Email to Venks</a>. Post &#8470;14 in &lsquo;Your oddworld e-mails&rsquo;. Oddworld Forums.</li> <li id="referenceI2">Oddworld Inhabitants (31/07/2000). &lsquo;Physical Traits&rsquo; (commented out). <a href="http://oddworld.com/firsttenyears/universe/industrial/characters/sligs/ow_worker_stats.html">Slig stats</a>. Oddworld Universe. Oddworld.com.</li> <li id="referenceI3">Johnson, Cathy &amp; Wade, Daniel (eds) (15/09/2004). &lsquo;Sligs&rsquo;, &lsquo;<i>Oddworld: Abe&rsquo;s Oddysee</i>&rsquo;, p. 64. <span class="title">The Art of Oddworld Inhabitants: The First Ten Years 1994&ndash;2004</span>. Mylor: Ballistic Publishing.</li> <li id="referenceI4">Alf &amp; Crig (01/08/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf11.shtml"><i>Dear Alf</i> 11</a>. Oddworld.com.</li> <li id="referenceI5">Alf (01/04/2004). <a href="http://web.archive.org/web/20040401225240/http://oddworld.com/alf/ow_dearalf.html"><i>Dear Alf</i> April 2004</a>, question 9. Oddworld.com.</li> <li id="referenceI6">Varahramyan, Farzad (13/08/1999). &lsquo;<a href="http://oddworldlibrary.net/archives/togg/index.php?image=CAMO0007.jpg1">Munch: Battle Slig (Big Bro)</a>&rsquo; concept sketch. In Johnson, Cathy &amp; Wade, Daniel (eds) (15/09/2004)<a href="#referenceAOWI" class="ref">96</a>. &lsquo;Big Bro Slig&rsquo;, &lsquo;<span class="title">Oddworld: Munch&rsquo;s Oddysee</span>&rsquo;, p. 213. <span class="title">The Art of Oddword Inhabitants: The First Ten Years 1994&ndash;2004</span>. Mylor: Ballistic Publishing.</li> <li id="referenceI7">Varahramyan, Farzad (15/07/1999). &lsquo;Munch: Batle Slig&rsquo; concept sketches. In Johnson, Cathy &amp; Wade, Daniel (eds) (15/09/2004)<a href="#referenceAOWI" class="ref">96</a>. &lsquo;Big Bro Slig&rsquo;, &lsquo;<span class="title">Oddworld: Munch&rsquo;s Oddysee</span>&rsquo;, p. 212. <span class="title">The Art of Oddword Inhabitants: The First Ten Years 1994&ndash;2004</span>. Mylor: Ballistic Publishing.</li> <li id="referenceI8">Alf (01/10/2002). <a href=""><i>Dear Alf</i></a>. Oddworld.com.</li> <li id="referenceI9">Alf (04/06/2001). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf09.shtml"><i>Dear Alf</i> 09</a>, question 8. Oddworld.com.</li> <li id="referenceI10">Lanning, Lorne (14/11/2000). &lsquo;<a href="http://planetxbox.com/features/chats/oddworld/">Oddworld Inhabitants Developer Chat</a>&rsquo; online chat on GameSpy Arcade. PlanetXbox.</li> <li id="referenceI11">Oddworld Inhabitants (17/11/1998). Sign (BAP07C08), Block 3 &lsquo;Slig Bunks&rsquo;. &lsquo;Slig Barracks&rsquo;. <i>Oddworld: Abe&rsquo;s Exoddus</i>. GT Interactive. &lsquo;Getcha&rsquo; Wings&rsquo;.</li> <li id="referenceI12">Olds, Steven (1995). &lsquo;Order Guards, 1st Brigade (Mudos)&rsquo;. In Johnson, Cathy &amp; Wade, Daniel (eds) (15/09/2004)<a href="#referenceAOWI" class="ref">96</a>. &lsquo;Flying Sligs&rsquo;, &lsquo;<i>Oddworld: Abe&rsquo;s Exoddus</i>&rsquo;, p. 112. <span class="title">The Art of Oddword Inhabitants: The First Ten Years 1994&ndash;2004</span>. Mylor: Ballistic Publishing.</li> <li id="referenceI13">Oddworld Inhabitants (31/07/2000). &lsquo;Psychological traits&rsquo; (commented out). <a href="http://oddworld.com/firsttenyears/universe/industrial/characters/glukkons/ow_molluck_stats.html">Molluck stats</a>. Oddworld Universe. Oddworld.com.</li> <li id="referenceI21">Lee, Matt (10/07/2007). <a href="http://www.oddworldforums.net/showthread.php?p=312449#post312449">Email to Jordan</a>. Post &#8470;17 in &lsquo;Your oddworld e-mails</a>&rsquo;. Oddworld Forums.</li> <li id="referenceI14">Oddworld Inhabitants (31/07/2000). &lsquo;<a href="http://oddworld.com/firsttenyears/universe/industrial/characters/glukkons/ow_molluck.html">Molluck</a>&rsquo;. Oddworld Universe. Oddworld.com.</li> <li id="referenceI15">Oddworld Inhabitants (15/01/2005). &lsquo;Slig News&rsquo; and &lsquo;Slig News 3&rsquo; deleted FMVs. Extras. &lsquo;Oddworld History&rsquo;. <i>Movies of Oddworld</i>.</li> <li id="referenceI16">Vykkers, Humphrey &amp; Irwin (15/10/2001). &lsquo;<a href="http://xbox.ign.com/articles/098/098802p1.html">IGN vs. The Vykkers</a>&rsquo; interview. IGN Xbox.</li> <li id="referenceI17">Johnson, Cathy &amp; Wade, Daniel (eds) (15/09/2004). &lsquo;Interns&rsquo;, &lsquo;<span class="title">Oddworld: Munch&rsquo;s Oddysee</span>&rsquo;, p. 181. <span class="title">The Art of Oddword Inhabitants: The First Ten Years 1994&ndash;2004</span>. Mylor: Ballistic Publishing.</li> <li id="referenceI18">Crig (01/11/2002). &lsquo;Fuzzle&#8208;Beating Intern&rsquo;s Bizarre Secret Life&rsquo;. <a href="http://oddworld.com/firsttenyears/archives/daily_deception.html"><span class="title">The Daily Deception Online</span> November 2002</a>&rsquo;. Oddworld.com.</li> <li id="referenceI19">O&rsquo;Connor, Paul (19/04/2000). &lsquo;<a href="http://games.groups.yahoo.com/group/Oddworld/message/161">Re: [Oddworld] Huh?</a>&rsquo;. The Oddworld Group. eGroups.com.</li> <li id="referenceI20">Oddworld Inhabitants (31/07/2000). &lsquo;Psychological traits&rsquo; (commented out). <a href="http://oddworld.com/firsttenyears/universe/industrial/characters/sligs/ow_worker_stats.html">Slig stats</a>. Oddworld.com.</li> <h4 id="Nature_references">Nature references</h4> <li id="referenceN1">O&rsquo;Connor, Paul (21/01/2000). &lsquo;<a href="http://games.groups.yahoo.com/group/Oddworld/message/55">Re: new designer diary entry</a>&rsquo;. The Oddworld Group. eGroups.com.</li> <li id="referenceN2">O&rsquo;Connor, Paul (21/12/2000). &lsquo;<a href="http://web.archive.org/web/20020428035629/http://www.oddworld.au.com/necrum-mines/features/paul-chat01.htm">OddChat with Paul O&rsquo;Connor</a>&rsquo;. Transcript by Killgour, Kristen. Oddworld&#8208;Web.</li> <li id="referenceN3">Alf (02/08/2003). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf8_03.shtml"><i>Dear Alf</i> August 2003</a>, question 3. Oddworld.com.</li> <li id="referenceN4">Alf (12/02/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf16.shtml"><i>Dear Alf</i> 16</a>, question 4. Oddworld.com.</li> <li id="referenceN5">Alf (03/09/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf21.shtml"><i>Dear Alf</i> 21</a>. Oddworld.com.</li> <li id="referenceN6">Lee, Matt (07/07/2007). <a href="http://www.oddworldforums.net/showthread.php?p=311996#post311996">Email to Zerox</a>. &lsquo;HOLY C*APF*CK! SERIOUSLY!&rsquo;. Post &#8470;33 in &lsquo;HOLY C*APF*CK! MEECHES OMG!&rsquo;. Oddworld Forums.</li> <li id="referenceN7">Oddworld Forums members (12/02/2008&ndash;&#8203;03/03/2008). &lsquo;<a href="http://www.oddworldforums.net/showthread.php?t=16614">Munch: Male or Female?</a>&rsquo;. Oddworld Forums.</li> <li id="referenceN8">Alf (01/11/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf02.shtml"><i>Dear Alf</i> 02</a>, question 13. Oddworld.com.</li> <li id="referenceN9">Alf (01/06/2002). <a href="http://oddworld.com/firsttenyears/alf/ow_dearalf19.shtml"><i>Dear Alf</i> 19</a>, question 6. Oddworld.com.</li> <li id="referenceN10">O&rsquo;Connor, Paul (21/01/2000). &lsquo;<a href="http://games.groups.yahoo.com/group/Oddworld/message/61">Re: new designer diary entry</a>&rsquo;. The Oddworld Group. eGroups.com.</li> <li id="referenceN11">Yiskis, Erik (20/02/2001). &lsquo;<a href="http://oddworld.au.com/site/features/chat-oddchat2.php">OddChat Programmers</a>&rsquo;. Transcript by Killgour, Kristen. Oddworld&#8208;Web.</li> <li id="referenceN12">Kading, Daniel (10/01/2001). &lsquo;<a href="http://oddworld.au.com/site/features/chat-oddchat1.php">OddChat Development Team</a>&rsquo;. Transcript by Killgour, Kristen. Oddworld&#8208;Web.</li> <li id="referenceN13">O&rsquo;Connor, Paul (13/11/2000). &lsquo;<a href="http://oddworldlibrary.net/archives/scriptures/diaries/Munch_videogames.com/Moving_Targets">Moving Targets</a>&rsquo;. Entry &#8470;12 in <span class="title">Oddworld: Munch&rsquo; Oddysee Designer Diary</span>. Videogames.com.</li> <li id="referenceAAAmmo">Alf&rsquo;s Assistant (19/12/2004). <a href="http://www.oddworldforums.net/showthread.php?p=176403#post176403">Post &#8470;44</a> in &lsquo;Stranger Live Ammo&rsquo;. Oddworld Forums.</li> <li id="referenceSWmanRS">Davis, Dan (25/01/2005). &lsquo;Riot Slugs&rsquo;, &lsquo;Ammo Upgrades&rsquo;, &lsquo;Live Ammo&rsquo;, p. 8. Game manual for <span class="title">Oddworld: Stranger&rsquo;s Wrath</span>. EA Games. <a href="http://oddworld.au.com/games/stranger/ammo.php">Transcipt</a> by Mattingly, Matthew (24/01/2005)<a href="#referenceOWWback" class="ref">142</a>. Oddword&#8208;Web.</li> <li id="referenceSWmanLA">Davis, Dan (25/01/2005). &lsquo;Live Ammo&rsquo;, p. 7. Game manual for <span class="title">Oddworld: Stranger&rsquo;s Wrath</span>. EA Games. &lsquo;Fortunately you have a way with natureand the ammo critters leave you alone.&rsquo;</li> <h4 id="Story_references">Story references</h4> <li id="referenceOcHist">Broderick, Glenn (~02/1999). &lsquo;History&rsquo;. Oddworld.com.</li> <li id="referenceIcons">Lanning, Lorne (<a href="http://www.tv.com/g4tv.com/when-titans-clash/episode/462296/summary.html?tag=ep_list;ep_title;0">01/05/2002</a>). &lsquo;Oddworld Inhabitants&rsquo;. <a href="http://oddworldlibrary.net/archives/cinema/MO01.htm"><span class="title">Icons</span></a>. Episode 1, season 1. G4.</li> <li id="referenceLED1236">Oddworld Inhabitants (19/09/1997). LED screen. &lsquo;RuptureFarms&rsquo; (R1P15C08/P16C03/C07/P18C02). <i>Oddworld: Abe&rsquo;s Oddysee</i>. GT Interactive. &lsquo;Only 1,236 work related accidents this month. Keep up the good work!&rsquo;.</li> <li id="referenceFrHEPhleg">Oddworld Inhabitants (17/11/1998). 2&middot;09 in &lsquo;Happy Ending&rsquo; (<a href="http://oddworldlibrary.net/archives/cinema/AE/FMVs/French/CD2/">STR0077, disc two</a>). <i>Oddworld: Abe&rsquo;s Exoddus</i>, French&#8208;language. GT Interactive.</li> <li id="referenceGlockVL">Lanning, Lorne (12/06/2000). &lsquo;Status and power: Oddworld isn&rsquo;t so odd anymore&rsquo; interview by Fear, Edd. Gamers&rsquo; Republic Online.</li> <li id="referenceLuluGab">Benjamin; Rose, Nathan; Heath, Cullen; Bullet Magnet; Bunce&#8208;Edwards, William; MoxCo. Executive; alf_shall_rise; Luskan; skillyaslig; ziggy (14&ndash19/03/2007). &lsquo;<a href="http://www.oddworldforums.net/showthread.php?p=293858post#293858">How did Abe and Munch get the Gabbiar from Lulu after the auction?</a>&rsquo; Posts &#8470;185&ndash;195 in &lsquo;Oddworld Questions &amp; Answers VI&rsquo;. Oddworld Forums.</li> <li id="referenceVSShaman">Shaman, the (14/11/2001). &lsquo;ssR1301&rsquo;, &lsquo;Vykkers Suites&rsquo;. <span class="title">Oddworld: Munch&rsquo;s Oddysee</span>. Microsoft Game Studios. &lsquo;Now I hope you don&rsquo;t mind, but Munch has some personal business ot tend to.&rsquo;</li> <li id="referenceDDArmory">Teuton, Bonnie (14/11/2001). &lsquo;ARMORY LOOTED ! Amphibian Suspected!&rsquo;. <span class="title">The Daily Deception</span>. In Oddworld Inhabitants (14/11/2001). &lsquo;Armory Looted&rsquo; FMV. <span class="title">Oddworld: Munch&rsquo;s Oddysee</span>. Microsoft Game Studios.</li> </ol> </div> Max Unofficial Oddworld <abbr title="Frequently Asked Questions">FAQ</abbr> (en): Answer to FAQ question &#167; II(d) q. iv &lsquo;What is Oddworld Inhabitants doing now?&rsquo; updated http://oddworldlibrary.net/toe/FAQ/updates/20061228000000?v=en 2006-12-28T00:00:00Z 2006-12-28T00:00:00Z <style type="text/css"><!-- div#content div.faqonts h4 { margin-left: 1.5em; } div.faqonts p { margin-left: 3em; } div#content div.faqus h3 { margin-left: 1em; } div.faqus p.qu { margin-left: 1.5em; } div.faqus p { margin-left: 2.5em; } --></style> <p>This list of Frequently Asked Questions and their accompanying answers is an attempt to provide querying fans with the most commonly sought&#8208;after knowledge, in the hope that it will help to reduce the occurance of those questions listed below being asked.</p> <p>If you can think of any other questions that are asked all&#8208;too often, or can provide additional information on any of the subjects below, please <a href="/contact.php?recipient=Max">contact Max</a>. There is a <a>pure text edition of the FAQ</a> available for ease of download.</p> <div class="faqonts"> <h2 id="Contents">Contents</h2> <h3 id="Contents_-_The_World_of_Oddworld">Section I&mdash;&#8203;The World of Oddworld</h3> <h4 id="11">(a) Native</h4> <p> (i) <a href="#111">Why is Abe blue when most Mudokons are green?</a><br /> (ii) <a href="#112">Why are Abe&#8217;s lips stitched together?</a><br /> (iii) <a href="#113">How was Abe&#8217;s Moon created?</a><br /> (iv) <a href="#114">How do you pronounce &#8216;Mudokon&#8217;?</a><br /> (v) <a href="#115">Just how many fingers do Mudokons have?</a><br /> (vi) <a href="#116">How are Mudokon settlements sustained when Sam is held in captivity?</a><br /> (vii) <a href="#117">What created the rift between Mudokons and Glukkons?</a> </p> <h4 id="12">(b) Industrial</h4> <p> (i) <a href="#121">Why do Sligs wear masks?</a><br /> (ii) <a href="#122">Why don&#8217;t the Sligs rebel against the Glukkons?</a><br /> (iii) <a href="#123">Will we ever see good Sligs, Glukkons, Vykkers, etc.?</a><br /> (iv) <a href="#124">Is Molluck still alive?</a><br /> (v) <a href="#125">Why don&#8217;t Glukkons buy mechanical legs from the Vykkers?</a> </p> <h4 id="13">(c) Natural</h4> <p> (i) <a href="#131">Do Scrabs/Paramites/Slogs/Fleeches/Elums have a queen?</a><br /> (ii) <a href="#132">How do Scrabs/Paramites/Slogs/Fleeches see?</a><br /> (iii) <a href="#133">What is the creature in the river?</a> </p> <h3 id="Contents_-_The_Oddworld_Catalogue">Section II&mdash;&#8203;The Oddworld Catalogue</h3> <h4 id="21">(a) Abe&#8217;s Games</h4> <p> (i) <a href="#211">How do I get the Abe games to run on Windows XP?</a><br /> (ii) <a href="212">How do I access Zulag 2?</a><br /> (iii) <a href="#213">How do I operate voice locks?</a><br /> (iv) <a href="#214">What is the Guardian Angel movie? and how do I watch it?</a><br /> (v) <a href="#215">Why did Abe&#8217;s voice get lower from <i>Abe&#8217;s Oddysee</i> to <i>Abe&#8217;s Exoddus</i>?</a><br /> (vi) <a href="#216">Why did Slig masks change between <i>Abe&#8217;s Oddysee</i> and <i>Abe&#8217;s Exoddus</i>?</a><br /> (vii) <a href="#217">What do Sligs&#8217; &#8220;BS&#8221; and &#8220;S&#8217;mo BS&#8221; mean?</a><br /> (viii) <a href="#218">Doesn&#8217;t the Flying Slig in the opening movie of <i>Abe&#8217;s Exoddus</i> have vibrating wings?</a><br /> (ix) <a href="#219">Why wasn&#8217;t Elum in <i>Abe&#8217;s Exoddus</i>?</a><br /> (x) <a href="#2110">Why hasn&#8217;t the Big Face returned?</a><br /> (xi) <a href="#2111">Why could Abe possess few creatures compared to later games?</a><br /> (xii) <a href="#2112">Will there ever be another Abe game?</a> </p> <h4 id="22">(b) <span class="title">Munch&#8217;s Oddysee</span></h4> <p> (i) <a href="#221">Why is <span class="title">Munch&#8217;s Oddysee</span> Xbox exclusive?</a><br /> (ii) <a href="#222">What&#8217;s with the SoBe vending machines?</a><br /> (iii) <a href="#223">Why have Abe&#8217;s hand scars changed since the last game?</a><br /> (iv) <a href="#224">Why are Sligs now oblivious to the possession of other Sligs?</a><br /> (v) <a href="#225">How do I get all the Mudokons through the first Sloghut?</a><br /> (vi) <a href="#226">How can highly territorial Scrabs now run around in a herd?</a><br /> (vii) <a href="#227">What are the large skeletons found in Paramite Run and Brewery To Be?</a><br /> (viii) <a href="#228">How were Glukkons and Vykkers able to clap at the Gabbiar Auction?</a><br /> (ix) <a href="#229">Wasn&#8217;t there going to be more in <span class="title">Munch&#8217;s Oddysee</span>?</a> </p> <h4 id="23">(c) <span class="title">Stranger&#8217;s Wrath</span></h4> <p> (i) <a href="#231">Why did OWI make a shooter after promising they never would?</a><br /> (ii) <a href="#232">Why aren&#8217;t Abe and Munch in <span class="title">Stranger&#8217;s Wrath</span>?</a><br /> (iii) <a href="#233">Why is <span class="title">Stranger&#8217;s Wrath</span> a Western?</a><br /> (iv) <a href="#234">Why is <span class="title">Stranger&#8217;s Wrath</span> Xbox exclusive?</a><br /> (v) <a href="#235">How many different species of Outlaw are there?</a><br /> (vi) <a href="#236">What is the name of the Outlaw species?</a><br /> (vii) <a href="#237">What&#8217;s the difference between Slogs and Slegs?</a><br /> (viii) <a href="#238">Do Slegs disappear when they bite you?</a><br /> (ix) <a href="#239">How do I bounty Packrat Palooka?</a><br /> (x) <a href="#2310">How do I use my stamina boosters/regenerators?</a><br /> (xi) <a href="#2311">What is Stranger&#8217;s operation? and why does he want it?</a><br /> (xii) <a href="#2312">Is it possible to get 20 000 Moolah? and what happens if you do?</a><br /> (xiii) <a href="#2313">What the heck happened at the end?</a> </p> <h4 id="24">(d) The Rest</h4> <p> (i) <a href="#241">Are we nearing the end of the Oddworld Quintology?</a><br /> (ii) <a href="#242">What is [<span class="title">insert unreleased game title here</span>]?</a><br /> (iii) <a href="#243">Are Oddworld Inhabitants still making games, or just films?</a><br /> (iv) <a href="#244">What is Oddworld Inhabitants doing now?</a> </p> <!--<h3 id="3">Section III&mdash;&#8203;Oddworld Online</h3> <h4>Oddworld Forums</h4> <p> (i) <a href="#31">What is the Oddworld&#8208;related rank under my name?</a><br /> (ii) <a href="#32">How do I get a better rank?</a><br /> (iii) <a href="#33">How do I get a custom title?</a><br /> (iv) <a href="#34">What do the stars under my name signify?</a><br /> (v) <a href="#35">Am I allowed to change my screen name?</a><br /> (vi) <a href="#36">How do members of the Oddworld Forums know so much about Oddworld?</a> </p>--></div> <div class="faqus"> <h2 id="Section_I---The_World_of_Oddworld">Section I&mdash;&#8203;The World of Oddworld</h2> <h3 id="Native">(a) Native</h3> <p class="qu" id="111">(i) Why is Abe blue when most Mudokons are green?</p> <p>In ancient Mudokon prophecies, it was foretold that a Mudokon born with &#8220;skin of blue&#8221; would be the race&#8217;s saviour and rescue his people from slavery at the hands of the Magog Cartel. As for an actual reason, it&#8217;s difficult to say. Alf has claimed that Abe once held a volume of Paramite juice in his mouth for five whole minutes, but more likely it is due to Mudokons&#8217; chameleonic skin. We saw in <i>Abe&#8217;s Exoddus</i> that sad Mudokons turn blue, and Abe is burdoned with a sad and hefty duty.</p> <p>The real explanation, of course, is that Oddworld Inhabitants made Abe blue so he would stand out on a screen full of other Mudokons.</p> <p class="qu" id="112">(ii) Why are Abe&#8217;s lips stitched together?</p> <p>Chatty slaves are not condoned in Magog Cartel factories. In the first two games, any employee caught talking would be shot. Only RuptureFarms appears to have gone to the length of actually stitching the workers&#8217; lips together. Note that these stitches have obviously become loose enough to allow the slaves to talk. Vykkers must possess better stitching technology, as Interns remain unable to talk or whistle.</p> <p>The Mudokons have the technology to snip the stitches off, but Abe has elected to retain his to serve as a reminder of the Mudokons&#8217; dark history, of his own unfortunate past, and of the future facing his people if he ever fails his mission. They also have a kind of nostalgic value to him.</p> <p>However, in an appearance on G4TV in April 2005, Lorne stated that Abe cried a lot as a child (supporting an earlier answer by Alf), and that Sam stitched his lips up to prevent Abe from being killed. Unfortunately, Abe&#8217;s biography states that he was hatched in RuptureFarms, while Sam is kept by the Vykkers.</p> <p class="qu" id="113">(iii) How was Abe&#8217;s Moon created?</p> <p>A scene dropped from the opening sequence of <i>Abe&#8217;s Exoddus</i> originally showed Abe&#8217;s Moon being formed by a meteor shower on the satellite. The fact it was dropped corresponds to an interview with Lorne in which he explained the cause of the formation would never be explained.</p> <p class="qu" id="114">(iv) How do you pronounce &#8216Mudokon&#8217;?</p> <p>It&#8217;s pronounced as Abe says it in the cinematics: Moo dARk&#8217;n, with stress on the second syllable. A common mispronunciation is MOOdah k&#8217;n, with stress on the first syllable.</p> <p class="qu" id="115">(v) Just how many fingers do Mudokons have?</p> <p>There are several explanations as to why characters exported to Japan are so often forced either to be given a fifth finger, or in Oddworld&#8217;s case, forced to cut one off. Oddworld Inhabitants say that it is due to the Burakumin class of citizens who are Japan&#8217;s equivalent to Indian Pariahs. Typically they were involved with the slaughter of animals for meat and leather. OWI claim that frequent accidents left them with four fingers, and a four&#8208;fingered hand came to be a degrading gesture, although it&#8217;s more likely that the four&#8208;fingered hand sign refers to the Burakumin being mere animals. Historically, Koreans are given the same treatment.</p> <p>The more common reason for characters&#8217; hands being altered is pure marketing. Japan&#8217;s most feared organised criminals, the Yakuza, are said to cut off their little finger as a sign of loyalty after making a mistake. The concern of those involved in exporting entertainment to Japan is simply that the people, especially children, will fear the characters they perceive as being gangsters, even though the Yakuza only go down to a knuckle each time. However, many four&#8208;fingered characters are shown in Japan.</p> <p>Whatever the real reason, OWI say they were forced to lope off the Mudokons&#8217; fingers or face a hefty fine from an unnamed organisation that is supposed to help eliminate reminders of the kind of class discrimination that used to occur in Japan. Of course, all they are doing is making massive profits from those companies that would rather pay millions of dollars than alter their produce, and keeping the stigmata in the public&#8217;s eye at the same time.</p> <p>Not only is that what we would call extortion, it&#8217;s a gross irony&mdash;&#8203;Abe did work in a meatpacking plant, and Mudokons are Pariahs in Oddworld society. Sligs, who in a black&#8208;and&#8208;white world would be classed as &#8216;bad&#8217;, were allowed to retain their four fingers.</p> <p>Other tales told include the number four often representing death, while the number four displayed on a moon being a particularly strong sign of evil. In truth, some of these &#8216;reasons&#8217; are likely to be misunderstandings or complete fabrications.</p> <p class="qu" id="116">(vi) How are Mudokon settlements sustained when Sam is held in captivity?</p> <p><span class="title">The Art of Oddworld Inhabitants</span> says that Native Mudokons are those that have escaped from servitude or were never enslaved. It is possible that Sam has only been captured recently, so the oldest Native Mudokons have never been truely enslaved; but it seems more likely that villages are kept alive by escaped slaves and stolen Labour Eggs.</p> <p class="qu" id="117">(vii) What created the rift between Mudokons and Glukkons?</p> <p>Millennia ago, the Glukkons were a spiritual people whose religion was based, strangely enough, on the Mudokon paw print moon that hung in Oddworld&#8217;s sky. They were desperate to disprove the Mudokons&#8217; claim of being the Chosen People and in their attempts went through their own &#8216;Alchemy Age&#8217; leading to a disaster that nearly wiped them out. Nowadays they still carry a deeply buried and subconscious hatred of the Mudokons and their claims to divinity.</p> <h3 id="Industrial">(b) Industrial</h3> <p class="qu" id="121">(i) Why do Sligs wear masks?</p> <p>Sligs are forced to wear masks by their employers, because Glukkons think Sligs are remarkably ugly. Additionally, Sligs suffer from a variety of allergies but can&#8217;t afford appropriate medicines on their salary. They stump up one lump sum for the right mask to filter out industrial pollutants.</p> <p class="qu" id="122">(ii) Why don&#8217;t the Sligs rebel against the Glukkons?</p> <p>Sligs love their jobs! The Magog Cartel provides them with the Moolah to buy weapons, mechanical pants, and with the power to have authority over Mudokons. No Slig would want to give up those things having been raised to hold them in great importance. If any Slig were to protest, his peers would soon &#8216;quieten&#8217; with him.</p> <p class="qu" id="123">(iii) Will we ever see good Sligs, Glukkons, Vykkers, etc.?</p> <p>Lorne fielded this question in an online chat:</p> <blockquote><p>The answer to all of these questions is&hellip; yes. However, what is &#8220;good&#8221; is always in the eye of the beholder. To our eyes, some of these individuals within these races will appear good. But ultimately, we&#8217;re about blurring the lines between what is good and what is evil. (Lorne Lanning, &#8216;Oddworld Inhabitants Developer Chat&#8217;, PlanetXbox, November 2000)</p></blockquote> <p>In addition, there are some Sligs which don&#8217;t appear to be as ruthless. Crig the Slig often visits Alf&#8217;s Rehab and Tea; Wildum in RuptureFarms had his own arms ripped out for not beating the slaves; in particular, the Albino Slig Grub in <i>SligStorm</i> escapes the Birthing Complex presumably without having his natural loving tendencies beaten out of him.</p> <p class="qu" id="124">(iv) Is Molluck still alive?</p> <p>Molluck went into hiding after faking his death at the end of <i>Abe&#8217;s Oddysee</i>. Authorities hope they find him alive if only to have him shot. Responsible for the destruction of RuptureFarms and the releasing of the terrorist Abe, Molluck was due to face trial against Lady Margaret in <span class="title">Munch&#8217;s Oddysee</span>, but since that didn&#8217;t happen, we can safely assume that a vigorous search for his body is still underway.</p> <p class="qu" id="125">(v) Why don&#8217;t Glukkons buy mechanical legs from the Vykkers?</p> <p>Vykkers have considered a line of Glukkon-ergonomic robotic limbs, but no self-respecting Glukkon would fix mechanical appendages to himself. Fashion is highly important in Glukkon society.</p> <h3 id="Natural">(c) Natural</h3> <fieldset class="image"> <a href="/archives/togg/CA/MO/CAMO0146.jpg" class="img"> <img src="thumbs/CAMO0146.jpg" style="width:100px;height:157px" /> </a><p>Song Engine</p> </fieldset> <p class="qu" id="131">(i) Do Scrabs/Paramites/Slogs/Fleeches/Elums have a queen?</p> <p>Please eagerly anticipate The Oddworld Encyclop&aelig;dia&#8217;s upcoming article on reproduction on Oddworld.</p> <p class="qu" id="132">(ii) How do Scrabs/Paramites/Slogs/Fleeches see?</p> <p>Please eagerly anticipate The Oddworld Encyclop&aelig;dia&#8217;s upcoming article on senses on Oddworld.</p> <p class="qu" id="133">(iii) What is the creature in the river (see right)?</p> <p>The large figure depicted is not a creature but a statue built by the Mudokons. This Song Engine produces music that welcomes friends and wards off enemies.</p> <h2 id="Section_II---The_Oddworld_Catalogue">Section II&mdash;&#8203;The Oddworld Catalogue</h2> <h3 id="The_Abe_Games">(a) The Abe Games</h3> <p class="qu" id="211">(i) How do I get the Abe games to run on Windows XP?</p> <p>Right-click on the game&#8217;s run file and select <kbd>Properties</kbd>. In the compatibility tab, find the subtitle <samp>Run in compatibility mode for:</samp>, and in the dropdown menu select <kbd>Windows 95</kbd>. Click on <kbd>Apply</kbd> and <kbd>OK</kbd>, then run the game.</p> <p>With thanks to <a href="http://oddworldforums.net/member.php?u=44">Rich</a> for providing this technique.</p> <p class="qu" id="212">(ii) How do I access Zulag 2?</p> <p>If you can&#8217;t access Zulag 2 of RuptureFarms, chances are you haven&#8217;t yet escaped from the factory. There is a door a few screens back you need to go through to escape through RuptureFarms&#8217; Stockyards.</p> <p class="qu" id="213">(iii) How do I operate voice locks?</p> <p>For Slig voice locks, you first need to be in possession of a Slig. Respond to the lock with a &#8220;hi!&#8221;, then wait for the sequence to finish before imitating it. In <i>Abe&#8217;s Exoddus</i>, the code always ends in a laugh.</p> <p>For Glukkon voice locks, use a Glukkon to respond with a &#8220;hey!&#8221;, then when asked &#8220;what?&#8221;, demand &#8220;do it!&#2821;</p> <p class="qu" id="214">(iv) What is the Guardian Angel movie? and how do I watch it?</p> <p>The Guardian Angel movie is a 30 second television advertisement made for <i>Abe&#8217;s Oddysee</i> that was never broadcast. It was included in the PlayStation game as a bonus, but was not ported to the PC release. It is also included on the <i>Movies of Oddworld</i> DVD.</p> <p>Oddworld.com used to host the movie for download in <code>AVI</code> format, but now cannot be found anywhere else.</p> <p class="qu" id="215">(v) Why did Abe&#8217;s voice get lower from <i>Abe&#8217;s Oddysee</i> to <i>Abe&#8217;s Exoddus</i>?</p> <p>There are three reasons given for this. The first is that <i>Abe&#8217;s Exoddus</i> used a different compression rate, so some sounds, most noticeably Abe&#8217;s voice, may have come out differently. More likely, audio producer Josh Gabriel did uncredited voice work on the first game, possibly giving Abe a higher voice, while <i>Abe&#8217;s Exoddus</i> featured Lorne&#8217;s unaltered voice. The most likely reason, however, is that Lorne wanted to try a sadder, more duty-burdened voice for the second game. In <span class="title">Munch&#8217;s Oddysee</span>, Lorne tried to strike an optimum point between the two previous tones.</p> <p class="qu" id="216">(vi) Why did Slig masks change between <i>Abe&#8217;s Oddysee</i> and <i>Abe&#8217;s Exoddus</i>?</p> <p>Following a high rate of Slig suicides, an investigation into that particular issue of masks revealed that the visors in them contained a small optical misalignment, effectively giving the wearers double vision. Sligs have a great systems administrator, so upgrades were quickly dispensed to avoid further cross-eyed deaths.</p> <p>From a design perspective, OWI felt that they needed to create more emotion from industrial characters, and that two separate eyes would give Sligs a more expressive face.</p> <p class="qu" id="217">(vii) What do Sligs&#8217; &#8220;BS&#8221; and &#8220;S&#8217;mo BS&#8221; mean?</p> <p>There is no definition of these Slig noises. They were probably just created to sound Slig-like, and to provide a counterpart for the Mudokons&#8217; whistles to provide listen-and-repeat Slig voice lock puzzles. To support the idea that they don&#8217;t mean anything, BS stands for &#8216;bullshit&#8217;, and S&#8217;mo BS stands for &#8216;some more bullshit&#8217;.</p> <p class="qu" id="218">(viii) Doesn&#8217;t the Flying Slig in the opening movie of <i>Abe&#8217;s Exoddus</i> have vibrating wings?</p> <p>Yes, he does. In fact, the smell he mentions in the movie is actually burning lubricant from his equipment. Shortly after he leaves the screen his wings seize up and he crashes in a spectacular fireball just off-screen. The propeller flying harness model seen throughout the rest of the game quickly replaced the winged model not because of a greater safety track record, but because it was found to be cheaper to maintain.</p> <p class="qu" id="219">(ix) Why wasn&#8217;t Elum in <i>Abe&#8217;s Exoddus</i>?</p> <p>Although Elums are hardy, they are lazy and even they would be hard pressed to find food in the Necrum Desert. Abe had to do without when he went to Necrum.</p> <p>In terms of game construction, Paul O&#8217;Connor describes Elum&#8217;s absence as a consequence of what he calls &#8216;RAM cramp&#8217;:</p> <blockquote><p>There was no way we could load Abe, Elum, an enemy or two, and the moves &amp; effects needed to do anything interesting all at the same time. Those few scenes where he works in <i>Oddysee</i> were carefully scripted and pretty limited when you break them down.</p></blockquote></dd> <p class="qu" id="2110">(x) Why hasn&#8217;t the Big Face returned?</p> <p>In many ways, Abe has grown spiritually beyond anything the Big Face can teach him. The Big Face also maintains the responsibility of being the spiritual leader of a race that has become lazy and easily-distracted from matters of the soul.</p> <p class="qu" id="2111">(xi) Why could Abe not possess Scrabs, Paramites or Glukkons in <i>Abe&#8217;s Oddysee</i> or Slogs before <span class="title">Munch&#8217;s Oddysee</span>?</p> <p>Abe may always have been able to possess Glukkons, just not have the opportunity before <i>Abe&#8217;s Exoddus</i>. He may also have acquired the ability to possess Scrabs and Paramites when he acquired the corresponding hand scars. Abe&#8217;s abilities are constantly growing. Normally, he can only possess creatures of a certain level of intellect, but by the time of <span class="title">Munch&#8217;s Oddysee</span> he has obviously become able to lower himself to the level of Slogs.</p> <p class="qu" id="2112">(xii) Will there ever be another Abe game?</p> <blockquote><p>We&#8217;ve kicked around the idea of a third Abe game a couple times, but for various marketing reasons I don&#8217;t think it&#8217;s going to happen. (Paul O&#8217;Connor, July 1999)</p></blockquote> <p>It is unlikely there will be another game taking place before <span class="title">Munch&#8217;s Oddysee</span> featuring Abe alone. However, Oddworld Inhabitants are currently creating a feature film based on the Oddworld IP, and a screenplay for a <i>Abe&#8217;s Oddysee</i> film has existed for a number of years.</p> <h3 id="Munch's_Oddysee">(b) <span class="title">Munch&#8217;s Oddysee</span></h3> <p class="qu" id="221">(i) Why is <span class="title">Munch&#8217;s Oddysee</span> an Xbox exclusive?</p> <p>Oddworld Inhabitants were already growing increasingly frustrated with the difficulty of development and the limited capabilities of the PlayStation 2 when the Xbox&#8217;s specifications were released. Expecting the <abbr title="Aware Lifeforms in Virtual Entertainment">A.L.I.V.E.</abbr> 2 game engine to power their next few games, OWI wanted to make it the best they could to avoid sub-par limitations, so they moved development to Microsoft&#8217;s machine.</p> <p>Part of the deal between OWI and Microsoft was that the title remained Xbox exclusive, although Microsoft later licensed production of an Oddworld game for the GameBoy Advance to be published by THQ.</p> <p class="qu" id="222">(ii) What&#8217;s with the SoBe vending machines?</p> <p>During the run-up to <span class="title">Munch&#8217;s Oddysee</span>&#8217;s release, SoBe aided promotion by giving away a number of Oddworld-decorated goods (including waterbeds and a jet ski). Oddworld Inhabitants returned the favour by replacing a number of Health Up vendos with SoBe dispensers. This was not a business deal, and no money was ever exchanged.</p> <p>However, a number of fans felt OWI had sold out and refused to ever have anything to do with Oddworld again. Still others felt that the presence of an Earth product on Oddworld compromised the atmosphere and escapism of Oddworld. The SoBe machines were removed from the European release.</p> <p class="qu" id="223">(iii) Why have Abe&#8217;s hand scars changed since the last game?</p> <p>Abe&#8217;s tattoos have the bizarre ability of growing over time. Apparently between <i>Abe&#8217;s Exoddus</i> and <span class="title">Munch&#8217;s Oddysee</span> they developed from Paramonian and Scrabanian rockart symbols to Necrum rockart symbols.</p> <p class="qu" id="224">(iv) Why are Sligs now oblivious to the possession of other Sligs?</p> <p>Abe&#8217;s abilities have vastly improved over time. Back in the first games, the Sligs he possessed tended to have glassy eyes and and take tottering footsteps. By the time of <span class="title">Munch&#8217;s Oddysee</span>, his power of control has greatly improved.</p> <p class="qu" id="225">(v) How do I get all the Mudokons through the first Sloghut?</p> <p>You need to make use of Abe&#8217;s new magical ability of picking Mudokons up by the butt and carry them through the gauntlet one by one.</p> <p class="qu" id="226">(vi) How can highly territorial Scrabs now run around in a herd?</p> <p>Oddworld Inhabitants have produced no less than four separate explanations for this apparent discontinuity because of people asking it so often. Firstly, Scrabs are not so territorial over sharing land so long as it&#8217;s a group ownership. Like chickens, Scrabs aren&#8217;t able to differentiate between each other when surrounded by many of their own kind, so they all live in harmony. In smaller collectives, a distinct pecking order will be formed with much fighting and bullying. When it&#8217;s one-on-one, a fight will continue until one of the two is subdued, and in the case of Scrabs, this means death. Additionally, Scrabs found in herds will be led by an Alpha male, like the dominant male lion or the head silverback. When two herds meet, it is the Alpha Scrabs that fight over ownership of the combined flock.</p> <p>Other explanations given more specifically describe the Scrabs living in the temple. One is that they were in their mating season during the time, and the Scrabs encountered were males who were particularly aggressive towards one another at that time. A second is that it was the Scrabs&#8217; nesting season, a time when Scrabs are highly territorial because they don&#8217;t like strangers coming near their nests and young. A third is that, after being locked away in the dusty desert temple and Necrum vaults for so many years, they have gone a bit peculiar and become quite cranky.</p> <p class="qu" id="227">(vii) What are the large skeletons found in Paramite Run and Brewery To Be?</p> <p>Alf confirms only that they are from a creature we had not seen at that point, and further suggests it may be a beached Sea Rex or a decomposing Meetle.</p> <p class="qu" id="228">(viii) How were Glukkons and Vykkers able to clap at the Gabbiar Auction?</p> <p>While neither species seems to be built for clapping, Glukkons <em>do</em> have small legs they can allegedly clap with (though they appear vestigal). Vykkers actually have two sets of arms to clap with, and are fierce clappers even without their clapping amplifiers&mdash;&#8203;Vykkers are great showoffs and like people to believe they are better at clapping&mdash;&#8203;of all things&mdash;&#8203;than they actually are.</p> <p class="qu" id="229">(ix) Wasn&#8217;t there going to be more in <span class="title">Munch&#8217;s Oddysee</span>?</p> <p>Yes, there were many massive gameplay and story elements planned for <span class="title">Munch&#8217;s Oddysee</span> that didn&#8217;t make the final cut. It is normal for creative content to be lost over the course of any video game&#8217;s development, but Oddworld Inhabitants found themselves forced to deliver the game by the Xbox&#8217;s launch date, and so a vast quantity of the story had to be cut, while the gameplay had to be simplified because of limited technical capabilities.</p> <p>Please eagerly anticipate The Oddworld Encyclop&aelig;dia&#8217;s upcoming article on <span class="title">Munch&#8217;s Oddysee: The Director&#8217;s Cut</span>.</p> <h3 id="Stranger's_Wrath">(c) <span class="title">Stranger&#8217;s Wrath</span></h3> <p class="qu" id="231">(i) Why did OWI make a shooter after promising they never would?</p> <p>Following the release of games such as <i>GTA 3</i> and <i>Halo</i>, it became apparent to Oddworld Inhabitants and Lorne that the gaming climate had changed, and that hardcore gamers no longer wanted to be playing as characters such as Munch. In order to make Oddworld appeal to a larger audience, OWI produced a shooter, but infused it with creative, innovative features such as third-person motion and m&ecirc;l&eacute;e combat, Live Ammo and settlements of characters designed to appear to emulate daily life.</p> <p class="qu" id="232">(ii) Why aren&#8217;t Abe and Munch in <span class="title">Stranger&#8217;s Wrath</span>?</p> <p>Abe and Munch are on vacation following the events of <span class="title">Munch&#8217;s Oddysee</span> for the GBA. Lorne wanted to move away from the Quintology while he waited for technology to become great enough to birth the creative ideas he wanted. The existing cast was almost completely replaced so as to not worry about fans&#8217; expectations of known characters.</p> <p class="qu" id="233">(iii) Why is <span class="title">Stranger&#8217;s Wrath</span> a Western?</p> <p>Lorne and many Inhabitants are fans of Westerns and the prologued shootouts of Clint Eastwood&#8217;s films. While Westerns are only one source of inspiration for the game, the team wanted to create Sergio Leone-style combat to encourage longer-lasting, more thoughtful battle gameplay.</p> <p class="qu" id="234">(iv) Why is <span class="title">Stranger&#8217;s Wrath</span> Xbox exclusive?</p> <p>When development of <span class="title">Stranger&#8217;s Wrath</span> began, Oddworld Inhabitants were still obligated under contract to produce the next three Oddworld titles exclusively to the Microsoft Xbox. However, at this time Ed Fries left Microsoft Games and the company adopted a policy which involved abandoning all games that showed any signs of innovation, including <span class="title">Psychonauts</span> and <span class="title">Stranger</span>.</p> <p>OWI found a publisher in EA Games, who were eager for the game to also be released on the PlayStation 2, but they miscalculated how long it would take an external developer to port the game to PS2. Either the releases would have to be staggered, or the completed <span class="title">Stranger&#8217;s Wrath</span> would have to remain unreleased until the PS2 port was completed. EA wasn&#8217;t willing to do either of these, so the PlayStation port was simply dropped.</p> <p class="qu" id="235">(v) How many different species of Outlaw are there in <span class="title">Stranger&#8217;s Wrath</span>?</p> <p>All the Outlaws in <span class="title">Stranger&#8217;s Wrath</span> are of the same species. Differences in size and body structure between certain types is merely variation between individual Outlaws. Proof of their being a single species in that Jo&#8217; Mamma&#8217;s sons are a different form to her.</p> <p class="qu" id="236">(vi) What is the proper name of the Outlaw species?</p> <p>Outlaws. It&#8217;s almost on par with Interns.</p> <p class="qu" id="237">(vii) What&#8217;s the difference between Slogs and Slegs?</p> <p>Slegs are a different species from Slogs, but are closely related, as wolves or coyotes are to a domestic dog.</p> <p class="qu" id="238">(viii) Why do Slegs disappear when they bite you?</p> <p>No canonical explanation has been given by OWI, but it&#8217;s likely to be to limit the damage a single Sleg can do to the Stranger.</p> <p class="qu" id="239">(ix) How do I bounty Packrat Palooka?</p> <p>Once you&#8217;ve deactivated his shields with Zappflies, you need to get him down from his platform. Try using Boombats and/or Fuzzles, and once he&#8217;s on the ground try to prevent him from entering either of the doors at the base of his platform. You can punch him repeatedly to slow him down as your crossbow is reloading.</p> <p class="qu" id="2310">(x) How do I use my stamina boosters/regenerators?</p> <p>These automatically come into effect as soon as you buy them. Boosters give you more stamina, though this doesn&#8217;t show visually on your HUD. Essentially, your stamina will decease at a slower rate. Regenerators simply make your stamina regenerate more quickly.</p> <p class="qu" id="2311">(xi) Is it possible to get 20 000 Moolah? and what happens if you do?</p> <p>It is possible to get 20 000 Moolah by bountying most Outlaws alive, not buying everything from the General Store and searching for stashes of Moolah and hidden Grubb relics, but the story continues in exactly the same way regardless of how much money you arrive at Doc&#8217;s Mongo Retreat with.</p> <p class="qu" id="2312">(xii) What is Stranger&#8217;s operation? and why does he want it?</p> <p>Stranger wants the Doc to truncate his lower body and make him bipedal so he is not recognised as a Steef. Steef are seen as wild beasts and hunting game by the industrial and colonial races living around the Mongo River, so being found out would lead to his innevitable death.</p> <p class="qu" id="2313">(xiii) What the heck happened at the end?</p> <p>The Steef that Stranger talks to is not Sekto, it&#8217;s the Olden Steef that used to protect the Grubbs. He was hunted and captured by Sekto, and used as a host body, while his horns hang on the wall directly above Sekto&#8217;s office.</p> <p>The octopus creature in the water is the real Sekto, an Oktigi, a parasitic creature that takes control of a host&#8217;s body, in this case the Olden Steef. It seems he survived and escaped.</p> <h3 id="The_Rest">(d) The Rest</h3> <p class="qu" id="241">(i) Oddworld Inhabitants have released four games, so are we nearing the end of the Oddworld Quintology?</p> <p>No, we&#8217;re not even close. <i>Abe&#8217;s Oddysee</i> was the first title in the Quintology, and was to be followed by <span class="title">Munch&#8217;s Oddysee</span>. <i>Abe&#8217;s Exoddus</i> is merely a &#8216;bonus&#8217; game designed to fill in the time between the first game and the release of next-generation hardware. Although it is part of the story of the Quintology, it doesn&#8217;t count as a proper chapter. The third chapter of the series will be the as-yet unglimpsed <i>Squeek&#8217;s Oddysee</i>. <span class="title">Stranger&#8217;s Wrath</span> and <span class="title">The Brutal Ballad of Fangus Klot</span> are not part of the Quintology at all, although the first takes place in the same time frame and on the same continent.</p> <p class="qu" id="242">(ii) What is <i>SligStorm</i>/<span class="title">Hand of Odd</span>/<span class="title">Munch&#8217;s Exoddus</span>/<i>Squeek&#8217;s Oddysee</i>/<i>Habitales</i>/<i>Fearietales</i>/<span class="title">The Brutal Ballad of Fangus Klot</span>?</p> <p>These are all titles announced or mentioned by Oddworld Inhabitants which, for a variety of reasons, have not yet seen the light of day. For all known information on any of these titles, please eagerly anticipate The Oddworld Encyclop&aelig;dia&#8217;s upcoming catalogue section.</p> <p class="qu" id="243">(iii) Are Oddworld Inhabitants still making games, or just films?</p> <p>Oddworld Inhabitants are currently concentrating on showcasing their intellectual property on the big screen, and are not known to be working on any videogame project. They have not abandoned the game medium, but it is likely (though not certain) any games they work on in the future will be financed by publishers looking to release tie-in games to feature films.</p> <p class="qu" id="244">(iv) What is Oddworld Inhabitants doing now? When will the Oddworld film be released? When will the official website be updated?</p> <p>There are numerous misconceptions echoing through the gaming community, so it&#8217;s important we get this right. Oddworld Inhabitants is no longer a videogame developer: the company employs no game designers, programmers or animators. It is also not a film development company. It is purely a creative core of designers and storytellers creating tales, characters and conceptual artwork that will be brought to life by external development partners to be made into games or films. This is not a rare relationship. Many game franchices are owned by publishers who dictate what develop can make the next game in the series. The difference is that OWI is not a publisher, and Lorne and Sherry will remain the director of his works.</p> <p>The reason for this is so that Oddworld Inhabitants can concentrate on what it does best: creating ideas. Before, Lorne would have to spend a large percentage of his time in administration. He can now leave that responsibility with the developers whose job it is to create the entertainment. It also means Lorne can&mdash;&#8203;instead of splitting his time between ideas, programming, animation, PR, etc.&mdash;&#8203;divide his time between different projects. This means several different project can be worked on at once.</p> <p>The first example of this new business model is the current partnership between Oddworld Inhabitants and Vanguard Animation in the creation of Lorne&#8217;s first feature film, <span class="title">Citizen Siege</span>. Contrary to popular belief, Lorne has not stopped designing games, and <span class="title">Citizen Siege</span>, like all of his ideas, was conceived as a film and game at the same time. This allows his stories to be created as films and games from the same digital databases, meaning that future releases, including <span class="title">Citizen Siege</span>, are likely to be released as a film and game simultaneously.</p> <!-- <h2 id="Section_III---Oddworld_Online"><!--Section III&mdash;&#8203;Oddworld Online</h2> <h3 id="Oddworld_Forums">Oddworld Forums</h3> <p class="qu" id="31">(i) What is the Oddworld-related rank under my name?</p> <p></p> <p class="qu" id="32">(ii) How do I get a better rank?</p> <p></p> <p class="qu" id="33">How do I get a custom title?</p> <p></p> <p class="qu" id="34">What do the stars under my name signify?</p> <p></p> <p class="qu" id="35">Am I allowed to change my screen name?</p> <p></p> <p class="qu" id="36"><p>How do members of the Oddworld Forums know so much about Oddworld?</p> <p>Sadly, there is no easy answer to this question, commonly asked though it may be. Forum members are dedicated Oddworld fans that have, between them, been following Oddworld since its beginning, most of it online. This has allowed them to find, read and share hundreds of interviews, articles and designer diaries, including many that are now no longer available. Their collective interest allows trivia and insular knowledge to be recalled frequently, and its members include many intelligent people who can extrapolate logically.</p> --></div> Max Unofficial Oddworld <abbr title="Frequently Asked Questions">FAQ</abbr> (en): General rewrites, additions, and restructuring http://oddworldlibrary.net/toe/FAQ/updates/20061026000000?v=en 2006-10-26T00:00:00Z 2006-10-26T00:00:00Z <style type="text/css"><!-- div#content div.faqonts h4 { margin-left: 1.5em; } div.faqonts p { margin-left: 3em; } div#content div.faqus h3 { margin-left: 1em; } div.faqus p.qu { margin-left: 1.5em; } div.faqus p { margin-left: 2.5em; } --></style> <p>This list of Frequently Asked Questions and their accompanying answers is an attempt to provide querying fans with the most commonly sought&#8208;after knowledge, in the hope that it will help to reduce the occurance of those questions listed below being asked.</p> <p>If you can think of any other questions that are asked all&#8208;too often, or can provide additional information on any of the subjects below, please <a href="/contact.php?recipient=Max">contact Max</a>. There is a <a>pure text edition of the FAQ</a> available for ease of download.</p> <div class="faqonts"> <h2 id="Contents">Contents</h2> <h3 id="Contents_-_The_World_of_Oddworld">Section I&mdash;&#8203;The World of Oddworld</h3> <h4 id="11">(a) Native</h4> <p> (i) <a href="#111">Why is Abe blue when most Mudokons are green?</a><br /> (ii) <a href="#112">Why are Abe&#8217;s lips stitched together?</a><br /> (iii) <a href="#113">How was Abe&#8217;s Moon created?</a><br /> (iv) <a href="#114">How do you pronounce &#8216;Mudokon&#8217;?</a><br /> (v) <a href="#115">Just how many fingers do Mudokons have?</a><br /> (vi) <a href="#116">How are Mudokon settlements sustained when Sam is held in captivity?</a><br /> (vii) <a href="#117">What created the rift between Mudokons and Glukkons?</a> </p> <h4 id="12">(b) Industrial</h4> <p> (i) <a href="#121">Why do Sligs wear masks?</a><br /> (ii) <a href="#122">Why don&#8217;t the Sligs rebel against the Glukkons?</a><br /> (iii) <a href="#123">Will we ever see good Sligs, Glukkons, Vykkers, etc.?</a><br /> (iv) <a href="#124">Is Molluck still alive?</a><br /> (v) <a href="#125">Why don&#8217;t Glukkons buy mechanical legs from the Vykkers?</a> </p> <h4 id="13">(c) Natural</h4> <p> (i) <a href="#131">Do Scrabs/Paramites/Slogs/Fleeches/Elums have a queen?</a><br /> (ii) <a href="#132">How do Scrabs/Paramites/Slogs/Fleeches see?</a><br /> (iii) <a href="#133">What is the creature in the river?</a> </p> <h3 id="Contents_-_The_Oddworld_Catalogue">Section II&mdash;&#8203;The Oddworld Catalogue</h3> <h4 id="21">(a) Abe&#8217;s Games</h4> <p> (i) <a href="#211">How do I get the Abe games to run on Windows XP?</a><br /> (ii) <a href="212">How do I access Zulag 2?</a><br /> (iii) <a href="#213">How do I operate voice locks?</a><br /> (iv) <a href="#214">What is the Guardian Angel movie? and how do I watch it?</a><br /> (v) <a href="#215">Why did Abe&#8217;s voice get lower from <i>Abe&#8217;s Oddysee</i> to <i>Abe&#8217;s Exoddus</i>?</a><br /> (vi) <a href="#216">Why did Slig masks change between <i>Abe&#8217;s Oddysee</i> and <i>Abe&#8217;s Exoddus</i>?</a><br /> (vii) <a href="#217">What do Sligs&#8217; &#8220;BS&#8221; and &#8220;S&#8217;mo BS&#8221; mean?</a><br /> (viii) <a href="#218">Doesn&#8217;t the Flying Slig in the opening movie of <i>Abe&#8217;s Exoddus</i> have vibrating wings?</a><br /> (ix) <a href="#219">Why wasn&#8217;t Elum in <i>Abe&#8217;s Exoddus</i>?</a><br /> (x) <a href="#2110">Why hasn&#8217;t the Big Face returned?</a><br /> (xi) <a href="#2111">Why could Abe possess few creatures compared to later games?</a><br /> (xii) <a href="#2112">Will there ever be another Abe game?</a> </p> <h4 id="22">(b) <span class="title">Munch&#8217;s Oddysee</span></h4> <p> (i) <a href="#221">Why is <span class="title">Munch&#8217;s Oddysee</span> Xbox exclusive?</a><br /> (ii) <a href="#222">What&#8217;s with the SoBe vending machines?</a><br /> (iii) <a href="#223">Why have Abe&#8217;s hand scars changed since the last game?</a><br /> (iv) <a href="#224">Why are Sligs now oblivious to the possession of other Sligs?</a><br /> (v) <a href="#225">How do I get all the Mudokons through the first Sloghut?</a><br /> (vi) <a href="#226">How can highly territorial Scrabs now run around in a herd?</a><br /> (vii) <a href="#227">What are the large skeletons found in Paramite Run and Brewery To Be?</a><br /> (viii) <a href="#228">How were Glukkons and Vykkers able to clap at the Gabbiar Auction?</a><br /> (ix) <a href="#229">Wasn&#8217;t there going to be more in <span class="title">Munch&#8217;s Oddysee</span>?</a> </p> <h4 id="23">(c) <span class="title">Stranger&#8217;s Wrath</span></h4> <p> (i) <a href="#231">Why did OWI make a shooter after promising they never would?</a><br /> (ii) <a href="#232">Why aren&#8217;t Abe and Munch in <span class="title">Stranger&#8217;s Wrath</span>?</a><br /> (iii) <a href="#233">Why is <span class="title">Stranger&#8217;s Wrath</span> a Western?</a><br /> (iv) <a href="#234">Why is <span class="title">Stranger&#8217;s Wrath</span> Xbox exclusive?</a><br /> (v) <a href="#235">How many different species of Outlaw are there?</a><br /> (vi) <a href="#236">What is the name of the Outlaw species?</a><br /> (vii) <a href="#237">What&#8217;s the difference between Slogs and Slegs?</a><br /> (viii) <a href="#238">Do Slegs disappear when they bite you?</a><br /> (ix) <a href="#239">How do I bounty Packrat Palooka?</a><br /> (x) <a href="#2310">How do I use my stamina boosters/regenerators?</a><br /> (xi) <a href="#2311">What is Stranger&#8217;s operation? and why does he want it?</a><br /> (xii) <a href="#2312">Is it possible to get 20 000 Moolah? and what happens if you do?</a><br /> (xiii) <a href="#2313">What the heck happened at the end?</a> </p> <h4 id="24">(d) The Rest</h4> <p> (i) <a href="#241">Are we nearing the end of the Oddworld Quintology?</a><br /> (ii) <a href="#242">What is [<span class="title">insert unreleased game title here</span>]?</a><br /> (iii) <a href="#243">Are Oddworld Inhabitants still making games, or just films?</a><br /> (iv) <a href="#244">What is Oddworld Inhabitants doing now?</a> </p> <!--<h3 id="3">Section III&mdash;&#8203;Oddworld Online</h3> <h4>Oddworld Forums</h4> <p> (i) <a href="#31">What is the Oddworld&#8208;related rank under my name?</a><br /> (ii) <a href="#32">How do I get a better rank?</a><br /> (iii) <a href="#33">How do I get a custom title?</a><br /> (iv) <a href="#34">What do the stars under my name signify?</a><br /> (v) <a href="#35">Am I allowed to change my screen name?</a><br /> (vi) <a href="#36">How do members of the Oddworld Forums know so much about Oddworld?</a> </p>--></div> <div class="faqus"> <h2 id="Section_I---The_World_of_Oddworld">Section I&mdash;&#8203;The World of Oddworld</h2> <h3 id="Native">(a) Native</h3> <p class="qu" id="111">(i) Why is Abe blue when most Mudokons are green?</p> <p>In ancient Mudokon prophecies, it was foretold that a Mudokon born with &#8220;skin of blue&#8221; would be the race&#8217;s saviour and rescue his people from slavery at the hands of the Magog Cartel. As for an actual reason, it&#8217;s difficult to say. Alf has claimed that Abe once held a volume of Paramite juice in his mouth for five whole minutes, but more likely it is due to Mudokons&#8217; chameleonic skin. We saw in <i>Abe&#8217;s Exoddus</i> that sad Mudokons turn blue, and Abe is burdoned with a sad and hefty duty.</p> <p>The real explanation, of course, is that Oddworld Inhabitants made Abe blue so he would stand out on a screen full of other Mudokons.</p> <p class="qu" id="112">(ii) Why are Abe&#8217;s lips stitched together?</p> <p>Chatty slaves are not condoned in Magog Cartel factories. In the first two games, any employee caught talking would be shot. Only RuptureFarms appears to have gone to the length of actually stitching the workers&#8217; lips together. Note that these stitches have obviously become loose enough to allow the slaves to talk. Vykkers must possess better stitching technology, as Interns remain unable to talk or whistle.</p> <p>The Mudokons have the technology to snip the stitches off, but Abe has elected to retain his to serve as a reminder of the Mudokons&#8217; dark history, of his own unfortunate past, and of the future facing his people if he ever fails his mission. They also have a kind of nostalgic value to him.</p> <p>However, in an appearance on G4TV in April 2005, Lorne stated that Abe cried a lot as a child (supporting an earlier answer by Alf), and that Sam stitched his lips up to prevent Abe from being killed. Unfortunately, Abe&#8217;s biography states that he was hatched in RuptureFarms, while Sam is kept by the Vykkers.</p> <p class="qu" id="113">(iii) How was Abe&#8217;s Moon created?</p> <p>A scene dropped from the opening sequence of <i>Abe&#8217;s Exoddus</i> originally showed Abe&#8217;s Moon being formed by a meteor shower on the satellite. The fact it was dropped corresponds to an interview with Lorne in which he explained the cause of the formation would never be explained.</p> <p class="qu" id="114">(iv) How do you pronounce &#8216Mudokon&#8217;?</p> <p>It&#8217;s pronounced as Abe says it in the cinematics: Moo dARk&#8217;n, with stress on the second syllable. A common mispronunciation is MOOdah k&#8217;n, with stress on the first syllable.</p> <p class="qu" id="115">(v) Just how many fingers do Mudokons have?</p> <p>There are several explanations as to why characters exported to Japan are so often forced either to be given a fifth finger, or in Oddworld&#8217;s case, forced to cut one off. Oddworld Inhabitants say that it is due to the Burakumin class of citizens who are Japan&#8217;s equivalent to Indian Pariahs. Typically they were involved with the slaughter of animals for meat and leather. OWI claim that frequent accidents left them with four fingers, and a four&#8208;fingered hand came to be a degrading gesture, although it&#8217;s more likely that the four&#8208;fingered hand sign refers to the Burakumin being mere animals. Historically, Koreans are given the same treatment.</p> <p>The more common reason for characters&#8217; hands being altered is pure marketing. Japan&#8217;s most feared organised criminals, the Yakuza, are said to cut off their little finger as a sign of loyalty after making a mistake. The concern of those involved in exporting entertainment to Japan is simply that the people, especially children, will fear the characters they perceive as being gangsters, even though the Yakuza only go down to a knuckle each time. However, many four&#8208;fingered characters are shown in Japan.</p> <p>Whatever the real reason, OWI say they were forced to lope off the Mudokons&#8217; fingers or face a hefty fine from an unnamed organisation that is supposed to help eliminate reminders of the kind of class discrimination that used to occur in Japan. Of course, all they are doing is making massive profits from those companies that would rather pay millions of dollars than alter their produce, and keeping the stigmata in the public&#8217;s eye at the same time.</p> <p>Not only is that what we would call extortion, it&#8217;s a gross irony&mdash;&#8203;Abe did work in a meatpacking plant, and Mudokons are Pariahs in Oddworld society. Sligs, who in a black&#8208;and&#8208;white world would be classed as &#8216;bad&#8217;, were allowed to retain their four fingers.</p> <p>Other tales told include the number four often representing death, while the number four displayed on a moon being a particularly strong sign of evil. In truth, some of these &#8216;reasons&#8217; are likely to be misunderstandings or complete fabrications.</p> <p class="qu" id="116">(vi) How are Mudokon settlements sustained when Sam is held in captivity?</p> <p><span class="title">The Art of Oddworld Inhabitants</span> says that Native Mudokons are those that have escaped from servitude or were never enslaved. It is possible that Sam has only been captured recently, so the oldest Native Mudokons have never been truely enslaved; but it seems more likely that villages are kept alive by escaped slaves and stolen Labour Eggs.</p> <p class="qu" id="117">(vii) What created the rift between Mudokons and Glukkons?</p> <p>Millennia ago, the Glukkons were a spiritual people whose religion was based, strangely enough, on the Mudokon paw print moon that hung in Oddworld&#8217;s sky. They were desperate to disprove the Mudokons&#8217; claim of being the Chosen People and in their attempts went through their own &#8216;Alchemy Age&#8217; leading to a disaster that nearly wiped them out. Nowadays they still carry a deeply buried and subconscious hatred of the Mudokons and their claims to divinity.</p> <h3 id="Industrial">(b) Industrial</h3> <p class="qu" id="121">(i) Why do Sligs wear masks?</p> <p>Sligs are forced to wear masks by their employers, because Glukkons think Sligs are remarkably ugly. Additionally, Sligs suffer from a variety of allergies but can&#8217;t afford appropriate medicines on their salary. They stump up one lump sum for the right mask to filter out industrial pollutants.</p> <p class="qu" id="122">(ii) Why don&#8217;t the Sligs rebel against the Glukkons?</p> <p>Sligs love their jobs! The Magog Cartel provides them with the Moolah to buy weapons, mechanical pants, and with the power to have authority over Mudokons. No Slig would want to give up those things having been raised to hold them in great importance. If any Slig were to protest, his peers would soon &#8216;quieten&#8217; with him.</p> <p class="qu" id="123">(iii) Will we ever see good Sligs, Glukkons, Vykkers, etc.?</p> <p>Lorne fielded this question in an online chat:</p> <blockquote><p>The answer to all of these questions is&hellip; yes. However, what is &#8220;good&#8221; is always in the eye of the beholder. To our eyes, some of these individuals within these races will appear good. But ultimately, we&#8217;re about blurring the lines between what is good and what is evil. (Lorne Lanning, &#8216;Oddworld Inhabitants Developer Chat&#8217;, PlanetXbox, November 2000)</p></blockquote> <p>In addition, there are some Sligs which don&#8217;t appear to be as ruthless. Crig the Slig often visits Alf&#8217;s Rehab and Tea; Wildum in RuptureFarms had his own arms ripped out for not beating the slaves; in particular, the Albino Slig Grub in <i>SligStorm</i> escapes the Birthing Complex presumably without having his natural loving tendencies beaten out of him.</p> <p class="qu" id="124">(iv) Is Molluck still alive?</p> <p>Molluck went into hiding after faking his death at the end of <i>Abe&#8217;s Oddysee</i>. Authorities hope they find him alive if only to have him shot. Responsible for the destruction of RuptureFarms and the releasing of the terrorist Abe, Molluck was due to face trial against Lady Margaret in <span class="title">Munch&#8217;s Oddysee</span>, but since that didn&#8217;t happen, we can safely assume that a vigorous search for his body is still underway.</p> <p class="qu" id="125">(v) Why don&#8217;t Glukkons buy mechanical legs from the Vykkers?</p> <p>Vykkers have considered a line of Glukkon-ergonomic robotic limbs, but no self-respecting Glukkon would fix mechanical appendages to himself. Fashion is highly important in Glukkon society.</p> <h3 id="Natural">(c) Natural</h3> <fieldset class="image"> <a href="/archives/togg/CA/MO/CAMO0146.jpg" class="img"> <img src="thumbs/CAMO0146.jpg" style="width:100px;height:157px" /> </a><p>Song Engine</p> </fieldset> <p class="qu" id="131">(i) Do Scrabs/Paramites/Slogs/Fleeches/Elums have a queen?</p> <p>Please eagerly anticipate The Oddworld Encyclop&aelig;dia&#8217;s upcoming article on reproduction on Oddworld.</p> <p class="qu" id="132">(ii) How do Scrabs/Paramites/Slogs/Fleeches see?</p> <p>Please eagerly anticipate The Oddworld Encyclop&aelig;dia&#8217;s upcoming article on senses on Oddworld.</p> <p class="qu" id="133">(iii) What is the creature in the river (see right)?</p> <p>The large figure depicted is not a creature but a statue built by the Mudokons. This Song Engine produces music that welcomes friends and wards off enemies.</p> <h2 id="Section_II---The_Oddworld_Catalogue">Section II&mdash;&#8203;The Oddworld Catalogue</h2> <h3 id="The_Abe_Games">(a) The Abe Games</h3> <p class="qu" id="211">(i) How do I get the Abe games to run on Windows XP?</p> <p>Right-click on the game&#8217;s run file and select <kbd>Properties</kbd>. In the compatibility tab, find the subtitle <samp>Run in compatibility mode for:</samp>, and in the dropdown menu select <kbd>Windows 95</kbd>. Click on <kbd>Apply</kbd> and <kbd>OK</kbd>, then run the game.</p> <p>With thanks to <a href="http://oddworldforums.net/member.php?u=44">Rich</a> for providing this technique.</p> <p class="qu" id="212">(ii) How do I access Zulag 2?</p> <p>If you can&#8217;t access Zulag 2 of RuptureFarms, chances are you haven&#8217;t yet escaped from the factory. There is a door a few screens back you need to go through to escape through RuptureFarms&#8217; Stockyards.</p> <p class="qu" id="213">(iii) How do I operate voice locks?</p> <p>For Slig voice locks, you first need to be in possession of a Slig. Respond to the lock with a &#8220;hi!&#8221;, then wait for the sequence to finish before imitating it. In <i>Abe&#8217;s Exoddus</i>, the code always ends in a laugh.</p> <p>For Glukkon voice locks, use a Glukkon to respond with a &#8220;hey!&#8221;, then when asked &#8220;what?&#8221;, demand &#8220;do it!&#2821;</p> <p class="qu" id="214">(iv) What is the Guardian Angel movie? and how do I watch it?</p> <p>The Guardian Angel movie is a 30 second television advertisement made for <i>Abe&#8217;s Oddysee</i> that was never broadcast. It was included in the PlayStation game as a bonus, but was not ported to the PC release. It is also included on the <i>Movies of Oddworld</i> DVD.</p> <p>Oddworld.com used to host the movie for download in <code>AVI</code> format, but now cannot be found anywhere else.</p> <p class="qu" id="215">(v) Why did Abe&#8217;s voice get lower from <i>Abe&#8217;s Oddysee</i> to <i>Abe&#8217;s Exoddus</i>?</p> <p>There are three reasons given for this. The first is that <i>Abe&#8217;s Exoddus</i> used a different compression rate, so some sounds, most noticeably Abe&#8217;s voice, may have come out differently. More likely, audio producer Josh Gabriel did uncredited voice work on the first game, possibly giving Abe a higher voice, while <i>Abe&#8217;s Exoddus</i> featured Lorne&#8217;s unaltered voice. The most likely reason, however, is that Lorne wanted to try a sadder, more duty-burdened voice for the second game. In <span class="title">Munch&#8217;s Oddysee</span>, Lorne tried to strike an optimum point between the two previous tones.</p> <p class="qu" id="216">(vi) Why did Slig masks change between <i>Abe&#8217;s Oddysee</i> and <i>Abe&#8217;s Exoddus</i>?</p> <p>Following a high rate of Slig suicides, an investigation into that particular issue of masks revealed that the visors in them contained a small optical misalignment, effectively giving the wearers double vision. Sligs have a great systems administrator, so upgrades were quickly dispensed to avoid further cross-eyed deaths.</p> <p>From a design perspective, OWI felt that they needed to create more emotion from industrial characters, and that two separate eyes would give Sligs a more expressive face.</p> <p class="qu" id="217">(vii) What do Sligs&#8217; &#8220;BS&#8221; and &#8220;S&#8217;mo BS&#8221; mean?</p> <p>There is no definition of these Slig noises. They were probably just created to sound Slig-like, and to provide a counterpart for the Mudokons&#8217; whistles to provide listen-and-repeat Slig voice lock puzzles. To support the idea that they don&#8217;t mean anything, BS stands for &#8216;bullshit&#8217;, and S&#8217;mo BS stands for &#8216;some more bullshit&#8217;.</p> <p class="qu" id="218">(viii) Doesn&#8217;t the Flying Slig in the opening movie of <i>Abe&#8217;s Exoddus</i> have vibrating wings?</p> <p>Yes, he does. In fact, the smell he mentions in the movie is actually burning lubricant from his equipment. Shortly after he leaves the screen his wings seize up and he crashes in a spectacular fireball just off-screen. The propeller flying harness model seen throughout the rest of the game quickly replaced the winged model not because of a greater safety track record, but because it was found to be cheaper to maintain.</p> <p class="qu" id="219">(ix) Why wasn&#8217;t Elum in <i>Abe&#8217;s Exoddus</i>?</p> <p>Although Elums are hardy, they are lazy and even they would be hard pressed to find food in the Necrum Desert. Abe had to do without when he went to Necrum.</p> <p>In terms of game construction, Paul O&#8217;Connor describes Elum&#8217;s absence as a consequence of what he calls &#8216;RAM cramp&#8217;:</p> <blockquote><p>There was no way we could load Abe, Elum, an enemy or two, and the moves &amp; effects needed to do anything interesting all at the same time. Those few scenes where he works in <i>Oddysee</i> were carefully scripted and pretty limited when you break them down.</p></blockquote></dd> <p class="qu" id="2110">(x) Why hasn&#8217;t the Big Face returned?</p> <p>In many ways, Abe has grown spiritually beyond anything the Big Face can teach him. The Big Face also maintains the responsibility of being the spiritual leader of a race that has become lazy and easily-distracted from matters of the soul.</p> <p class="qu" id="2111">(xi) Why could Abe not possess Scrabs, Paramites or Glukkons in <i>Abe&#8217;s Oddysee</i> or Slogs before <span class="title">Munch&#8217;s Oddysee</span>?</p> <p>Abe may always have been able to possess Glukkons, just not have the opportunity before <i>Abe&#8217;s Exoddus</i>. He may also have acquired the ability to possess Scrabs and Paramites when he acquired the corresponding hand scars. Abe&#8217;s abilities are constantly growing. Normally, he can only possess creatures of a certain level of intellect, but by the time of <span class="title">Munch&#8217;s Oddysee</span> he has obviously become able to lower himself to the level of Slogs.</p> <p class="qu" id="2112">(xii) Will there ever be another Abe game?</p> <blockquote><p>We&#8217;ve kicked around the idea of a third Abe game a couple times, but for various marketing reasons I don&#8217;t think it&#8217;s going to happen. (Paul O&#8217;Connor, July 1999)</p></blockquote> <p>It is unlikely there will be another game taking place before <span class="title">Munch&#8217;s Oddysee</span> featuring Abe alone. However, Oddworld Inhabitants are currently creating a feature film based on the Oddworld IP, and a screenplay for a <i>Abe&#8217;s Oddysee</i> film has existed for a number of years.</p> <h3 id="Munch's_Oddysee">(b) <span class="title">Munch&#8217;s Oddysee</span></h3> <p class="qu" id="221">(i) Why is <span class="title">Munch&#8217;s Oddysee</span> an Xbox exclusive?</p> <p>Oddworld Inhabitants were already growing increasingly frustrated with the difficulty of development and the limited capabilities of the PlayStation 2 when the Xbox&#8217;s specifications were released. Expecting the <abbr title="Aware Lifeforms in Virtual Entertainment">A.L.I.V.E.</abbr> 2 game engine to power their next few games, OWI wanted to make it the best they could to avoid sub-par limitations, so they moved development to Microsoft&#8217;s machine.</p> <p>Part of the deal between OWI and Microsoft was that the title remained Xbox exclusive, although Microsoft later licensed production of an Oddworld game for the GameBoy Advance to be published by THQ.</p> <p class="qu" id="222">(ii) What&#8217;s with the SoBe vending machines?</p> <p>During the run-up to <span class="title">Munch&#8217;s Oddysee</span>&#8217;s release, SoBe aided promotion by giving away a number of Oddworld-decorated goods (including waterbeds and a jet ski). Oddworld Inhabitants returned the favour by replacing a number of Health Up vendos with SoBe dispensers. This was not a business deal, and no money was ever exchanged.</p> <p>However, a number of fans felt OWI had sold out and refused to ever have anything to do with Oddworld again. Still others felt that the presence of an Earth product on Oddworld compromised the atmosphere and escapism of Oddworld. The SoBe machines were removed from the European release.</p> <p class="qu" id="223">(iii) Why have Abe&#8217;s hand scars changed since the last game?</p> <p>Abe&#8217;s tattoos have the bizarre ability of growing over time. Apparently between <i>Abe&#8217;s Exoddus</i> and <span class="title">Munch&#8217;s Oddysee</span> they developed from Paramonian and Scrabanian rockart symbols to Necrum rockart symbols.</p> <p class="qu" id="224">(iv) Why are Sligs now oblivious to the possession of other Sligs?</p> <p>Abe&#8217;s abilities have vastly improved over time. Back in the first games, the Sligs he possessed tended to have glassy eyes and and take tottering footsteps. By the time of <span class="title">Munch&#8217;s Oddysee</span>, his power of control has greatly improved.</p> <p class="qu" id="225">(v) How do I get all the Mudokons through the first Sloghut?</p> <p>You need to make use of Abe&#8217;s new magical ability of picking Mudokons up by the butt and carry them through the gauntlet one by one.</p> <p class="qu" id="226">(vi) How can highly territorial Scrabs now run around in a herd?</p> <p>Oddworld Inhabitants have produced no less than four separate explanations for this apparent discontinuity because of people asking it so often. Firstly, Scrabs are not so territorial over sharing land so long as it&#8217;s a group ownership. Like chickens, Scrabs aren&#8217;t able to differentiate between each other when surrounded by many of their own kind, so they all live in harmony. In smaller collectives, a distinct pecking order will be formed with much fighting and bullying. When it&#8217;s one-on-one, a fight will continue until one of the two is subdued, and in the case of Scrabs, this means death. Additionally, Scrabs found in herds will be led by an Alpha male, like the dominant male lion or the head silverback. When two herds meet, it is the Alpha Scrabs that fight over ownership of the combined flock.</p> <p>Other explanations given more specifically describe the Scrabs living in the temple. One is that they were in their mating season during the time, and the Scrabs encountered were males who were particularly aggressive towards one another at that time. A second is that it was the Scrabs&#8217; nesting season, a time when Scrabs are highly territorial because they don&#8217;t like strangers coming near their nests and young. A third is that, after being locked away in the dusty desert temple and Necrum vaults for so many years, they have gone a bit peculiar and become quite cranky.</p> <p class="qu" id="227">(vii) What are the large skeletons found in Paramite Run and Brewery To Be?</p> <p>Alf confirms only that they are from a creature we had not seen at that point, and further suggests it may be a beached Sea Rex or a decomposing Meetle.</p> <p class="qu" id="228">(viii) How were Glukkons and Vykkers able to clap at the Gabbiar Auction?</p> <p>While neither species seems to be built for clapping, Glukkons <em>do</em> have small legs they can allegedly clap with (though they appear vestigal). Vykkers actually have two sets of arms to clap with, and are fierce clappers even without their clapping amplifiers&mdash;&#8203;Vykkers are great showoffs and like people to believe they are better at clapping&mdash;&#8203;of all things&mdash;&#8203;than they actually are.</p> <p class="qu" id="229">(ix) Wasn&#8217;t there going to be more in <span class="title">Munch&#8217;s Oddysee</span>?</p> <p>Yes, there were many massive gameplay and story elements planned for <span class="title">Munch&#8217;s Oddysee</span> that didn&#8217;t make the final cut. It is normal for creative content to be lost over the course of any video game&#8217;s development, but Oddworld Inhabitants found themselves forced to deliver the game by the Xbox&#8217;s launch date, and so a vast quantity of the story had to be cut, while the gameplay had to be simplified because of limited technical capabilities.</p> <p>Please eagerly anticipate The Oddworld Encyclop&aelig;dia&#8217;s upcoming article on <span class="title">Munch&#8217;s Oddysee: The Director&#8217;s Cut</span>.</p> <h3 id="Stranger's_Wrath">(c) <span class="title">Stranger&#8217;s Wrath</span></h3> <p class="qu" id="231">(i) Why did OWI make a shooter after promising they never would?</p> <p>Following the release of games such as <i>GTA 3</i> and <i>Halo</i>, it became apparent to Oddworld Inhabitants and Lorne that the gaming climate had changed, and that hardcore gamers no longer wanted to be playing as characters such as Munch. In order to make Oddworld appeal to a larger audience, OWI produced a shooter, but infused it with creative, innovative features such as third-person motion and m&ecirc;l&eacute;e combat, Live Ammo and settlements of characters designed to appear to emulate daily life.</p> <p class="qu" id="232">(ii) Why aren&#8217;t Abe and Munch in <span class="title">Stranger&#8217;s Wrath</span>?</p> <p>Abe and Munch are on vacation following the events of <span class="title">Munch&#8217;s Oddysee</span> for the GBA. Lorne wanted to move away from the Quintology while he waited for technology to become great enough to birth the creative ideas he wanted. The existing cast was almost completely replaced so as to not worry about fans&#8217; expectations of known characters.</p> <p class="qu" id="233">(iii) Why is <span class="title">Stranger&#8217;s Wrath</span> a Western?</p> <p>Lorne and many Inhabitants are fans of Westerns and the prologued shootouts of Clint Eastwood&#8217;s films. While Westerns are only one source of inspiration for the game, the team wanted to create Sergio Leone-style combat to encourage longer-lasting, more thoughtful battle gameplay.</p> <p class="qu" id="234">(iv) Why is <span class="title">Stranger&#8217;s Wrath</span> Xbox exclusive?</p> <p>When development of <span class="title">Stranger&#8217;s Wrath</span> began, Oddworld Inhabitants were still obligated under contract to produce the next three Oddworld titles exclusively to the Microsoft Xbox. However, at this time Ed Fries left Microsoft Games and the company adopted a policy which involved abandoning all games that showed any signs of innovation, including <span class="title">Psychonauts</span> and <span class="title">Stranger</span>.</p> <p>OWI found a publisher in EA Games, who were eager for the game to also be released on the PlayStation 2, but they miscalculated how long it would take an external developer to port the game to PS2. Either the releases would have to be staggered, or the completed <span class="title">Stranger&#8217;s Wrath</span> would have to remain unreleased until the PS2 port was completed. EA wasn&#8217;t willing to do either of these, so the PlayStation port was simply dropped.</p> <p class="qu" id="235">(v) How many different species of Outlaw are there in <span class="title">Stranger&#8217;s Wrath</span>?</p> <p>All the Outlaws in <span class="title">Stranger&#8217;s Wrath</span> are of the same species. Differences in size and body structure between certain types is merely variation between individual Outlaws. Proof of their being a single species in that Jo&#8217; Mamma&#8217;s sons are a different form to her.</p> <p class="qu" id="236">(vi) What is the proper name of the Outlaw species?</p> <p>Outlaws. It&#8217;s almost on par with Interns.</p> <p class="qu" id="237">(vii) What&#8217;s the difference between Slogs and Slegs?</p> <p>Slegs are a different species from Slogs, but are closely related, as wolves or coyotes are to a domestic dog.</p> <p class="qu" id="238">(viii) Why do Slegs disappear when they bite you?</p> <p>No canonical explanation has been given by OWI, but it&#8217;s likely to be to limit the damage a single Sleg can do to the Stranger.</p> <p class="qu" id="239">(ix) How do I bounty Packrat Palooka?</p> <p>Once you&#8217;ve deactivated his shields with Zappflies, you need to get him down from his platform. Try using Boombats and/or Fuzzles, and once he&#8217;s on the ground try to prevent him from entering either of the doors at the base of his platform. You can punch him repeatedly to slow him down as your crossbow is reloading.</p> <p class="qu" id="2310">(x) How do I use my stamina boosters/regenerators?</p> <p>These automatically come into effect as soon as you buy them. Boosters give you more stamina, though this doesn&#8217;t show visually on your HUD. Essentially, your stamina will decease at a slower rate. Regenerators simply make your stamina regenerate more quickly.</p> <p class="qu" id="2311">(xi) Is it possible to get 20 000 Moolah? and what happens if you do?</p> <p>It is possible to get 20 000 Moolah by bountying most Outlaws alive, not buying everything from the General Store and searching for stashes of Moolah and hidden Grubb relics, but the story continues in exactly the same way regardless of how much money you arrive at Doc&#8217;s Mongo Retreat with.</p> <p class="qu" id="2312">(xii) What is Stranger&#8217;s operation? and why does he want it?</p> <p>Stranger wants the Doc to truncate his lower body and make him bipedal so he is not recognised as a Steef. Steef are seen as wild beasts and hunting game by the industrial and colonial races living around the Mongo River, so being found out would lead to his innevitable death.</p> <p class="qu" id="2313">(xiii) What the heck happened at the end?</p> <p>The Steef that Stranger talks to is not Sekto, it&#8217;s the Olden Steef that used to protect the Grubbs. He was hunted and captured by Sekto, and used as a host body, while his horns hang on the wall directly above Sekto&#8217;s office.</p> <p>The octopus creature in the water is the real Sekto, an Oktigi, a parasitic creature that takes control of a host&#8217;s body, in this case the Olden Steef. It seems he survived and escaped.</p> <h3 id="The_Rest">(d) The Rest</h3> <p class="qu" id="241">(i) Oddworld Inhabitants have released four games, so are we nearing the end of the Oddworld Quintology?</p> <p>No, we&#8217;re not even close. <i>Abe&#8217;s Oddysee</i> was the first title in the Quintology, and was to be followed by <span class="title">Munch&#8217;s Oddysee</span>. <i>Abe&#8217;s Exoddus</i> is merely a &#8216;bonus&#8217; game designed to fill in the time between the first game and the release of next-generation hardware. Although it is part of the story of the Quintology, it doesn&#8217;t count as a proper chapter. The third chapter of the series will be the as-yet unglimpsed <i>Squeek&#8217;s Oddysee</i>. <span class="title">Stranger&#8217;s Wrath</span> and <span class="title">The Brutal Ballad of Fangus Klot</span> are not part of the Quintology at all, although the first takes place in the same time frame and on the same continent.</p> <p class="qu" id="242">(ii) What is <i>SligStorm</i>/<span class="title">Hand of Odd</span>/<span class="title">Munch&#8217;s Exoddus</span>/<i>Squeek&#8217;s Oddysee</i>/<i>Habitales</i>/<i>Fearietales</i>/<span class="title">The Brutal Ballad of Fangus Klot</span>?</p> <p>These are all titles announced or mentioned by Oddworld Inhabitants which, for a variety of reasons, have not yet seen the light of day. For all known information on any of these titles, please eagerly anticipate The Oddworld Encyclop&aelig;dia&#8217;s upcoming catalogue section.</p> <p class="qu" id="243">(iii) Are Oddworld Inhabitants still making games, or just films?</p> <p>Oddworld Inhabitants are currently concentrating on showcasing their intellectual property on the big screen, and are not known to be working on any videogame project. They have not abandoned the game medium, but it is likely (though not certain) any games they work on in the future will be financed by publishers looking to release tie-in games to feature films.</p> <p class="qu" id="244">(iv) What is Oddworld Inhabitants doing now? When will the Oddworld film be released? When will the official website be updated?</p> <p>There are numerous misconceptions echoing through the gaming community, so it&#8217;s important we get this right. Oddworld Inhabitants is no longer a videogame developer: the company employs no game designers, programmers or animators. It is also not a film development company. It is purely a creative core of designers and storytellers creating tales, characters and conceptual artwork that will be brought to life by external development partners to be made into games or films. This is not a rare relationship. Many game franchices are owned by publishers who dictate what develop can make the next game in the series. The difference is that OWI is not a publisher, and Lorne and Sherry will remain the director of his works.</p> <p>The reason for this is so that Oddworld Inhabitants can concentrate on what it does best: creating ideas. Before, Lorne would have to spend a large percentage of his time in administration. He can now leave that responsibility with the developers whose job it is to create the entertainment. It also means Lorne can&mdash;&#8203;instead of splitting his time between ideas, programming, animation, PR, etc.&mdash;&#8203;divide his time between different projects. This means several different project can be worked on at once.</p> <p>The first example of this new business model is the current partnership between Oddworld Inhabitants and Vanguard Animation in the creation of Lorne&#8217;s first feature film, <span class="title">Citizen Siege</span>. Contrary to popular belief, Lorne has not stopped designing games, and <span class="title">Citizen Siege</span>, like all of his ideas, was conceived as a film and game at the same time. This allows his stories to be created as films and games from the same digital databases, meaning that future releases, including <span class="title">Citizen Siege</span>, are likely to be released as a film and game simultaneously.</p> <!-- <h2 id="Section_III---Oddworld_Online"><!--Section III&mdash;&#8203;Oddworld Online</h2> <h3 id="Oddworld_Forums">Oddworld Forums</h3> <p class="qu" id="31">(i) What is the Oddworld-related rank under my name?</p> <p></p> <p class="qu" id="32">(ii) How do I get a better rank?</p> <p></p> <p class="qu" id="33">How do I get a custom title?</p> <p></p> <p class="qu" id="34">What do the stars under my name signify?</p> <p></p> <p class="qu" id="35">Am I allowed to change my screen name?</p> <p></p> <p class="qu" id="36"><p>How do members of the Oddworld Forums know so much about Oddworld?</p> <p>Sadly, there is no easy answer to this question, commonly asked though it may be. Forum members are dedicated Oddworld fans that have, between them, been following Oddworld since its beginning, most of it online. This has allowed them to find, read and share hundreds of interviews, articles and designer diaries, including many that are now no longer available. Their collective interest allows trivia and insular knowledge to be recalled frequently, and its members include many intelligent people who can extrapolate logically.</p> --></div> Max Unofficial Oddworld CQA (en): Added Questions relating to <span class=title>Stranger&rsquo;s Wrath</span> and the Oddworld Forums http://oddworldlibrary.net/toe/FAQ/updates/20060204000802?v=en 2006-02-04T00:08:02Z 2006-02-04T00:08:02Z <p>This CQA (Common Questions Answered) is an unofficial Oddworld FAQ intended to supply the curious with solutions to some of the most oft-identified quandaries in the Oddworld phenomenon. For the <a href="http://www.oddworldforums.net/">Oddworld Forums</a>, this means the alleviation of repeatedly answering the same questions over and over. If you can think of any other questions that are asked all-too often, or can provide additional information on any of the subjects below, please <a href="/contact.php?recipient=Max">contact Wil</a>. There is a text-only edition of the CQA which you can read or download <a>here</a></p> <h2 id="Contents_-_The_Oddworld_World">Moiety One - The Oddworld World</h2> <h3 id="Contents_-_Characters">1&middot;1 Characters</h3> <p> <a href="#111">1&middot;1&middot;1 Why is Abe blue when most Mudokons are green?</a><br /> <a href="#112">1&middot;1&middot;2 Why are Abe's lips stitched together?</a><br /> <a href="#113">1&middot;1&middot;3 How do you pronounce &lsquo;Mudokon&rsquo;?</a><br /> <a href="#114">1&middot;1&middot;4 Why hasn't the Big Face returned?</a><br /> <a href="#115">1&middot;1&middot;5 Why wasn't Elum in <i>Abe's Exoddus</i>?</a><br /> <a href="#116">1&middot;1&middot;6 Why do Sligs wear masks?</a><br /> <a href="#117">1&middot;1&middot;7 Doesn't the Flying Slig in the opening movie of <i>Abe's Exoddus</i> have vibrating wings?</a><br /> <a href="#118">1&middot;1&middot;8 Why don't the Sligs rebel against the Glukkons?</a><br /> <a href="#119">1&middot;1&middot;9 Will we ever see good Sligs, Glukkons, Vykkers, etc.?</a><br /> <a href="#1110">1&middot;1&middot;10 Is Molluck still alive?</a><br /> <a href="#1111">1&middot;1&middot;11 Why don't Glukkons buy mechanical legs from the Vykkers?</a><br /> <a href="#1112">1&middot;1&middot;12 How were Glukkons and Vykkers able to clap at the Gabbiar Auction?</a><br /> <a href="#1113">1&middot;1&middot;13 How many different species of Outlaw are there in <span class="title">Stranger's Wrath</span>?</a><br /> <a href="#1114">1&middot;1&middot;14 What's the difference between Slogs and Slegs?</a><br /> <a href="#1115">1&middot;1&middot;15 What created the rift between Mudokons and Glukkons?</a><br /> <a href="#1116">1&middot;1&middot;16 Do Scrabs/Paramites/etc. have a queen?</a><br /> <a href="#1117">1&middot;1&middot;17 How do Scrabs/Paramites/etc. see?</a><br /> <a href="#1118">1&middot;1&middot;18 How was Abe's Moon created?</a><br /> <a href="#1119">1&middot;1&middot;19 What are the large skeletons found throughout Oddworld?</a><br /> <a href="#1120">1&middot;1&middot;20 What is the creature that appears on the river?</a> </p> <h3 id="Contents_-_Continuity">1&middot;2 Continuity</h3> <p> <a href="#121">1&middot;2&middot;1 How can highly territorial Scrabs run around in a herd in <span class="title">Munch's Oddysee</span>?</a><br /> <a href="#122">1&middot;2&middot;2 Just how many fingers do Mudokons have?</a><br /> <a href="#123">1&middot;2&middot;3 Why could Abe only possess certain creatures in later Oddworld games?</a><br /> <a href="#124">1&middot;2&middot;4 Why did Abe's voice get lower from <i>Abe's Oddysee</i> to <i>Abe's Exoddus</i>?</a><br /> <a href="#125">1&middot;2&middot;5 Why have Abe's hand scars changed between the time he got them and <span class="title">Munch's Oddysee</span>?</a><br /> <a href="#126">1&middot;2&middot;6 How can Sligs in <span class="title">Munch's Oddysee</span> be oblivious to the possession of other Sligs?</a><br /> <a href="#127">1&middot;2&middot;7 Why did Slig masks change between <i>Abe's Oddysee</i> and <i>Abe's Exoddus</i>?</a> </p> <h2 id="Contents_-_The_Oddworld_Games">Moiety Two - The Oddworld Games</h2> <h3 id="Contents_-_General_Information">2&middot;1 General Information</h3> <p> <a href="#211">2&middot;1&middot;1 Will there ever be another Abe game?</a><br /> <a href="#212">2&middot;1&middot;2 How do I get the Abe games to run on Windows XP?</a><br /> <a href="#213">2&middot;1&middot;3 Why is <span class="title">Munch's Oddysee</span> Xbox exclusive?</a><br /> <a href="#214">2&middot;1&middot;4 Wasn't there going to be more in <span class="title">Munch's Oddysee</span>?</a><br /> <a href="#215">2&middot;1&middot;5 Why was <span class="title">Stranger's Wrath</span> made to be a shooter?</a><br /> <a href="#216">2&middot;1&middot;6 Why aren't Abe and Munch in <span class="title">Stranger's Wrath</span>?</a><br /> <a href="#217">2&middot;1&middot;7 Why is <span class="title">Stranger's Wrath</span> a Western?</a><br /> <a href="#218">2&middot;1&middot;8 Why is <span class="title">Stranger's Wrath</span> Xbox exclusive?</a><br /> <a href="#219">2&middot;1&middot;9 What is Stranger's operation? and why does he want it?</a><br /> <a href="#2110">2&middot;1&middot;10 What is the octopus creature at the end of <span class="title">Stranger's Wrath</span>?</a><br /> <a href="#2111">2&middot;1&middot;11 How does each of the games end?</a><br /> <a href="#2112">2&middot;1&middot;12 Are we nearing the end of the Oddworld Quintology?</a><br /> <a href="#2113">2&middot;1&middot;13 What is [<span class="title">insert unreleased game title here</span>]?</a> </p> <h3 id="Contents_-_Walkthrough">2&middot;2 Walkthrough</h3> <p> <a href="#211">2&middot;2&middot;1 How do I access Zulag 2?</a><br /> <a href="#222">2&middot;2&middot;2 How do I operate voice locks?</a><br /> <a href="#223">2&middot;2&middot;3 How do I get all the Mudokons throught he first Sloghut?</a><br /> <a href="#224">2&middot;2&middot;4 Do Slegs disappear when they bite you?</a><br /> <a href="#225">2&middot;2&middot;5 How do I bounty Packrat Palooka?</a><br /> <a href="#226">2&middot;2&middot;6 How do I use my stamina boosters/regenerators?</a><br /> <a href="#227">2&middot;2&middot;7 Is it possible to get 20 000 Moolah in <span class="title">Stranger's Wrath</span>, and what happens if you do?</a><br /> <a href="#228">2&middot;2&middot;8 Still stuck?</a> </p> <h2 id="Contents_-_Oddworld_Online">Moiety Three - Oddworld Online</h2> <p> <a href="#31">3&middot;1 What is the Oddworld-related rank under my name?</a><br /> <a href="#32">3&#183;2 How do members of the Oddworld Forums know so much about Oddworld?</a> </p> <h1 id="Moiety_One_-_The_Oddworld_World">Moiety One - The Oddworld World</h1> <h2 id="Characters">Characters</h2> <p class="qu" id="111">1&middot;1&middot;1 Why is Abe blue when most Mudokons are green?</p> <p>In ancient Mudokon prophecies, it was foretold that a Mudokon born with &ldquo;skin of blue&rdquo; would be the race's saviour and rescue his people from slavery at the hands of the Magog Cartel. As for an actual reason, it's difficult to say. Alf has claimed that Abe once held a volume of Paramite juice in his mouth for five whole minutes, but more likely it is due to Mudokons' chameleonic skin. We saw in <i>Abe's Exoddus</i> that sad Mudokons turn blue, and Abe is burdoned with a sad and hefty duty.</p> <p>The real explanation, of course, is that Oddworld Inhabitants made Abe blue so he would stand out on a screen full of other Mudokons.</p> <p class="qu" id="112">1&middot;1&middot;2 Why are Abe's lips stitched together?</p> <p>Chatty slaves are not condoned in Magog Cartel factories. In the first two games, any employee caught talking would be shot. Only RuptureFarms appears to have gone to the length of actually stitching the workers' lips together. Note that these stitches have obviously become loose enough to allow the slaves to talk. Vykkers must possess better stitching technology, as Interns remain unable to talk or whistle.</p> <p>The Mudokons have the technology to snip the stitches off, but Abe has elected to retain his to serve as a reminder of the Mudokons' dark history, of his own unfortunate past, and of the future facing his people if he ever fails his mission. They also have a kind of nostalgic value to him.</p> <p>However, in an appearance on G4TV in April 2005, Lorne stated that Abe cried a lot as a child (supporting an earlier answer by Alf), and that Sam stitched his lips up to prevent Abe from being killed. Unfortunately, Abe's biography states that he was hatched in RuptureFarms, while Sam is kept by the Vykkers.</p> <p class="qu" id="113">1&middot;1&middot;3 How do you pronounce Mudokon?</p> <p>It's pronounced as Abe says it in the cinematics: Moo Dark'n, with stress on the second syllable. A common mispronunciation is Moodah K'n, with stress on the first syllable.</p> <p class="qu" id="114">1&middot;1&middot;4 Why hasn't the Big Face returned?</p> <p>Abe has grown spiritually beyond anything the Big Face can teach him. The Big Face also maintains the responsibility of being the Mudokons' spiritual leader; you may have noticed that the race has become lazy and easily-distracted, especially the liberated workers.</p> <p class="qu" id="115">1&middot;1&middot;5 Why wasn't Elum in <i>Abe's Exoddus</i>?</p> <p>Although Elums are hardy, they are lazy and even they would be hard pressed to find food in the Necrum Desert. Abe had to do without when he went to Necrum.</p> <p>In terms of game construction, Paul O'Connor describes Elum's absence as a consequence of what he calls &lsquo;RAM cramp&rsquo;:-</p> <p>&ldquo;There was no way we could load Abe, Elum, an enemy or two, and the moves &amp; effects needed to do anything interesting all at the same time. Those few scenes where he works in <i>Oddysee</i> were carefully scripted and pretty limited when you break them down.&rdquo;<br /> -- Paul O'Connor, January 2000</p> <p class="qu" id="116">1&middot;1&middot;6 Why do Sligs wear masks?</p> <p>Sligs are forced to wear masks by their employers, because Glukkons think Sligs are remarkably ugly. Additionally, Sligs suffer from a variety of allergies but can't afford appropriate medicines on their salary. They stump up one lump sum for the right mask to filter out industrial pollutants.</p> <p class="qu" id="117">1&middot;1&middot;7 Doesn't the Flying Slig in the opening movie of <i>Abe's Exoddus</i> have vibrating wings?</p> <p>Yes, he does. In fact, the smell he mentions in the movie is actually burning lubricant from his equipment. Shortly after he leaves the screen his wings seize up and he crashes in a spectacular fireball just off-screen. The propeller flying harness model seen throughout the rest of the game quickly replaced the winged model not because of a greater safety track record, but because it was found to be cheaper to maintain.</p> <p class="qu" id="118">1&middot;1&middot;8 Why don't the Sligs rebel against the Glukkons?</p> <p>Sligs love their jobs! The Magog Cartel provides them with the Moolah to buy weapons, mechanical pants, and with the power to have authority over Mudokons. No Slig would want to give up those things having been raised to hold them in great importance. If any Slig were to protest, his peers would soon &lsquo;quieten&rsquo; with him.</p> <p class="qu" id="119">1&middot;1&middot;9 Will we ever see good Sligs, Glukkons, Vykkers, etc.?</p> <p>Lorne fielded this question in an online chat for Planet Xbox:-</p> <p>&ldquo;The answer to all of these questions is&hellip; yes. However, what is &ldquo;good&rdquo; is always in the eye of the beholder. To our eyes, some of these individuals within these races will appear good. But ultimately, we're about blurring the lines between what is good and what is evil.&rdquo;</p> <p>In addition, there are some Sligs which don't appear to be as ruthless. Crig the Slig often visits Alf's Rehab and Tea; Wildum in RuptureFarms had his own arms ripped out for not beating the slaves; in particular, the Albino Slig Grub in <i>SligStorm</i> escapes the Birthing Complex presumably without having his natural loving tendencies beaten out of him.</p> <p class="qu" id="1110">1&middot;1&middot;10 Is Molluck still alive?</p> <p>Molluck went into hiding after faking his death at the end of <i>Abe's Oddysee</i>. Authorities hope they find him alive if only to have him shot. Responsible for the destruction of RuptureFarms and the releasing of the terrorist Abe, Molluck was due to face trial against Lady Margaret in <span class="title">Munch's Oddysee</span>, but since that didn't happen, we can safely assume that a vigorous search for his body is still underway.</p> <p class="qu" id="1111">1&middot;1&middot;11 Why don't Glukkons buy mechanical legs from the Vykkers?</p> <p>Vykkers have considered a line of Glukkon-ergonomic robotic limbs, but no self-respecting Glukkon would fix mechanical appendages to himself. Fashion is highly important in Glukkon society.</p> <p class="qu" id="1112">1&middot;1&middot;12 How were Glukkons and Vykkers able to clap at the Gabbiar Auction?</p> <p>While neither species seems to be built for clapping, Glukkons <em>do</em> have small legs they can clap with. Vykkers actually have two sets of arms to clap with, and are fierce clappers even without their clapping amplifiers - Vykkers are great showoffs and like people to believe they are better at clapping than they actually are.</p> <p class="qu" id="1113">1&middot;1&middot;13 How many different species of outlaw are there in <span class="title">Stranger's Wrath</span>?</p> <p>There is only one species of outlaw in <span class="title">Stranger's Wrath</span>. They are called Outlaws. The different sizes and body structures of the bosses and minions is merely variation between individual Outlaws. Proof of their being a single species is that Jo' Mamma's sons are a different form to her.</p> <p class="qu" id="1114">1&middot;1&middot;14 What's the difference between Slogs and Slegs?</p> <p>Slegs are a different species from Slogs, but are closely related, as wolves or coyotes are to the domesticated mutt.</p> <p class="qu" id="1115">1&middot;1&middot;15 What created the rift between Mudokons and Glukkons?</p> <p>Millennia ago, the Glukkons were a spiritual people whose religion was based, strangely enough, on the Mudokon paw print moon that hung in Oddworld's sky. They were desperate to disprove the Mudokons' claim to being the Chosen People and in their attempts went through their own &lsquo;Alchemy Age&rsquo; leading to a disaster that nearly wiped them out. Nowadays they still carry a deeply buried and subconscious hatred of the Mudokons and their claims to divinity.</p> <p class="qu" id="1116">1&middot;1&middot;16 Do Scrabs/Paramites/Slogs/Fleeches/Elums have a queen?</p> <p>Please eagerly anticipate The Oddworld Encyclop&aelig;dia's upcoming article on reproduction on Oddworld.</p> <p class="qu" id="1117">1&middot;1&middot;17 How do Scrabs/Paramites/Slogs/Fleeches see?</p> <p>Please eagerly anticipate The Oddworld Encyclop&aelig;dia's upcoming article on senses on Oddworld.</p> <p class="qu" id="1118">1&middot;1&middot;18 How was Abe's Moon created?</p> <p>A scene dropped from the opening sequence of <i>Abe's Exoddus</i> originally showed Abe's Moon being formed by a meteor shower on the satellite. The fact it was dropped corresponds to an interview with Lorne in which he explained the cause of the formation would never be explained. So there's the explanation.</p> <p class="qu" id="1119">1&middot;1&middot;19 What are the large skeletons found throughout Oddworld?</p> <p>Alf confirms only that the ones in <span class="title">Munch's Oddysee</span> are from a creature we had not seen at that point, and further suggests it may be a beached Sea Rex or a decomposing Meetle. The skeleton in <span class="title">Stranger's Wrath</span> is not specifically intended to be any creature, but was placed merely to serve its dramatic function.</p> <p class="qu" id="1120">1&middot;1&middot;20 What is the creature in the river (as shown)?</p> <p>The large figure depicted is not a creature but a statue built by the Mudokons. This Song Engine produces music that welcomes friends and wards off enemies.</p> <h2 id="Continuity">Continuity</h2> <p class="qu" id="121">1&middot;2&middot;1 How can highly territorial Scrabs run around in a herd in <span class="title">Munch's Oddysee</span>?</p> <p>Oddworld Inhabitants have produced no less than four separate explanations for this apparent discontinuity because of people asking it so often. Firstly, Scrabs are not so territorial over sharing land so long as it's a group ownership. Like chickens, Scrabs aren't able to differentiate between each other when surrounded by many of their own kind, so they all live in harmony. In smaller collectives, a distinct pecking order will be formed with much fighting and bullying. When it's one-on-one, a fight will continue until one of the two is subdued, and in the case of Scrabs, this means death. Additionally, Scrabs found in herds will be led by an Alpha male, like the dominant male lion or the head silverback. When two herds meet, it is the Alpha Scrabs that fight over ownership of the combined flock.</p> <p>Other explanations given more specifically describe the Scrabs living in the temple. One is that they were in their mating season during the time, and the Scrabs encountered were males who were particularly aggressive towards one another at that time. A second is that it was the Scrabs' nesting season, a time when Scrabs are highly territorial because they don't like strangers coming near their nests and young. A third is that, after being locked away in the dusty desert temple and Necrum vaults for so many years, they have gone a bit peculiar and become quite cranky.</p> <p class="qu" id="122">1&middot;2&middot;2 Just how many fingers do Mudokons have?</p> <p>There are several explanations as to why characters exported to Japan are so often forced either to be given a fifth finger, or in Oddworld's case, forced to cut one off. Oddworld Inhabitants say that it is due to the Burakumin class of citizens who are Japan's equivalent to Indian Pariahs. Typically they were involved with the slaughter of animals for meat and leather. OWI claim that frequent accidents left them with four fingers, and a four-fingered hand came to be a degrading gesture, although it's more likely that the four-fingered hand sign refers to the Burakumin being mere animals. Historically, Koreans are given the same treatment.</p> <p>The more common reason for characters' hands being altered is pure marketing. Japan's most feared organised criminals, the Yakuza, are said to cut off their little finger as a sign of loyalty after making a mistake. The concern of those involved in exporting entertainment to Japan is simply that the people, especially children, will fear the characters they perceive as being gangsters, even though the Yakuza only go down to a knuckle each time. However, many four-fingered characters are shown in Japan.</p> <p>Whatever the real reason, OWI say they were forced to lope off the Mudokons' fingers or face a hefty fine from an unnamed organisation that is supposed to help eliminate reminders of the kind of class discrimination that used to occur in Japan. Of course, all they are doing is making massive profits from those companies that would rather pay millions of dollars than alter their produce, and keeping the stigmata in the public's eye at the same time.</p> <p>Not only is that what we would call extortion, it's a gross irony - Abe did work in a meatpacking plant, and Mudokons are Pariahs in Oddworld society. Sligs, who in a black-and-white world would be classed as &lsquo;bad&rsquo;, were allowed to retain their four fingers.</p> <p>Other tales told include the number four often representing death, while the number four displayed on a moon being a particularly strong sign of evil. In truth, some of these &lsquo;reasons&rsquo; are likely to be misunderstandings or complete fabrications.</p> <p class="qu" id="123">1&middot;2&middot;3 Why could Abe not possess Scrabs, Paramites or Glukkons in <i>Abe's Oddysee</i> or Slogs before <span class="title">Munch's Oddysee</span>?</p> <p>Abe may always have been able to possess Glukkons, just not have the opportunity before <i>Abe's Exoddus</i>. He may also have acquired the ability to possess Scrabs and Paramites when he acquired the corresponding hand scars. Abe's abilities are constantly growing and progressing. Normally, he can only possess creatures of a certain level of intellect, but by the time of <span class="title">Munch's Oddysee</span> he has obviously become able to lower himself to the level of Slogs.</p> <p class="qu" id="124">1&middot;2&middot;4 Why did Abe's voice get lower from <i>Abe's Oddysee</i> to <i>Abe's Exoddus</i>?</p> <p>There are three reasons given for this. The first is that <i>Abe's Exoddus</i> used a different compression rate, so some sounds, most noticeably Abe's voice, may have come out differently. More likely, audio producer Josh Gabriel did uncredited voice work on the first game, possibly giving Abe a higher voice, while <i>Abe's Exoddus</i> featured Lorne's unaltered voice. The most likely reason, however, is that Lorne wanted to try a sadder, more duty-burdened voice for the second game.</p> <p class="qu" id="125">1&middot;2&middot;5 Why have Abe's hand scars changed between the time he received them and <span class="title">Munch's Oddysee</span>?</p> <p>Abe's tattoos have the bizarre ability of growing over time. Apparently between <i>Abe's Exoddus</i> and <span class="title">Munch's Oddysee</span> they developed from Paramonian and Scrabanian rockart symbols to Necrum rockart symbols.</p> <p class="qu" id="126">1&middot;2&middot;6 How can Sligs in <span class="title">Munch's Oddysee</span> be oblivious to the possession of other Sligs having shot possessed Sligs in previous games?</p> <p>Abe's abilities have vastly improved over time. Back in the first games, the Sligs he possessed tended to have glassy eyes and and take tottering footsteps. By the time of <span class="title">Munch's Oddysee</span>, his power of control has greatly improved.</p> <p class="qu" id="127">1&middot;2&middot;7 Why did Slig masks change between <i>Abe's Oddysee</i> and <i>Abe's Exoddus</i>?</p> <p>Following a high rate of Slig suicides, an investigation into that particular issue of masks revealed that the visors in them contained a small optical misalignment, effectively giving the wearers double vision. Sligs have a great systems administrator, so upgrades were quickly dispensed to avoid further cross-eyed deaths.</p> <p>From a design perspective, OWI felt that they needed to create more emotion from industrial characters, and that two separate eyes would give Sligs a more expressive face.</p> <h1 id="Moiety_Two_-_The_Oddworld_Games">Moiety Two - The Oddworld Games</h1> <h2 id="General_Information">General Information</h2> <p class="qu" id="211">2&#183;1&#183;1 Will there ever be another Abe game?</p> <p>&rdquo;We've kicked around the idea of a third Abe game a couple times, but for various marketing reasons I don't think it's going to happen.&ldquo;<br /> -- Paul O'Connor, July 1999</p> <p>It is unlikely there will be another game taking place before <span class="title">Munch's Oddysee</span> featuring Abe alone. If OWI ever get back to the Quintology, the only return to this time is likely to be the first Oddworld film. A 2D created by OWI is practically out-of-the-question as the gaming market would not welcome such a game.</p> <p class="qu" id="212">2&#183;1&#183;2 How do I get the Abe games to run on Windows XP?</p> <p>Right-click on the game's run file and select properties. In the compatibility tab, find the subtitle &ldquo;Run in compatibility mode for:&rdquo;, and in the dropdown menu select Windows 95. Click on apply and okay, then run the game.</p> <p>With thanks to <a href="http://oddworldforums.net/member.php?u=44">Rich</a> for providing this technique.</p> <p class="qu" id="213">2&#183;1&#183;3 Why is <span class="title">Munch's Oddysee</span> Xbox exclusive?</p> <p>Oddworld Inhabitants were already growing increasingly frustrated with the difficulty of development and the limited capabilities of the PlayStation 2 when the Xbox's specifications were released. Wanting the A.L.I.V.E. 2 engine to power their next few games, OWI wanted to make it the best they could to avoid being confined by sub-par limitations, so they moved development to Microsoft's machine.</p> <p>Part of the deal between OWI and Microsoft was that the title remained Xbox exclusive, although Microsoft later licensed production of an Oddworld game for the GameBoy Advance to be published by THQ.</p> <p class="qu" id="214">2&#183;1&#183;4 Wasn't there going to be more in <span class="title">Munch's Oddysee</span>?</p> <p>Yes, there were many massive gameplay and story elements planned for <span class="title">Munch's Oddysee</span> that didn't make the final cut. It is normal for creative content to be lost over the course of any video game's development, but Oddworld Inhabitants found themselves forced to deliver the game by the Xbox's launch date, and so a vast quantity of the story had to be cut, while the gameplay had to be overly simplified because of limited technical capabilities.</p> <p>Please eagerly anticipate The Oddworld Encyclop&aelig;dia's upcoming article on <span class="title">Munch's Oddysee - The Director's Cut</span>.</p> <p class="qu" id="215">2&#183;1&#183;5 Why was <span class="title">Stranger's Wrath</span> made to be a shooter?</p> <p>Following the release of games such as <i>GTA 3</i> and <i>Halo</i>, it became apparent to Oddworld Inhabitants and Lorne that the gaming climate had changed, and that hardcore gamers no wanted to be playing as characters such as Munch. In order to make Oddworld appeal to a larger audience, OWI produced a shooter, but infused it with creative, innovative features such as third-person motion and m&ecirc;l&eacute;e combat, Live Ammo and settlements of characters designed to appear to emulate daily life.</p> <p class="qu" id="216">2&#183;1&#183;6 Why aren't Abe and Munch in <span class="title">Stranger's Wrath</span>?</p> <p>Abe and Munch are on vacation following the events of <span class="title">Munch's Oddysee</span> for the GBA. Lorne wanted to move away from the Quintology while he waited for technology to become great enough to birth the creative ideas he wanted. The existing cast was almost completely replaced so as to not worry about fans' expectations of known characters.</p> <p class="qu" id="217">2&#183;1&#183;7 Why is <span class="title">Stranger's Wrath</span> a Western?</p> <p>Lorne and OWI are fans of Westerns and the prologued shootouts of Clint Eastwood's films. While Westerns are only one source of inspiration for the game, the team wanted to create Sergio Leone-style combat to encourage longer-lasting, more thoughtful battle gameplay.</p> <p class="qu" id="218">2&#183;1&#183;8 Why is <span class="title">Stranger's Wrath</span> Xbox exclusive?</p> <p>When development of <span class="title">Stranger's Wrath</span> began, Oddworld Inhabitants were still obligated under contract to produce the next three Oddworld titles exclusively to the Microsoft Xbox. However, at this time Ed Fries left Microsoft Games and the company adopted a policy which involved abandoning all games that showed any signs of innovation, including <span class="title">Psychonauts</span> and <span class="title">Stranger</span>.</p> <p>OWI found a publisher in EA Games, who were eager for the game to also be released on the PlayStation 2, but they miscalculated how long it would take the external developers who were porting the game to PS2 to complete. Either the releases would have to be staggered, or the completed <span class="title">Stranger's Wrath</span> would have to remain unreleased until the PS2 port was completed. EA wasn't willing to do either of these, so the PlayStation port was simply dropped.</p> <p class="qu" id="219">2&middot;1&middot;9 What is Stranger's operation? and why does he want it?</p> <p>Stranger wants the Doc to truncate his lower body and make him bipedal so he is not recognised as a Steef. Steef are seen as wild beasts and hunting animals by the industrial and colonial races living in the Mongo River, so being found out would lead to his innevitable death.</p> <p class="qu" id="2110">2&middot;1&middot;10 What is the octopus creature at the end of <span class="title">Stranger's Wrath</span>?</p> <p>This creature is Sekto. The Steef the Stranger spoke to was not Sekto but an Olden Steef. Sekto is an Oktigi, a parasitic creature that takes control of a host's body, in this case the Olden Steef.</p> <p class="qu" id="2111">2&#183;1&#183;11 How does each of the games end?</p> <p>The first three games - <i>Abe's Oddysee</i>, <i>Abe's Exoddus</i> and <span class="title">Munch's Oddysee</span> - have four endings: ending the game with Good Quarma or Bad Quarma will give you different ending movies. Ending the game with Angelic Quarma or Black Quarma will give you the same movie but reward you with an additional message, spinning newspaper, conceptual artwork or power-up. More information, including screenshots, can be found on the fansite <a href="http://users.telenet.be/Dieter.Hannes/Oddipus-Complex/">Oddipus' Complex</a>. <span class="title">Stranger's Wrath</span> is different in that it only has one ending with no alternatives depending on how you played the game.</p> <p class="qu" id="2112">2&#183;1&#183;12 Oddworld Inhabitants have released four games, so are we nearing the end of the Oddworld Quintology?</p> <p>No, we're not even close. <i>Abe's Oddysee</i> was the first title in the Quintology, and was to be followed by <span class="title">Munch's Oddysee</span>. <i>Abe's Exoddus</i> is merely a &lsquo;bonus&rsquo; game designed to fill in the time between the first game and the release of next-generation hardware. Although it is part of the story of the Quintology, it's not part of the Quintology proper. The third chapter of the series will be the as-yet un-glimpsed <i>Squeek's Oddysee</i>. <span class="title">Stranger's Wrath</span> and <span class="title">The Brutal Ballad of Fangus Klot</span> are not part of the Quintology at all, although the first takes place in the same time frame and on the same continent.</p> <p class="qu" id="2113">2&#183;1&#183;13 What is <i>SligStorm</i>/&#8203;<span class="title">Hand of Odd</span>/&#8203;<span class="title">Munch's Exoddus</span>/&#8203;<i>Squeek's Oddysee</i>/&#8203;<i>Habitales</i>/&#8203;<i>Fearietales</i>/&#8203;<span class="title">The Brutal Ballad of Fangus Klot</span>?</p> <p>These are all titles announced by Oddworld Inhabitants which, for a variety of reasons, have not yet seen the light of day. For all known information on any of these titles, please eagerly anticipate The Oddworld Encyclop&aelig;dia's upcoming games section.</p> <h2 id="Walkthrough">Walkthrough</h2> <p class="qu" id="221">2&#183;2&#183;1 How do I access Zulag 2?</p> <p>If you can't access Zulag 2 of RuptureFarms, chances are you haven't yet escaped from the factory. There is a door a few screens back you need to go through to escape through RuptureFarms' Stockyards.</p> <p class="qu" id="222">2&#183;2&#183;2 How do I operate voice locks?</p> <p>For Slig voice locks, you first need to be in possession of a Slig. Respond to the lock with a &ldquo;hi!&rdquo;, then wait for the sequence to finish before imitating it. In Abe's Exoddus, the code always ends in a laugh.</p> <p>For Glukkon voice locks, use a Glukkon to respond with a &rdquo;hey!&ldquo;, then when asked &ldquo;what?&rdquo;, demand &ldquo;do it!&rdquo;</p> <p>In Munch's Oddysee, any GameSpeak will activate the voice locks.</p> <p class="qu" id="223">2&#183;2&#183;3 How do I get all the Mudokons through the first Sloghut?</p> <p>You need to make use of Abe's new magical ability of picking Mudokons up by the butt and carry them through the gauntlet one-by-one.</p> <p class="qu" id="224">2&#183;2&#183;4 Do Slegs disappear when they bite you?</p> <p>Slegs in <span class="title">Stranger's Wrath</span> disappear once they've bitten you. No reason has yet been given by OWI.</p> <p class="qu" id="225">2&#183;2&#183;5 How do I bounty Packrat Palooka?</p> <p>Once you've deactivated his shields, you need to get him down from his platform. Try using Boombats and/or Fuzzles, and try to keep him from entering any doors. You can punch him repeatedly to slow him down while your crossbow reloads.</p> <p class="qu" id="226">2&#183;2&#183;6 How do I use my stamina boosters/regenerators?</p> <p>These automatically come into effect as soon as you buy them. Boosters give you more stamina, though this doesn't show visually on your HUD. Essentially, your stamina will decease at a slower rate. Regenerators simply make your stamina regenerate more quickly.</p> <p class="qu" id="227">2&middot;2&middot;7 Is it possible to get 20 000 Moolah in <span class="title">Stranger's Wrath</span>, and what happens if you do?</p> <p>It is possible to get 20 000 Moolah by bountying most Outlaws alive, not buying everything from the General Store and searching for hidden Moolah and Grubb relics, but the story continues in the same way regardless of how much money you arrive at Doc's Mongo Retreat with.</p> <p class="qu" id="228">2&#183;2&#183;8 Still stuck?</p> <p>There are impressive game guides produced by Sinjin for <i>Abe's Oddysee</i>, <i>Abe's Exoddus</i> and <span class="title">Munch's Oddysee</span>. There are also walkthroughs available at GameFAQs. Failing those, you could buy an official Prima guide, eagerly await The Oddworld Encyclop&aelig;dia's upcoming game walkthroughs, or simply visit the <a name="http://oddworldforums.net/forumdisplay.php?f=8">Oddworld Forums' Help Forum</a>.</p> <h1 id="Moiety_Three_-_Oddworld_Online">Moiety Three - Oddworld Online</h1> <p class="qu" id="31">3&middot;1 What is the Oddworld-related rank under my name? How do I change this? How do I get more stars? How do I customise my title?</p> <p>Click <a href="http://oddworldforums.net/showthread.php?t=6164">here</a> to read Abe Babe's explanation of the Oddworld Forums' titles and ranks.</p> <p class="qu" id="32">3&#183;2 How do members of the Oddworld Forums know so much about Oddworld?</p> <p>Sadly, there is no easy answer to this question, commonly asked though it may be. Forum members are dedicated Oddworld fans that have, between them, been following Oddworld since its beginning, most of it online. This has allowed them to find, read and share hundreds of interviews, articles and designer diaries, including many that are now no longer available. Their collective interest allows trivia and insular knowledge to be recalled frequently, and its members include many intelligent people who can extrapolate logically.</p> Max Unofficial Oddworld CQA (en): Renamed &lsquo;CQA&rsquo;, pages combined, generally updated http://oddworldlibrary.net/toe/FAQ/updates/20051223185400?v=en 2005-12-23T18:54:00Z 2005-12-23T18:54:00Z <p>This CQA (Common Questions Answered) is an unofficial Oddworld FAQ intended to supply the curious with solutions to some of the most oft-identified quandaries in the Oddworld phenomenon. For the <a href="http://www.oddworldforums.net/">Oddworld Forums</a>, this means the alleviation of repeatedly answering the same questions over and over. If you can think of any other questions that are asked all-too often, or can provide additional information on any of the subjects below, please <a href="/contact.php?recipient=Max">contact Wil</a>. There is a text-only edition of the CQA which you can read or download <a>here</a></p> <h2 id="Contents_-_The_Oddworld_World">Moiety One - The Oddworld World</h2> <h3 id="Contents_-_Characters">1&middot;1 Characters</h3> <p> <a href="#111">1&middot;1&middot;1 Why is Abe blue when most Mudokons are green?</a><br /> <a href="#112">1&middot;1&middot;2 Why are Abe's lips stitched together?</a><br /> <a href="#113">1&middot;1&middot;3 How do you pronounce &lsquo;Mudokon&rsquo;?</a><br /> <a href="#114">1&middot;1&middot;4 Why hasn't the Big Face returned?</a><br /> <a href="#115">1&middot;1&middot;5 Why wasn't Elum in <i>Abe's Exoddus</i>?</a><br /> <a href="#116">1&middot;1&middot;6 Why do Sligs wear masks?</a><br /> <a href="#117">1&middot;1&middot;7 Doesn't the Flying Slig in the opening movie of <i>Abe's Exoddus</i> have vibrating wings?</a><br /> <a href="#118">1&middot;1&middot;8 Why don't the Sligs rebel against the Glukkons?</a><br /> <a href="#119">1&middot;1&middot;9 Will we ever see good Sligs, Glukkons, Vykkers, etc.?</a><br /> <a href="#1110">1&middot;1&middot;10 Is Molluck still alive?</a><br /> <a href="#1111">1&middot;1&middot;11 Why don't Glukkons buy mechanical legs from the Vykkers?</a><br /> <a href="#1112">1&middot;1&middot;12 How were Glukkons and Vykkers able to clap at the Gabbiar Auction?</a><br /> <a href="#1113">1&middot;1&middot;13 How many different species of Outlaw are there in <span class="title">Stranger's Wrath</span>?</a><br /> <a href="#1114">1&middot;1&middot;14 What's the difference between Slogs and Slegs?</a><br /> <a href="#1115">1&middot;1&middot;15 What created the rift between Mudokons and Glukkons?</a><br /> <a href="#1116">1&middot;1&middot;16 Do Scrabs/Paramites/etc. have a queen?</a><br /> <a href="#1117">1&middot;1&middot;17 How do Scrabs/Paramites/etc. see?</a><br /> <a href="#1118">1&middot;1&middot;18 How was Abe's Moon created?</a><br /> <a href="#1119">1&middot;1&middot;19 What are the large skeletons found throughout Oddworld?</a><br /> <a href="#1120">1&middot;1&middot;20 What is the creature that appears on the river?</a> </p> <h3 id="Contents_-_Continuity">1&middot;2 Continuity</h3> <p> <a href="#121">1&middot;2&middot;1 How can highly territorial Scrabs run around in a herd in <span class="title">Munch's Oddysee</span>?</a><br /> <a href="#122">1&middot;2&middot;2 Just how many fingers do Mudokons have?</a><br /> <a href="#123">1&middot;2&middot;3 Why could Abe only possess certain creatures in later Oddworld games?</a><br /> <a href="#124">1&middot;2&middot;4 Why did Abe's voice get lower from <i>Abe's Oddysee</i> to <i>Abe's Exoddus</i>?</a><br /> <a href="#125">1&middot;2&middot;5 Why have Abe's hand scars changed between the time he got them and <span class="title">Munch's Oddysee</span>?</a><br /> <a href="#126">1&middot;2&middot;6 How can Sligs in <span class="title">Munch's Oddysee</span> be oblivious to the possession of other Sligs?</a><br /> <a href="#127">1&middot;2&middot;7 Why did Slig masks change between <i>Abe's Oddysee</i> and <i>Abe's Exoddus</i>?</a> </p> <h2 id="Contents_-_The_Oddworld_Games">Moiety Two - The Oddworld Games</h2> <h3 id="Contents_-_General_Information">2&middot;1 General Information</h3> <p> <a href="#211">2&middot;1&middot;1 Will there ever be another Abe game?</a><br /> <a href="#212">2&middot;1&middot;2 How do I get the Abe games to run on Windows XP?</a><br /> <a href="#213">2&middot;1&middot;3 Why is <span class="title">Munch's Oddysee</span> Xbox exclusive?</a><br /> <a href="#214">2&middot;1&middot;4 Wasn't there going to be more in <span class="title">Munch's Oddysee</span>?</a><br /> <a href="#215">2&middot;1&middot;5 Why was <span class="title">Stranger's Wrath</span> made to be a shooter?</a><br /> <a href="#216">2&middot;1&middot;6 Why aren't Abe and Munch in <span class="title">Stranger's Wrath</span>?</a><br /> <a href="#217">2&middot;1&middot;7 Why is <span class="title">Stranger's Wrath</span> a Western?</a><br /> <a href="#218">2&middot;1&middot;8 Why is <span class="title">Stranger's Wrath</span> Xbox exclusive?</a><br /> <a href="#219">2&middot;1&middot;9 How does each of the games end?</a><br /> <a href="#2110">2&middot;1&middot;10 Are we nearing the end of the Oddworld Quintology?</a><br /> <a href="#2111">2&middot;1&middot;11 What is [<span class="title">insert unreleased game title here</span>]?</a> </p> <h3 id="Contents_-_Walkthrough">2&middot;2 Walkthrough</h3> <p> <a href="#211">2&middot;2&middot;1 How do I access Zulag 2?</a><br /> <a href="#222">2&middot;2&middot;2 How do I operate voice locks?</a><br /> <a href="#223">2&middot;2&middot;3 How do I get all the Mudokons throught he first Sloghut?</a><br /> <a href="#224">2&middot;2&middot;4 Do Slegs disappear when they bite you?</a><br /> <a href="#225">2&middot;2&middot;5 How do I bounty Packrat Palooka?</a><br /> <a href="#226">2&middot;2&middot;6 How do I use my stamina boosters/regenerators?</a><br /> <a href="#227">2&middot;2&middot;7 Still stuck?</a> </p> <h1 id="Moiety_One_-_The_Oddworld_World">Moiety One - The Oddworld World</h1> <h2 id="Characters">Characters</h2> <p class="qu" id="111">1&middot;1&middot;1 Why is Abe blue when most Mudokons are green?</p> <p>In ancient Mudokon prophecies, it was foretold that a Mudokon born with &ldquo;skin of blue&rdquo; would be the race's saviour and rescue his people from slavery at the hands of the Magog Cartel. As for an actual reason, it's difficult to say. Alf has claimed that Abe once held a volume of Paramite juice in his mouth for five whole minutes, but more likely it is due to Mudokons' chameleonic skin. We saw in <i>Abe's Exoddus</i> that sad Mudokons turn blue, and Abe is burdoned with a sad and hefty duty.</p> <p>The real explanation, of course, is that Oddworld Inhabitants made Abe blue so he would stand out on a screen full of other Mudokons.</p> <p class="qu" id="112">1&middot;1&middot;2 Why are Abe's lips stitched together?</p> <p>Chatty slaves are not condoned in Magog Cartel factories. In the first two games, any employee caught talking would be shot. Only RuptureFarms appears to have gone to the length of actually stitching the workers' lips together. Note that these stitches have obviously become loose enough to allow the slaves to talk. Vykkers must possess better stitching technology, as Interns remain unable to talk or whistle.</p> <p>The Mudokons have the technology to snip the stitches off, but Abe has elected to retain his to serve as a reminder of the Mudokons' dark history, of his own unfortunate past, and of the future facing his people if he ever fails his mission. They also have a kind of nostalgic value to him.</p> <p>However, in an appearance on G4TV in April 2005, Lorne stated that Abe cried a lot as a child (supporting an earlier answer by Alf), and that Sam stitched his lips up to prevent Abe from being killed. Unfortunately, Abe's biography states that he was hatched in RuptureFarms, while Sam is kept by the Vykkers.</p> <p class="qu" id="113">1&middot;1&middot;3 How do you pronounce Mudokon?</p> <p>It's pronounced as Abe says it in the cinematics: Moo Dark'n, with stress on the second syllable. A common mispronunciation is Moodah K'n, with stress on the first syllable.</p> <p class="qu" id="114">1&middot;1&middot;4 Why hasn't the Big Face returned?</p> <p>Abe has grown spiritually beyond anything the Big Face can teach him. The Big Face also maintains the responsibility of being the Mudokons' spiritual leader; you may have noticed that the race has become lazy and easily-distracted, especially the liberated workers.</p> <p class="qu" id="115">1&middot;1&middot;5 Why wasn't Elum in <i>Abe's Exoddus</i>?</p> <p>Although Elums are hardy, they are lazy and even they would be hard pressed to find food in the Necrum Desert. Abe had to do without when he went to Necrum.</p> <p>In terms of game construction, Paul O'Connor describes Elum's absence as a consequence of what he calls &lsquo;RAM cramp&rsquo;:-</p> <p>&ldquo;There was no way we could load Abe, Elum, an enemy or two, and the moves &amp; effects needed to do anything interesting all at the same time. Those few scenes where he works in <i>Oddysee</i> were carefully scripted and pretty limited when you break them down.&rdquo;<br /> -- Paul O'Connor, January 2000</p> <p class="qu" id="116">1&middot;1&middot;6 Why do Sligs wear masks?</p> <p>Sligs are forced to wear masks by their employers, because Glukkons think Sligs are remarkably ugly. Additionally, Sligs suffer from a variety of allergies but can't afford appropriate medicines on their salary. They stump up one lump sum for the right mask to filter out industrial pollutants.</p> <p class="qu" id="117">1&middot;1&middot;7 Doesn't the Flying Slig in the opening movie of <i>Abe's Exoddus</i> have vibrating wings?</p> <p>Yes, he does. In fact, the smell he mentions in the movie is actually burning lubricant from his equipment. Shortly after he leaves the screen his wings seize up and he crashes in a spectacular fireball just off-screen. The propeller flying harness model seen throughout the rest of the game quickly replaced the winged model not because of a greater safety track record, but because it was found to be cheaper to maintain.</p> <p class="qu" id="118">1&middot;1&middot;8 Why don't the Sligs rebel against the Glukkons?</p> <p>Sligs love their jobs! The Magog Cartel provides them with the Moolah to buy weapons, mechanical pants, and with the power to have authority over Mudokons. No Slig would want to give up those things having been raised to hold them in great importance. If any Slig were to protest, his peers would soon &lsquo;quieten&rsquo; with him.</p> <p class="qu" id="119">1&middot;1&middot;9 Will we ever see good Sligs, Glukkons, Vykkers, etc.?</p> <p>Lorne fielded this question in an online chat for Planet Xbox:-</p> <p>&ldquo;The answer to all of these questions is&hellip; yes. However, what is &ldquo;good&rdquo; is always in the eye of the beholder. To our eyes, some of these individuals within these races will appear good. But ultimately, we're about blurring the lines between what is good and what is evil.&rdquo;</p> <p>In addition, there are some Sligs which don't appear to be as ruthless. Crig the Slig often visits Alf's Rehab and Tea; Wildum in RuptureFarms had his own arms ripped out for not beating the slaves; in particular, the Albino Slig Grub in <i>SligStorm</i> escapes the Birthing Complex presumably without having his natural loving tendencies beaten out of him.</p> <p class="qu" id="1110">1&middot;1&middot;10 Is Molluck still alive?</p> <p>Molluck went into hiding after faking his death at the end of <i>Abe's Oddysee</i>. Authorities hope they find him alive if only to have him shot. Responsible for the destruction of RuptureFarms and the releasing of the terrorist Abe, Molluck was due to face trial against Lady Margaret in <span class="title">Munch's Oddysee</span>, but since that didn't happen, we can safely assume that a vigorous search for his body is still underway.</p> <p class="qu" id="1111">1&middot;1&middot;11 Why don't Glukkons buy mechanical legs from the Vykkers?</p> <p>Vykkers have considered a line of Glukkon-ergonomic robotic limbs, but no self-respecting Glukkon would fix mechanical appendages to himself. Fashion is highly important in Glukkon society.</p> <p class="qu" id="1112">1&middot;1&middot;12 How were Glukkons and Vykkers able to clap at the Gabbiar Auction?</p> <p>While neither species seems to be built for clapping, Glukkons <em>do</em> have small legs they can clap with. Vykkers actually have two sets of arms to clap with, and are fierce clappers even without their clapping amplifiers - Vykkers are great showoffs and like people to believe they are better at clapping than they actually are.</p> <p class="qu" id="1113">1&middot;1&middot;13 How many different species of outlaw are there in <span class="title">Stranger's Wrath</span>?</p> <p>There is only one species of outlaw in <span class="title">Stranger's Wrath</span>. They are called Outlaws. The different sizes and body structures of the bosses and minions is merely variation between individual Outlaws. Proof of their being a single species is that Jo' Mamma's sons are a different form to her.</p> <p class="qu" id="1114">1&middot;1&middot;14 What's the difference between Slogs and Slegs?</p> <p>Slegs are a different species from Slogs, but are closely related, as wolves or coyotes are to the domesticated mutt.</p> <p class="qu" id="1115">1&middot;1&middot;15 What created the rift between Mudokons and Glukkons?</p> <p>Millennia ago, the Glukkons were a spiritual people whose religion was based, strangely enough, on the Mudokon paw print moon that hung in Oddworld's sky. They were desperate to disprove the Mudokons' claim to being the Chosen People and in their attempts went through their own &lsquo;Alchemy Age&rsquo; leading to a disaster that nearly wiped them out. Nowadays they still carry a deeply buried and subconscious hatred of the Mudokons and their claims to divinity.</p> <p class="qu" id="1116">1&middot;1&middot;16 Do Scrabs/Paramites/Slogs/Fleeches/Elums have a queen?</p> <p>Please eagerly anticipate The Oddworld Encyclop&aelig;dia's upcoming article on reproduction on Oddworld.</p> <p class="qu" id="1117">1&middot;1&middot;17 How do Scrabs/Paramites/Slogs/Fleeches see?</p> <p>Please eagerly anticipate The Oddworld Encyclop&aelig;dia's upcoming article on senses on Oddworld.</p> <p class="qu" id="1118">1&middot;1&middot;18 How was Abe's Moon created?</p> <p>A scene dropped from the opening sequence of <i>Abe's Exoddus</i> originally showed Abe's Moon being formed by a meteor shower on the satellite. The fact it was dropped corresponds to an interview with Lorne in which he explained the cause of the formation would never be explained. So there's the explanation.</p> <p class="qu" id="1119">1&middot;1&middot;19 What are the large skeletons found throughout Oddworld?</p> <p>Alf confirms only that the ones in <span class="title">Munch's Oddysee</span> are from a creature we had not seen at that point, and further suggests it may be a beached Sea Rex or a decomposing Meetle. The skeleton in <span class="title">Stranger's Wrath</span> is not specifically intended to be any creature, but was placed merely to serve its dramatic function.</p> <p class="qu" id="1120">1&middot;1&middot;20 What is the creature in the river (as shown)?</p> <p>The large figure depicted is not a creature but a statue built by the Mudokons. This Song Engine produces music that welcomes friends and wards off enemies.</p> <h2 id="Continuity">Continuity</h2> <p class="qu" id="121">1&middot;2&middot;1 How can highly territorial Scrabs run around in a herd in <span class="title">Munch's Oddysee</span>?</p> <p>Oddworld Inhabitants have produced no less than four separate explanations for this apparent discontinuity because of people asking it so often. Firstly, Scrabs are not so territorial over sharing land so long as it's a group ownership. Like chickens, Scrabs aren't able to differentiate between each other when surrounded by many of their own kind, so they all live in harmony. In smaller collectives, a distinct pecking order will be formed with much fighting and bullying. When it's one-on-one, a fight will continue until one of the two is subdued, and in the case of Scrabs, this means death. Additionally, Scrabs found in herds will be led by an Alpha male, like the dominant male lion or the head silverback. When two herds meet, it is the Alpha Scrabs that fight over ownership of the combined flock.</p> <p>Other explanations given more specifically describe the Scrabs living in the temple. One is that they were in their mating season during the time, and the Scrabs encountered were males who were particularly aggressive towards one another at that time. A second is that it was the Scrabs' nesting season, a time when Scrabs are highly territorial because they don't like strangers coming near their nests and young. A third is that, after being locked away in the dusty desert temple and Necrum vaults for so many years, they have gone a bit peculiar and become quite cranky.</p> <p class="qu" id="122">1&middot;2&middot;2 Just how many fingers do Mudokons have?</p> <p>There are several explanations as to why characters exported to Japan are so often forced either to be given a fifth finger, or in Oddworld's case, forced to cut one off. Oddworld Inhabitants say that it is due to the Burakumin class of citizens who are Japan's equivalent to Indian Pariahs. Typically they were involved with the slaughter of animals for meat and leather. OWI claim that frequent accidents left them with four fingers, and a four-fingered hand came to be a degrading gesture, although it's more likely that the four-fingered hand sign refers to the Burakumin being mere animals. Historically, Koreans are given the same treatment.</p> <p>The more common reason for characters' hands being altered is pure marketing. Japan's most feared organised criminals, the Yakuza, are said to cut off their little finger as a sign of loyalty after making a mistake. The concern of those involved in exporting entertainment to Japan is simply that the people, especially children, will fear the characters they perceive as being gangsters, even though the Yakuza only go down to a knuckle each time. However, many four-fingered characters are shown in Japan.</p> <p>Whatever the real reason, OWI say they were forced to lope off the Mudokons' fingers or face a hefty fine from an unnamed organisation that is supposed to help eliminate reminders of the kind of class discrimination that used to occur in Japan. Of course, all they are doing is making massive profits from those companies that would rather pay millions of dollars than alter their produce, and keeping the stigmata in the public's eye at the same time.</p> <p>Not only is that what we would call extortion, it's a gross irony - Abe did work in a meatpacking plant, and Mudokons are Pariahs in Oddworld society. Sligs, who in a black-and-white world would be classed as &lsquo;bad&rsquo;, were allowed to retain their four fingers.</p> <p>Other tales told include the number four often representing death, while the number four displayed on a moon being a particularly strong sign of evil. In truth, some of these &lsquo;reasons&rsquo; are likely to be misunderstandings or complete fabrications.</p> <p class="qu" id="123">1&middot;2&middot;3 Why could Abe not possess Scrabs, Paramites or Glukkons in <i>Abe's Oddysee</i> or Slogs before <span class="title">Munch's Oddysee</span>?</p> <p>Abe may always have been able to possess Glukkons, just not have the opportunity before <i>Abe's Exoddus</i>. He may also have acquired the ability to possess Scrabs and Paramites when he acquired the corresponding hand scars. Abe's abilities are constantly growing and progressing. Normally, he can only possess creatures of a certain level of intellect, but by the time of <span class="title">Munch's Oddysee</span> he has obviously become able to lower himself to the level of Slogs.</p> <p class="qu" id="124">1&middot;2&middot;4 Why did Abe's voice get lower from <i>Abe's Oddysee</i> to <i>Abe's Exoddus</i>?</p> <p>There are three reasons given for this. The first is that <i>Abe's Exoddus</i> used a different compression rate, so some sounds, most noticeably Abe's voice, may have come out differently. More likely, audio producer Josh Gabriel did uncredited voice work on the first game, possibly giving Abe a higher voice, while <i>Abe's Exoddus</i> featured Lorne's unaltered voice. The most likely reason, however, is that Lorne wanted to try a sadder, more duty-burdened voice for the second game.</p> <p class="qu" id="125">1&middot;2&middot;5 Why have Abe's hand scars changed between the time he received them and <span class="title">Munch's Oddysee</span>?</p> <p>Abe's tattoos have the bizarre ability of growing over time. Apparently between <i>Abe's Exoddus</i> and <span class="title">Munch's Oddysee</span> they developed from Paramonian and Scrabanian rockart symbols to Necrum rockart symbols.</p> <p class="qu" id="126">1&middot;2&middot;6 How can Sligs in <span class="title">Munch's Oddysee</span> be oblivious to the possession of other Sligs having shot possessed Sligs in previous games?</p> <p>Abe's abilities have vastly improved over time. Back in the first games, the Sligs he possessed tended to have glassy eyes and and take tottering footsteps. By the time of <span class="title">Munch's Oddysee</span>, his power of control has greatly improved.</p> <p class="qu" id="127">1&middot;2&middot;7 Why did Slig masks change between <i>Abe's Oddysee</i> and <i>Abe's Exoddus</i>?</p> <p>Following a high rate of Slig suicides, an investigation into that particular issue of masks revealed that the visors in them contained a small optical misalignment, effectively giving the wearers double vision. Sligs have a great systems administrator, so upgrades were quickly dispensed to avoid further cross-eyed deaths.</p> <p>From a design perspective, OWI felt that they needed to create more emotion from industrial characters, and that two separate eyes would give Sligs a more expressive face.</p> <h1 id="Moiety_Two_-_The_Oddworld_Games">Moiety Two - The Oddworld Games</h1> <h2 id="General_Information">General Information</h2> <p class="qu" id="211">2&#183;1&#183;1 Will there ever be another Abe game?</p> <p>&rdquo;We've kicked around the idea of a third Abe game a couple times, but for various marketing reasons I don't think it's going to happen.&ldquo;<br /> -- Paul O'Connor, July 1999</p> <p>It is unlikely there will be another game taking place before <span class="title">Munch's Oddysee</span> featuring Abe alone. If OWI ever get back to the Quintology, the only return to this time is likely to be the first Oddworld film. A 2D created by OWI is practically out-of-the-question as the gaming market would not welcome such a game.</p> <p class="qu" id="212">2&#183;1&#183;2 How do I get the Abe games to run on Windows XP?</p> <p>Right-click on the game's run file and select properties. In the compatibility tab, find the subtitle &ldquo;Run in compatibility mode for:&rdquo;, and in the dropdown menu select Windows 95. Click on apply and okay, then run the game.</p> <p>With thanks to <a href="http://oddworldforums.net/member.php?u=44">Rich</a> for providing this technique.</p> <p class="qu" id="213">2&#183;1&#183;3 Why is <span class="title">Munch's Oddysee</span> Xbox exclusive?</p> <p>Oddworld Inhabitants were already growing increasingly frustrated with the difficulty of development and the limited capabilities of the PlayStation 2 when the Xbox's specifications were released. Wanting the A.L.I.V.E. 2 engine to power their next few games, OWI wanted to make it the best they could to avoid being confined by sub-par limitations, so they moved development to Microsoft's machine.</p> <p>Part of the deal between OWI and Microsoft was that the title remained Xbox exclusive, although Microsoft later licensed production of an Oddworld game for the GameBoy Advance to be published by THQ.</p> <p class="qu" id="214">2&#183;1&#183;4 Wasn't there going to be more in <span class="title">Munch's Oddysee</span>?</p> <p>Yes, there were many massive gameplay and story elements planned for <span class="title">Munch's Oddysee</span> that didn't make the final cut. It is normal for creative content to be lost over the course of any video game's development, but Oddworld Inhabitants found themselves forced to deliver the game by the Xbox's launch date, and so a vast quantity of the story had to be cut, while the gameplay had to be overly simplified because of limited technical capabilities.</p> <p>Please eagerly anticipate The Oddworld Encyclop&aelig;dia's upcoming article on <span class="title">Munch's Oddysee - The Director's Cut</span>.</p> <p class="qu" id="215">2&#183;1&#183;5 Why was <span class="title">Stranger's Wrath</span> made to be a shooter?</p> <p>Following the release of games such as <i>GTA 3</i> and <i>Halo</i>, it became apparent to Oddworld Inhabitants and Lorne that the gaming climate had changed, and that hardcore gamers no wanted to be playing as characters such as Munch. In order to make Oddworld appeal to a larger audience, OWI produced a shooter, but infused it with creative, innovative features such as third-person motion and m&ecirc;l&eacute;e combat, Live Ammo and settlements of characters designed to appear to emulate daily life.</p> <p class="qu" id="216">2&#183;1&#183;6 Why aren't Abe and Munch in <span class="title">Stranger's Wrath</span>?</p> <p>Abe and Munch are on vacation following the events of <span class="title">Munch's Oddysee</span> for the GBA. Lorne wanted to move away from the Quintology while he waited for technology to become great enough to birth the creative ideas he wanted. The existing cast was almost completely replaced so as to not worry about fans' expectations of known characters.</p> <p class="qu" id="217">2&#183;1&#183;7 Why is <span class="title">Stranger's Wrath</span> a Western?</p> <p>Lorne and OWI are fans of Westerns and the prologued shootouts of Clint Eastwood's films. While Westerns are only one source of inspiration for the game, the team wanted to create Sergio Leone-style combat to encourage longer-lasting, more thoughtful battle gameplay.</p> <p class="qu" id="218">2&#183;1&#183;8 Why is <span class="title">Stranger's Wrath</span> Xbox exclusive?</p> <p>When development of <span class="title">Stranger's Wrath</span> began, Oddworld Inhabitants were still obligated under contract to produce the next three Oddworld titles exclusively to the Microsoft Xbox. However, at this time Ed Fries left Microsoft Games and the company adopted a policy which involved abandoning all games that showed any signs of innovation, including <span class="title">Psychonauts</span> and <span class="title">Stranger</span>.</p> <p>OWI found a publisher in EA Games, who were eager for the game to also be released on the PlayStation 2, but they miscalculated how long it would take the external developers who were porting the game to PS2 to complete. Either the releases would have to be staggered, or the completed <span class="title">Stranger's Wrath</span> would have to remain unreleased until the PS2 port was completed. EA wasn't willing to do either of these, so the PlayStation port was simply dropped.</p> <p class="qu" id="219">2&#183;1&#183;9 How does each of the games end?</p> <p>The first three games - <i>Abe's Oddysee</i>, <i>Abe's Exoddus</i> and <span class="title">Munch's Oddysee</span> - have four endings: ending the game with Good Quarma or Bad Quarma will give you different ending movies. Ending the game with Angelic Quarma or Black Quarma will give you the same movie but reward you with an additional message, spinning newspaper, conceptual artwork or power-up. More information, including screenshots, can be found on the fansite <a href="http://users.telenet.be/Dieter.Hannes/Oddipus-Complex/">Oddipus' Complex</a>. <span class="title">Stranger's Wrath</span> is different in that it only has one ending with no alternatives depending on how you played the game.</p> <p class="qu" id="2110">2&#183;1&#183;10 Oddworld Inhabitants have released four games, so are we nearing the end of the Oddworld Quintology?</p> <p>No, we're not even close. <i>Abe's Oddysee</i> was the first title in the Quintology, and was to be followed by <span class="title">Munch's Oddysee</span>. <i>Abe's Exoddus</i> is merely a &lsquo;bonus&rsquo; game designed to fill in the time between the first game and the release of next-generation hardware. Although it is part of the story of the Quintology, it's not part of the Quintology proper. The third chapter of the series will be the as-yet un-glimpsed <i>Squeek's Oddysee</i>. <span class="title">Stranger's Wrath</span> and <span class="title">The Brutal Ballad of Fangus Klot</span> are not part of the Quintology at all, although the first takes place in the same time frame and on the same continent.</p> <p class="qu" id="2111">2&#183;1&#183;11 What is <i>SligStorm</i>/&#8203;<span class="title">Hand of Odd</span>/&#8203;<span class="title">Munch's Exoddus</span>/&#8203;<i>Squeek's Oddysee</i>/&#8203;<i>Habitales</i>/&#8203;<i>Fearietales</i>/&#8203;<span class="title">The Brutal Ballad of Fangus Klot</span>?</p> <p>These are all titles announced by Oddworld Inhabitants which, for a variety of reasons, have not yet seen the light of day. For all known information on any of these titles, please eagerly anticipate The Oddworld Encyclop&aelig;dia's upcoming games section.</p> <h2 id="Walkthrough">Walkthrough</h2> <p class="qu" id="221">2&#183;2&#183;1 How do I access Zulag 2?</p> <p>If you can't access Zulag 2 of RuptureFarms, chances are you haven't yet escaped from the factory. There is a door a few screens back you need to go through to escape through RuptureFarms' Stockyards.</p> <p class="qu" id="222">2&#183;2&#183;2 How do I operate voice locks?</p> <p>For Slig voice locks, you first need to be in possession of a Slig. Respond to the lock with a &ldquo;hi!&rdquo;, then wait for the sequence to finish before imitating it. In Abe's Exoddus, the code always ends in a laugh.</p> <p>For Glukkon voice locks, use a Glukkon to respond with a &rdquo;hey!&ldquo;, then when asked &ldquo;what?&rdquo;, demand &ldquo;do it!&rdquo;</p> <p>In Munch's Oddysee, any GameSpeak will activate the voice locks.</p> <p class="qu" id="223">2&#183;2&#183;3 How do I get all the Mudokons through the first Sloghut?</p> <p>You need to make use of Abe's new magical ability of picking Mudokons up by the butt and carry them through the gauntlet one-by-one.</p> <p class="qu" id="224">2&#183;2&#183;4 Do Slegs disappear when they bite you?</p> <p>Slegs in <span class="title">Stranger's Wrath</span> disappear once they've bitten you. No reason has yet been given by OWI.</p> <p class="qu" id="225">2&#183;2&#183;5 How do I bounty Packrat Palooka?</p> <p>Once you've deactivated his shields, you need to get him down from his platform. Try using Boombats and/or Fuzzles, and try to keep him from entering any doors. You can punch him repeatedly to slow him down while your crossbow reloads.</p> <p class="qu" id="226">2&#183;2&#183;6 How do I use my stamina boosters/regenerators?</p> <p>These automatically come into effect as soon as you buy them. Boosters give you more stamina, though this doesn't show visually on your HUD. Essentially, your stamina will decease at a slower rate. Regenerators simply make your stamina regenerate more quickly.</p> <p class="qu" id="227">2&#183;2&#183;7 Still stuck?</p> <p>There are impressive game guides produced by Sinjin for <i>Abe's Oddysee</i>, <i>Abe's Exoddus</i> and <span class="title">Munch's Oddysee</span>. There are also walkthroughs available at GameFAQs. Failing those, you could buy an official Prima guide, eagerly await The Oddworld Encyclop&aelig;dia's upcoming game walkthroughs, or simply visit the <a name="http://oddworldforums.net/forumdisplay.php?f=8">Oddworld Forums' Help Forum</a>.</p> <h1 id="Moiety_Three_-_Oddworld_Online">Moiety Three - Oddworld Online</h1> <p class="qu" id="31">3&#183;1 How do members of the Oddworld Forums know so much about Oddworld?</p> <p>Sadly, there is no easy answer to this question, commonly asked though it may be. Forum members are dedicated Oddworld fans that have, between them, been following Oddworld since its beginning, most of it online. This has allowed them to find, read and share hundreds of interviews, articles and designer diaries, including many that are now no longer available. Their collective interest allows trivia and insular knowledge to be recalled frequently, and its members include many intelligent people who can extrapolate logically.</p> Max FAQ Contents (en): General rewrites, new question, and division of Moiety Two http://oddworldlibrary.net/toe/FAQ/updates/20040409190000?v=en 2004-04-09T19:00:00Z 2004-04-09T19:00:00Z <h2 id="Moiety_One_-_The_Oddworld_Universe">Moiety One - The Oddworld Universe</h2> <h3 id="Contents_-_Characters">1.1 Characters</h3> <p> <a href="#Universe_FAQ">1.1.1 Most Mudokons are green, so why is Abe blue?</a><br /> <a href="#112">1.1.2 Why are Abe's lips stitched together?</a><br /> <a href="#113">1.1.3 Why has Abe still got lip-stitches?</a><br /> <a href="#114">1.1.4 How do you pronounce 'Mudokon'?</a><br /> <a href="#115">1.1.5 Why hasn't the Big Face returned?</a><br /> <a href="#116">1.1.6 Why hasn't Elum returned?</a><br /> <a href="#117">1.1.7 Why do Sligs wear masks?</a><br /> <a href="#118">1.1.8 Doesn't the Flying Slig in the Abe's Exoddus opening have flapping/vibrating wings?</a><br /> <a href="#119">1.1.9 Will there ever be good/native Glukkons or Sligs?</a><br /> <a href="#1110">1.1.10 Is Molluck still alive?</a><br /> <a href="#1111">1.1.11 Just how old is Munch?</a> </p> <h3 id="Contents_-_Society_and_Science">1.2 Society and Science</h3> <p> <a href="#Society_and_Science">1.2.1 What is the Mudokons' relationship with the birds?</a><br /> <a href="#122">1.2.2 What created the rift between Glukkons and Mudokons?</a><br /> <a href="#123">1.2.3 How was Abe's Moon created?</a><br /> <a href="#124">1.2.4 Why don't Glukkons buy mechanical legs from the Vykkers?</a><br /> <a href="#125">1.2.5 Why don't the Sligs rebel against the Glukkons?</a><br /> <a href="#126">1.2.6 What are those giant skeletons in Munch's Oddysee?</a><br /> <a href="#127">1.2.7 Do Paramites/Scrabs/Fuzzles/Slogs/Elums have a queen?</a><br /> <a href="#128">1.2.8 How do Scrabs/Paramites/Slogs/Fleeches see?</a> </p> <h3 id="Contents_-_Continuity_and_Goofs">1.3 Continuity and Goofs</h3> <p> <a href="#Continuity_and_Goofs">1.3.1 Just how many fingers do Mudokons have?</a><br /> <a href="#132">1.3.2 How can highly territorial Scrabs be in a herd?</a><br /> <a href="#133">1.3.3 Did Abe's voice get lower in Abe's Exoddus?</a><br /> <a href="#134">1.3.4 Why did Slig masks change?</a><br /> <a href="#135">1.3.5 Haven't the Glukkons' voices changed a lot?</a><br /> <a href="#136">1.3.6 Why can't Abe possess Scrabs, Paramites or Glukkons in Abe's Oddysee?</a><br /> <a href="#137">1.3.7 Why don't Sligs in Munch's Oddysee realise when other Sligs are possessed?</a><br /> <a href="#138">1.3.8 How can the Glukkons and Vykkers at the Gabbiar Auction clap?</a><br /> <a href="#139">1.3.9 Why have Abe's hand scars changed from rock art to Necrum symbols?</a><br /> <a href="#1310">1.3.10 If Abe killed the Magog Cartel at the end of Abe's Oddysee, how come there are still Glukkons in later games?</a> </p> <h2 id="Moiety_Two_-_The_Oddworld_Games">Moiety Two - The Oddworld Games</h2> <h3 id="Contents_-_Game_Data">2.1 Game Data</h3> <p> <a href="#Games_FAQ">2.1.1 When did the Oddworld games come out?</a><br /> <a href="#212">2.1.2 Will there ever be another Abe games?</a><br /> <a href="#213">2.1.3 Why is Munch's Oddysee Xbox Xclusive?</a><br /> <a href="#214">2.1.4 Will Munch's Oddysee ever be released off the Xbox?</a><br /> <a href="#215">2.1.5 Wasn't there a lot missing from Munch's Oddysee?</a><br /> <a href="#216">2.1.6 Is Oddworld on the Game Boy?</a><br /> <a href="#217">2.1.7 What is SligStorm?</a><br /> <a href="#218">2.1.8 What is Oddworld 4/Steef's Oddysee/Stranger all about?</a><br /> <a href="#219">2.1.9 If the next game is Oddworld 4, does that mean we're nearing the end of the Quintology?</a><br /> <a href="#2110">2.1.10 How can I get Oddworld to work on Windows XP?</a> </p> <h3 id="Contents_-_Walkthrough-Guide">Walkthrough/Guide</h3> <p> <a href="#221">2.2.1 How do I access Zulag 2?</a><br /> <a href="#222">2.2.2 How do I operate voice locks?</a><br /> <a href="#223">2.2.3 Help, I'm still stuck on Oddworld!</a><br /> <a href="#224">2.2.4 Are there any cheats for the Oddworld games?</a> </p> <h1 id="Universe_FAQ">Universe FAQ</h1> <h2 id="Characters">1.1 Characters</h2> <p class="qu" id="111">1.1.1 Most Mudokons are green, so why is Abe blue?</p> <p>In ancient prophecies, it was foretold that a Mudokon born with skin of blue would be the Mudokons' saviour, and rescue his people from slavery at the hands of the Magog Cartel, seen in the poetic story stones in Monsaic Lines. This is why Abe's skin is blue, although on a scientific level it may just be because of a random mutation.</p> <p>Then again, Mudokons are chameleonic in that their skin changes colour to match their mood. Blue would indicate that Abe is sad, which is certainly true - Abe knows that no matter how much he wants to, he can never sit back and relax because there's always something to do, and if he doesn't do it, he will fail his destiny and the Mudokons will all be enslaved. However, there are moments when Abe appears both blue and happy, such as the good endings. Alf, on the other hand, claims that Abe once held a volume of Paramite Juice in his mouth for five whole minutes while working in RuptureFarms. How this could explain Abe's blue-tinted skin is not clear.</p> <p class="qu" id="112">1.1.2 Why are Abe's lips stitched together?</p> <p>Abe was a particularly noisy Mudokon baby, and so the Glukkons decided to sew his lips together to prevent him from whining, but not so tight as to prevent him tucking into addictive consumer products. What's more, gameplay in all the games tells us Mudokons that speak when they should be working are shot by Sligs, so it seems that the Magog Cartel doesn't take kindly to chatty slaves. Only facilities operated by Molluck the Glukkon appear to have gone to the length of actually stitching the workers' lips together, though.</p> <p>Note that the stitches have become elasticised, allowing not only Abe but the other 99 Mudokons in RuptureFarms to talk perfectly. Note also that Interns have their lips sewn together, and that either stitch-technology has improved since Abe's birth or the Vykkers simply own more efficient sewing equipment, since Interns can neither talk nor whistle annoying trance and techno tunes.</p> <p class="qu" id="113">1.1.3 Why has Abe still got lip-stitches?</p> <p>The Mudokons certainly do have the technology to snip the stitches off, but Abe has decided to keep his as a reminder of the Mudokons' dark history, of his own unfortunate past, and as a symbol of what will happen to his people if he ever fails his duty to Oddworld. They also have a kind of nostalgic value to them.</p> <p class="qu" id="114">1.1.4 How do you pronounce 'Mudokon'?</p> <p>It's pronounced as Abe says it in the movies: Moo Dark'n, with the second syllable slightly drawn out. A common mispronunciation I hear on cheap, nasty TV reviews is Moodah K'n, with stress on the first syllable.</p> <p class="qu" id="115">1.1.5 Why hasn't the Big Face returned?</p> <p>The Big Face is the spiritual leader of all the Mudokons. He hasn't got time to be a personal tutor, except when the case is so important not only to the Mudokon race but the entire balance of Oddworld. Personal tutorage is usually the job of a Shaman. On top of that, Abe has progressed beyond anything spiritual the Big Face can show him.</p> <p class="qu" id="116">1.1.6 Why hasn't Elum returned?</p> <p>Elum is a lazy creature, and was unable to make the trek across the Necrum Desert, and hence has been unable to catch up with Abe as of yet. Expect to see him when we meet up again with Abe and Munch.</p> <p>In terms of game construction, Paul O'Connor describes Elum's absence as a consequence of what he calls 'RAM cramp'.</p> <p style="left-margin:15px">"<span style="font-decoration:italic">There was no way we could load Abe, Elum, an enemy or two, and the moves & effects needed to do anything interesting all at the same time. Those few scenes where he works in Oddysee were carefully scripted and pretty limited when you break them down.</span>"<br /> -- Paul O'Connor, Oddworld Group, January 2000</span></p> <p class="qu" id="117">1.1.7 Why do Sligs wear masks?</p> <p>Sligs are forced to wear masks because Glukkons think they're ugly, and don't want to have to put up with their faces, or at least that's what we're told. Production artwork of Sligs reveals that there is nothing of much horror or surprise underneath their masks, but we have to remember that Glukkons and other species of Oddworld all have different values and customs than we do. Additionally, Sligs suffer from a variety of allergies, and rather than stump up their hard-earned Moolah for constant treatment they pay a single price for a mask to filter out most of the nastiness in the Industrial air. This explains why they are willing to wear their masks even while sleeping, despite sleeping itself being again regulations.</p> <p>Further reasons may be that it is technology in the masks that reads the brain patterns of the Slig and controls its mechanical pants accordingly. The red light given off by the masks might indicate that they also contain technology that improves or aids the Sligs' vision.</p> <p class="qu" id="118">1.1.8 Doesn't the Flying Slig in the Abe's Exoddus opening have flapping/vibrating wings?</p> <p>Yes, indeed he did, although neither that Slig nor his flying harness exist today. The propeller flying harness model, which we see throughout the rest of the game, was found to be cheaper to manufacture, and so the old model was put out of commission. Unfortunately for that particular Slig, the smell he could detect was ozone, created by burning lubricating oil. Within ten seconds of him leaving the screen, his wings seized up, causing him to crash in a spectacular fireball.</p> <p class="qu" id="119">1.1.9 Will there ever be good/native Glukkons or Sligs?</p> <p>It seems highly unlikely that there are Glukkons or Sligs that haven't yet been industrialised, especially since the queens of those species belong to the Magog Cartel. It may be that there are lost colonies with their own queen, but it seems doubtful. Some Sligs seem to get on quite well with the Mudokons, such as Crig who occasionally visits Alf's Rehab and Tea, and Wildum who didn't beat the slaves in RuptureFarms. Then there's the Albino Slig Grub, which escaped the Slig Birthing Complex without having its natural loving tendencies beaten out of it.</p> <p><span style="font-decoration:italic">From the Planet Xbox online chat with Lorne Lanning:</span><br /> <span style="font-weight:bold">Sligface: </span>will there ever be a good slig, glukkon, vykker, etc?<br /> <span style="font-weight:bold">Lorne_Lanning: </span>The answer to all of these questions is... yes. However, what is "good" is always in the eye of the beholder. To our eyes, some of these individuals within these races will appear good. But ultimately, we're about blurring the lines between what is good and what is evil. It's not an easy call and most people, governments, corporations... make this call prematurely. We want to leave people with uncertainty and let our work be a catalist for debate... after the games been played.</p> <p class="qu" id="1110">1.1.10 Is Molluck still alive?</p> <p>Whenever official sources refer to Molluck's death, they invariably end with '...or is he?' Molluck almost certainly isn't dead, and most likely will return in the Quintology, although what role he will play is uncertain. Being responsible for the destruction of RuptureFarms and the unleashing of the terrorist Abe, neither the Magog Cartel nor and almost any other Industrial family would be pleased to discover he is still alive, and would put him trial, before or after being shot dead. It is rumoured he belongs to the Oddworld Mafia.<p> <p class="qu" id="1111">1.1.11 Just how old is Munch?</p> <p>There is some confusion over this, as an old image used on Munch's page at Oddworld.com gave his age as being 9 months, but the current statistics tell us he is two years old - we're also told to think in terms of dog years. Whether OWI decided to change his age, or the two ages correlate in some way is unknown.</p> <h2 id="Society_and_Science">1.2 Society and Science</h2> <p class="qu" id="121">1.2.1 What is the Mudokons' relationship with the birds?</p> <p>It is important to remember that Mudokons are evolved from birds, and have retained many aspects of their anatomy, such as the nostrils at the top of their 'beaks', their gullet, their skull structure and their feathers. Interestingly, they have also developed some kind of spiritual, almost symbiotic relationship with them. Mudokons can turn into birds, scatter, regroup and turn into their regular form once again; should they have the ability to be resurrected, their spirit appears to transform into birds.</p> <p>Right now, it's not known whether the birds have a symbiotic relationship with the Mudokons, or whether Mudokons and their souls can take on the form of birds. Frankly, it's not important, and most fans would rather the bird symbolism continue unexplained, and would be devastated if this ornithology, or Spooce, were attributed to anything in particular.</p> <p class="qu" id="122">1.2.2 What created the rift between Glukkons and Mudokons?</p> <p>The Glukkons and Mudokons have a history that goes back many millennia. The source of their rivalry started just as long ago, when both races lived in peace and harmony. The Mudokons had a kind animistic religion, themselves being highly spiritual, while the Glukkons tended to lean more towards black magic and the occult, but they co-existed without hassle. The feud began when a moon appeared in the sky with the impression of a Mudokons' paw - yes, the same one we see today. The Mudokons eagerly read this as a sign that proclaimed they were the Chosen Ones, but the Glukkons did not agree with this idea and set to prove the Mudokons wrong. Using their knowledge of potions, the Glukkons entered their Alchemy Age, during which they strived to alter the appearance of their own hands to match the shape seen on the moon.</p> <p>Tragically for the Glukkons, their efforts culminated in a violent accident that wiped out almost all of their race, and those that did survive were deformed, twisted into the frightful creatures we see today. Now fearing the Mudokon moon and its implications, they began to live their entire lives underground and in the dark. Over time their eyes developed their distinctive glow. Eventually, they discovered the Industrial side to Oddworld and joined their throngs. At first they were driven to provide top-quality merchandise at reasonable prices, and even provided jobs for the unemployed Mudokon species. However, with each generation they slipped another rung down the ladder of morality, and the Mudokon employees became the slaves they are today.</p> <p class="qu" id="123">1.2.3 How was Abe's Moon created?</p> <p>In one interview, Lorne said that the creation of the Mudokon paw imprint on the moon would never be explained, yet in a flashback sequence excluded from the introduction of Abe's Exoddus it is revealed that the cause of the craters was indeed a meteor shower that struck the satellite.</p> <p class="qu" id="124">1.2.4 Why don't Glukkons buy mechanical legs from the Vykkers?</p> <p>No self-respecting Glukkon would be seen with anything robotic on them. They'd sell their own organs before fixing a pair of unfashionable and ugly mechanical appendages to themselves. Cybernetics are for the lowly - like Sligs - not the decent, dignified and fashionable among Oddworld's industrial society.</p> <p class="qu" id="125">1.2.5 Why don't the Sligs rebel against the Glukkons?</p> <p>Because Sligs love their jobs. Besides, if they weren't employed by the Glukkons they wouldn't have mechanical legs or guns, they wouldn't get paid, and they wouldn't have power over Mudokons. The Glukkons' dominance over the Slig species has altered their culture and their personal beliefs and changed them into a race of thugs and bullies, easily impressed by weapon technology and completely bowled over by the opportunity to be unnecessarily cruel to things. Any rebellious Slig would also most likely be shot by his best friend at the first mention of such a concept. And for what? Freedom? In the Slig language, that means 'easily stepped on'.</p> <p class="qu" id="126">1.2.6 What are those giant skeletons in Munch's Oddysee?</p> <p>It is currently unknown what these creatures are. One common theory is that the Wilderness Region is prone to flooding, allowing baby Sea Rexes to swim inland, becoming stranded as the water evaporates, drains, or is pumped out by the Glukkons. Scrabs and Paramites have then populated the area and consumed the carcasses. However, Munch's Oddysee takes place far from the sea, and the skeletons are indeed small compared to how Sea Rexes have been described. When asked, Alf merely replied that it is a creature we have not yet seen.</p> <p>Another idea is that it is some kind of land creature swarmed by the Scrabs and Paramites, possibly even a species related to the Sea Rex. There is no definite word on the matter. There are other unexplained skeletons on Oddworld - those being processed in RuptureFarms, enormous ones found in concept art of the Mudanchee and Mudomo Vaults, and a large ribcage in Stranger.</p> <p class="qu" id="127">1.2.7 Do Paramites/Scrabs/Fuzzles/Slogs/Elums have a queen?</p> <p>It is suspected that Fuzzles do have a queen, or possibly queens, and that if Slogs have a queen, the Magog Cartel has her stashed away someplace. However, while Oddworld's predominant social and reproductive model is the super species, where one or more queens give birth to many sexless drones, there are many species that do not reproduce in this fashion. The Gabbit and Clakker species reproduces sexually, with a male and a female, and it seems most likely that Elums, Scrabs, Paramites and Salamanders do this also. Vykkers are hermaphroditic and can impregnate themselves. Elderlings begin their lives as trees, so they may reproduce by pollination. Beyond that there is nothing certain and very little to base theories on.</p> <p class="qu" id="128">1.2.8 How do Scrabs/Paramites/Slogs/Fleeches see?</p> <p>It's important to keep in mind that even on our own planet, creatures are not as dependent on sight as we are. Dogs and cats have a highly sensitive sense of smell, this coming into play in their daily domestic routine and natural instincts. Some creatures have senses that seem a lot more exotic to us. Similarly, Oddworld wildlife use alternative means of sensing the world around them.</p> <p>Scrabs probably rely heavily on sound, most likely using a form of echolocation, as bats do. The 'screen' on the front of their face is evidence of this, as are the war screams they cry before taking chase of their prey. Their screen may also be able to detect light in the same way that certain cells on a slug's skin can, meaning they do have limited vision.</p> <p>Paramites may use smell as their primary sense, as they constantly are sniffing when encountered in AO and AE. This may explain how they are able to react to Abe holding up meat for them. It is also likely they can detect vibrations on the ground highly acutely, as spider's detect vibrations on their webs. Both of these explain why Paramites react to Abe when he is invisible, but Scrabs do not. Looking at the meat cuts chart for Paramites reveals an area behind their face called the 'eye'. Maybe they do have some eyesight after all.</p> <p>Slogs definitely have hearing, as they respond to Slig demands and noises made by Abe. The image of a Sleg from the X-Factor video reveals an eye, so Slogs may have redundant or hidden visual organs, too.</p> <p>Fleeches, being close to the ground, can probably detect vibrations caused by footsteps. They also have hearing, since the noise of a Slurg popping is enough to wake them up. Perhaps they have sensitive receptors in their tongue which allows them to examine objects by 'licking' them.</p> <p>For discussion of this subject, try the appropriate Oddworld Forums topic <a href="http://www.oddworld.au.com/forums/showthread.php?s=&threadid=8594">here</a>.</p> <h2 id="Continuity_and_Goofs">1.3 Continuity and Goofs</h2> <p class="qu" id="131">1.3.1 Just how many fingers do Mudokons have?</p> <p>In Japan, there existed a meat packing sub-class who so frequently would lose a finger by accident that a four-fingered hand came to represent these people. The whole thing would rather be forgotten by most people. However, there is a group that tackles the use of this cultural-historical insult, and unless the creators can stump up a whole load of money, the character is seen as a terrible insult to Japan's history. The Walt Disney Corporation pays five million dollars a year to keep a four-fingered Mickey Mouse in Japan. Oddworld Inhabitants, being a much smaller company, elected not to churn up the cash and instead altered Abe's image. Characters such as Sligs, which in a black-and-white world would be classified as being 'bad' characters, have been able to keep their four-digit hands.</p> <p>Of course, the whole thing is a corporate scandal, because although this group claims to be keeping the memory out of the country, they are in fact the only people keeping the dark past in everybody's minds, and what's more they're acquiring vast sums of wealth by doing so. We tend to call that extortion. What makes this case especially ironic is that Abe does work in a meat factory.</p> <p>Oh yes, and the number four displayed on a moon is a sign of evil.</p> <p>Note that later publications of Abe's Oddysee had three-fingered Mudokons - strangely enough, the finger that was omitted is different in Abe's Oddysee than in Abe's Exoddus.</p> <p class="qu" id="132">1.3.2 How can highly territorial Scrabs be in a herd?</p> <p>Well firstly, Scrabs have no qualms inhabiting the same land, as long as it's a group ownership. One-on-one, Scrabs are vicious and violent, but there's safety in numbers, where they don't feel threatened. Secondly, Scrabs that live in a herd are led by a single Alpha Scrab, which is the truly ferocious one among them, comparable to the dominant male in a pride of lion or the top silverback in a group of gorillas. If two herds of Scrabs encounter, it'll be the Alpha Scrabs who engage in a battle to the death over the leadership of both herds.</p> <p>Also, during the time Abe's Oddysee and Exoddus take place, it's the Scrabs' nesting and/or mating season, which would mean that all the Scrabs are particularly edgy and get very upset if anyone comes near them or their nests. Alternatively, all these Scrabs are the male ones searching for a mate, and will always try to eliminate the competition. On top of that, the Scrabs in the Scrabanian Temple and Mudanchee Vaults, having been locked away for years, have gone a bit strange and become more vicious than they usually would be.</p> <p>All five explanations are official. You'll just have to mix and match.</p> <p class="qu" id="133">1.3.3 Did Abe's voice get lower in Abe's Exoddus?</p> <p>Yes, it most certainly did. Abe's Exoddus used a different compression scheme from its predecessor, which probably made some of the sounds, most noticeably Abe's voice sound different. Additionally, the sound guy for Abe's Oddysee did uncredited voice work on the first game, possibly making Abe sound deeper in Exoddus, when in fact it was Lorne's unedited acting.</p> <p class="qu" id="134">1.3.4 Why did Slig masks change?</p> <p>Following a high rate of Slig suicides, an investigation into that particular issue of masks revealed that the visors in them contained a small optical misalignment, effectively giving the poor wearers double vision. The next generation of visor technology was quickly issued to prevent more cross-eyed deaths. Note that higher ranks of Sligs, such as Magnums and Big Whammies, have a different visor design yet, no doubt increasing their visual acuity.</p> <p>From a design perspective, OWI felt that they needed to create more emotion from Industrial characters, and that two separate eyes would give Sligs a more expressional face.</p> <p class="qu" id="135">1.3.5 Haven't the Glukkons' voices changed a lot?</p> <p>In fact, they have. In Abe's Oddysee, Molluck and the other Glukkons mumble a lot and tend not to enunciate their words, while in Abe's Exoddus they obviously are able to speak with more clarity. Some even have distinctive accents, sounding French, Russian or Bronx. In Munch's Oddysee, most Glukkons in gameplay have a gruff Italian American accent, although the good ending adds Texan and slightly dopey to this list.</p> <p>In Abe's Exoddus, we see a lot more of the Magog Cartel, especially the Glukkons, and we need to understand what they are saying, hence the absence of mumbling. The Bronx, Russian and Mafia accents typically carry a certain degree of ferocity, making them ideal for Glukkons. Tex's voice makes him sound very rich and self-important, while Lulu's represents his dopiness well without making him sound un-Gluk-like. The Brewmaster's French accent was probably just for comic relief, but it also sounds rather menacing, almost on the edge of sanity.</p> <p class="qu" id="136">1.3.6 Why can't Abe possess Scrabs, Paramites or Glukkons in Abe's Oddysee?</p> <p>Notice that after receiving his Scrab scar, Abe does not encounter another Scrab until Abe's Exoddus. Best guess is, it's the scars that gave him the ability to possess Scrabs and Paramites. Abe did not have any opportunity to possess Glukkons in AO - in the Board Room he would have been shot, and his hands were tied up when he was confronted with Molluck, so it may be that he had the ability to possess them all along. Abe only has the ability to possess the more intelligent species - hence it is unlikely we'd see him in control of a Fleech, although that would be fun! However, Abe's abilities are constantly developing, hence his ability to use Possession Orbs and take control of Slogs in Munch's Oddysee.</p> <p class="qu" id="137">1.3.7 Why don't Sligs in Munch's Oddysee realise when other Sligs are possessed?</p> <p>Abe was new to possession in the first two games, hence he would not control Sligs very elegantly - they would have a stoned expression and would stumble about a lot. By Munch's Oddysee, his technique and control had been refined. Another reason is that the AI in Munch's Oddysee was dreadful: similar to Sligs not noticing any peculiar when Mudokons are carried by an invisible Abe, they seem unable to be concerned when the Slig they are chatting to suddenly screams out in agony.</p> <p class="qu" id="138">1.3.8 How can the Glukkons and Vykkers at the Gabbiar Auction clap?</p> <p>Glukkons do not have hands to clap with, and Vykkers don't appear to have the sort of hands that readily produce applause. Alf says it isn't beyond the Vykkers to have created a machine that produces or amplifies the sound of clapping for use in formal events such as the Gabbiar Auction.</p> <p class="qu" id="139">1.3.9 Why have Abe's hand scars changed from rock art to Necrum symbols?</p> <p>Abe's tattoos are highly mystic, and have a tendency to grow and develop over time. Their reason for transforming from crude art to sacred symbols may be to represent his growing awareness of the Mudokons' spirituality or past, as Necrum itself is a symbol of both to the more na&auml;ve and unaware modern Mudokons, both native and liberated.</p> <p class="qu" id="1310">1.3.10 If Abe killed the Magog Cartel at the end of Abe's Oddysee, how come there are still Glukkons in later games?</p> <p>A popular misunderstanding is that Molluck and the RuptureFarms 1029 Board of Executives are the entirety of the Magog Cartel. In fact they are just a small selection, albeit the most ruthlessly corporate ones. The Cartel is a large assortment of companies, headed by Lady Margaret, the queen Glukkon.</p> <h1 id="Games_FAQ">Games FAQ</h1> <h2 id="Game_Data">2.1 Game Data</h2> <p class="qu" id="211">2.1.1 When did the Oddworld games come out?</p> <p>Oddworld: Abe's Oddysee first came out in September 1997. Oddworld: Abe's Exoddus first came out in December 1998. Oddworld: Munch's Oddysee first came out in November 2001. These dates aren't exact, and they don't apply to every place in the world. Additional information will be added when the games section of TOE is opened.</p> <p class="qu" id="212">2.1.2 Will there ever be another Abe games?</p> <p><span style="left-margin:15px">"<span style="font-decoration:italic">We've kicked around the idea of a third Abe game a couple times, but for various marketing reasons I don't think it's going to happen.</span>"<br /> -- Paul O'Connor, Oddworld Group, July 1999</span></p> <p class="qu" id="213">2.1.3 Why is Munch's Oddysee Xbox Xclusive?</p> <p>The simple answer is that Lorne Lanning and OWI, wanting their game to be the best it could be, were attracted to the Xbox's superior specifications. They canned the PlayStation 2 version because they planned for the ALIVE 2 engine to run their next three games also, and didn't want to be hindered by the PS2's inferior graphics and hard-to-operate programming mechanics.</p> <p>Rumours circulated that Lorne Lanning and Sherry McKenna accepted a money hat (a lucrative changing-of-hands of substantial sums of money in order to encourage corporate agreement) for the move to Microsoft, but this is both unconfirmed, and totally slanderous, and The Oddworld Encyclopaedia does not at all support this accusation.</p> <p>Controversy was created when Microsoft ditched Stranger, the fourth title from Oddworld Inhabitants, although as it transpired, Microsoft was releasing many so-called niche titles, including Stranger and Psychonauts, after the poor sales of games such as Voodoo Vince and Grabbed By the Ghoulies. Rumours that OWI were displeased with the service and/or restrictions that Microsoft were providing, or that the relationship between the two organisations broke down after Ed Fries resigned from his position as Head of Microsoft Game Studios are utterly speculative, and again not endorsed by The Oddworld Encyclopaedia.</p> <p class="qu" id="214">2.1.4 Will Munch's Oddysee ever be released off the Xbox?</p> <p>Munch's Oddysee is Xbox Xclusive, which means that it will never appear on the PlayStation 2 or GameCube. OWI did consider whether to port the game to PC CD-ROM, but since they are now working hard on their next project, it is highly unlikely this will ever happen, especially considering the relative failure of Munch's Oddysee. However, THQ are publishing many Microsoft-developed games, including Munch's Oddysee, on the Game Boy Advance. Not until the four-title exclusivity contract expires will the Inhabitants be free to develop for whatever platform they choose, although the validity of this document is now being questioned by fans.</p> <p class="qu" id="215">2.1.5 Wasn't there a lot missing from Munch's Oddysee?</p> <p>Put simply and shortly, yes. The trouble was, even as far back as early 1999, people were very excited about Munch's Oddysee, and Oddworld Inhabitants were happy to provide people with all sorts of previews of the characters, locations, and plot - after all, the release was just a few months away. But the transfer from 2D to 3D was more difficult than anticipated, the PS2 was difficult to develop for, the transfer to Xbox knocked more time off of production, and Microsoft demanded that OWI produced a title that could be launched simultaneously with that of the Xbox.</p> <p>However, that does not mean that Munch's Oddysee wasn't a very good game, far from it. It's just not as good as it could have been. We blame it all on hype and lack of secrecy, the exact same thing that prevented the whole Mudokon tears plot in Abe's Exoddus from being the shock horror that it was intended to be. Oddworld Inhabitants have obviously learnt from this mishap, because they are remaining very secretive about their next game, even whose title even this late is not yet confirmed.</p> <p class="qu" id="216">2.1.6 Is Oddworld on the Game Boy?</p> <p>Oddworld Adventures loosely follows the storyline of Abe's Oddysee, and has Abe doing his usual running, jumping and avoiding carnivorous enemies, and is available on the Nintendo Game Boy. Similarly, Oddworld Adventures II loosely follows the storyline of Abe's Exoddus. Both games were created by a company called Saffire, with help from a few Oddworld Inhabitants, of course. THQ also acquired the rights to publish a game based on Munch's Oddysee for the Game Boy Advance, which was also named Munch's Oddysee, but followed a different storyline. Fans are not eager to add these to their collection, as the Game Boy can't really do justice for the Oddworld atmosphere, gameplay and graphics.</p> <p class="qu" id="217">2.1.7 What is SligStorm?</p> <p>After the unexpected success of Abe's Oddysee and Abe's Exoddus, Oddworld Inhabitants planned to release both games together in a single package, along with a bonus CD stocked full of behind-the-scenes information, exclusive interviews, production art and a whole load of other goodies. At the end of it all there was to be a great little game called SligStorm.</p> <p>Sadly, publisher pressure made the whole thing quite difficult, and besides, they were already working on bigger and better things, namely Munch's Oddysee and Hand of Odd. However, there does still exist a chance that SligStorm will one day become available to us.</p> <p>SligStorm was to use the A.L.I.V.E. engine to tell the story of an Albino Slig Grub born in a Slig Birthing Complex. Rather than await the inevitable death such mutants are usually subjected to, this larva was going to make a brave dash for safety and escape the complex and the clutches of the Magog Cartel. The game would be 50-100 screens long and feature about two minutes of cut scenes.</p> <p class="qu" id="218">2.1.8 What is Oddworld 4/Steef's Oddysee/Stranger all about?</p> <p>Stranger is the latest development from Oddworld Inhabitants, featuring the titular character, a member of a noble species called Steef, whose role in the rural suburbs of Mudos is to hunt bounty, the capture of which he is paid in Moolah for. The game has a strong Western feel to it, and gameplay will be based more on exploration and shooting, rather than the timing and puzzle-solving of previous adventures, although once again non violent alternatives are frequently available. The game features a completely new cast, which includes a vast number of humanoid creatures, many of which are much more agile and muscular than past characters, Stranger included.</p><p>I am completing a full summary of all we know about Stranger.</p> <p class="qu" id="219">2.1.9 If the next game is Oddworld 4, does that mean we're nearing the end of the Quintology?</p> <p>No, absolutely not! Oddworld 4 is so-called merely because it is the fourth game to be release by OWI, following AO, AE and MO. It is not part of the Oddworld Quintology, and so should not be used to tally up numbers. However, it does run concurrent to the Quintology, so characters, places and events in this game may significantly affect what we see in future Quintology games, even though Abe and Munch themselves do not appear.</p> <p>For the record, we have only seen part of the second chapter of the Oddworld Quintology, namely Munch's Oddysee, which will, if Lorne's aspirations remain intact, have several bonus games. The third chapter in the Oddworld Quintology will not start until Squeek's Oddysee.</p> <p class="qu" id="2110">2.1.10 How can I get Oddworld to work on Windows XP?</p> <p>Right-click on the game's run file and select properties. In the compatibility tab, find the subtitle &quot;Run in compatibility mode for:&quot;, and in the dropdown menu select Windows 95. Click on apply and okay, then run the game.</p><p>With thanks to ParamiteRich for providing this technique.</p> <h2 id="Walkthrough-Guide">2.2 Walkthrough/Guide</h2> <p class="qu" id="221">2.2.1 How do I access Zulag 2?</p> <p>If the ball car to Zulag 2 leads to a locked door, chances are you haven't yet escaped from RuptureFarms. This is necessary for this door to be unlocked - you can come back to this area later on in the game and reach Zulag 2. There is a door a few screen back that will lead to the exit from this level.</p> <p class="qu" id="222">2.2.2 How do I operate voice locks?</p> <p>For Slig voice locks, you first need to be in possession of a Slig. Respond to the lock with a 'hi!', then wait for the sequence to finish before imitating it. In Abe's Exoddus, the code always ends in a laugh.</p><p>For Glukkon voice locks, use a Glukkon to respond with a 'hey!', then when asked "what?", demand 'do it!'.</p><p>In Munch's Oddysee, any response will do to activate the voice locks.</p> <p class="qu" id="223">2.2.3 Help, I'm still stuck on Oddworld!</p> <p>There are a couple of places you can visit to get help completing the Oddworld games if you are stuck. Firstly, there are Sinjin's Guides for <a href="http://www.gameadvice.com/cgibin/guide.cgi?game=Oddworld-Sinjin/index.html">Abe's Oddysee</a>, <a href="http://www.the-spoiler.com/Sinjin/EXODUS/exodmenu.htm">Abe's Exoddus</a> and <a href="http://www.the-spoiler.com/Sinjin/MUNCH/munchwalk.htm">Munch's Oddysee</a>, which are beautifully presented and very helpful and comprehensive. If you're still stuck, try the Help Section of the Oddworld Forums or look up the game you're having trouble with at <a href="http://www.gamefaqs.com/">GameFAQs</a>. <p class="qu" id="224">2.2.4 Are there any cheats for the Oddworld games?</p> <p>Indeed there are. Until The Oddworld Encyclopedia completes its Games Region, use <a href="http://www.oddworld.au.com/bonewerkz/">Oddworld-Web's cheat pages</a>.</p> Max FAQ Contents (en): Article published http://oddworldlibrary.net/toe/FAQ/updates/20030624184000?v=en 2003-06-24T18:40:00Z 2003-06-24T18:40:00Z <p>Welcome to The Oddworld Encyclopedia's unofficial Oddworld FAQ, covering the areas of the Oddworld universe, games, production and online community. I've updated the FAQ with new questions and reorganised it all quite a bit once again. I also removed the questions from Moiety 4 from this page, basically because there were no answers for them yet. If you think you have a question that you've seen asked several times before but which I have left out, please let me know it and I'll update the FAQ.</p> <p>Also, please note that while The Oddworld Encyclopedia is under construction, I've disabled the menu to prevent you getting a sneak peek.</p> <h2 id="Moiety_One_-_The_Oddworld_Universe">Moiety One - The Oddworld Universe</h2> <h3 id="Contents_-_Characters">1.1 Characters</h3> <p> <a href="#Universe_FAQ">1.1.1 Most Mudokons are green, so why is it Abe is blue?</a><br /> <a href="#112">1.1.2 Why are Abe's lips stitched together?</a><br /> <a href="#113">1.1.3 Why has Abe still got lip-stitches?</a><br /> <a href="#114">1.1.4 How do you pronounce 'Mudokon'?</a><br /> <a href="#115">1.1.5 Why hasn't the Big Face returned?</a><br /> <a href="#116">1.1.6 Why hasn't Elum returned?</a><br /> <a href="#117">1.1.7 Why do Sligs wear masks?</a><br /> <a href="#118">1.1.8 Is there a Flying Slig with vibrating wings?</a><br /> <a href="#119">1.1.9 Will there ever be good/native Glukkons or Sligs?</a><br /> <a href="#1110">1.1.10 Is Molluck still alive?</a> </p> <h3 id="Contents_-_Society_and_Science">1.2 Society and Science</h3> <p> <a href="#Society_and_Science">1.2.1 Why are Mudokons associated with birds?</a><br /> <a href="#122">1.2.2 What created the rift betweek Glukkons and Mudokons?</a><br /> <a href="#123">1.2.3 Why don't Glukkons buy mechanical legs from the Vykkers?</a><br /> <a href="#124">1.2.4 Why don't the Sligs rebel against the Glukkons?</a><br /> <a href="#125">1.2.5 What are those giant skeletons?</a><br /> <a href="#126">1.2.6 [Question regarding the Scrab, Elum etc. queen]</a><br /> <a href="#127">1.2.7 How do Scrabs/Paramites/Slog/Fleeches see?</a> </p> <h3 id="Contents_-_Continuity_and_Goofs">1.3 Continuity and Goofs</h3> <p> <a href="#Continuity_and_Goofs">1.3.1 Just how many fingers do Mudokons have?</a><br /> <a href="#132">1.3.2 Wht don't Scrabs in MO fight one another?</a><br /> <a href="#133">1.3.3 Did Abe's voice get lower?</a><br /> <a href="#134">1.3.4 Why did Slig masks change?</a><br /> <a href="#135">1.3.5 Haven't the Glukkons' voices changed a lot?</a><br /> <a href="#136">1.3.6 Why can Abe not possess Scrabs, Paramites or Glukkons in AO?</a><br /> <a href="#137">1.3.7 Why don't Sligs in MO realise when other Sligs are possessed?</a><br /> <a href="#138">1.3.8 How can the Glukkons and Vykkers at the Gabbiar Auction clap?</a> </p> <h2 id="Moiety_Two_-_The_Oddworld_Games">Moiety Two - The Oddworld Games</h2> <p> <a href="#Games_FAQ">2.1 When did the Oddworld games come out?</a><br /> <a href="#22">2.2 Aren't creatures in Abe's Oddysee based on hands?</a><br /> <a href="#23">2.3 Will there ever be another Abe games?</a><br /> <a href="#24">2.4 Why is Munch's Oddysee Xbox Xclusive?</a><br /> <a href="#25">2.5 Will Munch's Oddysee ever be released off the Xbox?</a><br /> <a href="#26">2.6 Wasn't there a lot missing from Munch's Oddysee?</a><br /> <a href="#27">2.7 Is Oddworld on the GameBoy?</a><br /> <a href="#28">2.8 What is SligStorm?</a><br /> <a href="#29">2.9 Help, I'm stuck on Oddworld!</a><br /> <a href="#210">2.10 Are there any cheats for the Oddworld games?</a><br /> <a href="#211">2.11 What is Oddworld 4 all about?</a><br /> <a href="#212">2.12 Is the Quintology nearing completion?</a> </p> <p>That's all for now. If you have any further questions, consult <a href="http://web.archive.org/web/20030908180214/http://www.oddworld.com/ow_ask.html">the Official FAQ</a>, <a href="http://web.archive.org/web/20030908180214/http://www.oddworld.au.com/forums/search.php?s=">search the Oddworld Forums</a> or <a href="http://www.oddworldforums.net/showthread.php?t=4872">Ask Max</a>.</p> <h1 id="Universe_FAQ">Universe FAQ</h1> <h2 id="Characters">1.1 Characters</h2> <p class="qu" id="111">1.1.1 Most Mudokons are green, so why is it Abe is blue?</p> <p>In ancient prophecies, it was foretold that a Mudokon born with skin of blue would be the Mudokons' saviour, and rescue his people from slavery at the hands of the Magog Cartel, seen in the poetic story stones in Monsaic Lines. This is why Abe's skin is blue, although on a scientific level it may just be because of a random mutation.</p> <p>Then again, Mudokons are chameleonic in that their skin changes colour to match their mood. Blue would indicate that Abe is sad, which is certainly true - Abe knows that no matter how much he wants to, he can never sit back and relax because there's always something to do, and if he doesn't do it, he will fail his destiny and the Mudokons will all be enslaved. However, there are moments when Abe appears both blue and happy, such as the good endings. Alf, on the other hand, claims that Abe once held a volume of Paramite Juice in his mouth for five whole minutes while working in RuptureFarms. How this could explain Abe's blue-tinted skin is not clear.</p> <p class="qu" id="112">1.1.2 Why are Abe's lips stitched together?</p> <p>Abe was a particularly noisy Mudokon baby, and so the Glukkons decided to sew his lips together to prevent him from whining, but not so tight as to prevent him tucking into addictive consumer products. What's more, gameplay in all the games tells us Mudokons that speak when they should be working are shot by Sligs, so it seems that the Magog Cartel doesn't take kindly to chatty slaves. Only facilities operated by Molluck the Glukkon appear to have gone to the length of actually stitching the workers' lips together, though.</p> <p>Note that the stitches have become elasticised, allowing not only Abe but the other 99 Mudokons in RuptureFarms to talk perfectly. Note also that Interns have their lips sewn together, and that either stitch-technology has improved since Abe's birth or the Vykkers simply own more efficient sewing equipment, since Interns can neither talk nor whistle annoying trance and techno tunes.</p> <p class="qu" id="113">1.1.3 Other Mudokons that escaped RuptureFarms like Alf and Buddy no longer have their lip-stitches, yet Abe has retained his. Why is this?</p> <p>The Mudokons certainly do have the technology to snip the stitches off, but Abe has decided to keep his as a reminder of the Mudokons' dark history, of his own unfortunate past, and as a symbol of what will happen to his people if he ever fails his duty to Oddworld. They also have a kind of nostalgic value to them.</p> <p class="qu" id="114">1.1.4 How do you pronounce 'Mudokon'?</p> <p>It's pronounced as Abe says it in the movies: Moo Dark'n, with the second syllable slightly drawn out. A common mispronunciation I hear on cheap, nasty TV reviews is Moodah K'n, with stress on the first syllable.</p> <p class="qu" id="115">1.1.5 Why hasn't the Big Face returned?</p> <p>Big Face is the spiritual leader of all the Mudokons. He hasn't got time to be a personal tutor, except when the case is so important not only to the Mudokon race but the entire balance of Oddworld. Personal tutorage is usually the job of a Shaman. On top of that, Abe has progressed beyond anything spiritual the Big Face can show him.</p> <p class="qu" id="116">1.1.6 Why hasn't Elum returned?</p> <p>Elum is a lazy creature, and was unable to make the trek across the Necrum Desert, and hence has been unable to catch up with Abe as of yet. Expect to see him when we meet up again with Abe and Munch.</p> <p>In terms of game construction, Paul O'Connor describes Elum's absence as a consequence of what he calls 'RAM cramp'.</p> <blockquote><p>&quot;There was no way we could load Abe, Elum, an enemy or two, and the moves &amp; effects needed to do anything interesting all at the same time. Those few scenes where he works in Oddysee were carefully scripted and pretty limited when you break them down.&quot;<br /> -- Paul O'Connor, Oddworld Group, January 2000</p></blockquote> <p class="qu" id="117">1.1.7 Why do Sligs wear masks?</p> <p>Sligs are forced to wear masks because Glukkons think they're ugly, and don't want to have to put up with their faces, or at least that's what we're told. Production artwork of Sligs reveals that there is nothing of much horror or surprise underneath their masks, but we have to remember that Glukkons and other species of Oddworld all have different values and customs than we do. Additionally, it may be that the masks are needed for the Sligs to breath properly, or that it is technology is the masks that reads the brain patterns of the Slig and controls its mechanical pants accordingly. The red light given off by the masks might also indicate that they contain technology that improves or aids the Sligs' vision.</p> <p class="qu" id="118">1.1.8 Doesn't the Flying Slig in the Abe's Exoddus opening have flapping/vibrating wings?</p> <p>Yes, indeed he did, although neither that Slig nor his flying harness exist today. The propeller flying harness model, which we see throughout the rest of the game, was found to be cheaper to manufacture, and so the old model was put out of commission. Unfortunately for that particular Slig, the smell he could detect was ozone, created by burning lubricating oil. Within ten seconds of him leaving the screen, his wings seized up, causing him to crash in a spectacular fireball.</p> <p class="qu" id="119">1.1.9 Will there ever be good/native Glukkons or Sligs?</p> <p>It seems highly unlikely that there are Glukkons or Sligs that haven't yet been industrialised, especially since the queens of those species belong to the Magog Cartel. It may be that there are lost colonies with their own queen, but it seems doubtful. Some Sligs seem to get on quite well with the Mudokons, such as Crig who occasionally visits Alf's Rehab and Tea, and Wildum who didn't beat the slaves in RuptureFarms. Then there's the Albino Slig Grub, which escaped the Slig Birthing Complex without having its natural loving tendencies beaten out of it.</p> <p>From the Planet Xbox online chat with Lorne Lanning:</p> <blockquote><p><span class="id">Sligface:</span> will there ever be a good slig, glukkon, vykker, etc?<br /> <span class="id">Lorne_Lanning:</span> The answer to all of these questions is... yes. However, what is &quot;good&quot; is always in the eye of the beholder. To our eyes, some of these individuals within these races will appear good. But ultimately, we're about blurring the lines between what is good and what is evil. It's not an easy call and most people, governments, corporations... make this call prematurely. We want to leave people with uncertainty and let our work be a catalist for debate... after the games been played.</p></blockquote> <p class="qu" id="1110">1.1.10 Is Molluck still alive?</p> <p>Whenever official sources refer to Molluck's death, they invariably end with '...or is he?' Molluck almost certainly isn't dead, and most likely will return in the Quintology, although what role he will play is uncertain. Being responsible for the destruction of RuptureFarms and the unleashing of the terrorist Abe, neither the Magog Cartel nor and almost any other Industrial family would be pleased to discover he is still alive, and would put him trial, before or after being shot dead. It is rumoured he belongs to the Oddworld Mafia.</p> <h2 id="Society_and_Science">1.2 Society and Science</h2> <p class="qu" id="121">1.2.1 What kind of relationship do Mudokons have with birds?</p> <p>It is important to remember that Mudokons are evolved from birds, and have retained many aspects of their anatomy, such as the nostrils at the top of their 'beaks', their gullet, their skull structure and their feathers. Interestingly, they have also developed some kind of spiritual, almost symbiotic relationship with them. Mudokons can turn into birds, scatter, regroup and turn into their regular form once again; should they have the ability to be resurrected, their spirit appears to transform into birds.</p> <p>Right now, it's not known whether the birds have a symbiotic relationship with the Mudokons, or whether Mudokons and their souls can take on the form of birds. Frankly, it's not important, and most fans would rather the bird symbolism continue unexplained, and would be devastated if this ornithology, or Spooce, were attributed to anything in particular.</p> <p class="qu" id="122">1.2.2 What caused the Mudokons and Glukkons to become creatures of such opposite intent?</p> <p>GThe Glukkons and Mudokons have a history that goes back many millennia. The source of their rivalry started just as long ago, when both races lived in peace and harmony. The Mudokons had a kind animistic religion, themselves being highly spiritual, while the Glukkons tended to lean more towards black magic and the occult, but they co-existed without hassle. The feud began when a moon appeared in the sky with the impression of a Mudokons' paw - yes, the same one we see today. The Mudokons eagerly read this as a sign that proclaimed they were the Chosen Ones, but the Glukkons did not agree with this idea and set to prove the Mudokons wrong. Using their knowledge of potions, the Glukkons entered their Alchemy Age, during which they strived to alter the appearance of their own hands to match the shape seen on the moon.</p> <p>Tragically for the Glukkons, their efforts culminated in a violent accident that wiped out almost all of their race, and those that did survive were deformed, twisted into the frightful creatures we see today. Now fearing the Mudokon moon and its implications, they began to live their entire lives underground and in the dark. Over time their eyes developed their distinctive glow. Eventually, they discovered the Industrial side to Oddworld and joined their throngs. At first they were driven to provide top-quality merchandise at reasonable prices, and even provided jobs for the unemployed Mudokon species. However, with each generation they slipped another rung down the ladder of morality, and the Mudokon employees became the slaves they are today.</p> <p class="qu" id="123">1.2.3 Why don't Glukkons buy mechanical legs from the Vykkers?</p> <p>No self-respecting Glukkon would be seen with anything robotic on them. They'd sell their own organs before fixing a pair of unfashionable and ugly mechanical appendages to themselves. Cybernetics are for the lowly - like Sligs - not the decent, dignified and fashionable among Oddworld's industrial society.</p> <p class="qu" id="124">1.2.4 Why don't the Sligs rebel against the Glukkons?</p> <p>Because Sligs love their jobs. Besides, if they weren't employed by the Glukkons they wouldn't have mechanical legs or guns, they wouldn't get paid, and they wouldn't have power over Mudokons. The Glukkons' dominance over the Slig species has altered their culture and their personal beliefs and changed them into a race of thugs and bullies, easily impressed by weapon technology and completely bowled over by the opportunity to be unnecessarily cruel to things. Any rebellious Slig would also most likely be shot by his best friend at the first mention of such a concept. And for what? Freedom? In the Slig language, that means 'easily stepped on'.</p> <p class="qu" id="125">1.2.5 What are those giant skeletons in the Paramite Run and Scrab Retreat?</p> <p>Those are the skeletons of Sea Rexes, giant aquatic carnivores larger than any other creature in Mudos. They were originally penned to appear in cinematics in Munch's Oddysee, but somewhere along the way they were cut from the game. Their skeletons were evidently placed in the game as a bonus for eagle-eyed Oddworld fans, although they also explain how the Scrab and Paramite herds have been able to keep sustained. As for how they got into the Wilderness Region, my theory is that certain parts of those areas are prone to flooding, allowing Sea Rexes to enter the newly-formed lakes, only to become trapped as the water levels fall. Oddworld Inhabitants may provide an official explanation in the future.</p> <p class="qu" id="126">1.2.6 [Question regarding the Scrab, Elum etc. queen]</p> <p>Oddworld's predominant social and reproductive model is the super species, where one or more queens give birth to many sexless drones. Mudokons, Glukkons and Sligs all conform to this common system, as may Slogs. However, there are many species that do not reproduce in this fashion. The Gabbit species reproduces sexually, with a male and a female, and it seems most likely that Elums, Scrabs and Paramites do this also. Vykkers are hermaphroditic and can impregnate themselves. Elderlings begin their lives as trees, so they may reproduce by pollination. Beyond that there is nothing certain and very little to base theories on.</p> <p class="qu" id="127">1.2.7 1.2.7 Scrabs, Paramites, Slogs and Fleeches don't have any eyes, so how do they see?</p> <p>It's important to keep in mind that even on our own planet, creatures are not as dependent on sight as we are. Dogs and cats have a highly sensitive sense of smell, this coming into play in their daily domestic routine and natural instincts. Some creatures have senses that seem a lot more exotic to us. Similarly, Oddworld wildlife use alternative means of sensing the world around them.</p> <p>Scrabs probably rely heavily on sound, most likely using a form of echolocation, as bats do. The 'screen' on the front of their face is evidence of this, as are the war screams they cry before taking chase of their prey. Their screen may also be able to detect light in the same way that certain cells on a slug's skin can, meaning they do have limited vision.</p> <p>Paramites may use smell as their primary sense, as they constantly are sniffing when encountered in AO and AE. This may explain how they are able to react to Abe holding up meat for them. It is also likely they can detect vibrations on the ground highly acutely, as spider's detect vibrations on their webs. Both of these explain why Paramites react to Abe when he is invisible, but Scrabs do not. Looking at the meat cuts chart for Paramites reveals an area behind their face called the 'eye'. Maybe they do have some eyesight after all.</p> <p>Slogs definitely have hearing, as they respond to Slig demands and noises made by Abe. The image of a warthog-like Slog from Oddworld 4 reveals an eye, so Slogs may have redundant or hidden visual organs, too.</p> <p>Fleeches, being close to the ground, can probably detect vibrations caused by footsteps. They also have hearing, since the noise of a Slurg popping is enough to wake them up. Perhaps they have sensitive receptors in their tongue which allows them to examine objects by 'licking' them.</p> <p>For discussion of this subject, try the appropriate Oddworld Forums topic <a href="http://www.oddworldforums.net/showthread.php?t=8594">here</a>.</p> <h2 id="Continuity_and_Goofs">1.3 Continuity and Goofs</h2> <p class="qu" id="131">1.3.1 How come in Abe's Oddysee Mudokons had four fingers on each hand but since Abe's Exoddus they've had only had three? Even the moon changed!</p> <p>In Japan, there existed a meat packing sub-class who so frequently would lose a finger by accident that a four-fingered hand came to represent these people. The whole thing would rather be forgotten by most people. However, there is a group that tackles the use of this cultural-historical insult, and unless the creators can stump up a whole load of money, the character is seen as a terrible insult to Japan's history. The Walt Disney Corporation pays five million dollars a year to keep a four-fingered Mickey Mouse in Japan. Oddworld Inhabitants, being a much smaller company, elected not to churn up the cash and instead altered Abe's image. Characters such as Sligs, which in a black-and-white world would be classified as being 'bad' characters, have been able to keep their four-digit hands.</p> <p>Of course, the whole thing is a corporate scandal, because although this group claims to be keeping the memory out of the country, they are in fact the only people keeping the dark past in everybody's minds, and what's more they're acquiring vast sums of wealth by doing so. We tend to call that extortion. What makes this case especially ironic is that Abe does work in a meat factory.</p> <p>Oh yes, and the number four displayed on a moon is a sign of evil.</p> <p>Note that later publications of Abe's Oddysee had three-fingered Mudokons - strangely enough, the finger that was omitted is different in AO than in AE.</p> <p class="qu" id="132">1.3.2 In Abe's Oddysee and Exoddus, Scrabs would fight each other to the death if they met, but in Munch's Oddysee they're running around in a herd. How is this possible?</p> <p>Well firstly, Scrabs have no qualms inhabiting the same land, as long as it's a group ownership. One-on-one, Scrabs are vicious and violent, but there's safety in numbers, where they don't feel threatened. Secondly, Scrabs that live in a herd are led by a single Alpha Scrab, which is the truly ferocious one among them, comparable to the dominant male in a pride of lion or the top silverback in a group of gorillas. If two herds of Scrabs encounter, it'll be the Alpha Scrabs who engage in a battle to the death over the leadership of both herds.</p> <p>Also, during the time Abe's Oddysee and Exoddus take place, it's the Scrabs' nesting and/or mating season, which would mean that all the Scrabs are particularly edgy and get very upset if anyone comes near them or their nests. Alternatively, all these Scrabs are the male ones searching for a mate, and will always try to eliminate the competition. On top of that, the Scrabs in the Scrabanian Temple and Mudanchee Vaults, having been locked away for years, have gone a bit strange and become more vicious than they usually would be.</p> <p>All five explanations are official. You'll just have to mix and match.</p> <p class="qu" id="133">1.3.3 Didn't Abe's voice also get a lot deeper between Abe's Oddysee and Abe's Exoddus?</p> <p>Yes, it most certainly did. Abe's Exoddus used a different compression scheme from its predecessor, which probably made some of the sounds, most noticeably Abe's voice sound different. Additionally, the sound guy for Abe's Oddysee did uncredited voice work on the first game, possibly making Abe sound deeper in Exoddus, when in fact it was Lorne's unedited acting.</p> <p class="qu" id="134">1.3.4 Why is it Slig masks in AO had a single thin eye, while in AE this was changed to two separate eyes?</p> <p>Following a high rate of Slig suicides, an investigation into that particular issue of masks revealed that the visors in them contained a small optical misalignment, effectively giving the poor wearers double vision. The next generation of visor technology was quickly issued to prevent more cross-eyed deaths. Note that higher ranks of Sligs, such as Magnums and Big Whammies, have a different visor design yet, no doubt increasing their visual acuity.</p> <p>From a design perspective, OWI felt that they needed to create more emotion from Industrial characters, and that two separate eyes would give Sligs a more expressional face.</p> <p class="qu" id="135">1.3.5 Haven't the Glukkons' voices changed a lot during the games? Why is this?</p> <p>In fact, they have. In Abe's Oddysee, Molluck and the other Glukkons mumble a lot and tend not to enunciate their words, while in Abe's Exoddus they obviously are able to speak with more clarity. Some even have distinctive accents, sounding French, Russian or Bronx. In Munch's Oddysee, most Glukkons in gameplay have a gruff Italian American accent, although the good ending adds Texan and slightly dopey to this list.</p> <p>In Abe's Exoddus, we see a lot more of the Magog Cartel, especially the Glukkons, and we need to understand what they are saying, hence the absence of mumbling. The Bronx, Russian and Mafia accents typically carry a certain degree of ferocity, making them ideal for Glukkons. Tex's voice makes him sound very rich and self-important, while Lulu's represents his dopiness well without making him sound un-Gluk-like. The Brewmaster's French accent was probably just for comic relief, but it also sounds rather menacing, almost on the edge of sanity.</p> <p class="qu" id="136">1.3.6 Why can Abe not possess Scrabs, Paramites or Glukkons in Abe's Oddysee?</p> <p>Notice that after receiving his Scrab scar, Abe does not encounter another Scrab until Abe's Exoddus. Best guess is, it's the scars that gave him the ability to possess Scrabs and Paramites. Abe did not have any opportunity to possess Glukkons in AO - in the Board Room he would have been shot, and his hands were tied up when he was confronted with Molluck, so it may be that he had the ability to possess them all along. Abe only has the ability to possess the more intelligent species - hence it is unlikely we'd see him in control of a Fleech, although that would be fun! However, Abe's abilities are constantly developing, hence his ability to use Possession Orbs and take control of Slogs in Munch's Oddysee.</p> <p class="qu" id="137">1.3.7 How can Sligs in Munch's Oddysee not realise when their comrades are possessed?</p> <p>Abe was new to possession in the first two games, hence he would not control Sligs very elegantly - they would have a stoned expression and would stumble about a lot. By Munch's Oddysee, his technique and control had been refined. Another reason is that the AI in Munch's Oddysee was dreadful: similar to Sligs not noticing any peculiar when Mudokons are carried by an invisible Abe, they seem unable to be concerned when the Slig they are chatting to suddenly screams out in agony.</p> <p class="qu" id="138">1.3.8 How can the Glukkons and Vykkers at the Gabbiar Auction clap?</p> <p>Glukkons do not have hands to clap with, and Vykkers don't appear to have the sort of hands that readily produce applause. Alf says it isn't beyond the Vykkers to have created a machine that produces the sound of clapping for use in formal events such as the Gabbiar Auction.</p> <h1 id="Games_FAQ">Games FAQ</h1> <p class="qu" id="21">2.1 When did the Oddworld games come out?</p> <p>Oddworld: Abe's Oddysee first came out in September 1997. Oddworld: Abe's Exoddus first came out in December 1998. Oddworld: Munch's Oddysee first came out in November 2001. These dates aren't exact, and they don't apply to every place in the world. If you can supply more information, <a href="/contact.php?recipient=max">please do</a>.</p> <p class="qu" id="22">2.2 Are creatures in Abe's Oddysee based on hands?</p> <p>Several creatures in Abe's Oddysee do have parts of them that vaguely resemble human hands, most noticeably the facial fingers arranged about the Paramite's face. Several fans have also spotted that you can reproduce a Slig's head by holding the tips of your fingers together and pointing them towards the ground. Also, it is said that you can clench your fist and have an image of a Scrab in your hand (although I personally do not see this at all). There has been no official word as to why the designs are so, although it may just be that fans have let their mind wander a little too far.</p> <p class="qu" id="23">2.3 Will there ever be another Abe game?</p> <blockquote><p>&quot;We've kicked around the idea of a third Abe game a couple times, but for various marketing reasons I don't think it's going to happen.&quot;<br /> -- Paul O'Connor, Oddworld Group, July 1999</p></blockquote> <p class="qu" id="24">2.4 Why is Munch's Oddysee Xbox Xclusive?</p> <p>The simple answer is that Lorne Lanning and OWI, wanting their game to be the best it could be, were attracted to the Xbox's superior specifications. They canned the PlayStation 2 version because they planned for the ALIVE 2 engine to run their next three games also, and didn't want to be hindered by the PS2's inferior graphics and whatnot. To read about the matter in more detail, read <a href="http://www.oddworld.com/oddworld/company/ow_inhabitants4_bio.html">this interview</a> with Sherry McKenna and Lorne Lanning.</p> <p class="qu" id="25">2.5 Will Munch's Oddysee ever be released on anything other than the Xbox?</p> <p>Munch's Oddysee is Xbox Xclusive, which means that it will never appear on the PlayStation 2 or GameCube. OWI did consider whether to port the game to PC CD-ROM, but since they are now working hard on their next project, it is highly unlikely this will ever happen, especially considering the relative failure of Munch's Oddysee. However, THQ are publishing many Microsoft-developed games, including Munch's Oddysee, on the GameBoy Advance.</p> <p class="qu" id="26">2.6 Wasn't there a lot of stuff missing from Munch's Oddysee?</p> <p>Put simply and shortly, yes. The trouble was, even as far back as early 1999, people were very excited about Munch's Oddysee, and Oddworld Inhabitants were happy to provide people with all sorts of previews of the characters, locations, and plot - after all, the release was just a few months away. But the transfer from 2D to 3D was more diffdifficult than anticipated, the PS2 was difficult to develop for, and the transfer to Xbox knocked more time off of production.</p> <p>However, that does not mean that Munch's Oddysee wasn't a very good game, far from it. It's just not as good as it could have been. We blame it all on hype and lack of secrecy, the exact same thing that prevented the whole Mudokon tears plot in Abe's Exoddus from being the shock horror that it was intended to be. Oddworld Inhabitants have obviously learnt from this mishap, because they are remaining very secretive about their next game, known even now only as Oddworld 4.</p> <p class="qu" id="27">2.7 What's this I've heard of Game Boy versions of the Oddworld games?</p> <p>Oddworld Adventures loosely follows the storyline of Abe's Oddysee, and has Abe doing his usual running, jumping and avoiding carnivorous enemies, and is available on the Nintendo Game Boy. Similarly, Oddworld Adventures II loosely follows the storyline of Abe's Exoddus. Both games were created by a company called Saffire, with help from a few Oddworld Inhabitants, of course. Fans are not eager to add these to their collection, as the Game Boy can't really do justice for the Oddworld atmosphere, gameplay and graphics.</p> <p class="qu" id="28">2.8 I've heard of a game called SligStorm. What is it?</p> <p>After the unexpected success of Abe's Oddysee and Abe's Exoddus, Oddworld Inhabitants planned to release both games together in a single package, along with a bonus CD stocked full of behind-the-scenes information, exclusive interviews, production art and a whole load of other goodies. At the end of it all there was to be a great little game called SligStorm.</p> <p>Sadly, publisher pressure made the whole thing quite difficult, and besides, they were already working on bigger and better things, namely Munch's Oddysee and Hand of Odd. However, there does still exist a chance that SligStorm will one day become available to us.</p> <p>SligStorm was to use the A.L.I.V.E. engine to tell the story of an Albino Slig Grub born in a Slig Birthing Complex. Rather than await the inevitable death such mutants are usually subjected to, this larva was going to make a brave dash for safety and escape the complex and the clutches of the Magog Cartel. The game would be 50-100 screens long and feature about two minutes of cut scenes.</p> <p class="qu" id="29">2.9 Help, I'm stuck on Oddworld!</p> <p>There are a couple of places you can visit to get help completing the Oddworld games if you are stuck. Firstly, there are Sinjin's Guides for <a href="http://www.gameadvice.com/cgibin/guide.cgi?game=Oddworld-Sinjin/index.html">Abe's Oddysee</a>, <a href="http://www.the-spoiler.com/Sinjin/EXODUS/exodmenu.htm">Abe's Exoddus</a> and <a href="http://www.the-spoiler.com/Sinjin/MUNCH/munchwalk.htm">Munch's Oddysee</a>, which are beautifully presented and very helpful and comprehensive. If you're still stuck, try the Help Section of the Oddworld Forums or look up the game you're having trouble with at <a href="http://www.gamefaqs.com">GameFAQs.</a></p> <p class="qu" id="210">2.10 Are there any cheats for the Oddworld games?</p> <p>Indeed there are. Until The Oddworld Encyclopedia completes its Games Region, use <a href="http://www.oddworld.au.com/main.htm">Oddworld-Web's cheat pages</a>.</p> <p class="qu" id="211">2.11 What is Oddworld 4 all about?</p> <p>Oddworld 4 is the mysterious latest development at Oddworld Inhabitants. The main character is the Steef, a bounty hunter, who appears to be an affiliate of the Vykkers and an enemy of a poacher, who may or may not be called Grub. The game itself has a strong Western look to it, while the gameplay will be much more exploration and shooting than the timing and puzzle solving of previous games. The Steef is not an anti-hero like Abe or Munch. Most of what we know about Oddworld 4 comes from the recent episode of 'On The Inside' called X-Factor - Inside Microsoft's Xbox, which can be downloaded from <a href="http://www.cbadvance.com/Files/X-Factor_-_Inside_Microsoft's_XBox_-_Discovery.wmv">here</a> (thanks to <a href="http://www.oddworld.au.com/forums/member.php?s=&action=getinfo&userid=49">Oddipus</a> of the Oddworld Forums for finding this). For more information, theories and opinions of the new game, read <a href="http://www.oddworld.au.com/forums/showthread.php?s=&threadid=8309">this</a> topic from the Oddworld Forums. Bear in mind, though, that the footage from the video was shot in September of last year, and OWI refuse to comment on the direction they have taken since then.</p> <p class="qu" id="212">2.12 If the next game if Oddworld 4, does that mean we're nearing the end of the Quintology?</p> <p>No, absolutely not! Oddworld 4 is so-called merely because it is the fourth game to be release by OWI, following AO, AE and MO. It is not part of the Oddworld Quintology, and so should not be used to tally up numbers. However, it does run concurrent to the Quintology, so characters, places and events in this game may significantly affect what we see in future Quintology games.</p> <p>For the record, we have only seen part of the second chapter of the Oddworld Quintology, namely Munch's Oddysee, which will, if Lorne's aspirations remain intact, have several bonus games. The third chapter in the Oddworld Quintology will not start until Squeek's Oddysee.</p> Max