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Max

Socially responsible games discussed at GDC09

Story 492 reported by Max on
Monday, 30th March 2009 at 10·55 p.m. BST

Lorne Lanning was amongst the big name participants in a panel discussion at this year’s Game Developers Conference in San Francisco. ‘Stretching Beyond Entertainment: The Role of Games in Personal and Social Change’ was hosted by videogame author/analyst Rusel DeMaria (who wrote the official game guide to Abe’s Oddysee, as well as scores of other titles) with speakers Peter Molyneux, Bing Gordon, Will Wright, Ed Fries (who worked with Lorne during Oddworld Inhabitants’ time with Microsoft), and of course Lanning, and sought to address questions such as how games can be socially responsible and whether they should be.

Transcripts of the session can be found on Shacknews and Wonderland, while commentary and summaries are provided by Gamasutra, NowGamer and GameSpot.

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Art of Oddworld Inhabitants Collector’s Folio Edition

Story 491 reported by Max on
Thursday, 12th February 2009 at 1·09 p.m. GMT

Ballistic Publishing has announced that The Art of Oddworld Inhabitants—one of their most successful titles—has been reprinted in a limited Collector’s Folio Edition, which comes with a special padded/stitched cover with a weathered‐leather appearance and varnished title, a hand‐crafted presentation case with purple protective ribbon, and a numbered certificate of authenticity individually hand‐signed by Oddworld Inhabitants founders Lorne Lanning and Sherry McKenna. While it includes no new content, and despite its name is no larger than previous editions, everything in it has been re‐processed so that each page features the finest possible reproduction. The Collector’s Folio Edition costs U.S. $290 (not including shipping), and has a highly limited print run of just 100 copies. It has already started shipping.

To coincide with the announcement, Ballistic has spoken to Lorne Lanning about (DFA), its history and future.

Sources: CGSociety

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Abe’s Oddysee production retrospective

Story 490 reported by Max on
Tuesday, 23rd December 2008 at 12·04 a.m. GMT

GOG.com, which recently added Abe’s Oddysee to its catalogue, has interviewed Oddworld creator Lorne Lanning about the game’s production, some eleven years after its initial release. Lorne divulges the inspirations behind possession, GameSpeak, HUDlessness, and multiple endings. GOG.com has also added some extra bonus downloads that are free to all who purchase Abe’s Oddysee through them.

Sources: GOG.com

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Max

Lorne praises digital distribution and Steam

Story 489 reported by Max on
Monday, 22nd December 2008 at 5·32 p.m. GMT

Although Lorne Lanning has described his advocacy of digital distribution and Valve’s Steam in the past, he continues to praise the platform in Gamasutra’s latest interview with him, which is possibly inspired by the recent appearance of Abe’s Oddysee on GOG.com.

Lorne points out that the porting of the titles to Steam has required virtually zero investment while allowing them to explore the mechanisms of the digital distribution business as a channel to publish their upcoming releases—​which he lists as Citizen Siege, something new for Oddworld, and a third Hollywood meets gaming project. Lorne also vaguely describes the style of their future gameplay:

We’re open to exploring how to best maximize our existing library, but haven’t been focused on creating huge story games with 40 hours of linear gameplay recently.

We’ve been focused on a slightly different chemistry that we believe will prove appealing to gamers and Oddworld fans alike, but it’s a big risk because it’s way outside the box.

And that excites us. In some ways it will be very alien to Western gaming, but it’s in this direction that we believe the excitement will be. Hopefully, not too much longer.

Sources: Gamasutra

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Lorne judging fourth NVArt competition

Story 488 reported by Max on
Saturday, 20th December 2008 at 10·58 p.m. GMT

Lorne Lanning is amongst the judges of the fourth NVArt art & design competition. For Surreal: In the Style of Jacek Yerka, candidates are asked to submit surrealist compositions in the style of Polish Jacek Yerka.

Sources: The CGSociety

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Max

Oddworld inhabits GOG.com

Story 487 reported by Max on
Tuesday, 16th December 2008 at 6·21 p.m. GMT

Digital distribution site GOG.com has today released Oddworld: Abe’s Oddysee (compatible with Windows XP and Vista) for download, with Oddworld: Abe’s Exoddus expected to follow shortly on 23 December. OddBlog has the full press release. Praising the Oddworld games, GOG.com Managing Director Adam Oldakowski had this to say:

Oddworld Inhabitants created an unbelievable world and fascinating characters that remind us about the pure joys of gaming. It’s amazing how the game holds up to today’s games and we’re not surprised that many consider these some of the best platform games of all time

Both Abe titles games were released on Steam earlier in the year, with the promise that the Xbox‐exclusive titles would be available on Steam ‘in the not too distant future.’ While there has been no word yet of Munch’s Oddysee or Stranger’s Wrath on Good Old Games, GOG.com does have two advantages over Steam.

Firstly, to download and run the games requires no special launcher application like Steam’s client software. Secondly, for the same price, GOG.com provides bonus materials that are listed on their website as follows:

And thirdly, GOG.com comes with a reassuring statement by Oddworld Inhabitants’ new president, Larry Shapiro, who says:

We are happy to add the Oddworld series to the GOG.com catalogue. It’s a great chance for anyone who’s already played the games to remember why they were so much fun, and also to introduce Abe and his fellow Mudokons to a new generation of gamers. We believe that digital distribution is the future of gaming for both developers and gamers, making GOG.com an ideal fit for Oddworld.

Sources: GOG.com

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Citizen Siege not set aside yet

Story 486 reported by Max on
Friday, 14th November 2008 at 11·41 a.m. GMT

Despite what was suggested by Variety’s videogame blogger earlier in the week, Sherry McKenna has confirmed that the project is still in development, albeit not with originally‐announced partner Vanguard Animation.

Ben Fritz originally wrote on The Cute Scene:

It’ll be a while until we find out exactly what Oddworld’s up to now. But I do know it won’t be the ‘Citizen Siege’ animated movie that it was previously working on with Vanguard Entertainment. McKenna told me there were ‘creative differences’ and the rights are reverting back to Oddworld.

But speaking to GamesIndustry.biz’s Matt Martin, Sherry has denied the multi‐media sci‐fi story has been dropped:

Citizen Siege is a project near and dear to our hearts so while we are no longer developing it with Vanguard due to the famous ‘creative differences’, it is still in development.

The Citizen Siege feature film was announced by Lorne at the first GameCity two years ago as being in development by a partnership between Oddworld Inhabitants and John H. Williams’ Vanguard Animation. Since then, little news has been reported on the project, except that it will have two videogame accompaniments including the online multiplayer Wage Wars.

Sherry has also commented on the previous day’s news that Larry Shapiro is the new president of Oddworld Inhabitants:

Lorne has always had the title of president but now with our new model he is going to concentrate on what he loves most and that of course is the creative. Larry will get to deal with all the ‘stuff’ presidents of companies have to deal with. The good news is that we all see the future in a similar vein so that makes it very exciting.’

Sources: GamesIndustry.biz

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Larry Shapiro becomes president of Oddworld

Story 485 reported by Max on
Wednesday, 12th November 2008 at 11·40 a.m. GMT

Larry Shapiro, formerly Chief Creative Officer at Brash Entertainment, has been named the new president of Oddworld Inhabitants. Shapiro was Oddworld’s agent when he was co‐head of CAA’s videogame department, and joins the company having left Brash—​the game publisher recently turned into a skeleton crew during financial hardship—​in July. OWI’s previous president, Lorne Lanning, will step down to focus more on the company’s creative side.

Speaking to Variety weblog The Cut Scene, Lorne says:

No one is more in stride with us than Larry. We both see the same future landscape. It’s a petty radical departure from the contemporary landscape. While we think there’s a number of barriers to break through, we think there are tremendous opportunities on the other side of the barrier.

Shapiro has similar high hopes that the new partnership will aid Oddworld’s new business model:

I have a great opportunity to add value to a company and to work with people who I am inspired by and who look to where the industry is going and not where its been. We intend to break the model of where games are today in a unique and entertaining way.

Considering Oddworld Inhabitants’ next release, The Cut Scene reporter Ben Fritz supposes it won’t be the Citizen Siege feature film produced in partnership with Vanguard Animation, having been told by Sherry McKenna that there were ‘creative differences’ and ‘the rights are reverting back to Oddworld.’

Sources: The Cut Scene

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Lorne speaks at University of Connecticut

Story 484 reported by Max on
Thursday, 30th October 2008 at 11·02 p.m. GMT

According to Gaius Darkfire of TeamXbox, Lorne Lanning was going to speak to the University of Connecticut Video Game Organization on Sunday 26 October. There are not yet any reports from the event.

Sources: Gaius Darkfire

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Max

GameCity 3 label by Lorne

Story 483 reported by Max on
Tuesday, 30th September 2008 at 10·10 a.m. BST

The folks behind GameCity 3 have partnered with Nottingham’s Castle Rock Brewery to launch their first festival beer—​Fine Ale Fantasy. The beer’s name was chosen by Paul Treneary in video game radio show One Life Left’s competition ‘What’s the Pint?’. The ale’s pump clip and bottle label will be designed by none other than Lorne Lanning.

Lorne appeared at the first GameCity where he delivered the festival’s keynote speech, in which he first announced Citizen Siege. This years event takes place in Nottingham, U.K. from 30 October to 1 November.

Sources: GameCity website

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Max

Abe wins Ugliest Hero award

Story 482 reported by Max on
Tuesday, 30th September 2008 at 9·53 a.m. BST

GameDaily has awarded Abe of Oddworld the title of ‘Ugliest Hero’ in their feature ‘The Top Ten Ugliest Game Heroes’. Feature author Robert Workman adds: ‘Still, he’s charming enough that we wouldn't mind seeing him in a sequel.’

Sources: Alcar, GameDaily

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Xbox Oddworld destined for Steam

Story 481 reported by Max on
Monday, 8th September 2008 at 2·27 p.m. BST

Lorne has spoken to Tom Bramwell of Eurogamer and confirmed that the Xbox‐exclusive Oddworld titles Oddworld: Munch’s Oddysee and Oddworld Stranger’s Wrath will be available as PC games from the Steam Network ‘in the not too distant future.’ In his recent interview with Lorne, Nate was told that these conversions would wait for good Steam sales of the Abe games.

Sources: Eurogamer

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Max

Lorne: Consoles are a problem

Story 480 reported by Max on
Saturday, 6th September 2008 at 11·54 a.m. BST

After taking the stage at NVISION 08, Lorne Lanning sat down with GameDaily BIZ’s John Gaudiosi to talk about console vs. PC game development, user‐created content, fitting games into our increasingly fragmented daily lives, and talks a bit about the next Oddworld game, news of which was slipped by Jeff Braun earlier in the year.

Also, the final part of Nate’s interview with Lorne has now been published. Lorne talks about the bettering of the Oddworld universe, the new cast of Stranger, and the Oddworld theme tune.

Sources: GameDaily BIZ

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Max

Abe’s Oddysee and Exoddus on Steam

Story 479 reported by Max on
Friday, 29th August 2008 at 1·33 p.m. BST

Oddworld: Abe’s Oddysee (1997) and Oddworld: Abe’s Exoddus (1998) are now available to download in their entirity from Steam, Valve’s online digital distribution platform for PC games. A free demos of each title is available, but the full games can be purchased for a mere $9·99 each, or just $14·99 if you buy them together as part of the ‘Oddworld Pack’. What’s more, to celebrate the re‐release of the games, Steam is deducting 10% from all these prices for a week, ending 4 September.

News that Oddworld was going to be re‐released on Steam was first revealed to the online fan community by Oddworld Forums member Nate on 16 April, the very day he had just been told this by Lorne Lanning in person as part of his interview. However, the revealing part of the interview had not been published by OddBlog until today, coincidentally the day after the games’ online launch. This is the penultimate section of Nate’s epic and highly received interview with Lorne Lanning.

Now, though, fans of the first two Oddworld games can buy and download Abe’s Oddysee and Abe’s Exoddus legally, instead of scrabbling for remnant game discs from carboot sales and eBay. Furthermore, according to Lorne, good sales of these titles makes it possible that this relaunch will be followed up by Steam releases of Munch’s Oddysee and Stranger’s Wrath, the first time these games will have been made available for the PC.

Sources: Steam News, RabidZombie

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Max

The Making of Oddworld

Story 478 reported by Max on
Friday, 29th August 2008 at 12·55 p.m. BST

Lorne has given a substantial interview to Edge magazine, detailing much of the overarching development of the Oddworld titles and brand, from the founding of the company to the closing of its game production studio, and how changing limitations in the video game industry have affected the series’ story and gameplay over the years.

Sources: Edge Online

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Lanning speaks for digital art

Story 477 reported by Max on
Friday, 29th August 2008 at 12·45 p.m. BST

Lorne has given an interview for VentureBeat’s Dean Takahashi, in which he complements his comments at NVISION 08 by talking about the mainstreaming, acceptance, and authentication of digital art.

Sources: VentureBeat

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Lorne at NVISION 08

Story 476 reported by Max on
Friday, 29th August 2008 at 12·36 p.m. BST

Lorne appeared at NVISION 08 last week, where he spoke about digital art. Showing several examples of fine art (which Sylvie Barak of The Inquirer says ‘looked more like massive, complex, multicoloured bacteria than anything else’) and the recent trailer for Ubisoft’s Beyond Good and Evil 2, he talked about how digital art is allowing science and physics to inspire the creation of impossible worlds, which are in turn an inspiration to scientists; how such datasets can be used by games and, in turn, movies; and claiming that students of the future will be submitting videos, not text.

Realtime coverage and live video was available from Ryan Shrout on PC Perspective. Digital art shown by Lorne includes ‘Grow of cubic bacteria’ by Václav Pajkrt, ‘Torn’ by Monsit Jangariyawong, and ‘Process + Propagation 14’ by Chris Bobotis. A collation of reviews and media is maintained by Xavier on the Oddworld Forums.

Sources: PC Perspective, Legit Reviews, The Guru of 3D, NVISION 08 Blog, The Inquirer

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Lorne & Sherry at MARAMA; Lorne at NVISION

Story 475 reported by Max on
Thursday, 7th August 2008 at 3·25 p.m. BST

Lorne will once again be amongst the instructors in attendance at the ConceptArt.Org and Massive Black’s International Art and Design Workshop. The Marama workshop takes place at the Wellington Conventian Centre in Wellington, New Zealand on 13–16 November 2008. Sherry McKenna will also be instructing at the event.

Lorne will also be present at NVIDIA’s NVISION 08, a three‐day visual computing conference held in San Jose, California on 25‐27 August 2008. He will be interviewed by NBC 11’s technology reporter Scott Budman as part of Day Two’s ‘Visual Computing Perspectives: Interviews with Remarkable People’.

Watch out for the fourth installment of Nate’s interview with Lorne Lanning, published tomorrow morning on OddBlog.

Sources: ConceptArt.Org Forums, NVIDIA press release

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Nate interviews Lorne Lanning

Story 474 reported by Max on
Friday, 18th July 2008 at 12·32 p.m. BST

Earlier this year, my fellow administrator of the Oddworld Forums, Nate, was travelling through California and had the great fortune to be able to meet up with Oddworld creator Lorne Lanning and ask him several questions, including several suggested by members of the Forums.

Nate has teamed up with OddBlog and allowed us to publish his transcript of the interview. The entire article is several pages long, and so we have elected to divide it into eight segments, to be published every Friday over the next two months. Part 1: Citizen Siege and current projects is online now. A full listing of the upcoming segments is available on the Oddworld Forums.

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Lorne talks E3 with IGN

Story 473 reported by Max on
Thursday, 17th July 2008 at 10·49 p.m. BST

Episode 13 in IGN Insider’s To Catch an Editor video podcast features Lorne Lanning talking to Michael Thomsen and Dave Clayman for 90 minutes about E3 and other game conventions, game pre-release visibility and funding, retail and Steam, merging interactive and linear technology, voice acting in games, the gaming press, and democracy in corporate media. In fact, the interview is so long that it only ends when it does because the interviewers ran out of space on their hard drive to record the audio. Lorne offers anecdotes about his experiences with Oddworld at E3, and even brings up Penny Arcade’s Oddworld comics.

Sources: IGN Insider

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